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Reddit Rumor: PSVR price to be $428 (bundle) and $299 (standalone)

cakefoo

Member
I nearly used the recent Vive demo day as examples of games you'd need move controllers for. But thinking about it, a bunch of them you could totally play with a DS4. The mini golf game, Budget Cuts and a few others could definitely be updated to support a standard controller (especially if they want to release on OR).
The standard Rift controller (XBO pad) won't work in a game like Budget Cuts, unless you're suggesting they remove hand tracking altogether (obviously doubtful)

A DS4 has good 3D position and orientation tracking, but whenever you turn the DS4 in a way that hides the lightbar, you'd get an inferior experience. Or the camera would have to analyze the scene and track your body not unlike Kinect, but I don't know how feasible that would be.
 

mrklaw

MrArseFace
The standard Rift controller (XBO pad) won't work in a game like Budget Cuts, unless you're suggesting they remove hand tracking altogether (obviously doubtful)

A DS4 has good 3D position and orientation tracking, but whenever you turn the DS4 in a way that hides the lightbar, you'd get an inferior experience. Or the camera would have to analyze the scene and track your body not unlike Kinect, but I don't know how feasible that would be.

I'm totally suggesting that. I see nothing particular in the game that couldn't be done with a controller. headlook + button to open drawers/pickup items. And the movement via teleportation lends itself well to a standing experience, which would translate fine to sitting with a controller IMO.

I'm not saying it would be as immersive as walking around with vive controllers, but I think it'd be absolutely playable.
 

TalonJH

Member
So, about those Move controllers. What exactly do we need? One motion and one navigational controller?

$_12.JPG


Or two motion controllers?

Probably two motion controllers. I don't think I've heard of a single PSVR demo using the nav controller.

This and the DS4 can act as a Nav Controller if needed for games with just one Move controller.
 

N30RYU

Member
Choo Choo...

If it's under 450€ I'm ok with it

I already have the camera and I can get two move controllers used for less than 25€...

So will be good to know at least about the bundles to get the move controller asap... or they will revalorize
 

TalonJH

Member
To be honest $300 sounds too cheap. The hardware is very similar to the Oculus Rift except PSVR also has a processing box that would add to the cost of it and if Palmer said they're barely (Or not at all) making money at the Rift's price point of $600 I can't see Sony going lower especially this much lower.

Anybody thinking something like "Well Sony can afford to take a loss for software purposes" should realize they won't be willing to take that big of a loss if any at all since PlayStation has been in the black and turning around their financials since the PS4 launch.

They really aren't. PSVR has a single screen, OR has 2 higher resolution screens. I say this as someone that's all in on PSVR, the OR is a higher end setup.

The standard Rift controller (XBO pad) won't work in a game like Budget Cuts, unless you're suggesting they remove hand tracking altogether (obviously doubtful)

A DS4 has good 3D position and orientation tracking, but whenever you turn the DS4 in a way that hides the lightbar, you'd get an inferior experience. Or the camera would have to analyze the scene and track your body not unlike Kinect, but I don't know how feasible that would be.

The PS4 Camera can track movements and depth but with less accuracy than something with a light bar/ball. Stick to the Move though.

Slightly off topic but the camera also goes head tracking in War Thunder right now.

Hope there is a HMD plus camera only. Already have them moves. excuse the pun

I would say, just buy the camera. it's $60 but you can find them as low as $20.
 

Shenmue

Banned
Well we'll see. I have the camera and 4 moves already so if it really is 299 I'll be there on day 0. That would be an absolute steal. Still going with 499.
 

cakefoo

Member
I'm totally suggesting that. I see nothing particular in the game that couldn't be done with a controller. headlook + button to open drawers/pickup items. And the movement via teleportation lends itself well to a standing experience, which would translate fine to sitting with a controller IMO.

I'm not saying it would be as immersive as walking around with vive controllers, but I think it'd be absolutely playable.
I always get Budget Cuts confused with Job Simulator, which is nothing but hand-tracking. Budget Cuts has the knife-throwing and shooting mechanics though- both of which are funner and more immersive with motion controls, weigh the gameplay as the developers intended, and are more physically tolerable than aiming with your head.
 

diablos991

Can’t stump the diablos
Only $150 cheaper than the Rift?

Makes me glad I own a decently equipped PC. I think the Rift will provide a better VR experience.
 
To be honest $300 sounds too cheap. The hardware is very similar to the Oculus Rift except PSVR also has a processing box that would add to the cost of it and if Palmer said they're barely (Or not at all) making money at the Rift's price point of $600 I can't see Sony going lower especially this much lower.

Anybody thinking something like "Well Sony can afford to take a loss for software purposes" should realize they won't be willing to take that big of a loss if any at all since PlayStation has been in the black and turning around their financials since the PS4 launch.

Oculus was originally going to have a $400 headset, roughly, with a single panel design. By going with a more customized pair of panels, they changed the cost significantly. Costs are not linear! Lots of R&D, very low volume OLED panels that won't see use much outside of VR headsets (Oculus may not have even presold more than a quarter to half a million units yet).

That original headset is what you need to base comparisons on.

But then you need to recognize that: Sony produces OLED panels internally (so even with a more custom solution, they don't include usual margins, and they can reduce that cost by using those advances in their own cellphones and even selling to OTHER companies producing VR-ready cellphones), they have some of the best optics in the world, they have significantly more experience than Oculus/Facebook with hardware manufacturing, and though they need to add the breakout box's processor, a top of the line flagship phone quad or octa-core with advanced mobile GPU costs on the order of $35. They don't need something of that caliber, unless they were to do async/timewarp or camera processing on the box. And I haven't seen a setup where the camera is plugged into the box/the box into the auxiliary port, so that's not likely imo.
 
I'm totally suggesting that. I see nothing particular in the game that couldn't be done with a controller. headlook + button to open drawers/pickup items. And the movement via teleportation lends itself well to a standing experience, which would translate fine to sitting with a controller IMO.

I'm not saying it would be as immersive as walking around with vive controllers, but I think it'd be absolutely playable.

Ehh. I don't see that working for Budget Cuts. They've already expressed that they'd need to rework the game quite a bit to work with the Move controller due to the one camera setup. I kind of doubt they'd bother with another whole version of the game that worked with the DS4. A lot of that game involves two handed actions and precise flicking (with the knives).
 

LoveCake

Member
I have a PS4 camera & I also have the MOVE for my PS3, will the PS3 MOVE work with this or is there a MOVE 2.0?

£350 isn't bad, what about £375 with a VR game?
 
I have a PS4 camera & I also have the MOVE for my PS3, will the PS3 MOVE work with this or is there a MOVE 2.0?

£350 isn't bad, what about £375 with a VR game?

i don't think we know about Move 2.0 yet, but they have said that PS3 Move's do work. They will most likely release a new model though with Micro-usb ports atleast.

And "VR Game" can be just some short techdemos.
 

Outrun

Member
If true,

Sony is pricing the unit competitively.

I cannot wait for the new era. We will see if it is a fad for not :)

Regardless, it is exciting times ahead.
 

mrklaw

MrArseFace
Ehh. I don't see that working for Budget Cuts. They've already expressed that they'd need to rework the game quite a bit to work with the Move controller due to the one camera setup. I kind of doubt they'd bother with another whole version of the game that worked with the DS4. A lot of that game involves two handed actions and precise flicking (with the knives).


It's going to be interesting to see what devs do if PSVR is a success (also the standard OR). Why leave money on the table unless your game absolutely cannot be adapted to a different control scheme?
 
Called it if true.

I said 430-450 was probably the target in another thread. And really, if it includes the camera and move controller, it is not that bad.
 
Sounds good; what I really don't like is the use of move controllers.

You can say what you want, but it's outdated tech in the light of what Oculus and Vive are doing.

Still, it's a different market, I know.
 

msdstc

Incredibly Naive
I don't see why this wouldn't be true. It's cheaper to manufacture than OR, it's sony who has already said they care more about software and adoption than making money on the unit, and it's just the VR unit. OR being so expensive is because it's sold at cost and you NEED to buy the bundle. I saw this coming a mile away. Will eat tons of crow if it turns out false.
 
It's going to be interesting to see what devs do if PSVR is a success (also the standard OR). Why leave money on the table unless your game absolutely cannot be adapted to a different control scheme?

Which is why I think they'll get it working for the Move controllers. Some experiences just aren't going to be doable with the DS4 though. Even some PSVR specific games coming I'm pretty sure will be Move only.
 

Arkham

The Amiga Brotherhood
The PS3 Move controllers work with the PS4, and with PSVR. There is no Move 2.0.

They "work with PSVR" but there's no way Sony's not going to release a new version that's PSVR-branded. At the very least they have to rename the Start/Select buttons. I wouldn't but it past them to include some other upgrades as well but I don't expect they'll just continue to sell Move controllers as-is. But you're right, they wouldn't call it "Move 2.0". ;)
 
Surely the time to buy move controllers would be now right? Especially if you already have a camera, the prices will shoot back up near launch.
 
They "work with PSVR" but there's no way Sony's not going to release a new version that's PSVR-branded. At the very least they have to rename the Start/Select buttons. I wouldn't but it past them to include some other upgrades as well but I don't expect they'll just continue to sell Move controllers as-is. But you're right, they wouldn't call it "Move 2.0". ;)

Yeah, I think they'll just rebrand them. I don't know if they can risk putting out "Move 2.0" without falling in to a Wii remote/ Wii remote + situation since we know Move 1.0 is supposed to work with everything as well.
 

Xaero Gravity

NEXT LEVEL lame™
Pretty good price, but it'll be a big ol pass for me in Canada due to our shitty dollar. Hell, pretty much all of my gaming purchases are being cut down.
 

DietRob

i've been begging for over 5 years.
Tales from Reddit's ass.

Fully expecting $599 US Dollars.. already looking for a second job.
 
They "work with PSVR" but there's no way Sony's not going to release a new version that's PSVR-branded. At the very least they have to rename the Start/Select buttons. I wouldn't but it past them to include some other upgrades as well but I don't expect they'll just continue to sell Move controllers as-is. But you're right, they wouldn't call it "Move 2.0". ;)

I mean you could rebrand them, but I don't see the point. You can't see the controllers when you're in the headset lol. The visual inside the helmet of where to push will be much more important.
 
Only $150 cheaper than the Rift?

Makes me glad I own a decently equipped PC. I think the Rift will provide a better VR experience.

oh, it absolutely will.

but anyone who is a big fan of VR should hope that the PSVR takes off because everyone benefits from the mainstream acceptance of VR. More VR love means more VR software and we all win in the end.
 

LoveCake

Member
i don't think we know about Move 2.0 yet, but they have said that PS3 Move's do work. They will most likely release a new model though with Micro-usb ports atleast.

And "VR Game" can be just some short techdemos.

I would think it would & should come with some tech-demos anyway or at least some that can be downloaded from the PSN store, but if it is also bundled with a game or choices of game/s then it would somewhat off-set the cost, how about a VR Alien Isolation for example?

The PS3 Move controllers work with the PS4, and with PSVR. There is no Move 2.0.

I have just put mine on charge!

I have never used them with the PS4, I didn't use them much at all on my PS3, is there anything for them currently on the PS4?
 
I would think it would & should come with some tech-demos anyway or at least some that can be downloaded from the PSN store, but if it is also bundled with a game or choices of game/s then it would somewhat off-set the cost, how about a VR Alien Isolation for example?



I have just put mine on charge!

I have never used them with the PS4, I didn't use them much at all on my PS3, is there anything for them currently on the PS4?
Octodad and Surgeon Simulator, and the Just Dances. That's it off the top of my head.

I would think it would & should come with some tech-demos anyway or at least some that can be downloaded from the PSN store, but if it is also bundled with a game or choices of game/s then it would somewhat off-set the cost, how about a VR Alien Isolation for example?
I don't know about Alien Isolation but PSVR will surely come with some free games/demos/experiences.
 
I mean you could rebrand them, but I don't see the point. You can't see the controllers when you're in the headset lol. The visual inside the helmet of where to push will be much more important.

It would really be more for the shelf than anything. It's not like they're making many if any Move games for PS4 so it would be better to rebrand them as VR specific. If they do put out a headset SKU without the camera, they'll need a new Move bundle that includes the PS4 camera instead of the PSEye anyway.
 

pelican

Member
Sony need to get price launch details out fairly soon to stop the rumours etc.

It would be beneficial to know how much the unit is going to cost.
 

border

Member
So if I just pull some story out of my ass about talking to a Sony representative and post it here, will someone on Reddit start a "NEOGAF Rumor" thread?
 
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