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Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

Dio

Banned
I can't believe it's almost at the goal. This has been one hell of a ride.

I find it kind of funny people are now complementing Lab Zero on how well run the campaign is when so many of those early pages were "what could have been done better" and "why Indiegogo?" But honestly it has been a fantastic campaign. In the beginning it didn't seem like it because of the platform choice, funding being slow out of the gate, and no gamey social media hooks, but Lab Zero has pulled through with sheer tenacity. They never stopped trying to get the word out, they put the prototype on almost every platform, and then made the indie crossover incarnations to create even greater awareness. Pretty much everywhere there was an article about the game I've seen Ravidrath in the comments answering questions.

It's been nerve wracking just watching and I imagine it's been utter hell on them. In fact I guess I don't need to imagine, going by Ravidrath's post about how its affected him. I hope everyone at Lab Zero will be able to sleep soundly once it hits the goal and get some well deserved rest once the campaign closes. Hopefully Indivisible can not only be a success on Indiegogo, but at retail as well. Having read all the hardship the company has gone through, they deserve it.

Let's not forget that putting a game on Kickstarter is seriously not a guaranteed extra chunk of cash and is probably not the biggest reason behind the way funding has gone.

I mean fuck, GRIP looked fucking amazing and they're still making it despite their kickstarter failing, but they only asked for like 700k or something.
 

Ultimadrago

Member
Love it.
So diverse.

Definitely one of my favorites from the whole gang thus far.

Reposting for new page because:

~Sangmu~

gyjxy19cn7o9ygq6ygeyytpvd.png


Even as a child, abandoned on the monastery's doorstep, Sangmu had been...unusual. She did not often cry, seeming only to desire long stretches of contemplative solitude, and resented any disturbance, even meals. As she grew she did not play or socialize, and talked so seldom that for months the monks worried she could not speak at all. But young Sangmu knew differently - mere words were not the language of her heart.

In the summer of the year she turned ten, Sangmu first witnessed the meticulous creation of a sand mandala. From the moment she saw the intricate design taking shape, the change in her demeanor was striking. Aloofness transformed into rapt attention, her focus so intense that the monks were forced to remind her repeatedly to eat and sleep. In those days and weeks, in that place, her life changed.

Since that time, Sangmu relentlessly devoted every waking hour to perfecting the painstaking creation, and the equally beautiful destruction, of mandala and other sand sculptures. Her naturally gifted use of Iddhi and unique, unrestrained outlook quickly made her a virtuoso without peer, able to literally breathe life into her creations. Through her sand-painting tool, the chak-pur, the ephemeral artistry of the cosmos spoke to her: in the sand, Sangmu has found her language!




The Skullgirls DAC was 6 gigs of high res art and animation, and this one will probably be more.
 
Let's not forget that putting a game on Kickstarter is seriously not a guaranteed extra chunk of cash and is probably not the biggest reason behind the way funding has gone.

I mean fuck, GRIP looked fucking amazing and they're still making it despite their kickstarter failing, but they only asked for like 700k or something.
GRIP private beta went out yesterday and I'm so so glad they kept at it. The game may be early but it already looks amazing and the sense of speed is fantastic
 

Soulstar

Member
I feel like I should post in here to show support considering the fact I've been lurking in this thread since the beginning silently cheering the crowdfunding on.

This game looks like it is going to be incredible and everything I've read, seen and played further cements that conclusion in my mind. I still have found memories of following along with the development of all the DLC for Skullgirls and now that it looks like this game is going to make it without a doubt I'm looking forward to watching as many streams as possible as the game develops. I am really glad that this game is being funded. Lab Zero games are one of my favorite development studios and I was honestly feeling sad at the possibility that we wouldn't get another Lab Zero game.
 

Ravidrath

Member
Dumb question, but will this be available for backing after the campaign ends?

Yes.

Indiegogo has a feature called "InDemand," which is basically a formalized "slacker backer" system built into it. And we'll be using that to try and raise money for stretch goals for some time.

Some of the tiers will be retired, mostly the custom ones, and the bonus Lab Zero shirt will go away. But most everything will stay the way it is for a while.
 

J-Tier

Member
I've been trying to figure out her ethnicity. The story and theme makes me think Indian, but the clothing is not what I typically know to be Indian.
 
Sangmu is such a nice design! I love the colors, and it even looks like her clothes are made out of sand.

Y'all killing me, I can't handle how much I like these characters already.
 
~Sangmu~



Even as a child, abandoned on the monastery's doorstep, Sangmu had been...unusual. She did not often cry, seeming only to desire long stretches of contemplative solitude, and resented any disturbance, even meals. As she grew she did not play or socialize, and talked so seldom that for months the monks worried she could not speak at all. But young Sangmu knew differently - mere words were not the language of her heart.

In the summer of the year she turned ten, Sangmu first witnessed the meticulous creation of a sand mandala. From the moment she saw the intricate design taking shape, the change in her demeanor was striking. Aloofness transformed into rapt attention, her focus so intense that the monks were forced to remind her repeatedly to eat and sleep. In those days and weeks, in that place, her life changed.

Since that time, Sangmu relentlessly devoted every waking hour to perfecting the painstaking creation, and the equally beautiful destruction, of mandala and other sand sculptures. Her naturally gifted use of Iddhi and unique, unrestrained outlook quickly made her a virtuoso without peer, able to literally breathe life into her creations. Through her sand-painting tool, the chak-pur, the ephemeral artistry of the cosmos spoke to her: in the sand, Sangmu has found her language!
Hope I'm not being insensitive, but is Sangmu perhaps representing aspergers/spectrum disorder? The trouble socializing, intense focus on her field of knowledge/skill, regarding the world differently, etc.

As someone who was diagnosed over the summer, it would be cool to see that represented in the game
 

Fishious

Member
Let's not forget that putting a game on Kickstarter is seriously not a guaranteed extra chunk of cash and is probably not the biggest reason behind the way funding has gone.

I mean fuck, GRIP looked fucking amazing and they're still making it despite their kickstarter failing, but they only asked for like 700k or something.

Absolutely agreed. Being on Kickstarter may or may not have brought in more funding, but it was never the difference between being funded or not. I brought it up because at that time when it looked like funding would die off right out the gate people were looking for something, anything that could be the reason why Indivisible wasn't getting funded. Also on the note of GRIP, I got my beta key yesterday. I'm glad they didn't give up even after their failed kickstarter.
 

Soulstar

Member
Sangmu is an incredible design, definitely one of my favorites. I love all of the incarnations that have been announced for this game.
 

UCBooties

Member
I just replayed the prototype for the hype and I tried for about ten minutes to get out of the pit at the end... and I just can't do it. Honestly I love a lot of what you are doing in this game but I hope that this kind of pixel perfect platforming isn't a big factor in the final game. Kinda put a damper on my enthusiasm...

Still so excited for this game because of the combat, exploration, art style, and all the other things you are doing so well. Just please, we don't all have perfect fighting game reflexes, take pity on us scrubs.
 

Busaiku

Member
Yes.

Indiegogo has a feature called "InDemand," which is basically a formalized "slacker backer" system built into it. And we'll be using that to try and raise money for stretch goals for some time.

Some of the tiers will be retired, mostly the custom ones, and the bonus Lab Zero shirt will go away. But most everything will stay the way it is for a while.
Will it be possible to supplement our initial backing (prior to successful funding) to get higher tier rewards?
Like if I could only do $125 now, could I come in with $375 later for the statue? Or would I have to go full $500?
 

Blyr

Banned
I just realized I haven't even backed this yet, I kept meaning to but something else always came up. Threw in my $30, wish I could throw in more but the holiday season has put my wallet in a vice.

Congrats to the Lab Zero guys as it looks like this is getting funded no matter what (I don't know why it took so long to get THIS far, the community has been so vocal about it!) and it absolutely deserves it. Everything I've seen about this game has been fantastic, from the characters to the general design, and I haven't even played the prototype yet (something I plan to do now) but I knew even if I ended up not liking the game, it deserved my money because this is something that NEEDS to be made.
 

Ravidrath

Member
Hope I'm not being insensitive, but is Sangmu perhaps representing aspergers/spectrum disorder? The trouble socializing, intense focus on her field of knowledge/skill, regarding the world differently, etc.

As someone who was diagnosed over the summer, it would be cool to see that represented in the game

I actually had the same reaction, but apparently it wasn't intended.

I definitely want to get some neurodiversity in there, but not sure if it'll be her.


I just replayed the prototype for the hype and I tried for about ten minutes to get out of the pit at the end... and I just can't do it. Honestly I love a lot of what you are doing in this game but I hope that this kind of pixel perfect platforming isn't a big factor in the final game. Kinda put a damper on my enthusiasm...

Still so excited for this game because of the combat, exploration, art style, and all the other things you are doing so well. Just please, we don't all have perfect fighting game reflexes, take pity on us scrubs.

I've told Mike he's not allowed to do this stuff in the final game, and he mostly agreed.

He just wanted to put in some super secret, difficult thing to reward people that really explore.


Will it be possible to supplement our initial backing (prior to successful funding) to get higher tier rewards?
Like if I could only do $125 now, could I come in with $375 later for the statue? Or would I have to go full $500?

Yup.

Apparently campaigns and InDemand function slightly differently so I don't think you'll be able to do it purely through IGG, but we'll work with people on doing this manually if we have to.
 

VariantX

Member
I expect this thing to be fully funded no later than Noon EST at the rate its going. Kind of excited to see what what incarnation is next after this one
 

mao2

Member
Aaahhh... finally caved in and contributed $115. Was going for the $75 tier at first but decided that physical game + physical OST was worth the additional $40 including international shipping.
 

UCBooties

Member
I've told Mike he's not allowed to do this stuff in the final game, and he mostly agreed.

He just wanted to put in some super secret, difficult thing to reward people that really explore.

Thanks for responding. I think it got frustrating because I really wanted to explore but I just... couldn't.

Best wishes for the completion of the campaign!
 

NEO0MJ

Member
Sangmu looks amazing, though that hood thing around her neck is confusing me.

How many more incarnations are left to reveal?
 

cwistofu

Member
Just to make sure:

I first contributed $60 for the physical tier.

I later contributed another $30 and selected the digital tier as the bonus, using the same account.

Will the fact that I used the same account for two contributions limit me to one digital copy, or will I still get two? I'm new to IGG. Thanks!

EDIT:
That will get you both tiers separately.

Excellent. Congrats on making it to this point! Shouldn't have been this rocky but you did it!
 

Ravidrath

Member
Just to make sure:

I first contributed $60 for the physical tier.

I later contributed another $30 and selected the digital tier as the bonus, using the same account.

Will the fact that I used the same account for two contributions limit me to one digital copy, or will I still get two? I'm new to IGG. Thanks!

That will get you both tiers separately.
 

Samemind

Member
I actually had the same reaction, but apparently it wasn't intended.

I definitely want to get some neurodiversity in there, but not sure if it'll be her.




I've told Mike he's not allowed to do this stuff in the final game, and he mostly agreed.

He just wanted to put in some super secret, difficult thing to reward people that really explore.
Not even for one of the secret backer rooms? :(
It feels so awesome when you get it down. I've gotten to the point where I pull it off flawlessly 70% of the time.
 

D-Man

Member
I've been keeping an eye on this since Day 1 since I'm a big fan of Skullgirls and I'm very glad to see that the goal will be met very soon! I wanted to contribute so bad, but due to current living conditions, money has been very tight and I haven't had the chance to pitch in as much as I would have liked to. That being said, I always had high hopes that you guys would pull through. The game is shaping up to be something of a gem with every new piece of info we get and I'm really looking forward to playing the final product!


Good luck with everything, Ravi! You and the LZ team are all wonderful people.
 
~Sangmu~



Even as a child, abandoned on the monastery's doorstep, Sangmu had been...unusual. She did not often cry, seeming only to desire long stretches of contemplative solitude, and resented any disturbance, even meals. As she grew she did not play or socialize, and talked so seldom that for months the monks worried she could not speak at all. But young Sangmu knew differently - mere words were not the language of her heart.

In the summer of the year she turned ten, Sangmu first witnessed the meticulous creation of a sand mandala. From the moment she saw the intricate design taking shape, the change in her demeanor was striking. Aloofness transformed into rapt attention, her focus so intense that the monks were forced to remind her repeatedly to eat and sleep. In those days and weeks, in that place, her life changed.

Since that time, Sangmu relentlessly devoted every waking hour to perfecting the painstaking creation, and the equally beautiful destruction, of mandala and other sand sculptures. Her naturally gifted use of Iddhi and unique, unrestrained outlook quickly made her a virtuoso without peer, able to literally breathe life into her creations. Through her sand-painting tool, the chak-pur, the ephemeral artistry of the cosmos spoke to her: in the sand, Sangmu has found her language!





The Skullgirls DAC was 6 gigs of high res art and animation, and this one will probably be more.
It's like she is wearing a Hindu temple as a dress.

That is a good thing, I assure you.
 

Crocodile

Member
I actually had the same reaction, but apparently it wasn't intended.

I definitely want to get some neurodiversity in there, but not sure if it'll be her.

Interesting because that's what I took away from the description as well and I assume that is what most people will do so as well. Might as well roll with it since its something you want to do anyway? I dunno. I will say she seems a ton more interesting than I gave her credit for both in terms of her abilities and her background. Sand Powers > Rope. I also never expected her to be so.....colorful :p

I've told Mike he's not allowed to do this stuff in the final game, and he mostly agreed.

He just wanted to put in some super secret, difficult thing to reward people that really explore.

Boo-urns. Don't listen to babies!
:p
 

TheOGB

Banned
~Sangmu~

gyjxy19cn7o9ygq6ygey.png


Even as a child, abandoned on the monastery's doorstep, Sangmu had been...unusual. She did not often cry, seeming only to desire long stretches of contemplative solitude, and resented any disturbance, even meals. As she grew she did not play or socialize, and talked so seldom that for months the monks worried she could not speak at all. But young Sangmu knew differently - mere words were not the language of her heart.

In the summer of the year she turned ten, Sangmu first witnessed the meticulous creation of a sand mandala. From the moment she saw the intricate design taking shape, the change in her demeanor was striking. Aloofness transformed into rapt attention, her focus so intense that the monks were forced to remind her repeatedly to eat and sleep. In those days and weeks, in that place, her life changed.

Since that time, Sangmu relentlessly devoted every waking hour to perfecting the painstaking creation, and the equally beautiful destruction, of mandala and other sand sculptures. Her naturally gifted use of Iddhi and unique, unrestrained outlook quickly made her a virtuoso without peer, able to literally breathe life into her creations. Through her sand-painting tool, the chak-pur, the ephemeral artistry of the cosmos spoke to her: in the sand, Sangmu has found her language!
Love the colors and the backstory here, so many great characters!
 

Morrigan Stark

Arrogant Smirk
I didn't check for most of the day but now it's at almost $1,470k! :O With 3 days left, this is all but funded. I am so happy!

Okay, I lied. I won't be happy until it 100% reaches its goal for sure. But I am so glad the final push made it work

Fake edit: and by the time I wrote this it reached $1,470k. Awesome.
 

WolvenOne

Member
Ayep, over 100K in under twelve hours.

campaign really has been nutso today. Hope this translates over into some stretch-goals.
 
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