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If Chapter 51 was completed, would MGS5 be your GOTY?

DNAbro

Member
No it already was. What I saw about it gave me enough closure on those parts of the story although it would have been cool.
It would also have been similar as in another gear fight, but in another place

The game was my personal GOTY and I enjoyed everything about it. Also the story is not really bad
I feel that the 'it's not really Big Boss complaints are BS. He was him, the legend for what it mattered. It not cheating us of a good game./story

the story flaws are beyond just that twist
 

Lunar15

Member
To echo others, it has other issues.

People complain about the story stuff but, outside of some stellar mechanics, it has a lot of gameplay issues I couldn't get over. It's still a pretty okay game though and I get why people would still list it as their GOTY.
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
Adding in chapter 3 wouldn't have fixed chapter 2. The game has serious pacing issues towards the end that really soiled my experience with the game.
 

Neiteio

Member
MGSV is my GOTY, narrowly edging out Bloodborne. It's a flawed masterpiece, but more than the sum of its parts. The game feel, mechanics, systems, level design, and emergent moments are what make it shine, but I also like a lot about the story, including its unconventional narrative structure and more show-don't-tell approach. I plan to elaborate on this in my GOTY write-up. Suffice it to say, MGSV convinced me Kojima is a good game designer, whereas before I valued him mainly as an "ideas guy."
 

synce

Member
I think even with chapter 51 it would feel like a half finished game. They forgot to add things like bosses and characters
 

Tri4

Member
Like others have said, the cut content was the least of its problems. To name a few, the story was a complete mess and was terribly written, environments and gameplay were repetitive as hell, inflated "story" missions aka save this random guy who has nothing to do with the story (by the way you'll be saving another guy in the exact same spot and way for a side op, much content), microtransactions and inherent F2P elements like real life waiting times, no way to permanently turn off FOBs, bland open world and the list goes on.

And that's not even including minor but annoying flaws like having to go through like 3 different loading screens to "fast travel".

It's not a bad game, far from it. But its quite obviously not a 10/10 or even 9.5.
 
It needs atleast One more Act, or 10 more chapters. Atleast. And all of them needs to be heavy story related.

Comparison with MGS4:

Act 1 - 9 segments. Middle East - Liquid Sun
Act 2 - 9 segments. South America - Solid Sun
Act 3 - 6 segments. Eastern Europe - Third Sun
Act 4 - 6 segments. Shadow Moses - Twin Suns
Act 5 - 2 segments. Outer Haven - Old Sun

Thats 5 Acts, with a total of 32 segments and no fillers. MGSV has a lot of filler chapters and only 2 Acts that lead to nowhere.

It's incomplete, whether Kojima or Konami is to blame. It feels very detached with the way you play every mission, and its more of VR missions in a sandbox scenario than actual missions that you feel for. It genuinely felt like tutorial: the video game. Hell, MGSV: Ground Zeroes is a more complete game than this (!) considering it delivered on what it promised.

I didn't feel anything for MGSV. MGO needs to be its own $15 standalone entity because its actually more fun than the story mode itself.

It's great gameplay, its great (but limited in variety) environment, but an impotent storyline and uninteresting characters doesn't make it GOTY. Sorry.
 
MGSV felt rushed, flawed and compromised in more ways than lacking the missing Eli stuff. A few too many game design decisions felt like they stemmed from a 'deadline is approaching really fast now, so lets throw some stuff together' attitude, or like they were systems deliberately designed to waste your time. The story has some interesting ripples, but stumbles a little too often, especially if you take the rest of the series into account. Then there are the "problems" that it inherited from Peace Walker, which I still think is the worst MGS game to date.

I suspect the engine or core of the game took way too long to make, or was way too expensive for Konami's liking, and they weren't even close to ready to ship the game they wanted to make. At least that's my naive fan-interpretation of the game I ended up playing.
 
It already is my game of the year. The issue most people have, I think, is the fact that they changed so much stuff to try and "encourage" you to use the microtransactions post launch. I think that hurt it a lot for a lot of people.
 

Tabris

Member
Mission 46 linked MGS5 to MG1 and MG2 satisfactorily. The missing link is MGS5 to MGS1 which is what Mission 51 would have facilitated.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
The missing ending wasn't the problem.

It was the missing story.
This

What's there is good. Fantastic, even. Huey got a story I would have never expected. The tapes the postgame gives you are amazing. But it's only like 1/16th at best of what was supposed to be there
 
No. That was the least of that game's problems.

Basically. I only made it to about Chapter 27. Even the great controls couldn't get me through the repetitive and uninspired gameplay scenarios, mind-numbing mother base micromanagement padding, complete lack of momentum, etc. Then I came across a spoiler of the ending and saw no reason to continue.
 
MGSV is my GOTY, narrowly edging out Bloodborne. It's a flawed masterpiece, but more than the sum of its parts. The game feel, mechanics, systems, level design, and emergent moments are what make it shine, but I also like a lot about the story, including its unconventional narrative structure and more show-don't-tell approach. I plan to elaborate on this in my GOTY write-up. Suffice it to say, MGSV convinced me Kojima is a good game designer, whereas before I valued him mainly as an "ideas guy."

Looking forward to it. Your posts are excellent reads.
 
I enjoyed the game a lot, but most of the problems MSGV has stem from all the lame stuff surrounding the marvelous gameplay, not that it doesn't have a proper ending. 2 really bland open worlds with absolutely nothing to do in them, everything that has to do with motherbase is not fun, Konami fucking the game over with the fob stuff, and some other minor stuff. This game would have been a lot better, if it was more like a bigger Ground Zeroes.
 

Neiteio

Member
It's literally 1/3 incomplete. They had to put repeat missions in the second part mixed with new ones.
If they had simply called the (all optional) repeat missions "challenges," rebranded Act 2 as "Epilogue," and renamed the handful of new Act 2 missions "Epilogue 01," "Epilogue 02," etc, this alleged unevenness wouldn't be noticeable.

It's a robust and complete game that is simply presented in a way that undermines an OCD desire for symmetry.
 

Ishida

Banned
Nope. I found the overall story to be crap and the twist even worse. The gameplay also got incredibly repetitive after a while. Another extra mission wouldn't solve that.
 

Reallink

Member
I wish they'd remaster MGS4 with MGS5's controls and mechanics. It'd be billion's of times better than MGS5.
 

Alienous

Member
I wish they'd remaster MGS4 with MGS5's controls and mechanics. It'd be billion's of times better than MGS5.

I wish they'd do something with the 'Stealth on a Battlefield' concept.

That, in an open-world environment, could be amazing. Timing infiltrations to coincide with enemy conflicts, taking missions for one side or the other. Could be awesome.
 

F0rneus

Tears in the rain
Not in a year of Bloodborne. But it's still a fantastic game despite the incomplete ending.
 

Haunted

Member
The reasons why it didn't make my top 10 despite the excellent core gameplay loop do not include this, no.
 

Neiteio

Member
I wish they'd remaster MGS4 with MGS5's controls and mechanics. It'd be billion's of times better than MGS5.
Maybe if they hired an editor to focus MGS4's clusterfuck of a story, and dropped everything involving Drebin, Sunny, Otacon crying, and Johnny shitting his pants, and rebalanced the structure so MGS4 is more "game" than "video."
 

Zabka

Member
Possibly. In terms of gameplay the whole game had been building to that point. Taking on a Metal Gear backed by the Diamond Dogs in a giant battle sounds like it would have been awesome.
 
I don't think so? MGS V is the best stealth game ever (my second favorite genre after RPG) made in my opinion, and having a decent ending to an uneven story wouldn't really change that.

To be honest though I'm still not sure what my GOTY is. Pillars? Witcher 3? Life is Strange? Tales from the Borderlands? A lot of great choices this year.
 
N

NinjaFridge

Unconfirmed Member
A couple of villages and towns with civilians would have been a nice touch and make the world seem like a real place and not just a giant army base with nice scenery between the bases and guard posts.
 

doofy102

Member
I don't think so. When I played through it months ago, I was having so much fun that I didn't care about the helicopter trips or the empty world traversal. Now whenever I pop the game in for a quick session these things stick out negatively.
 

SRTtoZ

Member
No way. Even before you get to chapter 2 there are a million holes where you're forced to complete mission after mission without any story progression. It honestly feels like arcadey sidemission bullshit for a while before you FINALLY hit a decent cutscene to progress the story.
 

Pez

Member
Great sandbox, it's a mess overall though.

Too bad, a proper sequel would have been perfection.
 

Astery

Member
a mission 51 won't be enough to complete the story, however poorly structured it is. It's missing a chapter or 2 imo, not 1 mission.
 
D

Deleted member 30609

Unconfirmed Member
Like, yeah, another environment and a coherent story would have been cool, but all my problems with the game are already cured by skipping most of the cutscenes and just treating the end of episode one as the end of the game. So, I can already do that, I guess.
 
Honestly, it's a hard sell for a GOTY...

If we were to judge it solely on it's gameplay mechanics, I'd say it's a pretty good contender, as it does nail the stealth feel pretty damn good, but I feel overall, the package is missing a little someting (and it's not an epilogue)... Granted, a proper conclusion would have helped (i'm talking like a proper chapter 2 without repeat hard missions, a story that goes to where the trailers hinted it was getting to)...

I mean, the gameplay is great, but it's not leaps and bounds better than what Ground Zeroes offered. Sure, you get more gadgets, more ways to sneak, but in a sense, it also trivialises the stealth a little, since you can extract whoever you want as you see fit and abuse gadgets to sneak like a boss.

The open world is great at first, but after a while, missions get repetitve and somewhat tedious, with much grind for resources and new recruits. There's alot of filler missions and not much that's moving the plot forward. Africa and Afghanistan feel like big barren land with a couple outposts, and after a while, it gets tiresome to capture the same outposts over and over again.

The story manages to promise something on which in never delivers. We were promised the fall of Big Boss, the rise of Outer Heaven, the "Breaking Bad" of the series, instead, we get what basically accounts to another filler episode that doesn't really move the narrative forward. I mean, ever since MGS3 we wanted to see two things "The foundation of Foxhound and the Rise of Outer Heaven"... Both are never shown... I mean, how hard is it to NOT make useless spinoffs.

Metal Gear Online also seems like a downgrade in pretty much all regards.

In the end, I still consider it a "solid" game, but it definively doesn't deserve GOTY to me...

I would give that honor to Bloodborne, personally... !!!
 
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