Magnet_Man
Member
Have a mini-map, Hold L, have a cursor appear over mini-map instantly, select with A
Press B, fast select a teammate or spawn pawn to jump to with A
Having the map of the entire arena on the HUD would break the game. It'd be far too easy to ambush and coordinate efforts with such a blatant way to see your opponents movements via their ink paths. Even stuff like CoD knows why they can't put the whole map on the screen at all times.
The fact that you have to look away from the screen to see the map is what balances it. It's a risk/reward system that takes a limitation of the system's hardware and makes it a gameplay dynamic. Being upset that you have to look away from the screen in this instance is identical to complaining that you are out of stamina while playing a Souls game or out of special meter in a fighting game. The only difference is that instead of managing an in-game resource, the resource you're balancing is your sight.
The fact that you can come up with alternate controls schemes for Super Jumping is irrelevant. Having the full map visible at all time would irrevocable imbalance the game, yet having the full map available is the only thing that permits the Super Jump mechanic to exist. You cannot take away one aspect of the balance and expect to keep the other.