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Halo 5 Forge

I definitely saw ice bridges on the Glacier canvas. I wonder if we can edit the traction on those in similar vein to Sidewinder.
 
Here is a list of unconfirmed features as so elegantly made by Moa over at TB.

Oddball
King of the Hill
Extraction
Infection
VIP
Headhunter
Juggernaut
Assault
Regicide
Grifball
Race
Stockpile

Does 343 realize their game releases in 3 weeks or are they just going to keep ignoring this?
 
oh

so just dumb post then

well carry on

Oh, I'm sorry. Am I suppose to qualify every single post with "IMO" or something?

BTB's not at launch, Forge is coming in December, Split-screen is gone, I have no idea what's going on with theatre mode in Campaign and a host of other small oddities (like detailed stats) but I can't think a game has lesser features then predecessors or delay my purchase because features I use aren't there? And saying so makes it a dumb post?

Well, okay then.
 

RowdyReverb

Member
Depending on how far and precise you can move objects, this also allows for easy creation of things like elevators - just weld a box together and script doors that open and close.

Also, i'm calling the idea right now: add in a map hazard / on-map button to control defenses in Objective gametypes, e.g. prime a snare so that if the enemy makes it to your base, the flag starts running away to a fallback position.
What about a haunted house asymmetric game type where 1 defender tries to keep the rest of the players from reaching him with button-activated traps like smashing a player with a fast moving block, or making the floor beneath them suddenly disappear. Or the classic stairs turning into a slide trap
 

Pavaloo

Member
Man how long until this stuff is going to have Kismet or Blueprint level editing? lol level editors get so far these days
 
Oh, I'm sorry. Am I suppose to qualify every single post with "IMO" or something?

BTB's not at launch, Forge is coming in December, Split-screen is gone, I have no idea what's going on with theatre mode in Campaign and a host of other small oddities (like detailed stats) but I can't think a game has lesser features then predecessors or delay my purchase because features I use aren't there? And saying so makes it a dumb post?

Well, okay then.

Delaying your purchase sounds a see bit silly because it's Halo and the campaign will be worth the price of admission. You'll still get the other stuff too soon™ .
 
What about a haunted house asymmetric game type where 1 defender tries to keep the rest of the players from reaching him with button-activated traps like smashing a player with a fast moving block, or making the floor beneath them suddenly disappear. Or the classic stairs turning into a slide trap

It would never happen, but scripting on-map weapon pickups to fire on cue would do wonders, too.
 

MaGlock

Member
It's not rushed but by god is it's feature set significantly pared back on release compared to the Bungie titles.

Time to put the Halo 5 purchase on the backburner.

A full campaign that's allegedly longest in the series
20 multiplayer maps at launch, including a brand new mode that contains a card system that unlocks more guns, visor colors, and armor types ever seen in a halo game
then on top of that a brand new spectator mode to watch the pros or your friends while they finish up their match. Where is then lacked content? That's not enough to keep you busy for a month? In comparison to battlefront its basically 2 full games

oh and halo 3 launched with 11 MP maps btw
 

blamite

Member
The video was not impressive but the article definitely was!

I also love the implication of the ability to share pre made object groups... Download a cool base someone made and drop it into your own map? That's the best.
 
Here is a list of unconfirmed features as so elegantly made by Moa over at TB.

Oddball
King of the Hill
Extraction
Infection
VIP
Headhunter
Juggernaut
Assault
Regicide
Grifball
Race
Stockpile

Does 343 realize their game releases in 3 weeks or are they just going to keep ignoring this?
I'm expecting them to be cut, so anything else will be a pleasant surprise. It's very disappointing to think about Assault, OB and KotH getting the axe.
 

RowdyReverb

Member
Oh, I'm sorry. Am I suppose to qualify every single post with "IMO" or something?

BTB's not at launch, Forge is coming in December, Split-screen is gone, I have no idea what's going on with theatre mode in Campaign and a host of other small oddities (like detailed stats) but I can't think a game has lesser features then predecessors or delay my purchase because features I use aren't there? And saying so makes it a dumb post?

Well, okay then.
You're focusing way too hard on the negatives here. You still get Arena, Campaign, and Warzone at launch, which would be plenty to justify a game's purchase. I mean, it's your call if you want to wait, but you can see why you'd be a minority opinion right?

I'm expecting them to be cut, so anything else will be a pleasant surprise. It's very disappointing to think about Assault, OB and KotH getting the axe.
I wonder if the game type customization tools will be as extensive as these Forge tools. You might be able to make all those game types yourself.
 
I'm expecting them to be cut, so anything else will be a pleasant surprise. It's very disappointing to think about Assault, OB and KotH getting the axe.

This is getting a little Wahrer with it, but I'm expecting certain Arena gametypes to get consolidated into bigger categories due to the advancements made with the map editor and more powerful gametype settings. Think Assault in CE, considering that was just a CTF variant back then, after all.
 
December is fine, considering I'm gonna be swamped by this game alone and other releases until then.

But man Forge went up to 11 for this. That's really exciting. Grouping looks perfect.

Now just tell me there's a theater mode and this is really a perfect package, 343i.

I pretty much came here to say this exact same thing. Forge looks awesome and when I jump in, I want to be able to really dive in deep. I'm going to be hitting the multiplayer hard so I wouldn't have time if it released at launched.
 
I think the complaints are valid. They had 3+ years to make this game, but have to wait an extra month to release a really big part of the game. How can the planning be this poor that it takes them an extra month when you had all this time.
 
I obviously meant in reference to Halo 3/Reach.



Yes. Totally.

Ok, Halo 5 has a few less features than Halo 3 or Reach, however Halo has always been an anomaly in gaming in that the games have always released with more content, modes and option than just about any other game I can think of.

Halo 5 is going to release with what some are calling the biggest Halo campaign yet which you can play on your own or with with friends in co op over dedicated servers, this will have Theatre mode. You can then decide to try out multiplayer and you can choose between 15 Arena maps where Specator mode is enabled and 6 Warzone maps again, all on dedicated servers.

Within two months of release we will have BTB and a brand new Forge something.0

I wouldn't say The game is seriously lacking in features.
 
I think the complaints are valid. They had 3+ years to make this game, but have to wait an extra month to release a really big part of the game. How can the planning be this poor that it takes them an extra month when you had all this time.

Isn't releasing content when its good and ready

like

the opposite of bad planning
 
You're focusing way too hard on the negatives here. You still get Arena, Campaign, and Warzone at launch, which would be plenty to justify a game's purchase. I mean, it's your call if you want to wait, but you can see why you'd be a minority opinion right?

Of course. Just a bit of vented frustration.
 

Pop

Member
Here is a list of unconfirmed features as so elegantly made by Moa over at TB.

Oddball
King of the Hill
Extraction
Infection
VIP
Headhunter
Juggernaut
Assault
Regicide
Grifball
Race
Stockpile

Does 343 realize their game releases in 3 weeks or are they just going to keep ignoring this?

You would think it would be super easy to confirm. Would be horrible if any were cut. But I wouldn't be surprised if they were.

Warzone won. Its the focus. BTB and forge suffer cause of that.
 

MaGlock

Member
I think the complaints are valid. They had 3+ years to make this game, but have to wait an extra month to release a really big part of the game. How can the planning be this poor that it takes them an extra month when you had all this time.

Well after MCC it looks to me they aren't taking any chances to get bad PR or slammed about parts of the game being bug ridden. The modes that will release in 3 weeks look exceptionally polished and ready to go.
 
For all those screaming about features that are 'missing'...ever thought maybe they have plan to reveal stuff over the coming weeks to keep interest high? Much like Forge being revealed today...?

No?

Okay, probably worth thinking about.
 
Hoping to see a night time option down the road. Surprised that it wasn't under the lighting section.

Is this something that's being considered at all?
 
Immediately scrolled down the Waypoint article to find stuff about lighting and I was not disappointed. Been hoping for such features since forever. Too bad it's not there at launch but with such powerful tools we have no reason to complain.
 

NOKYARD

Member
Crossposting from the H5 coverage thread:



Three questions I can think of off the top of my head:

- Regarding the "finishes" of objects, is it a binary matte / metallic toggle or are there more than two options? I'm not asking on an item-by-item basis, but rather what's the maximum number of finishes an object might have? e.g. a Covenant crate having matte, swords of sanghelios, covenant, heretic etc. finishes to choose from.

- Can you use the scripting abilities to change the greater lighting theme? With the three canvases having three lighting themes each, I was curious as to whether or not you could set up an event where you, say, punch a traffic cone and Space goes from the Installation 04 lighting theme to the Installation 07 lighting theme.

- Do destructible objects make a return beyond explosives, such as palettes and crates? If so, are there more than the ones that have appeared in past games, particularly Halo 3 and Reach?
In the build we using Metallic was a 1 to 10 scale. No finishes/texture options that i saw, although new items can be added at any time through updates.

There are two types of lights which surpass my ability to describe here. One gets baked in, the other is dynamic. More information on these will come later. Not sure how extensive the scripting options are.


how about general impressions?

I am still sorting out specifics on what i am able to talk about but the most impressive thing about the new Forge isn't a feature or tool, it's the team behind it.

Forge Team:
· Mike Byron – Forge Producer
· Tom French – Forge Design Lead
· Ben Walker – Forge Engineer
· Randal Shaffer – MP Environment Artist
· Ryan Kuehn – MP Environment Artist
· Shaun Mackey – MP Environment Artist
· Wade Mulhern – Lead Multiplayer Environment Artist

Mp/Sandbox Guys:
· Adrian Bedoya – Level Designer
· Quinn Delhoyo – Multiplayer Designer
· Max Grossman – Multiplayer Designer
· Jeremy Raymond – Multiplayer Designer
· Patrick Wren – Multiplayer Designer
· Nick Harrison – Multiplayer Engineer
· Tim Temmerman – Sandbox Designer

We worked closely with the Forge team adding/testing features and chasing bugs, played Breakout and BTB with the matchmaking development team, were pwned by staff pros Strongside, Vartan, and Ghost (Neighbor was away), hung out with numerous devs, programmers, artists, and some of the community team. In fact, the whole experience felt like forging in a fish bowl with with visits from The Sprint team, Tim Longo, GRIMBROTHER ONE, Quinn, Josh, Bravo, Jess and MANY others. And, although i am used to forging in a perfectly silent dark room so i can focus 100% on my maps, i loved every second of my time there.

I have a question;

Why was I not invited, I thought we were homies. smh.

I'm not sure why i was invited. Must have won a contest or something.
 
Or.... They should have put a larger team/started the forge planning of the game earlier to make sure it launched with the game? How much is a month really going to do.

Unfortunately, in this reality, video game development only has a finite amount of resources and manpower to give to any specific title in a certain timeframe. A LOT of things can be improved and polished in a month. A month can be the difference between a feature coming out the box busted frustrating consumers and one that works on day one.

In a post-MCC/AK PC/Unity world, I'm not gonna begrudge them releasing content when it actually fuckin works 100% of the time.
 
I wonder if the game type customization tools will be as extensive as these Forge tools. You might be able to make all those game types yourself.
This is getting a little Wahrer with it, but I'm expecting certain Arena gametypes to get consolidated into bigger categories due to the advancements made with the map editor and more powerful gametype settings. Think Assault in CE, considering that was just a CTF variant back then, after all.
Could be awesome, especially if we could use different objects as the objectives to carry. For example, instead of carrying a flag in CTF, it would be interesting to carry the OB to score.
Isn't releasing content when its good and ready

like

the opposite of bad planning
gtfo, you don't know what you're talking about
How much is a month really going to do.
Exactly, so chill lol. It's only a month, right? Perhaps you should look at this as more content to look forward to instead of getting bored with Halo 5, then throwing it away.

This at least keeps interest in the game going forward and allows for a marketing push when its competition is released.
 
I think the complaints are valid. They had 3+ years to make this game, but have to wait an extra month to release a really big part of the game. How can the planning be this poor that it takes them an extra month when you had all this time.

This man has never built software.
 

RowdyReverb

Member
Well after MCC it looks to me they aren't taking any chances to get bad PR or slammed about parts of the game being bug ridden. The modes that will release in 3 weeks look exceptionally polished and ready to go.
I would guess that they put some features on the back burner because they want the base game to work perfectly at launch rather than stretch themselves too thin. Like you said, they need to restore some good faith after MCC (even if they weren't entirely responsible for those problems).
 
This all sounds amazing. I'm also really curious if there is anything dramatically new with theater mode. Chroma key stuff being available in forge is super cool.
 
Or.... They should have put a larger team/started the forge planning of the game earlier to make sure it launched with the game? How much is a month really going to do.

Game development works like an assembly line in alot of ways. Why create a B (or even C) tier team to make forge, when you can wait for your A-team to be done with the campaign or whatever and get them to make it.

Making a team larger isn't always the solution to making something realise earlier than it should.

This man has never built software.

I thought the exact same thing.
 
For all those screaming about features that are 'missing'...ever thought maybe they have plan to reveal stuff over the coming weeks to keep interest high? Much like Forge being revealed today...?

No?

Okay, probably worth thinking about.

Yes because everyone is so happy to buy a game and then get really fundamental features a month after release. And when half the population is gone because Black Ops 3 and Fallout steal them I'm sure they will rush back.

They literally did this exact same shit with Halo 4. Missing key and expected features and then released them months later.
 
Yes because everyone is so happy to buy a game and then get really fundamental features a month after release. And when half the population is gone because Black Ops 3 and Fallout steal them I'm sure they will rush back.
Why not? With a marketing push behind BTB and Forge, I could see that building hype on attracting players back to Halo, especially since it provides something different than CoD and Fallout.
 
Wow, I'm impressed. I said before that 343 didn't care about Forge, but this is making me reconsider. The December thing doesn't bother me because it just means I can get the game for xmas or something and not be too far behind.

The main thing that will make or break Forge, though, is how it's integrated into the larger multiplayer community.

If you look at something like Super Mario Maker, there are a lot of opportunities to get other players to play your maps in a standard game mode. It doesn't require pimping your map on a forum (though there is plenty of that as well).

So anyway I'm curious to know how 343 plans on getting people to actually play on Forge maps to help justify the insane time commitment some of us put into our maps.
 
Hoping to see a night time option down the road. Surprised that it wasn't under the lighting section.

Honestly, with all the new options they have I'd imagine you could emulate it pretty well - with 100+ colors, you could just add in shadows and blues accordingly. There's even that ability to change the "cap" of total darkness that shadows provide, in the event that you needed to eclipse the whole map outright.
 
Why not? With a marketing push behind BTB and Forge, I could see that building hype on attracting players back to Halo, especially since it provides something different than CoD and Fallout.

Because the general pop. could give two fucks about Forge so I was responding to the notion that this would peak interest again.
 
Yes because everyone is so happy to buy a game and then get really fundamental features a month after release. And when half the population is gone because Black Ops 3 and Fallout steal them I'm sure they will rush back.

They literally did this exact same shit with Halo 4. Missing key and expected features and then released them months later.

Yes because games come out of vaccum that is filled with unlimited money and a time machine, and people definitely will leave Halo 5 to Black Ops and Battlefront because of the delay of Forge. From what I see the scope of Halo 5 is already big enough to warrant a 3 year dev cycle and I'm not remotely surprising Forge getting the delay seeing all the massive improvements.
 

RowdyReverb

Member
Yes because everyone is so happy to buy a game and then get really fundamental features a month after release. And when half the population is gone because Black Ops 3 and Fallout steal them I'm sure they will rush back.
People criticized Halo 4 for its early population drop-off, so they may want to keep a bit of a drip feed going this time around to keep people playing months after launch. It's not like we would have seen the fruits of the new Forge's true potential before those other games launched anyway.
 

Stinkles

Clothed, sober, cooperative
Yes because everyone is so happy to buy a game and then get really fundamental features a month after release. And when half the population is gone because Black Ops 3 and Fallout steal them I'm sure they will rush back.

They literally did this exact same shit with Halo 4. Missing key and expected features and then released them months later.

Can you please stop derailing the thread? Go talk about that in the bigger one. This is a detailed almost technical feature and there's lots to discuss, I've explained this is part of a sustain roadmap and while it is absolutely fine to dislike that, a conversation about us starting the game's development a month earlier is not really additive.
 
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