Springfoot
Member
As easy as it is to hate Konami, it's kind of easy to get where they're coming from in this case. Work on this game was surely happening long before the "Project Ogre" reveal in 2012, especially factoring in the totally superfluous development of a new game engine. Plenty of other devs have put out complete, satisfying games in less time. I'm going to give his next game a fair shake, but TPP has soured my faith in Kojima's supposed brilliance. But hey, at least he got to plaster his own name at the front of every story mission in the game.
Your last two posts echo my thoughts exactly. I was a big fan of the mainline (console) releases but was let down by the story and mission/gameplay structure of MGSV.
Interacting with individual guards, finding ways to chain various items together to set up new and fun situations, the controls and overall feeling of moving Snake around - all of that was terrific. But the rapidly regurgitated locales, pointlessness and stark barrenness of the open world, generally poor bosses (considering the rest of the series) and hodgepodge way the little crumbs of main story are interspersed throughout missions that otherwise all start to feel the same just left me feeling ambivalent to the whole thing.
Kojima is a very prominent and public figure in the industry, so I understand why people like jumping to his defense, but the guy had such a vast array of resources, teams, and financial support as his disposal for far more years than most devs will see in their careers, but he still failed to tie it all together into a cohesive finished product. Konami has/is doing some stupid shit right now, but I can't blame them for finally telling him to get the thing out the door (and no, the cut Mission 51 wouldn't have magically fixed things). I'm interested to see what he comes up with next, but he's no longer a dev in my guaranteed solid, day 1 purchase category.