They said their standards changed or something. Meaning that the kind of game Skullgirls was, a fanservice-and-pantyshots fighter, was the kind of game they didn't want it to be anymore. Even if it means they throw away money they could've gotten if they hadn't changed what kind of game it was.
Maybe they never intended for Skullgirls to be that kind of game, and decided "We need to set the record straight about what kind of game this is."
Because "creative vision" only matters when it's changes people want.
It seems now we live in an age where censorship is acceptable just because it caters to our own sensitivity instead of an outright taboo.
For example, I hated the violence in MKX. But I don't agree on censoring it because it is properly rated, doesn't cross a taboo and inline with Mortal Kombat franchise.
Well, assuming its self-censorship - which people bring up because censorship is a boogeyman - creators are allowed to do whatever they want. They can change direction on their product and you're allowed to decide what you want to do with that.
We live in a community where creators make changes to their games all the time. Systems, animation, UI, whatever. They patch and change. That's development. People tend to treat aesthetic or narrative content as different, but it's all creatively created. It's all created by unique individuals.
So do you believe in a developer's vision, or do you believe they're selling a product and they should be beholden to potential consumers?
I think most know that things change during development...this thing is that most of us have been able to play the game and see thing prior to their changes...and well people aren't fond of the changes...now add in the fact that this one is poorly done. Then add in the potential that it was done to appease a group.
Or to appease the developers themselves. Or if it is done to appease a group, why is that a problem? Some people aren't fond of the changes. Some are. Some don't care. You're saying "those people who disagree, they're not the true fans. you shouldn't care about them." You don't really get to make that determination.
Here's how it goes: Everyone throws their feedback and purchasing power in a pile, and the developer/publisher decides what to do after that. That's it. You dislike the changes, rock out. Let the developer know. But this isn't any deeper or more sinister than that. Welcome to the reality of commercial art.