D.Lo
Member
Been meaning to! With a walkthrough mind...Nightshade
You all should try it
I got a new thing for cheap:
Played the whole thing through in one semi-frustrating sitting last night!
Been meaning to! With a walkthrough mind...Nightshade
You all should try it
Played the whole thing through in one semi-frustrating sitting last night!
I got a new thing for cheap
my go-to $10 recommendation (shatterhand) has ballooned in price, so it's not like NES is safe either haha.
I considered getting it but game grumps guys playing it really put me off
Oh Jesus. I knew their lack of care and skill was ruining games for people but seeing such an egregious example is disheartening.
Shatterhand is an excellent, excellent game.
Derek Alexander did a baller review on his return under the Stop Skeletons From Fighting banner.
$10 go to game? For me that's always been The Guardian Legend. I remember putting off games like Metal Storm, Crystal Palace, and Bucky O'Hare and now they're each 50->110, 8->20, and 25->90.
Stayed up all last night to finish Fire 'n Ice. Was able to beat Worlds 1-4 and 8, but starting with 5, and eventually giving up on 9, I started to use an online walkthrough. I have no regrets.
I'm glad it finally found it's way to you. If I recall it was quite the ordeal.Wanted to share a bit of NES love from my Analogue NT thread. Finally got my HDMI unit and it's glorious.
Part 3 is the hardest on the NES.Beat Castlevania 3 again. Probably my 4th or 5th time beating it. Which NES Castlevania do you guys think is the hardest?
Discounting 2 because anyone with a guide could beat it because bosses and platforming sections aren't very difficult.
I'm tempted to say 1 is the hardest because it has no passwords, the Hunchback/Frankenstein's Monster fight is kinda' random, and the Death fight (without cheesing it with the Holy Water) is probably the hardest boss fight in the game.
But on the other hand, taking the path to get Alucard is easily harder then anything in Castlevania 1. Yet the game has passwords. But, it has quite a few more cheaper sections then 1 such as: taking the Alucard path, two stages where you walk up stairs while dodging fireballs from dragon totems and giant devils, the clone fight (and not being lucky enough to cheese it), and the screen just before fighting Dracula where you have to jump on clock pendulums while Bats fly at you in a completely random pattern (sometimes there's just one, other times two, sometimes they appear from the left, and sometimes right).
I think part 3 might be the hardest one on the NES.
Yep, for RGB.
Is that a VGA out port?
Yep, for RGB.
3 is the hardest, period. The 16-bit Castlevanias are pathetically easy compared.
That works too, but I'm sure the VGA port is the only way to get RGB from it, I know that when I get RGB from my consoles I have to use the VGA port from my Sync Strike.... For analog you mean.
That works too, but I'm sure the VGA port is the only way to get RGB from it, I know that when I get RGB from my consoles I have to use the VGA port from my Sync Strike.
HDMI does RGB. There's a misconception that RGB is analog only or has nothing to do with HDMI.
So the VGA port is analog RGB, and HDMI digital RGB.
But what set can accept 240p over VGA and display it properly? I associate VGA more with hi-res CRT computer monitors.
Aw, makes sense, thanks for this info, I kept thinking RGB is analog only for all this time for some reason, lol.HDMI does RGB. There's a misconception that RGB is analog only or has nothing to do with HDMI.
So the VGA port is analog RGB, and HDMI digital RGB.
When people say RGB, they mean standard 15khz amplified analogue RGB plus a sync line. It does have nothing to do with HDMI. HDMI does not support 15khz (240p).HDMI does RGB. There's a misconception that RGB is analog only or has nothing to do with HDMI.
So the VGA port is analog RGB, and HDMI digital RGB.
When people say RGB, they mean standard 15khz amplified analogue RGB plus a sync line. It does have nothing to do with HDMI. HDMI does not support 15khz (240p).
The only way you could get 15Khz from HDMI would be to run 480p, convert to analogue VGA then downscale via something like an extron emotia, as far as I'm aware. I've certainly never heard of 240p over HDMI.
Interesting. Mind sharing the name of this box?240p over HDMI exists. I have a box that outputs 240p HDMI and its accepted by most TVs I've tried, but not my monitor. I don't know if it's standard but 240p isn't exactly standard anyway.
Interesting. Mind sharing the name of this box?
It might just be thinking it's 480i? Most monitors and sources don't even do 480i over HDMI either.240p over HDMI exists. I have a box that outputs 240p HDMI and its accepted by most TVs I've tried, but not my monitor. I don't know if it's standard but 240p isn't exactly standard anyway.
I saw this before, but I didn't know it did that.=O
But what set can accept 240p over VGA and display it properly? I associate VGA more with hi-res CRT computer monitors.
Haha holy crap is that an official feature, or it just accidentally creates a circuit that combined the sync?I almost didn't get it running. I mean... what do you do with H+V, two sync plugs, when there's only the one sync input on the back? I came across a random tip that said to connect one to the monitor's sync input and the other to sync output and that somehow worked. Did not end up needing to get a UMSA.
Which NES Castlevania do you guys think is the hardest?
The Japanese version is easier.I'd probably say 3 too. Stage 9 is definitely harder than anything in the first game by a fair margin minus maybe Frankenstein and Death, especially in the international versions with their inflated enemy damage values. (Japanese CV3 is probably still slightly harder than the US version, but I wouldn't say there's much of a gap.)
The Japanese version is easier.
That's true as my capture card can capture the RGB color space for HDMI even.Yeah, 15 Khz HDMI is a thing. Even the guy working on the Gamecube HDMI cable claims to pass 480i (which is also 15Khz) over HDMI.
Its not common that big TV manufacturers bother to implement it though.
Regardless RGB is a color space which HDMI carries. HDMI even does its own digital version of component and even expanded color spaces that go beyond the RGB standard. We should keep the terminology straight, seeing as how we are enthusiasts and all. I mean Timu in particular sometimes posts up screen captures... It's kind of necesary he knows that he can in fact capture RGB digitally over HDMI. Now he might post up more color space accurate captures as a result.
So even Getting into 15 Khz, the line between HDMI and other analog conections isnt so clear cut. The real and proper way to diferintiate them is analog Vs. digital. Relegating the term RGB to purely mean analog is effectively misleading folks to think digital connections aren't viable carriers of that sought after color space.
I don't remember that.=OGrant with infinite knife projectile, right?
The Japanese version is easier.
Hah sounds like that's not needed anymore:
Link: http://krikzz.com/forum/index.php?topic=3245.msg31920#msg31920
I see the Analogue NT HDMI described as zero lag. This really means no added lag, correct? I think people are buying it for the HDMI function and may assume it will perform flawlessly on HDTVs, unaware that this still cannot overcome the input and display lag inherent with playing on those screens. It may seem like an obvious thing to us, but not someone reading about this on a mainstream tech site.
And what will happen when an Analogue owner moves on to a 4K set? Won't the upscaling introduce additional lag and blurring/artifacts? The former can be quite bad from what is said about early 4K sets and the latter will be dependent on the display's upscaling method. 1080p to 4K scaling should be a clean proportional increase, but I've read that even this simple scaling has never in the past looked as good in practice as theory suggests.
I'm not trying to shit on the product, I'm just wondering how future-proof it may be and if it'll need a 4K XRGB-type device at some point in the near-ish future.
Just to be clear, you meant 1920x1080 with "1K", right? Because, and I know this is really stupid, the old "number followed with i(nterlaced) or p(rogressive)" nomenclature referred to resolution height, while "number followed by K[ilo]" refers to resolution width, so 1K would be more like something like 1024x768 or 1280x720.I think 4K is useless for movies (1K looks perfect)