AmethystEnd
Member
That was glorious.
Autism
Autism
Autism
Autism
Autism
We need a Mario 64 University course at this point.
Seriously?
Omg. Some people just have too much free time...
I dont get it: why would you spend thousands (?) of hours to figure this out.
Learn SAP or different languages if you have this level of dedication.
( whish i could do something like that...)
Autism
I.... I think I need to go to my quantum physics study....
Autism
No because I don't have autism
Then you missed the best part.Wasted too much time on explaining his definition of pressing a button. Lost interest.
As a programmer this was absolutely fascinating. I was grinning from ear to ear when I realized what the float => short conversion was doing for the floor collision. This guy's fantastic.
Then you missed the best part.
And the glitches this guy finds. I love that particular one from the Bowser Glitches Video:
I don' remember the last time I watched a 25 minute narrated youtube video. Really fascinating stuff.
The sensational branding of these techniques is the one thing I'm not fond of in the speed run community. It's not really a big deal though."Parallel universes" is a bit of a fanciful term for what's actually going on there. Makes it sound a lot cooler than it actually is (at least, to people not familiar with how things like these actually work already).
Still though, the fact that he did all of this work for minimizing the number of times he has to press the A Button to beat Super Mario 64 is impressive, and I always love hearing about the crazy nonsense people pull when trying to do things like this or speedrun games.
"Parallel universes" is a bit of a fanciful term for what's actually going on there. Makes it sound a lot cooler than it actually is (at least, to people not familiar with how things like these actually work already).
why?
and then why'd I watch the whole thing?
It's a bit more appropriate than other similar fancy terms, though; for one, they are actually paralel in a literal sense, both in the x and y axes. One could argue that "paralel stage" or "paralel world" would be more accurate, since it's only the current stage that's replicated, but otherwise it feels a rather apt term.
Then you missed the best part.
And the glitches this guy finds. I love that particular one from the Bowser Glitches Video: