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The Frame Rate of Fallout 4 in Interiors is horrible [PS4]

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JaeCryo

Banned
It has a faster processor because MS decided to clock the chip slightly higher. This has nothing to do with the OS.

Oh okay, I was implying that it was because of the windows OS that they overclocked it.

Resolution has basically nothing to do with CPU performance. It's a function of GPU performance. And the PS4 GPU is significantly faster.

Yeah, that's what I remember from the console wars circa 2013 :p
 
So you openly admit that you just have low expectations for the performance on PS4?

They aren't low. They are what they are. It's great to have want to expect more, but I have played my share of Bethesda games on home consoles - performance has always been variable at best. (Edit: And never once has it discouraged me from playing.)
 

hwy_61

Banned
oh my god...

the scope video

oh my god...

Welp, Tomb raider it is. I hope bethesda irons that shit out. Unacceptable.
 
Here's what the New Vegas director said was the issue with Bethesda's games on the PS3

Question from one of lesser knowledge... Is there a save game size that you would call "normal" for F:NV? Mine is 14mb, and i'm having intense lag in multiple sections of the Mojave/ all DLC lands. Just curious if that is/could be an issue!

That can easily be a big problem, especially if you're on the PS3. The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory. I think we've seen save games that are pushing 19 megs, which can be really crippling in some areas.

Is the inflating save file just an issue for the PS3 (I've seen lots of lag/crash complaints from PS3 users) or does it happen on all platforms? I'm just wondering if other platforms handle it better than the PS3.

As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool.
 

Durante

Member
I don't see why this is an issue. Most people don't even notice if the framerate in a game is 60, 30 or 20. It's just another reason to complain. Internet hate culture is really starting to annoy me. Do you know how big Fallout 4 is? You can enter a ton of houses. No loading screens. I'm not surprised the framerate dips a little under 30 on consoles. This game is even bigger than Skyrim. At least give it a chance.

This obsession with framerate in a game is getting out of hand. You have developers like Miyazaki openly stating they don't give a fuck about frames per second, but people still complain. Remember Blighttown? The framerate changed that entire area. It added to the challenge. It was a clever way to manipulate the technology and use it to change the rules. But do you think people appreciated it? Naw, they'd rather complain. On PC, people even went as far as casualizing that entire area by making it run at 60 frames per second.

Honestly, people don't really care about the framerate. If it was 60, they'd find another reason to complain. I bet most of you won't even play it on PS4, so why complain? Just play it on pc and install one of those japanese waifu mods and change all the enemies into pikachus or something. jesus christ...
giphywuryr.gif
 

Gaz_RB

Member
I feel bad for people who play have to play Bethesda games on consoles. And those are some of the only games I'd ever say that about.

Though I'm sure PC will have its fair share of bugs and crashes.
 

deoee

Member
Wow screw them. That's the lowest of low, is someone from there reading this thread or did your video make the rounds?



There is

"Looks totally fine"
"It mirrors the release of Adrenaline before pulling the trigger, giving a slower perception of time"

Seriously - this game is big yes.
But some things do not need to happen on todays hardware. And Fallout 4 is one of them. Especially with Bethesdays size, money and experience.
 
"Looks totally fine"
"It mirrors the release of Adrenaline before pulling the trigger, giving a slower perception of time"

Seriously - this game is big yes.
But some things do not need to happen on todays hardware. And Fallout 4 is one of them.
"People complain that these games are too easy, but then get mad when it actually gets challenging"
 

Dennis

Banned
I don't see why this is an issue. Most people don't even notice if the framerate in a game is 60, 30 or 20. It's just another reason to complain. Internet hate culture is really starting to annoy me. Do you know how big Fallout 4 is? You can enter a ton of houses. No loading screens. I'm not surprised the framerate dips a little under 30 on consoles. This game is even bigger than Skyrim. At least give it a chance.

This obsession with framerate in a game is getting out of hand. You have developers like Miyazaki openly stating they don't give a fuck about frames per second, but people still complain. Remember Blighttown? The framerate changed that entire area. It added to the challenge. It was a clever way to manipulate the technology and use it to change the rules. But do you think people appreciated it? Naw, they'd rather complain. On PC, people even went as far as casualizing that entire area by making it run at 60 frames per second.

Honestly, people don't really care about the framerate. If it was 60, they'd find another reason to complain. I bet most of you won't even play it on PS4, so why complain? Just play it on pc and install one of those japanese waifu mods and change all the enemies into pikachus or something. jesus christ...

UXCBWlW.gif
 

Alienous

Member
It all comes down to on how much backbone Bethesda has now. CDPR PS4 version was also not that great, but they invested a lot to get the game fixed. Bethesda should follow or go fuck themselves.

kA9b.png


We're not off to a good start.

i-smell-a-rat1.gif


Zeni is gettin pretty quick on the draw with those, even with the huge amount of leaks happening.

It's this thread, or one like it on another site. No way their Fallout 4 footage search algorithms only just started working on footage uploaded hours ago, and similar footage uploaded minutes ago, at the same time.
 

Sweep14

Member
RULE NUMBER 1 with those massive open world RPG games : Just like I did with Witcher III, wait a few months before playing them. I started W3 15 days ago with patch 1.11. and it's running fine.

I'll do the same thing with F4 and will only buy it once Bethesda finishes it with corrective patchs.
 

Vamphuntr

Member
On par for the course with Bethesda. Learned my lesson this time and went with the PC version this time. Hopefully for them the framerate doesn't drop to 0 fps once your save file is too big again.
 

Kiko

Member
It's not only FPS drops unfortunately. Textures look like PS3 sometimes. A lot of popping in the background. Facial animations are awful. Subtitles getting stuck or asynchronous. The atmosphere is fkn great but man that is not what you wanna see coming from Witcher3 really...W3 had its problems, yes, and I am not that picky with framerate drops but this game plays really bad imo
 
RULE NUMBER 1 with those massive open world RPG games : Just like I did with Witcher III, wait a few months before playing them. I started W3 15 days ago with patch 1.11. and it's running fine.

I'll do the same thing with F4 and will only buy it once Bethesda finishes it with corrective patchs.

Yep, you did right....but I couldn't resist for Witcher 3...

Will skip Fallout 4 for sure now.
 

Steel

Banned
I don't get why the frame rate would drop in the interior and be fine in the exterior. Aren't the interior areas essentially separated from the open world? Shouldn't that make it less intensive on the CPU and GPU?
 

tuxfool

Banned
The Frame Rate In Fallout 4 PS4Vers Is Bad?

no way.

I'm fine as long as the game doesn't suck at delivering what a good wrpg or a good Fallout game should deliver. and I'd strongly believe that Bethesda on that front won't disappoint, if this were a magical world where magical things like hiring competent writers or suddenly turning into Obsidian happen.

heh. They did promise to improve on the issues people had with FO3. Too bad that bar could be climbed by a legless ant.
 

Raxus

Member
I was looking forward to the PS4 version too but that scope aim is game breaking. Why can't Bethesda code for shit on consoles?
 

Durante

Member
FWIW, the video also seems to re-confirm that there are no environment shadows further than a few meters from the camera.
 
I don't get why the frame rate would drop in the interior and be fine in the exterior. Aren't the interior areas essentially separated from the open world? Shouldn't that make it less intensive on the CPU and GPU?
A bug, like how in the Destiny beta looking at a specific wall would cause the framerate to tank. At least that's what I'd assume seeing as in one of the videos the game runs fine until the camera hits a certain point and then just past that it's fine again.
 

BouncyFrag

Member
On par for the course with Bethesda. Learned my lesson this time and went with the PC version this time. Hopefully for them the framerate doesn't drop to 0 fps once your save file is too big again.
That only happens when you put it in 'PS3 Classic Mode' from the options menu.
 
So you don't preorder because the game might be unfinished. Not sure why that's such a stretch.

Or I preorder because I get the game for well below MSRP and trade it back in if it performs poorly and make my money back.

Again, preordering is not the problem here, and never was.
 

Alienous

Member
I don't get why the frame rate would drop in the interior and be fine in the exterior. Aren't the interior areas essentially separated from the open world? Shouldn't that make it less intensive on the CPU and GPU?

Probably object loading, with interiors having a higher object density. Because god forbid valuing the frame-rate over the position of a can.
 

ogbg

Member
It's not only FPS drops unfortunately. Textures look like PS3 sometimes. A lot of popping in the background. Facial animations are awful. Subtitles getting stuck or asynchronous. The atmosphere is fkn great but man that is not what you wanna see coming from Witcher3 really...W3 had its problems, yes, and I am not that picky with framerate drops but this game plays really bad imo

The textures stand out the worst to me from the videos I've seen. I mean surely that's just bad art going by some of them. I can't believe they need to be like 100x100 pixels
 

Zekes!

Member
I admit these reports are worrying, but I'm going to wait to pass any judgement until tomorrow when the embargo lifts and we get a lot more reports.
 

Kathian

Banned
I would take bad frame rate and visuals for an improvement to the audio mix; but this looks like Skyrim again - confusing and irritating - in that youtube play, the character comes across a restaurant and you can hear an argument as if your right beside them (partly down to the acting, its important to draw you to the side quest and their only really talking when it should sound like yelling); so he ventures over but as soon as he turns one ear from the people outside to the woman in the restaurant their voices die away into nothing.

It created an oddly bent special awareness in Skyrim and it looks to be just as bad here. Real shame.

Am not sure I'm seeing much point in jumping into FO4 VS just playing New Vegas again since not only is the engine still a major issue but its looking like a step backwards for the series regarding gameplay and world building.
 
Probably object loading, with interiors having a higher object density. Because god forbid valuing the frame-rate over the position of a can.

What sort of monster are you? The position of the can and its contents need to be held in memory at all time even when have a world away. Anything else would be immersion breaking. Or better memory management and performance. Whatever. All I know it's I can wait for the holiday sale on Steam for the GOTY edition. If Bethesda can't be bothered to care about quality than I can't be bothered to give them a higher quantity of my money than dirt cheap Steam sale price.
 
Fucking bullshit. I have seven folders of screenshots from Skyrim that show every single bug the game had when I bought it for my PC. At the time I had an AMD Phenom II X4 955 CPU @ 3.2GHz, ATI Radeon HD 5770 and 8GB of 2166MHz of DDR3 RAM.

Skyrim did NOT work on my PC. It cost me £800 from Novatech and the game instantly shut itself down and returned to the desktop every single time the conversation got to Juniper berries in the cart. Then, three months later when the game finally was patched and loaded past that point, the people in every building I entered had eyes, mouths and hair but no heads. The dungeons and main quests were bugged as fuck, even a lot of the mages guild quests. How that won game of the year, I have no idea.

At the time the PC was for my university course in game design but I was predominantly a PS3 player. And why did I buy it for PC? Because someone like you said "Bethesda games work best on PC."

You spent 800 quid on a prebuilt in 2011 that had a 2009 HTPC midrange DX11 GPU and 2009 CPU in it? Dude.

Also, it sucks that your experience was shit. But you are in the vast minority of having game breaking bugs. Your purely anecdotal evidence as to the game being broken beyond playability on PC doesn't hold up for 99%+ of players.

I bought it at launch for both PC and the 360. I had no major issues on either.

Also, it's really convenient how you can blame people "like me" for your buggy ass Skyrim experience.
 

GavinGT

Banned
Or I preorder because I get the game for well below MSRP and trade it back in if it performs poorly and make my money back.

Again, preordering is not the problem here, and never was.

I don't know where you got this idea that I'm saying preordering is the problem and broken games aren't the problem. I also don't know what magical preorder land you live in that lets you save a ton of money by preordering and then get any significant amount of your money back by trading it in.
 
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