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Hyperdimension Neptunia Community |OT| Pudding Pls (*´`) () (^o^)

The PSO2 Neptunia VS Sega scratch is a disappointment, they're only doing stuff based on IF, Uzume and Purple Heart. It looks like what we're getting:

Uzume, IF and Purple Heart outfits (also Uzume and IF for male characters)
Uzume and Purple Heart weapon camos (Gunslash and Sword respectively)
Uzume, IF and Purple Heart hairstyles
Purple Heart leg, waist, head and shoulder + wings accessories
Neptunia Victory and Neptunia VS Sega wall posters

C9koviD.jpg
 

Falk

that puzzling face
IF characters look... really weird outside their natural habitat. It's like some bizarro reverse-uncanny-valley levels of creepy.
 

SerTapTap

Member
Man those look horrible. Going from more stylized to less stylized is almost always a bad idea, and even worse with PSO2's...unique...art style.

Reminds me of the DOA/Senran Kagura collab. DOA gets freakshows, Senran Kagura gets by far the best version of Ayane.

I have just imported Victory II, liking it so far. Just wish i knew what was going on with the story.

BTW I STRONGLY recommend anyone importing should pick up the limited edition. It's a full OST (except shorter versions some of the vocal songs) and the OST is fantastic, better than Victory's by a lot IMO. Mostly because it has way more good songs and more new music in general.

I don't know...I like it but I think it's just a bit too costly for my taste. And I have no more display space :(.

Somewhat costly, but for once the figure is actually of the quality to justify that price. You wouldn't find one that good for cheaper (unless it was used/etc)
 
Beat Rebirth 1 yesterday, normal ending obviously since I realized too late that its almost impossible to get all the candidates on your first playthrough. Only got Uni which she seems crazy good, Already started my NG+ and im gonna buy all the DLC soon. 6$ for all of it aint so bad.

Also Nep Nep is a Beast now with Combo Link o_O;

For the Curious, my team was:

Compa = MAGES.
Vert = any other CPU
Third slot was usually the newest character to join, but I beat it with Nep Nep there.

Vert starts so strong, kind of falls off RIGHT at end game....unless if im missing a ultimate weapon or something.
 

SerTapTap

Member
You don't need the candidates to get the true ending, that'd be cruel. Just get everyone's shares to 20% or more and Arfoire at 0%.

Vert and Noire are very strong the whole way through (especially due to EXE skills and Vert's EXE building via rush attacks), but use who you want. It's good to have either Vert or Plutia around to build EXE super easy though.

I'm surprised how many people go through using Compa. I'd strongly recommend against using her at all. Items instantly replace her healing and having a damage dealer is way more important.
 
You don't need the candidates to get the true ending, that'd be cruel. Just get everyone's shares to 20% or more and Arfoire at 0%.

Vert and Noire are very strong the whole way through (especially due to EXE skills and Vert's EXE building via rush attacks), but use who you want. It's good to have either Vert or Plutia around to build EXE super easy though.

I'm surprised how many people go through using Compa. I'd strongly recommend against using her at all. Items instantly replace her healing and having a damage dealer is way more important.

I dont need the candidates? Well too late now, and either ways I would rather get all characters first before beating the game.

Compa was my mini EXE bulilder while others did most of the damage, her support skills helped me more times then I can count, plus she is my favorite of the characters. And when I said Vert falls off end game I dint mean that she was not worth it, her EXE totally kicked ass, I should of used better wording.
 
Vert and Noire are very strong the whole way through (especially due to EXE skills and Vert's EXE building via rush attacks), but use who you want. It's good to have either Vert or Plutia around to build EXE super easy though.

I'm surprised how many people go through using Compa. I'd strongly recommend against using her at all. Items instantly replace her healing and having a damage dealer is way more important.

Noire is absolute garbage tier, she isn't available for the vast majority of the game and then is outclassed in every single area when you do get her back. Compa is super useful if you're not grinding much since not only does her low defence mean the bosses are most likely to target her, but you'll very likely need strong healing every single turn.

Re;birth 1 is pretty broken honestly. Virtually nothing resists magic but a huge amount resists physical which means Histoire and Plutia outclass everyone except Vert in terms of damage. Because of that all you need is someone that learns a 5-8 hit rush attack early on (Blanc, Plutia, Peashy) to keep feeding EXE to your magic attacker, and Compa for healing and dealing with status effects. Histoire and Plutia is by far the most deadly combo, all you do is buff magic attack with Histy, T.Blade Kick with Plutia to drop enemy magic defence, build EXE with Plutia and spam EXE with Histy.
 

SerTapTap

Member
I dont need the candidates? Well too late now, and either ways I would rather get all characters first before beating the game.

Compa was my mini EXE bulilder while others did most of the damage, her support skills helped me more times then I can count, plus she is my favorite of the characters. And when I said Vert falls off end game I dint mean that she was not worth it, her EXE totally kicked ass, I should of used better wording.

If you had a save before the ending it would probably take well under an hour.

this is a beautiful and true sentence

You're going to be on my ignore list one of these days

Noire is absolute garbage tier, she isn't available for the vast majority of the game and then is outclassed in every single area when you do get her back. Compa is super useful if you're not grinding much since not only does her low defence mean the bosses are most likely to target her, but you'll very likely need strong healing every single turn.

Re;birth 1 is pretty broken honestly. Virtually nothing resists magic but a huge amount resists physical which means Histoire and Plutia outclass everyone except Vert in terms of damage. Because of that all you need is someone that learns a 5-8 hit rush attack early on (Blanc, Plutia, Peashy) to keep feeding EXE to your magic attacker, and Compa for healing and dealing with status effects. Histoire and Plutia is by far the most deadly combo, all you do is buff magic attack with Histy, T.Blade Kick with Plutia to drop enemy magic defence, build EXE with Plutia and spam EXE with Histy.

Certainly not--only Vert, Histoire and Plutia are better IIRC and all are crazy broken. Infinity Slash alone makes Noire one of the best characters. Anyone without an AOE EXE is severely hobbled (I was very annoyed to find that ALL Golden Third members have single target only EXE skills) and her regular skills are pretty good. I never found Neptune or Blanc to be as effective and all the Makers are basically useless outside of Cave and Mk2 Falcom who are OP probably due to being paid DLC
 
There's the distinct chance that I just suck but does Rebirth 1 require a good bit of grinding?

I mean I'm just after the part where I get Noire and I feel super weak whenever I'm fighting bosses.
 

SerTapTap

Member
There's the distinct chance that I just suck but does Rebirth 1 require a good bit of grinding?

I mean I'm just after the part where I get Noire and I feel super weak whenever I'm fighting bosses.

Rebirth 1 has very well documented difficulty spikes. If you're very familiar with the combat system it can help a great deal, but certain bosses are just terribly designed too. If you have the DLC characters (they're $1 each) Plutia is absurdly OP, as are EXE attacks if you've unlocked them. A stupid but effective strategy is just grinding EXE with Rush attacks (plutia and Vert are the best at this) then spamming strong EXE skills (again pluta, vert and also Noire are great at this) though if you only have one or less bars of EXE it's less viable.

I kind of like how Victory 2 "fixed" EXE skills--they're only somewhat stronger than normal skills so it's basically "do I want to use MP or do I want to build EXE" instead of a binary "exe is way the fuck better" situation

Also don't forget turn delay, try to never let a boss get two turns in a row (you cause significant extra delay by using combo link, skills or EXE skills)
 
Certainly not--only Vert, Histoire and Plutia are better IIRC and all are crazy broken. Infinity Slash alone makes Noire one of the best characters. Anyone without an AOE EXE is severely hobbled (I was very annoyed to find that ALL Golden Third members have single target only EXE skills) and her regular skills are pretty good. I never found Neptune or Blanc to be as effective and all the Makers are basically useless outside of Cave and Mk2 Falcom who are OP probably due to being paid DLC

The problem is she's outclassed in every individual area by other characters. Her EXE is the strongest physical one by miles, but is still beaten by the magic trio (Vert, Plutia, Histy) and you won't have access to that EXE until C5, long after you've got Vert. Her rush attack tops out at 5 hits whereas Blanc and Plutia have 8, Neptune has 7 and Peashy has 6. One of her buffs is useless, the other is also available on Peashy and in much stronger form on Neptune, Falcom, Broccoli, Tekken, Rom, Nepgear and CC2. Null Poison is a useless support attribute, her defence isn't great and she has no healing skills. As for basic attacks, her power moves top out at 3 hits, break at 4, her STR is lower than Peashy and her two magic attacks are useless due to low INT.

Almost every character has one role they excel at, Noire does a little of everything but is never the strongest at anything, and considering you only have 3 party slots it's a waste to use one on her when someone else could be doing the job more efficiently. Re;Birth 2 onwards she's way better because you're back up to 4 party slots and magic resistance is far more common, so having a physical EXE user is worthwhile, but the way Re;Birth 1 is (not) balanced coupled with her low availability I honestly feel she's one of the worst characters to use.
 
Hating on Noire ?

Are you guys Heretics ?

I understand not being the favorite , but "hating on noire" ?

Have i reached the twilight zone ?
 

SerTapTap

Member
The physical/magical situation is so weird in these games. Vert is the only main character with Magic and she's half physical anyway (despite her mostly equal stats, magic is almost always more effective due to lower mdef on most enemies), and only the twins are reliable magic casters present in most games. There's also Plutia (a rare inclusion), Histoire (equally rare) and the occasional Maker (who are too weak to be worth using strategically speaking). They could solve some problems by keeping Histoire as a frequent magic user and throwing a bone to some other people with Magic attacks (they may have done this in Victory, I can't easily tell magic/physical so I have'nt checked if some of the new skills are magic)

I'm disappointed they never implemented an FFX Sensor style ability. It's one of the cool things that Omega Quintet did (you can see enemy stats and even status resistances without wasting a turn). The Scan item in victory 2 isn't quite enough, as a result elemental effectiveness feels basically random.

Speaking of magic users, I'm not sure what they're thinking with Rom/Ram. They really should have like, made them one character gameplay-wise or something. In Victory 2 Ram is literally just a Rom clone with less skills. I don't think she even has any different skills, just less of them. At least her EXE move is unique now.

Still disagree about Noire being weaker than any non-Vert, universally relevant character but it's obvious that's going nowhere.

The PSO2 Neptunia VS Sega scratch is a disappointment, they're only doing stuff based on IF, Uzume and Purple Heart. It looks like what we're getting:

What an odd and annoying selection. I get they're promoting sega vs, Victory 2 and neptunia in general respectively with those three, but as a fan of the series that is a random as shit selection. The 4 main characters should really be bare minimum. Or IF/Neptune/Compa if they're going to do Planeptune girls.

Hating on Noire ?

People's hates are really weird. The weirdest thing is liking Uni but hating Noire IMO. They are basically the same character except one is younger and has crippling confidence issues. I don't dislike Uni but she's Noire with a gun and Teen Problems.

Come to think of it, all the sisters kind of have too many sister issues. I like to think if Vert had a little sister she'd be the only one not constantly neglecting her sister.

Don't think we really need to keep talking about it though. Talk about what you love not what you hate unless you have constructive criticism. It's kind of annoying that Noire haters love to be extremely loud about it while I'm never annoyed by fans of the (few) characters I don't especially like.

Uni > Noire


Noire's shitck gets tiresome considering I'm not much of a fan of tsunderes.

Uni is textbook tsundere
 
The physical/magical situation is so weird in these games. Vert is the only main character with Magic and she's half physical anyway (despite her mostly equal stats, magic is almost always more effective due to lower mdef on most enemies), and only the twins are reliable magic casters present in most games. There's also Plutia (a rare inclusion), Histoire (equally rare) and the occasional Maker (who are too weak to be worth using strategically speaking). They could solve some problems by keeping Histoire as a frequent magic user and throwing a bone to some other people with Magic attacks (they may have done this in Victory, I can't easily tell magic/physical so I have'nt checked if some of the new skills are magic)

I do honestly wish they'd fix the whole magic/physical system, far too few characters are actually good at using magic attacks and yet it's the attack type which most enemies are weak to and few resist. I get the idea of trying to get people to use different attack types, but just like with elements the system is so poorly balanced and obscure that it's more effective just to stick with neutral or electric element magic attacks as you can use them against almost everything for either neutral or increased damage.

What an odd and annoying selection. I get they're promoting sega vs, Victory 2 and neptunia in general respectively with those three, but as a fan of the series that is a random as shit selection. The 4 main characters should really be bare minimum. Or IF/Neptune/Compa if they're going to do Planeptune girls.

The oddest part is that one of the room items is a poster of the Neptunia Victory JP PS3 cover art. Sega's PSO2 collaborations are always underwhelming due to horrible character representation, for example the Madoka scratch years ago only had 1 Madoka outfit, 2 Homura outfits (one being a slight variation with the red bow), a Kyubey mag and a bow weapon camo for each - Mami, Kyoko and Sayaka got nothing.
 
Somewhat costly, but for once the figure is actually of the quality to justify that price. You wouldn't find one that good for cheaper (unless it was used/etc)

Well, it's really more the space thing. Got yelled at by the fiancee for the last figure I got because I'm pretty much out of room.

And for the record, Noire's not my favorite, but I still like her. At least well enough to consider getting a figure of her.
 
Yikes at the Noire hate. She was decent imo and I loved the character....then again I love the whole cast. (idk about the dlc yet though)
 
VS site's been updated with some character art:


Dreamcast. Her design's really grown on me from when SHG was first revealed.

Saturn, a.k.a cute Noire. Also the best of the Sega consoles, appropriately enough.

Mega Drive (Genesis). Even Tsunako art can't salvage this design.


Game Gear. I'm assuming that thing on her back is where she stores the thousands of batteries she needs to work.

And Neptune, looking much more stylish than usual.

Plus Nepgear, Plutia and Uzume with old art.
 
Apologies for the double post, but translated character profiles (taken from the NISA forums):

Dreamcast

CV: MAO

"This is strange! It's a bug! It's wrong!"

A honest personality with a strong sense of justice.
She strongly values the relationship between people, and she can make friends with everybody.
She shows her own feelings easily, and since her facial expression keeps changing, she's easy to mess with.
She's anaware of it, but she's used at being poor, drawing sympathies from those around her.

Sega Saturn

CV: Minami Takahashi

"I don't mind. More importantly, wouldn't it just be a good handicap?"

She always takes a slanting position, but her attitude has some margin, and since she can't stay silent to idiocy, she unintentionally ends up being tsukkomi.
Actually, since by doing her best she acts tough, she gets embarassed and angry when she's praised, and ends up weak in critical moments.

Mega Drive

CV: Shiori Izawa

"It's an attractive proposition, however my pride won't allow such a cowardly behaviour."

An honor student who is respected by those around her due to her extensive knowledge and accurate power of analysis.
She also happens to fail quite a bit sometimes.
She hates losing so, instigated by people, she often creates strange inventions.
While stoic and realistic at the same time, her true feelings show she yearns for being girly.

Game Gear

CV: Minami Tanaka

"You have dead fish-like eyes. I can't see the face of people who greatly enjoy games..."

Taciturn and doing things at her own pace, she's the indoor type who gets tired easily.
She likes negative talk and is not good in dealing with other people.
She feels uncomfortable in a lively and fun atmosphere, but actually she doesn't really hate it, and likes to watch it from a distance.

Also happy birthday to Vylash, RIP SirTapTap and Noire sucks.
 

Novocaine

Member
So after completing Action U (except for that lily rank bullshit) I finished Rebirth 1. I had a really good time with it, it triggers that compulsive urge in me to want to collect everything.

I have 2 installed also but I decided to play Hyperdevotion Noire first. I don't know how these games flew under my radar for so long, they're awesome.
 

Miff

Member
  • Also just completed RB1... have an urge to collect and lvl99 all the characters before moving onto RB2. 100m gold achievement can go to hell though (if it's anything like Fairy Fencer F).

  • A preview of the image being used for the bonus crystal paperweight (Noire figure bonus) has appeared at AmiAmi; かわいい!
 

Falk

that puzzling face
I'm doing 100m on FFf right now and I can attest that it's far, FAR easier in RB1.

Firstly, there's a spammable fight for ~150k that's doable at a far lower level than FFf. Secondly, you only actually need ~45M since it's cumulative gold earned, not held at once a-la FFf. Get just above 50M, then keep buying and reselling stuff since selling counts as income.

edit: Actually it's 165k per fight, before bonus. So even faster.
 
I......Im taking a damn break that 100 Millionare throphy (made 26 million @-@). So I went ahead and got the nice True ending. Ill probably start the sequel this week (unless if I push myself to get that damn last throphy....).


And yay for SHG!
 

OMG Aero

Member
I have a question about level cap in VII. How come Umio can go past 100 but my other characters stop at 99?
Is that a DLC character?
With some of the other games in the series you had to buy DLC to go past the level 99 cap, but DLC characters came with the ability to exceed level 99 since you are already paying extra for them.
 
So I just started Rebirth2......and why do I get the feeling the true ending from Rebirth1is not cannon?

Talking about the ASCI group being a thing....wouldn't that be a nono with the true ending from the first game?
or do they later give a explanation for that?


Edit: im still at the start, lvl 5 and all so I guess it might be too early for me to be asking this. Just seems like im missing something important.
 

Falk

that puzzling face
All the games are in alternate dimensions. Think of it as different retellings of the Gamindustri setting.

All the Makers hint as much, in their introductory dialogue, too.

In fact there's reason to believe Rebirth 1 isn't even the same dimension as original Neptunia.
 
All the games are in alternate dimensions. Think of it as different retellings of the Gamindustri setting.

All the Makers hint as much, in their introductory dialogue, too.

In fact there's reason to believe Rebirth 1 isn't even the same dimension as original Neptunia.


Well....that is slighty disappointing since I was expecting story to continue. But Its still interesting none the less as long as they keep all the characters (talking rebirth games and onward here).

I guess that would also explain that 16bit sprite scene at the end of the credits in rebirth1.
 

aitakute

Member
Well....that is slighty disappointing since I was expecting story to continue. But Its still interesting none the less as long as they keep all the characters (talking rebirth games and onward here).

I guess that would also explain that 16bit sprite scene at the end of the credits in rebirth1.

Only the first game anyway. From re;birth2 and on, the story continue

Anyway, I have uploaded some screenshot of Million Arthur here. I love her voice
http://imgur.com/a/L5j32
 

OMG Aero

Member
Wait, I thought only V and VII were connected, hence the tongue-in-cheek naming?
V/Rebirth3 follows on from mkII/Rebirth2 (I'm pretty sure the start of the game mentions the stuff with ASIC).
Technically Rebirth1 follows on from V/Rebirth3 too since although it takes place in a different dimension the maker characters from V/Rebirth3 visit that dimension and talk about things that happen in V/Rebirth3.
 

Gradon

Member
The way I get it, it's:

All spin-offs are their own universe.

Neptunia 1
Neptunia MK2 -> Neptunia Victory -> Victory 2
(Neptunia Victory DLC Makers ->) Re;birth 1
Re;birth 2 -> Re;birth 3 -> Victory 2 (Unless they do Re;birth 4 but I doubt it)
 

Falk

that puzzling face
Huh, I figured ASIC was just a reused concept/name like Arfoire. And yeah, the makers are obviously dimension-hopping wall-breaking anomalies, while the core cast of the games are unique to their dimensions.

Or so I thought. Now that I think about it Rebirth 2->3 does kinda flow.
 
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