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Oculus Rift pre-orders to open on January 6 8am pacific time

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jax

Banned
Great, now let's get a Vive pre order. VR without 3D Space Tracking sounds like a great way to break your $600 headset.
 

Seiru

Banned
Now we know he's delusional. Completely different situation, unless they're delaying the release until 2018.

I'm not sure I understand the argument. Companies announce preorders at the same time as price all the time for products that release very soon after. Phones are a pretty good example of this.
 

GeoGonzo

Member
Well, would have been nice to know the price at least a few hours before the preorders but in doesn't really matter all that much: It will be mine.

Also: I believe their servers went down for a while simply with the DK2 preorders and people weren't even aware of when they'd start selling them... so yeah, I'm not expecting their site to stay up for long!
 

jax

Banned
Good thing both Oculus and Playstation VR have 3D Space Tracking. It's not room-scale unless you get a second camera, but it has it.
But I thought Oculus camera and controllers were delayed indefinitely? By the time just the Oculus headset drops, Vive should release as a full bundle.
 
No price tells me it's going to be too expensive. It if was going to be cheap, they would have announced the price early to build up pre-order hype...

I assume they feel like by announcing the preorder without the price, they get everyone interested and curious, but most of all, they get people used to the prospect of pre-ordering one... Then the 499+ Dollar price tag gets revealed and hopefully someone is willing to bite the bullet at such a high price.

Personally, I'm definitively waiting for the thing to have a game library. I'm not jumping in cool technology before it has proven what it can do anymore.
 
But I thought Oculus camera and controllers were delayed indefinitely? By the time just the Oculus headset drops, Vive should release as a full bundle.
Oh, you mean spacial tracking for the controllers? The headset has full 3D space tracking, that's what I was talking about, it comes with one camera (two cameras are needed for "room scale"). You're right that the Oculus Touch controllers were delayed to second half of 2016, but almost all games are designed around gamepad anyways.
 
This confuses me, those specs can't do roughly 2k at 90fps so what gives?

Depends on the game; those are the specs Oculus told developers to develop for. I've played games that would give you perfect smoothness with those specs. I do know, however that Elite: Dangerous has higher minimum specs for playing in VR on consumer units: 16GB RAM, GTX 980 with 4GB, Intel i7-3770K
 

DieH@rd

Banned
This confuses me, those specs can't do roughly 2k at 90fps so what gives?

Go launch CS Source at that rig. It will run at 500fps at 4K. :D

VR games will be the same, they will be designed to be lightweight and run fast [and because PC demands 90fps at >1080p, PS4 will be able to keep up with 1080p60+reprojection].
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
I really want to purchase one, but the motion sickness is too much :(

Have you tried one? I get bad motion sickness with FPS games and some third person games with too many quick camera movements but haven't gotten any motion sickness with my Gear VR yet. It was my biggest worry too.
 

Pjsprojects

Member
Depends on the game; those are the specs Oculus told developers to develop for. I've played games that would give you perfect smoothness with those specs. I do know, however that Elite: Dangerous has higher minimum specs for playing in VR on consumer units: 16GB RAM, 980 with 4GB, Intel i7-3770K

Forgot about Elite,that's one to try. Didn't Alien isolation have some sort of support?
 

jax

Banned
Indefinitely? What? They were just pushed from Q2 to second half 2016.

Oh, you mean spacial tracking for the controllers? The headset has full 3D space tracking, that's what I was talking about, it comes with one camera (two cameras are needed for "room scale"). You're right that the Oculus Touch controllers were delayed to second half of 2016, but almost all games are designed around gamepad anyways.
That's the main problem and why I'll wait and preorder Vive instead. VR games shouldn't be built around the gamepad. With the launch of VR the gamepad is now antiquated technology, meant solely for couch based TV gaming. I've tried every flavor of VR, and using a standard controller really breaks the immersion of these games.

Honestly, without the controllers and room tracking this just feels like DK3 to me.
 

Alexlf

Member
I don't see why people are freaking out about the price with the pre orders so close. Why would they release the price before the preorders go up?
 
Oh, you mean spacial tracking for the controllers? The headset has full 3D space tracking, that's what I was talking about, it comes with one camera (two cameras are needed for "room scale"). You're right that the Oculus Touch controllers were delayed to second half of 2016, but almost all games are designed around gamepad anyways.

No, Oculus Rift does not officially support "room scale" tracking. The second camera is for robust and occlusion-free tracking of the controllers (and HMD).
 

Seiru

Banned
That's the main problem and why I'll wait and preorder Vive instead. VR games shouldn't be built around the gamepad. With the launch of VR the gamepad is now antiquated technology, meant solely for couch based TV gaming. I've tried every flavor of VR, and using a standard controller really breaks the immersion of these games.

Honestly, without the controllers and room tracking this just feels like DK3 to me.

Works great if you're planning on playing games with a HOTAS. I don't think I'll ever get tired of playing Elite Dangerous with the Rift.
 

Kaako

Felium Defensor
And when they DO sell out at whatever price point they set this damn thing($499+), what will the people yapping about VR flopping due to price point say then?
Shit will be most interesting and I can't wait to see how all this stuff plays out by the end of this year and into the next.
 
No, Oculus Rift does not officially support "room scale" tracking. The second camera is for robust and occlusion-free tracking of the controllers (and HMD).

You are mistaken. Heck, you can walk around a small area with just the DK2 with one camera, and the consumer cameras are supposed to have a wider view. Here's room-scale tracking with Oculus Rift (and Touch) with two cameras:

Oculus Demonstrates Their Own ‘Room-scale’ Tracking Capability at E3 2015

RoadToVR said:
In the video above, I’m seeing Luckey opposite me in a virtual room (in reality he’s in the room next door on an identical setup); he’s walking me about the room, telling me to feel the extent of the tracking space, which goes up to the walls on the left, right, back, and quite near the forward wall of the 12×12 foot room. Indeed, the tracking held its impressive performance throughout most of the room even though Luckey said that the E3 setup was not positioned to maximize tracking volume (I did note some jumps when I reached all the way down to the ground to pick up some fallen objects).
 
I don't see why people are freaking out about the price with the pre orders so close. Why would they release the price before the preorders go up?

To be fair, that's often the norm. But it' really not a big deal as long as we get the price when the pre-order goes live (which we are). I think it's funny people automatically jumped to the conclusion we weren't.
 

Bsigg12

Member
Alien Isolation was part of a bunch of images for VR games found in the SteamVR folder. It wouldn't be all that surprising for them to have worked on proper VR support.

I'm pretty sure it's actually in the game, you have to enable it in the data folder. Unlike other things that have VR support injected, Alien Isolation has engine support already there, just not as a top level menu option. I don't think they'll change much else for that game though seeing a patch to move that VR option to a top level that supports the Rift and Vive would be interesting.
 
You are mistaken. Heck, you can walk around a small area with just the DK2 with one camera, and the consumer cameras are supposed to have a wider view. Here's room-scale tracking with Oculus Rift (and Touch) with two cameras:

Oculus Demonstrates Their Own ‘Room-scale’ Tracking Capability at E3 2015

I'm not convinced. This does not feature 360 degree tracking of controllers?

RoadtoVR said:
Apologies for the poor camera angle, restrictions on filming the screen necessitated a less than ideal view.

Looks decent I guess? Impossible to tell because I don't see the screen.
 

AgeEighty

Member
Why are there people still saying we won't have a price when pre-orders go up? Luckey has said the price will be published at the same time.
 
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