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NES/Famicom Appreciation Thread

D.Lo

Member
Nightshade
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You all should try it
Been meaning to! With a walkthrough mind...

I got a new thing for cheap:

Played the whole thing through in one semi-frustrating sitting last night!
 
^^ I know it's been said a million times but, dear god, the western Mega Man box art was just criminal. How on earth could they look at that box and think it would NOT appeal to kids? I feel like they would have sold 10% more on the box art alone if they'd left it as is.
 

Laws00

Member
Man I never would have thought that the NES would be my favorite little hidden gem system with AFFORDABLE & FUN games.

The SNES and the NES have about 700+ games. Most if not a lot of the SNES stuff has just ballooned. I prob need to look around hard for some decently priced games but a lot of the NES stuff I have been getting has been around $1-$12.

Some known to lesser known games.

Also got Star Solider yesterday as well as looking at my tracking my nes advantage joystick and NES Max Pad are coming
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Gyrian

Member
I got a new thing for cheap

Looks both beautiful and in great shape, congrats!
I can't imagine any of the Megaman or Rockman games being all that inexpensive in that condition these days. Have to say, getting a little tempted to grab a Famicom cart-only set, they are damn nice and colorful together.
 

Laws00

Member
my go-to $10 recommendation (shatterhand) has ballooned in price, so it's not like NES is safe either haha.

i could have sworn i saw the game for around that $10 to $12 a few weeks ago.

I considered getting it but game grumps guys playing it really put me off

should have gotten
 

Mzo

Member
I considered getting it but game grumps guys playing it really put me off

Oh Jesus. I knew their lack of care and skill was ruining games for people but seeing such an egregious example is disheartening.

Shatterhand is an excellent, excellent game.

Derek Alexander did a baller review on his return under the Stop Skeletons From Fighting banner.
 

Laws00

Member
Oh Jesus. I knew their lack of care and skill was ruining games for people but seeing such an egregious example is disheartening.

Shatterhand is an excellent, excellent game.

Derek Alexander did a baller review on his return under the Stop Skeletons From Fighting banner.

should have seen Lord Karnage review too first
 

Triple Dash

Neo Member
$10 go to game? For me that's always been The Guardian Legend. I remember putting off games like Metal Storm, Crystal Palace, and Bucky O'Hare and now they're each 50->110, 8->20, and 25->90.


Stayed up all last night to finish Fire 'n Ice. Was able to beat Worlds 1-4 and 8, but starting with 5, and eventually giving up on 9, I started to use an online walkthrough. I have no regrets.
 

Velinos

Member
Fire 'n Ice is an awesome game.

My $10 recommendation would be either Willow or Magic of Scheherazade. Both should be easy to find for <$10.
 

JMDSO

Unconfirmed Member
$10 go to game? For me that's always been The Guardian Legend. I remember putting off games like Metal Storm, Crystal Palace, and Bucky O'Hare and now they're each 50->110, 8->20, and 25->90.


Stayed up all last night to finish Fire 'n Ice. Was able to beat Worlds 1-4 and 8, but starting with 5, and eventually giving up on 9, I started to use an online walkthrough. I have no regrets.

Crystalis for me.

It's not a long or overly difficult game, but I enjoy the hell out of it.
 

ElTopo

Banned
Beat Castlevania 3 again. Probably my 4th or 5th time beating it. Which NES Castlevania do you guys think is the hardest?

Discounting 2 because anyone with a guide could beat it because bosses and platforming sections aren't very difficult.

I'm tempted to say 1 is the hardest because it has no passwords, the Hunchback/Frankenstein's Monster fight is kinda' random, and the Death fight (without cheesing it with the Holy Water) is probably the hardest boss fight in the game.

But on the other hand, taking the path to get Alucard is easily harder then anything in Castlevania 1. Yet the game has passwords. But, it has quite a few more cheaper sections then 1 such as: taking the Alucard path, two stages where you walk up stairs while dodging fireballs from dragon totems and giant devils, the clone fight (and not being lucky enough to cheese it), and the screen just before fighting Dracula where you have to jump on clock pendulums while Bats fly at you in a completely random pattern (sometimes there's just one, other times two, sometimes they appear from the left, and sometimes right).

I think part 3 might be the hardest one on the NES.
 

Timu

Member
Beat Castlevania 3 again. Probably my 4th or 5th time beating it. Which NES Castlevania do you guys think is the hardest?

Discounting 2 because anyone with a guide could beat it because bosses and platforming sections aren't very difficult.

I'm tempted to say 1 is the hardest because it has no passwords, the Hunchback/Frankenstein's Monster fight is kinda' random, and the Death fight (without cheesing it with the Holy Water) is probably the hardest boss fight in the game.

But on the other hand, taking the path to get Alucard is easily harder then anything in Castlevania 1. Yet the game has passwords. But, it has quite a few more cheaper sections then 1 such as: taking the Alucard path, two stages where you walk up stairs while dodging fireballs from dragon totems and giant devils, the clone fight (and not being lucky enough to cheese it), and the screen just before fighting Dracula where you have to jump on clock pendulums while Bats fly at you in a completely random pattern (sometimes there's just one, other times two, sometimes they appear from the left, and sometimes right).

I think part 3 might be the hardest one on the NES.
Part 3 is the hardest on the NES.
 

Mzo

Member
3 is the hardest, period. The 16-bit Castlevanias are pathetically easy compared.

Oh, wait, the X6800/PS game was tough as nails. That's a contender, too.
 

televator

Member
That works too, but I'm sure the VGA port is the only way to get RGB from it, I know that when I get RGB from my consoles I have to use the VGA port from my Sync Strike.

HDMI does RGB. There's a misconception that RGB is analog only or has nothing to do with HDMI.

So the VGA port is analog RGB, and HDMI digital RGB.
 

Peltz

Member
HDMI does RGB. There's a misconception that RGB is analog only or has nothing to do with HDMI.

So the VGA port is analog RGB, and HDMI digital RGB.

But what set can accept 240p over VGA and display it properly? I associate VGA more with hi-res CRT computer monitors.
 

televator

Member
But what set can accept 240p over VGA and display it properly? I associate VGA more with hi-res CRT computer monitors.

I think the XM29 and just about any old CRT computer monitor do fine wit 15 Khz via VGA. If you don't have either of those you can go for the UMSA from arcade forge.
 

Timu

Member
HDMI does RGB. There's a misconception that RGB is analog only or has nothing to do with HDMI.

So the VGA port is analog RGB, and HDMI digital RGB.
Aw, makes sense, thanks for this info, I kept thinking RGB is analog only for all this time for some reason, lol.
 

Triple Dash

Neo Member
Got lucky today. Picked up a copy of Metal Storm at a game store that I happened to have had a large gift certificate to and they had it ~$20+ cheaper than online prices.

With the break between amiibo releases, my bucket list is very happy with my efforts this month.
 

D.Lo

Member
HDMI does RGB. There's a misconception that RGB is analog only or has nothing to do with HDMI.

So the VGA port is analog RGB, and HDMI digital RGB.
When people say RGB, they mean standard 15khz amplified analogue RGB plus a sync line. It does have nothing to do with HDMI. HDMI does not support 15khz (240p).

The only way you could get 15Khz from HDMI would be to run 480p, convert to analogue VGA then downscale via something like an extron emotia, as far as I'm aware. I've certainly never heard of 240p over HDMI.
 
When people say RGB, they mean standard 15khz amplified analogue RGB plus a sync line. It does have nothing to do with HDMI. HDMI does not support 15khz (240p).

The only way you could get 15Khz from HDMI would be to run 480p, convert to analogue VGA then downscale via something like an extron emotia, as far as I'm aware. I've certainly never heard of 240p over HDMI.

240p over HDMI exists. I have a box that outputs 240p HDMI and its accepted by most TVs I've tried, but not my monitor. I don't know if it's standard but 240p isn't exactly standard anyway.
 

D.Lo

Member
240p over HDMI exists. I have a box that outputs 240p HDMI and its accepted by most TVs I've tried, but not my monitor. I don't know if it's standard but 240p isn't exactly standard anyway.
It might just be thinking it's 480i? Most monitors and sources don't even do 480i over HDMI either.
 

Mega

Banned
But what set can accept 240p over VGA and display it properly? I associate VGA more with hi-res CRT computer monitors.

Not sure if this is what you mean... I ran Groovy Arcade (Linux) USB stick on a PC hooked up to Sony PVM. Groovy distro outputs 240p via the video card's main port. In some cards it's the VGA port. In my card's case, DVI is the main so I had to use a DVI-VGA adapter. Then I used a VGA to RGBHV cable to connect the PC to the monitor. It looked good.

I almost didn't get it running. I mean... what do you do with H+V, two sync plugs, when there's only the one sync input on the back? I came across a random tip that said to connect one to the monitor's sync input and the other to sync output and that somehow worked. Did not end up needing to get a UMSA.
 

D.Lo

Member
I almost didn't get it running. I mean... what do you do with H+V, two sync plugs, when there's only the one sync input on the back? I came across a random tip that said to connect one to the monitor's sync input and the other to sync output and that somehow worked. Did not end up needing to get a UMSA.
Haha holy crap is that an official feature, or it just accidentally creates a circuit that combined the sync?

Reminds me of when I was designing an amplified RGB cable for the Sega Mark III, I wanted to include an FM audio break in, and it turns out the way the circuit is designed (a simple series circuit) I could use the input as an output! As such I didn't need to mod the console or FM unit at all.
 

Mega

Banned
I don't know if it's a supported feature, but the way you described it (forming a circuit) is how I recall it being described on that other site.
 

televator

Member
Yeah, 15 Khz HDMI is a thing. Even the guy working on the Gamecube HDMI cable claims to pass 480i (which is also 15Khz) over HDMI.

Its not common that big TV manufacturers bother to implement it though.

Regardless RGB is a color space which HDMI carries. HDMI even does its own digital version of component and even expanded color spaces that go beyond the RGB standard. We should keep the terminology straight, seeing as how we are enthusiasts and all. I mean Timu in particular sometimes posts up screen captures... It's kind of necesary he knows that he can in fact capture RGB digitally over HDMI. Now he might post up more color space accurate captures as a result.

So even Getting into 15 Khz, the line between HDMI and other analog conections isnt so clear cut. The real and proper way to diferintiate them is analog Vs. digital. Relegating the term RGB to purely mean analog is effectively misleading folks to think digital connections aren't viable carriers of that sought after color space.
 
Which NES Castlevania do you guys think is the hardest?

I'd probably say 3 too. Stage 9 is definitely harder than anything in the first game by a fair margin minus maybe Frankenstein and Death, especially in the international versions with their inflated enemy damage values. (Japanese CV3 is probably still slightly harder than CV1, but I wouldn't say there's much of a gap.)
 

Timu

Member
I'd probably say 3 too. Stage 9 is definitely harder than anything in the first game by a fair margin minus maybe Frankenstein and Death, especially in the international versions with their inflated enemy damage values. (Japanese CV3 is probably still slightly harder than the US version, but I wouldn't say there's much of a gap.)
The Japanese version is easier.
 

Timu

Member
Yeah, 15 Khz HDMI is a thing. Even the guy working on the Gamecube HDMI cable claims to pass 480i (which is also 15Khz) over HDMI.

Its not common that big TV manufacturers bother to implement it though.

Regardless RGB is a color space which HDMI carries. HDMI even does its own digital version of component and even expanded color spaces that go beyond the RGB standard. We should keep the terminology straight, seeing as how we are enthusiasts and all. I mean Timu in particular sometimes posts up screen captures... It's kind of necesary he knows that he can in fact capture RGB digitally over HDMI. Now he might post up more color space accurate captures as a result.

So even Getting into 15 Khz, the line between HDMI and other analog conections isnt so clear cut. The real and proper way to diferintiate them is analog Vs. digital. Relegating the term RGB to purely mean analog is effectively misleading folks to think digital connections aren't viable carriers of that sought after color space.
That's true as my capture card can capture the RGB color space for HDMI even.

Grant with infinite knife projectile, right?
I don't remember that.=O
 

bengraven

Member
I realized my son is the exact age I was when I first saw and then played Nintendo (Super Mario Bros, naturally). Coincidentally, that same day I found a cheap Wii at the thrift store and downloaded a bunch of 8-bit goodness.

It's great to see my kid, who usually only plays tablet games or Minecraft playing the shit out of Super Mario Brothers and Excite Bike.
 

entremet

Member
The analogue looks great, but it's not in my budget right now. Hopefully, I can find one when I have the cash.

NES is my all time fav. Would be nice having a legacy unit for years to come that is future proof on modern displays somewhat.
 

Mega

Banned
I see the Analogue NT HDMI described as zero lag. This really means no added lag, correct? I think people are buying it for the HDMI function and may assume it will perform flawlessly on HDTVs, unaware that this still cannot overcome the input and display lag inherent with playing on those screens. It may seem like an obvious thing to us, but not someone reading about this on a mainstream tech site.

And what will happen when an Analogue owner moves on to a 4K set? Won't the upscaling introduce additional lag and blurring/artifacts? The former can be quite bad from what is said about early 4K sets and the latter will be dependent on the display's upscaling method. 1080p to 4K scaling should be a clean proportional increase, but I've read that even this simple scaling has never in the past looked as good in practice as theory suggests.

I'm not trying to shit on the product, I'm just wondering how future-proof it may be and if it'll need a 4K XRGB-type device at some point in the near-ish future.
 

Chittagong

Gold Member
I see the Analogue NT HDMI described as zero lag. This really means no added lag, correct? I think people are buying it for the HDMI function and may assume it will perform flawlessly on HDTVs, unaware that this still cannot overcome the input and display lag inherent with playing on those screens. It may seem like an obvious thing to us, but not someone reading about this on a mainstream tech site.

And what will happen when an Analogue owner moves on to a 4K set? Won't the upscaling introduce additional lag and blurring/artifacts? The former can be quite bad from what is said about early 4K sets and the latter will be dependent on the display's upscaling method. 1080p to 4K scaling should be a clean proportional increase, but I've read that even this simple scaling has never in the past looked as good in practice as theory suggests.

I'm not trying to shit on the product, I'm just wondering how future-proof it may be and if it'll need a 4K XRGB-type device at some point in the near-ish future.

You are right, zero lag only refers to the unit itself, not your display, and flat panels have higher latencies than CRTs.

Realistically, I expect it to last as long as we have HDMI as a standard. All displays have some lag, however I'd simply use PC mode on a 4K TV, the less processing the better.
 

D.Lo

Member
1080p is a bad resolution to scale 240 (and 480 without letterboxing at 960) to anyway because it's not an integer multiple. And is a low integer multiple.

There will always eventually be something better. 4K is something that will genuinely assist in CRT emulation, because we're dealing with secondary display effects, not just the internal graphics, that created the look of CRTs. I think 4K is useless for movies (1K looks perfect), but will be useful for that kind of thing)

One day there'll be a powerful low latency 4K XRGB6 or something that will show 240p almost perfectly with perfect scanlines and blooming effects etc on screens lager than any CRT ever was.
 
I think 4K is useless for movies (1K looks perfect)
Just to be clear, you meant 1920x1080 with "1K", right? Because, and I know this is really stupid, the old "number followed with i(nterlaced) or p(rogressive)" nomenclature referred to resolution height, while "number followed by K[ilo]" refers to resolution width, so 1K would be more like something like 1024x768 or 1280x720.
 
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