lmao whaaaaaat
halo 5? it's not ugly but come on. no Witcher? mgs? battlefront? Hardline? GTA v PC? Arkham Knight?
halo instead? and the hobbit...???
might as well have Fallout 4 and Ark up there while you're at it, make things real competitive *rolls eyes
It runs like garbage. Then again, so did Ryse so who knows. Until Dawn sits well below a number of other games, though, and pales next to The Order.
Those nominations though...
Halo 5 does have incredible looking realtime cutscenes though, which I would consider among the best graphics in realtime I've seen.
So was The Bouncer.dark10x said:I think you're being way too harsh. The Order plays very nicely. The mechanics are highly refined and the game FEELS great to play. It's just super narrow in scope.
Performance issues aside, Until Dawn at least had environments that feel like traversing a world rather than studio sets though.It runs like garbage.
To be fair, CW games varied greatly in quality(some were quite terrible as well) so lumping them all together is a bit unfair. But my main point was CW games(for most part) respected player agency and actually had stakes even with their deliberately campy narratives. The Order does neither, the narrative had all the stakes of watching a 4th transformers movie after just finishing the first 3, and gameplay scope left nothing to the player agency either.Melchiah said:but not so much Cinemaware's games.
The other nominees were:
-Halo 5: Guardians
-The Hobbit: A Thief in the Shadows
-Destiny: The Taken King
-Assassin's Creed Syndicate
But the FACT remains, Battlefront should have won. EA probably didn't even submit it?
Congrats on its first and last award
Those nominations are...strange...
No Until Dawn? No Driveclub? No Arkham Knight?
Black Bars though
/s I still want a sequel badly and this was deserved.
Witcher 3 falls off for me due to animation and transitions. The game just doesn't feel fluid in motion. It feels like an older games with a new coat of paint slapped on top. Also, the default foliage is UGLY as sin and kind of ruins the look for me.
Arkham Knight and Battlefront are definitely my runners up behind The Order.
Heh, I actually like The Order as a game. I was revisiting some old Dreamcast games the other day and it occurred to me that The Order is a similar type of experience to Berserk (Sword of the Berserk) for the DC. A game focused on cinematic story telling with small chunks of gameplay. The Order plays much better than that, of course, but it's a similar type of thing. The Bouncer as well is a good comparison as it was cutting edge as hell when it hit in December 2000. Just insane visuals with lots of cut-scenes and limited gameplay.
Not below Halo 5 for damn sure.It runs like garbage. Then again, so did Ryse so who knows. Until Dawn sits well below a number of other games, though, and pales next to The Order.
To be fair, CW games varied greatly in quality(some were quite terrible as well) so lumping them all together is a bit unfair. But my main point was CW games(for most part) respected player agency and actually had stakes even with their deliberately campy narratives. The Order does neither, the narrative had all the stakes of watching a 4th transformers movie after just finishing the first 3, and gameplay scope left nothing to the player agency either.
What did that poster say when Ryse won the siggraph though, metacritically, it's gameplay is worse than 1886? Just a curiosity anyway (perhaps to get some perspective).......
Well, people play games and not graphics. It's not unusual to talk about the gameplay, especially when a game focuses more on graphics than on gameplay.
I didn't see too much gameplay but obviously you did? Really, we only have old footage of gameplay - there is close to none in this trailer so why do people behave it would be when this thread is about the trailer?
Those nominations are...strange...
No Until Dawn? No Driveclub? No Arkham Knight?
I can agree mostly. I also like The Bouncer. There is one key thing that hurts The Bouncer that The Order sidesteps - constant loading screens, save screens, and stat screens. Every fight in The Bouncer is generally shorter than any battle in The Order and after each fight you get a screen asking if you want to save as well as an upgrade screen. Between all that is loading. The Order does a much better job with flow from cut-scene to gameplay and back. It's pretty seamless. Basically, The Bouncer feels like a game that interrupts itself constantly.So was The Bouncer.
Although I would question the mechanics part - it's a competitive 3rd person shooter when you're allowed to play it as one, but the rest of the mechanics - and there's a considerable amount - are a mix of rushed and just plain silly.
But the analogy holds - Bouncer was a competitive brawler for its time, it just didn't let you experience it for very long. I found both games fine for what they were(hell Bouncer probably didn't get enough respect for doing all it did at 60fps) - but beyond visuals they were both entirely forgettable affairs as well.
I'm honestly not a big fan of heavy post processing in games, though. Like I said earlier, Batman Arkham Knight and The Order are a bit blurrier than I would like. I personally prefer a sharp image with little post processing, like MGSV, SW:Battlefront (despite being 900p) and DriveClub, just to name a few games on my PS4.People shit on the game (and rightfully so), but you gotta give credit where it's due, it looks amazing.
- Some of the best post-processing effects in a game. Even chromatic aberration is tastefully used to emulate the imperfections of a 19th century lens.
- Best depth-of-field implementation I've seen in any game, period.
- Great materials rendering. Cloth, wood, iron, glass, concrete, everything in the game has a texture and reflective quality you'd expect in real life.
Yep, well deserved as it is truly the best looking game of 2015, no contest.The Order totally deserved it, looks absolutely incredible, especially the facial animations, materials work and lighting. However, I think the heavy post processing look hurts the IQ more than I would like. Even with film grain and vignette off, it's still a bit too much. Ditto for Batman Arkham Knight, but I still think both look amazing. Also, not surprising that half of the posts here are about the gameplay and plot. Typical The Order thread. Never change, GAF.
I'm honestly not a big fan of heavy post processing in games, though. Like I said earlier, Batman Arkham Knight and The Order are a bit blurrier than I would like. I personally prefer a sharp image with little post processing, like MGSV, SW:Battlefront (despite being 900p) and DriveClub, just to name a few games on my PS4.
They were hiring for a "console title" at some point. But... it will probably be something else I imagine after the first's sales and reception.Well deserved. I hope Sony don't let it die, I had fun playing it, and I thought they did a very good job with the weapon and how the game play.
I was also very interested into the lore and the world depicted in the game. Hopefully it gets a second chance.
Dude, look at my post above. I remove film grain and vignette every time I play the game. I even informed others of this before playing the game.When they added the photo mode update, you could remove the noise filter which helped tremendously to sharpen it up. Unsure if others could be removed as well.
That's cool. So why'd you like the characters then?First off, I doubt that any representative surveys on the matter have been conducted so you being in the majority is also a matter of perception (based on a relatively small, non-representative sample, I would imagine), not fact (if you're talking about general critical reception, of course, that may be a different story, but that's not what you're talking about). Secondly, a majority of people agreeing on something does not necessarily make it right or more valid. There are countless examples in history of things that were generally regarded as fact by most people at the time which later turned out to be utterly wrong. Of course, in this case there is no such thing as right or wrong because, while there are certain rules and guidelines which can be used to craft a story which could generally be said to be a good story with regards to most people's learned expectations and notions of what constitutes a good story, there is no way of empirically measuing or determining the quality of a story (or of fictional characters) and you cannot objectively call a story good or bad, no matter how many people may agree on either. And that is my point entirely. Your opinion is no more valid or "right" than that of anyone who did like the story and did like the characters and it doesn't matter whether the majority is "on your side" or not, that doesn't make it more or less valid.
- Great materials rendering. Cloth, wood, iron, glass, concrete, everything in the game has a texture and reflective quality you'd expect in real life.
Funny enough though, the mirrors don't. Reflect that is. It was quite jarring seeing a simple mirror on the wall not have a real time reflection when everything else in the game looks so stellar.
Funny enough though, the mirrors don't. Reflect that is. It was quite jarring seeing a simple mirror on the wall not have a real time reflection when everything else in the game looks so stellar.
There is almost nothing that can be done about that in most modern rendering engines though. Hard to hold it against the game when almost no other modern game could achieve that at playable framerates on consoles as well.
The last game that I played that had the old-school way of doing planar reflections like that was Alien Isolation. Even then, I do not think it reflected the player model (no reason why it should not be able to IMO). So it is definitely a possibility, but it amps up the cost of a scene by quite a bit since you basically are doing it twice over: maybe it would have been too expensive? Before that there was stuff like Doom 3, Serious Sam 3 or... DNF (yikes!) which all also did that.I understand the limits of games with real time reflections but a mirror on a wall in a small hallway with nothing happening but my character slowly walking through it? Are there really no mirrors that work in games nowadays?
Yeah, it is best to avoid the art and content situations that show off the limits of your tech. So I can agree with that.I mean, obviously they would have if they could, but maybe just don't put a mirror there if you can't make it look right.
No it doesn't, the order also runs smooth 99.9% of the time.Until Dawn blows the Order away graphically,
And its also a decent game to boot.
Well deserved win of course.
Some things are not my cup of tea regarding the technical make up of the game in some ways (baked lighting, low AF, and CA make me sad), but it is just so darn consistent visually. Really awesome asset quality and materials.
The comparison is off because people now actually know the bland gameplay of the order which they could only guess from the e3 trailer. Of course both feature sub optimal gameplay, though.
This man has absolutely no chill.Congrats on its first and last award