FullmetalPain
Banned
One of my favorite games of all time :0
On The Rain-Slick Precipice of Darkness Episode 3's battle system is like a mix of Final Fantasy and Grandia.
Child of Light was another recent one with a very Grandia-inspired battle system.
What separates Grandia's battle system from a lot of games that it inspires is that its characters move around on the battlefield without any direct control.
Yet Justin's the one to sulk in the rain, trip and have birds mock him. I almost hear "How could this happen to meeeeeh" in the background
Ryudo's an amazing snark machine with self-awareness that he's being a dick
any screenshots of that "improved graphics"?
Sell me on this title. What's so great and reverred about it? How's the mechanics and the narrative?
It has one of the more interesting (and better) battle systems to be found in a JRPG!
I didn't have a problem with the story, and my teenage self found it sort of funny - main character is a dickhead (but an enjoyable one), + a sleazy character + a repressed character. A good deal of innuendo, if I recall correctly.
It has one of the more interesting (and better) battle systems to be found in a JRPG!
Is this the game that the third Penny Arcade game's battle system is based on?
Oh, and couldn't you at points spend a turn simply moving some characters to another position? You're right in that they would kind of decide their movement for themselves during combat, and I don't recall ever NEEDING to move them strategy wise, maybe this hard difficulty will call on that mechanic more.
3 has an amazing combat system, but basically everything else is lacking. Possibly worth a play just for that (especially considering we aren't getting another one), but keep your expectations in check if you give it a shot.
You could use the Evade command to run to one of a few spots on the field. You could use it to outrun enemies that were trying to attack you, and if your timing was good enough, you could move out of their attack range after they already started their attack animation. The advantage was that after you reached the spot you evaded to, you would start way further up on the IP meter than if you had done anything else, making it the most efficient way to avoid damage if the situation allowed for it.Oh, and couldn't you at points spend a turn simply moving some characters to another position? You're right in that they would kind of decide their movement for themselves during combat, and I don't recall ever NEEDING to move them strategy wise, maybe this hard difficulty will call on that mechanic more.
We wouldn't put games on our survey that we weren't confident in pursuing in some form or another.
Then godspeed. The definitive Lunars deserve wider notice. (And it sure isn't the PS1 version)
I own the ps2 port, but this is very tempting.
I rather liked the ps1 versions though. Someday, Vic will get them on PSN and I can die a happy man.
Then godspeed. The definitive Lunars deserve wider notice. (And it sure isn't the PS1 version)
Yep, it's the Saturn versions!
And for comparison, the 32-bit version.
I think the newer soundtrack is noticeably better than the older one (and that's not even including the horror of having to use an actual Sega CD system), but I'd still be all in favor of a PC ultimate edition that let you pick & choose between the two soundtracks.
Sort of. Star Dragon was a (very good) Working Designs-made track for the foreign release that they apparently didn't have time/ability to put into the remake. But there is indeed a ton missing in the EB remake even on Saturn, including about five really excellent tracks.That would be phenomenal, but there's no denying that the original game had the most content, especially Eternal Blue. The remake removed the Star Dragon Tower.
Yep, it's the Saturn versions!
What are the benefits of the Saturn versions over the Sega CD or PSX versions? Honest question. I always though that the Saturn versions were mostly the basis for the PSX versions.
What are the benefits of the Saturn versions over the Sega CD or PSX versions? Honest question. I always though that the Saturn versions were mostly the basis for the PSX versions.
It's been a long time, but Saturn & PS1 versions of the Lunar games are mostly the same with the Saturn version having better audio quality. It was mostly a joke at cjiwakura with whom I have a longstanding SCD vs 32-bit Lunar soundtrack battle going on.
For Grandia 1, on the other hand, the Saturn version is clearly superior overall - it was really pushing the system's hardware to the limits and they had to cut some corners to port it over to the PS1. Better graphics & performance on the Saturn version, but the PS1 version is the one that got translated into English.
Like the Grandia II port on PS2 after DC, Lunar~Eternal Blue port on PS1 after Saturn is sloppy. The awful PS midi music is on painful display, making the instrumentation worse than the Saturn or Mega CD versions even if the sound quality is higher. Think of the PC versions of FFVII and VIII that you've heard so much about. Iwadare's tracks are violin- and oboe-heavy, and they suffer a lot.
Mega CD Eternal Blue is significantly better put-together, with better art direction (remake cinemas are totally off-model), better dungeon design (original's mazes and architecture are delightful and maddening), and better sound direction (certain tracks are weirdly placed or overused in the remake).
Mega CD Silver Star is...a totally different game, with many flaws but many of its own merits.
Maybe the Lunar community thread should come back.
Yes, we took inspiration from Grandia for the battle system in PA3&4.
A gentleman/woman and a scholar! This is the ideal choice for the best version of each tale, assuming you can tolerate the jump backwards in tech to the superior sequel.would particularly love to get the Sega CD version of Lunar: EB and the Saturn version of Lunar:SSSC.
So will this actually be playable at widescreen resolutions without stretching or is it still 4:3? Not fussed if I can't, but just puzzled that it's called Grandia 2 HD but the released screenshots are all in the original aspect ratio.
How does it compare to something like The Legend of Heroes: Trails in the Sky? I'm on the last chapter of that at the moment & really enjoying the grid/movement based combat system, and I believe Grandia is somewhat similar?
You will love the Grandia system! It's somewhat similar but much more dynamic, to this day the best JRPG battle system imo
Also team Grandia 1 here, but two is an awesome game too