Obliterator
Member
ummmmmm..pre-order it in 2 weeks?
They very well may be sold out. I doubt that the launch batch will be a huge number
ummmmmm..pre-order it in 2 weeks?
Watch the entrepreneurs wannabe buy 2 and sell one at double the priceI wonder why companies don't do this. They're just giving the excess to scalpers otherwise.
Now we know he's delusional. Completely different situation, unless they're delaying the release until 2018.
No price yet are you serious lol
I think they backed away from that unfortunately. Still hope we will learn how much it will cost for the full package though, I view tracked controllers as an integral part of the experience.
Great, now let's get a Vive pre order. VR without 3D Space Tracking sounds like a great way to break your $600 headset.
But I thought Oculus camera and controllers were delayed indefinitely? By the time just the Oculus headset drops, Vive should release as a full bundle.Good thing both Oculus and Playstation VR have 3D Space Tracking. It's not room-scale unless you get a second camera, but it has it.
But I thought Oculus camera and controllers were delayed indefinitely? By the time just the Oculus headset drops, Vive should release as a full bundle.
A shame Oculus doesn't feel the same way...
$499, book it.
This is just my guess.
Oh, you mean spacial tracking for the controllers? The headset has full 3D space tracking, that's what I was talking about, it comes with one camera (two cameras are needed for "room scale"). You're right that the Oculus Touch controllers were delayed to second half of 2016, but almost all games are designed around gamepad anyways.But I thought Oculus camera and controllers were delayed indefinitely? By the time just the Oculus headset drops, Vive should release as a full bundle.
Recommended specs are here:
https://www.oculus.com/en-us/blog/t...pc-sdk-0-6-released-and-mobile-vr-jam-voting/
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
This confuses me, those specs can't do roughly 2k at 90fps so what gives?
Yes they can. VR games aren't going to look like Witcher 3, at least at first.This confuses me, those specs can't do roughly 2k at 90fps so what gives?
They can "do" 4k at 180 FPS.This confuses me, those specs can't do roughly 2k at 90fps so what gives?
This confuses me, those specs can't do roughly 2k at 90fps so what gives?
Yes they can. VR games aren't going to look like Witcher 3, at least at first.
This confuses me, those specs can't do roughly 2k at 90fps so what gives?
I really want to purchase one, but the motion sickness is too much
Depends on the game; those are the specs Oculus told developers to develop for. I've played games that would give you perfect smoothness with those specs. I do know, however that Elite: Dangerous has higher minimum specs for playing in VR on consumer units: 16GB RAM, 980 with 4GB, Intel i7-3770K
Indefinitely? What? They were just pushed from Q2 to second half 2016.
That's the main problem and why I'll wait and preorder Vive instead. VR games shouldn't be built around the gamepad. With the launch of VR the gamepad is now antiquated technology, meant solely for couch based TV gaming. I've tried every flavor of VR, and using a standard controller really breaks the immersion of these games.Oh, you mean spacial tracking for the controllers? The headset has full 3D space tracking, that's what I was talking about, it comes with one camera (two cameras are needed for "room scale"). You're right that the Oculus Touch controllers were delayed to second half of 2016, but almost all games are designed around gamepad anyways.
Forgot about Elite,that's one to try. Didn't Alien isolation have some sort of support?
Oh, you mean spacial tracking for the controllers? The headset has full 3D space tracking, that's what I was talking about, it comes with one camera (two cameras are needed for "room scale"). You're right that the Oculus Touch controllers were delayed to second half of 2016, but almost all games are designed around gamepad anyways.
That's the main problem and why I'll wait and preorder Vive instead. VR games shouldn't be built around the gamepad. With the launch of VR the gamepad is now antiquated technology, meant solely for couch based TV gaming. I've tried every flavor of VR, and using a standard controller really breaks the immersion of these games.
Honestly, without the controllers and room tracking this just feels like DK3 to me.
No, Oculus Rift does not officially support "room scale" tracking. The second camera is for robust and occlusion-free tracking of the controllers (and HMD).
RoadToVR said:In the video above, I’m seeing Luckey opposite me in a virtual room (in reality he’s in the room next door on an identical setup); he’s walking me about the room, telling me to feel the extent of the tracking space, which goes up to the walls on the left, right, back, and quite near the forward wall of the 12×12 foot room. Indeed, the tracking held its impressive performance throughout most of the room even though Luckey said that the E3 setup was not positioned to maximize tracking volume (I did note some jumps when I reached all the way down to the ground to pick up some fallen objects).
Alien Isolation's support is unofficial so may not work with the consumer device, unless they update the game to make it official.
I don't see why people are freaking out about the price with the pre orders so close. Why would they release the price before the preorders go up?
Is Pascal supposed to come out the first half of this year?
Opening preorders before price announcement is sorta sleezy, come on guys just tell us already.
Is Pascal supposed to come out the first half of this year?
Alien Isolation's support is unofficial so may not work with the consumer device, unless they update the game to make it official.
Darn.
Alien Isolation was part of a bunch of images for VR games found in the SteamVR folder. It wouldn't be all that surprising for them to have worked on proper VR support.
You are mistaken. Heck, you can walk around a small area with just the DK2 with one camera, and the consumer cameras are supposed to have a wider view. Here's room-scale tracking with Oculus Rift (and Touch) with two cameras:
Oculus Demonstrates Their Own Room-scale Tracking Capability at E3 2015
RoadtoVR said:Apologies for the poor camera angle, restrictions on filming the screen necessitated a less than ideal view.
I really want to purchase one, but the motion sickness is too much
I'm not convinced. This does not feature 360 degree tracking of controllers?
Looks decent I guess? Impossible to tell because I don't see the screen.