In beta I was playing 2560x1600 at around 50-60 fps on ultra.
2500k
16gb ram
980gtx
ssd
Will I be able to expect similar performance in the full version? Thinking of picking this up tonight.
I'm not saying I've had the most fun with this game
But the experience is fucking amazing
I'm tempted to have people over just to show it off
Acer x34 + 980ti sli
I'm still using a CRT monitor and I might finally order a GTX970 tomorrow (GTX290 here) so I'm not going to be crazy on resolution so I'm uncertain how the rest of my build (i2500k) are going to handle these games. Probably better to play the newest games that been released in the past 12 months before deciding on getting new RAM.
Also: I have no plans on getting Battlefront 3 in the foreseeable future (or ever) but I did build a new PC (minus GFX card) for Battlefield 3 at the time so I generally pay attention to what DICE does with PC whenever they release a new game. It's that this RAM topic seem to be much more broader since a GFX card has been the only thing that prevented the full upgrade in the last 4 years and yet everything else I have is 4 years old for me so I'm aware I'm at a point where upgrading might be needed but apparently my CPU (and motherboard) is going to remain the same for the foreseeable future.
Does TAA or FXAA high have a bigger performance hit (if any)?
i7-4790k
980ti
16gb RAM
Turned everything up to Ultra on 1080p with High FXAA and then TAA. I really don't like the overall blurriness of TAA. With High FXAA I was well over 100fps in every map EXCEPT for the Imperial Base (with the lava). I couldn't keep a solid frame rate over 60 and had a few dips to the low 40's.
This game is beyond beautiful. Visuals and sound will really draw you in, even if the gameplay is just "meh".
November 1995 -Star Wars: Rebel Assault 2
November 2015 - Star Wars: Battlefront (3)
Honestly, we've come a long way.
Honestly, we've come a long way.
Wow, that brings back some memories but you're right.
Can you tell I'm jelly from over there?I'm playing at 3440x1440 at 60 fps locked.
4790k
980 ti
16gb RAM
SSD
It's the best gaming experience I've had in my life so far. (yeah I'm a huge fan lol)
I have a less awesome monitor than you. An LG 34um95, but the experience is blowing my mind for sure.
So are there any boxes I need to tick to have my XB1 controller active at the same time as my KB+M? Plan to use it for flight controls.
So are there any boxes I need to tick to have my XB1 controller active at the same time as my KB+M? Plan to use it for flight controls.
No, just keep it plugged in and pick it up when you hop in a bird. Sometimes it'll take a slight second to realize you've switched input. Also inverted flight controls are off by default, need to toggle them.
I only played the Beta, but it should detect and wtich controls automatically.
A little OT, but I assume I will get face rolled using a controller on this game since there's no aim assist. Bummer, because I have good rig and want to see this in all its glory.
So true.. I remember Star Wars for N64 being mind blowing when it came out...
Wow, that brings back some memories but you're right.
I'm using the same drivers and SLI has been working fine for me with Battlefront. The usage on both GPU's seems to be 90%+ most of the time when I've monitored it. I know it's obvious but maybe try disabling then enabling SLI again, sometimes it bugs out. It should be working fine.
If you're getting 95% usage on both cards as you said in your previous post, SLI is working.
It's definitely working problem free for me with gtx 970 sli. I have everything on ultra except FXAA is at high instead of using TXAA, dsr @ 2560x1440 @100-140fps on a 144hz screen.
pcgameshardware.de said:full article (german)
The graphic is excellent. But that's not enough, because the performance is very good too. You dont need high-end hardware to experience Star Wars: Battlefront in this quality (high or even maximum details) with smooth 60fps on your own screen. According to our first performance analysis high-end GPUs are even able to render most demanding scenes in Ultra HD with slightly reduced details and still achieve very fluid frame rates. We have chosen one of those very demanding scenes for our first benchmarks: The training mission - Hunt for Endor. Here we start as an imperial soldier on a speeder bike and race at breakneck speed through the idyllic forest. The graphic load is extremely high in this mission, also the streaming and CPU load is very high and brings our overclocked to 4.5 GHz i7-6700K into sweating.
1080p Ultra without AA -->80 fps
FXAA High --> 78 fps (2.5% performance cost)
TAA --> 73 fps (9% performance cost)
TAA is very effective in eliminating Aliasing but I do not like the blurriness it produces. Try FXAA + 110% resolution scaling. It costs roughly the same as TAA and gives you a much better (sharper and cleaner) image quality (but granted it's still not as effective).
1080p + TAA screenshot
1080p+10% Resolution scaling + FXAA High
A little OT, but I assume I will get face rolled using a controller on this game since there's no aim assist. Bummer, because I have good rig and want to see this in all its glory.
Except that first screenshot is Rebel Assault 1, yo.
A little OT, but I assume I will get face rolled using a controller on this game since there's no aim assist. Bummer, because I have good rig and want to see this in all its glory.
Y'all should do Taa then use reshade to get rid of the blur. It works well for this and fo4.
Just objectively looking at both of those screens, the TAA image looks much worse, way too soft. However in motion you do definitely see where TAA has an advantage, no shimmer to be seen.
Its a tough call on which one to use, but I think FXAA right now.
Quick partial translation: Also updated the OP.
And just to be clear. I agree with all of you.
Listen to this man. The end result is pretty close to heavy downsampling.Y'all should do Taa then use reshade to get rid of the blur. It works well for this and fo4.
I said wow.
DICE confirmed not human.
http://www.pcgameshardware.de/Star-Wars-Battlefront-Spiel-34950/Specials/Test-Benchmark-1178154/
This is truly a work of art.
Christ almighty, imagine what DICE could do with DX12.
I know :-(. I've asked for money towards one for the past two years at Christmas.bra, you need a 1440p gsync with that rig
I'm playing at 3440x1440 at 60 fps locked.
4790k
980 ti
16gb RAM
SSD
It's the best gaming experience I've had in my life so far. (yeah I'm a huge fan lol)
ಠ_ಠUnreal optimization, well done DICE.
Thinking of grabbing this just to support that insane optimization that was done.
You can tell it's well threaded when 2600 handily beats 4670
A little OT, but I assume I will get face rolled using a controller on this game since there's no aim assist. Bummer, because I have good rig and want to see this in all its glory.
Listen to this man. The end result is pretty close to heavy downsampling.
how do you do this? apply shade on top of TAA
And just to be clear. I agree with all of you.
To those disappointed in TAA and FXAA, using SweetFX's LUMASHARPEN works to re-sharpen the image to give back detail that the AA turns into blurry Vaseline.
I followed the same steps here as for Fallout 4. Just changed the exe to Battlefront's. I also recommend this for FO4, of course. You download one program and follow just a handful of simple steps to get much improved AA.
http://www.tweakguides.com/Fallout4_1.html
Here are the comparisons. 1440p (cropped smaller) all Ultra:
TAA
TAA + Sharp
FXAA High
FXAA High + Sharp
No AA and no sharpening
All are using 1.90 sharp_strength in LUMASHARPEN - SweetFX.
Although FXAA High + Sharp looks the best in stills (imo), I find that in motion TAA+Sharp has the best results. FXAA, even with resharpening, has noticeable shimmering. I'll be rolling with TAA + Sharp for now.