It's like how leveling on Dark Souls 2 forces you to fast travel to Majula.
On Dark Souls you could level ip at every single bonfire. They removed that on Dark Souls 2.
On Dark Souls 2 you have the option to fast travel to town on every single bonfire. Once there, you speak to an NPC, listen/skip a dialogue, and *then* you level up.
It's exactly the same thing on both games, except on DS2, you waste more time and sit through more loading screens.
Bethesda games already let you carry everything, again, all that stuff on the ground it's yours. There is no enemy guarding it, there is no downside to going back and picking it up. It's already the same game as if you had unlimited inventory, except you waste more time and sit through more loading screens.
On Dark Souls you could level ip at every single bonfire. They removed that on Dark Souls 2.
On Dark Souls 2 you have the option to fast travel to town on every single bonfire. Once there, you speak to an NPC, listen/skip a dialogue, and *then* you level up.
It's exactly the same thing on both games, except on DS2, you waste more time and sit through more loading screens.
Bethesda games already let you carry everything, again, all that stuff on the ground it's yours. There is no enemy guarding it, there is no downside to going back and picking it up. It's already the same game as if you had unlimited inventory, except you waste more time and sit through more loading screens.