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STRANGER OF SWORD CITY |OT| - "We're going to need another Timmy"

Parakeetman

No one wants a throne you've been sitting on!
Can you not attack from the back row? It seems like my back row characters only attack when a preemptive attack.

Only with thrown / ranged weapons (sling / bow). Or ones that you can use to have it cast a spell.

I never bothered to see if there was something that actually allowed like the cleric for example to attack from the back row since mine was either healing, buffing or defending lol.a

Though if you really want someone to be able to attack from the back row you class change into the dancer level up till you get Trick Weapon or whatever the localized name is called and that will allow your "weapon range" to basically be negated so you can attack any row. Though thats more useful for your front line damage dealers mainly.

Until your casters get more useful spells does make them feel kinda stupid standing around a lot defending. And having them use the weak thrown weapons usually does not amount to much damage either. And for when you want your Wizard to be able to keep up constantly nuking things, class changing into the cleric until you get that Mana I & II unlocked will help. Though that is quite the large time investment. Those 2 skills the cleric has helps with mana regen. One from walking around the dungeon the other was for turns spent in battle I think.
 
Only with thrown / ranged weapons (sling / bow). Or ones that you can use to have it cast a spell.

I never bothered to see if there was something that actually allowed like the cleric for example to attack from the back row since mine was either healing, buffing or defending lol.a

Though if you really want someone to be able to attack from the back row you class change into the dancer level up till you get Trick Weapon or whatever the localized name is called and that will allow your "weapon range" to basically be negated so you can attack any row. Though thats more useful for your front line damage dealers mainly.

Until your casters get more useful spells does make them feel kinda stupid standing around a lot defending. And having them use the weak thrown weapons usually does not amount to much damage either. And for when you want your Wizard to be able to keep up constantly nuking things, class changing into the cleric until you get that Mana I & II unlocked will help. Though that is quite the large time investment. Those 2 skills the cleric has helps with mana regen. One from walking around the dungeon the other was for turns spent in battle I think.

bah, back to creating some peeps that can attack ranged.

can someone explain to me exactly how created party levels? its says its based on stats, but i dont exactly get it
 

Parakeetman

No one wants a throne you've been sitting on!
bah, back to creating some peeps that can attack ranged.

can someone explain to me exactly how created party levels? its says its based on stats, but i dont exactly get it

Crated party levels? Not quite too sure what you mean.

Also yeah the ranger can be a pretty solid damage dealer once you get a decent bow. And the skill that allows you to lower the evade / accuracy of an enemy at the cost of lower damage of the attack itself is a huge help with certain targets.

------------

Oh yeah word of warning for those who were used to being able to use an items ability constantly like in Demon Gaze. In this game there is a random chance that any piece of equipment with a useable effect will become cursed. Meaning it now becomes useless till you travel out of the dungeon to uncurse it. Thankfully this costs nothing, but you will be carrying around a worthless item till you leave the dungeon. So just keep that in mind before getting the idea of being able to use an item to constantly heal for free again.

Though carrying around multiples of a healing ring for example you can do this so in case one gets cursed you have more with you, but that cuts down on inventory space.
 

Parakeetman

No one wants a throne you've been sitting on!
Is this game a decent intro for someone who's never done first person dungeon crawlers? I'm downloading the trial now just for the gorgeous art.

Oh yeah if you are a Persona fan get this

http://www.atlus.com/personaq/
http://www.neogaf.com/forum/showthread.php?t=939244 OT for the game.
If you just want someplace new to start and seeing how you have all platforms for the most part.

EO2 Untold
(As you can play this following the story with pre-set characters or play through the game on your own with your own made characters, though you do not get the same story in terms of all of the dialog and whatnots)

http://www.atlus.com/untold2/
https://www.neogaf.com/forum/showthread.php?t=1089531 OT for the game

People might suggest EO 3 or 4. (granted 3 is a personal fav) but the whole ship or airship part of the game might turn off a new user. Even more so that ship part in EO3 as its more a puzzle game than actually exploring around unlike the airship in 4.

Though both 3 and 4 are great games in the series too. So just depends on what you want.

Oh yeah finally heres the EO community thread, since its still fairly active you can ask the folks in there which to start with. Though most will tell you 4.
http://www.neogaf.com/forum/showthread.php?t=929794
 

Parakeetman

No one wants a throne you've been sitting on!
holy shit, got to the lineage monster at the plane and got annihilated. any tips?

The twins?

Yeah you most def would want to level up a bit more and do some gathering from the ambush points to get better equipment.

Since outside of that there is not too much else you can do. As they can cast magic that is most likely what is hurting the most.

Also would suggest staying out of the crypt? basically the underground area of that zone due to the type of enemies that can spawn are just as bad as the boss. For example if you see the skeleton with the axe in its head use that escape divinity fast as that thing is what usually kills new players the most. Including myself when I had started early on.

So just stay above ground, do the hiding stuff a bunch of times to get better gear and level.
 

Parakeetman

No one wants a throne you've been sitting on!
holy shit, got to the lineage monster at the plane and got annihilated. any tips?

For the most part since that is one of the first fights, characters will not be at a level where you have a large selection of skills available to you, therefore its just more dependent on your lv & gear vs that particular boss.

So basically being able to survive the hits they dish out as you deal damage to them. Which is why the suggestion of doing more hiding to gain exp and gear is the best option.
 
The twins?

Yeah you most def would want to level up a bit more and do some gathering from the ambush points to get better equipment.

Since outside of that there is not too much else you can do. As they can cast magic that is most likely what is hurting the most.

Also would suggest staying out of the crypt? basically the underground area of that zone due to the type of enemies that can spawn are just as bad as the boss. For example if you see the skeleton with the axe in its head use that escape divinity fast as that thing is what usually kills new players the most. Including myself when I had started early on.

So just stay above ground, do the hiding stuff a bunch of times to get better gear and level.

What level would you say is optimal?

Do you have a balanced party and leveling up their proper stats manually?

Probably not. How should I be leveling them up?
 
Profile/Member, select that member and open then "leveling up" option. Choose the stat you want to increase and confirm it. The process is not automatic like most RPGs, you need to do it manually.

haha, i read that wrong. i read it as there were like certain stats that should be chosen over others.
 

Kent

Member
I was really looking forward to this release on the Xbox, to the point where I almost pre-ordered it. I do love me some dungeon crawlers, and I'm no stranger to RPGs with real difficulty to them, but I'm honestly having a hard time enjoying this from playing the trial.

Between the hilariously-low accuracy of both enemies and allies and the fact that most of your default party members just can't attack from the back row (and the one that can does, at best, scratch damage), there's an awful lot of nothing going on during most turns in combat. It's some combination of frustrating and boring - and on top of this, going into the first dungeon the game sends you into, you're greeted with a really unhealthy spread of enemy difficulty, where it seems that any given enemy will either do a single point of damage if they hit the default Knight you're given, or take anywhere between 2/3 HP off of someone else, or just one-shot them.

This would be fine if my characters had reasonable means to circumvent these sorts of things, but at least this early on, I feel like I really don't. I know there's something to be said of finding your own party of characters that really works well for how you want to play and for what you're trying to accomplish (like in Etrian Odyssey, for example), but I mean, I wasn't expecting to go for literally an hour of gameplay without my default Fighter hitting something.

So is this just super-awkward early-game balance weirdness? Or is this pretty much how the entire game goes? As it stands, I'm actually really disappointed that the game's not particularly enjoyable or interesting so far, I guess mostly because I was looking forward to this and really want to support more Japanese games coming to the console, but this game in particular is a tough sell so far.
 

CrovaxPSO

Member
I was really looking forward to this release on the Xbox, to the point where I almost pre-ordered it. I do love me some dungeon crawlers, and I'm no stranger to RPGs with real difficulty to them, but I'm honestly having a hard time enjoying this from playing the trial.

Between the hilariously-low accuracy of both enemies and allies and the fact that most of your default party members just can't attack from the back row (and the one that can does, at best, scratch damage), there's an awful lot of nothing going on during most turns in combat. It's some combination of frustrating and boring - and on top of this, going into the first dungeon the game sends you into, you're greeted with a really unhealthy spread of enemy difficulty, where it seems that any given enemy will either do a single point of damage if they hit the default Knight you're given, or take anywhere between 2/3 HP off of someone else, or just one-shot them.

This would be fine if my characters had reasonable means to circumvent these sorts of things, but at least this early on, I feel like I really don't. I know there's something to be said of finding your own party of characters that really works well for how you want to play and for what you're trying to accomplish (like in Etrian Odyssey, for example), but I mean, I wasn't expecting to go for literally an hour of gameplay without my default Fighter hitting something.

So is this just super-awkward early-game balance weirdness? Or is this pretty much how the entire game goes? As it stands, I'm actually really disappointed that the game's not particularly enjoyable or interesting so far, I guess mostly because I was looking forward to this and really want to support more Japanese games coming to the console, but this game in particular is a tough sell so far.

It's just how the game is early on. You have minimal skills and spells to use, and low hit chance. Your back row will have plenty to do soon enough if you put classes back there that are suited to it. My party's back row was cleric, wizard, and ranger, so between attacking, buffing or debuffing, and healing, there's a lot for them to do.
 
XboxOne and Vita but no PS4?

martin.gif
 

Parakeetman

No one wants a throne you've been sitting on!
haha, i read that wrong. i read it as there were like certain stats that should be chosen over others.

certain stats is more dependant on what you are going for in a class

fighter is str, vit, agi
knight vit, luk, agi if you want dont need str as much since you wont be attacking too often wirh it.
samurai str agi vit
wizard int, agi, luk, pie if you plan to give it cleric skills
cleric pie, agi, vit

are some examples.

for specific level for that section actually do not remember unfortunately will have to look something up.

they are lv 5 and potentially slightly higher
have 2 actions per turn and can deal 40 dmg and up if unlucky

this game in general will make you take your time with it as the measuring sticks of your progression will be the lineage species.

also the level of the MC effects the quality of the + numerical value stats of items. so keep that in mind.
 

Parakeetman

No one wants a throne you've been sitting on!
I was really looking forward to this release on the Xbox, to the point where I almost pre-ordered it. I do love me some dungeon crawlers, and I'm no stranger to RPGs with real difficulty to them, but I'm honestly having a hard time enjoying this from playing the trial.

Between the hilariously-low accuracy of both enemies and allies and the fact that most of your default party members just can't attack from the back row (and the one that can does, at best, scratch damage), there's an awful lot of nothing going on during most turns in combat. It's some combination of frustrating and boring - and on top of this, going into the first dungeon the game sends you into, you're greeted with a really unhealthy spread of enemy difficulty, where it seems that any given enemy will either do a single point of damage if they hit the default Knight you're given, or take anywhere between 2/3 HP off of someone else, or just one-shot them.

This would be fine if my characters had reasonable means to circumvent these sorts of things, but at least this early on, I feel like I really don't. I know there's something to be said of finding your own party of characters that really works well for how you want to play and for what you're trying to accomplish (like in Etrian Odyssey, for example), but I mean, I wasn't expecting to go for literally an hour of gameplay without my default Fighter hitting something.

So is this just super-awkward early-game balance weirdness? Or is this pretty much how the entire game goes? As it stands, I'm actually really disappointed that the game's not particularly enjoyable or interesting so far, I guess mostly because I was looking forward to this and really want to support more Japanese games coming to the console, but this game in particular is a tough sell so far.

in general with the more traditional wizlike titles starting off is usually slow and what you described.

though once you start raising your stats, skills and better gear things even out more.

though yeah the problem with the starting area underground section is that it ties to a higher lv dungeon also which is why the monsters levels are skewed in there that and bad planning in general that does not reflect thought into a new players perspective.

try keep an eye on your accuracy stats am on mobile so cant get you a pic but by focusing on that plus acc down debuffsand acc up buffs help

the casters will also have permanent buffs till you leave a dungeon that help with resistance dodge accuracy
 

TheYanger

Member
I haven't really had a 'hard' time so far. My main character is a samurai and then I just used the default 5 to fill it in.

I replaced the Cleric with my own because that guy looked annoying, and I dumped the Dancer for a Ranger. The plane boss was a bit rough, but just grind some and you'll be ok. Always check the levels of the mobs, they're not really indicative vs your level (like you'll be level 10 fighting level 21s and be totally fine), but you'll get a feel for what you can handle and what is in the area. It's not uncommon to be in the first zone fighting level 8-11 mobs and then run into like a level 16 skeleton and he'll ruin your day, so that's what you want to escape with.

On bosses, make sure to use your divinity abilities early on, they'll easily refill. The first one you get, 10% heal every turn for the entire fight, is god tier on every boss so far that I've fought. Don't be afraid to use Defend.

I've had 2 deaths of party members (One was my fighter, the other was a replacement fighter I made for while the first one was recuperating, and he sucked), and like 3 main character deaths (My samurai is squishy as fuck), but most of it was early on. Now I generally don't have trouble unless I get completely decimated, which is a reload regardless. I haven't multiclassed at all, didn't erally get the system at first, but then once I did I looked and decided most of my characters needed a few levels before I'd be happy with the switch (at least 13).

http://xboxdvr.com/gamer/YangLong/screenshot/4006727#
Those were my statistics about 6 hours in. I'm no expert, I only played the trial version, but just be slow and meticulous early on and it'll start to get significantly easier.


Edit:
I decided to just stop myself with under half an hour left. #squad is here. Tempted to restart when I get the game (and still tempted by digital djksfdsjfkldsjfklds) just to get all custom ones now that I have a handle on what I'm doing (Adding them later blows since they're just behind on xp by like 1/3 of my levels)

http://imgur.com/a/hqLkW
 

Parakeetman

No one wants a throne you've been sitting on!
I haven't really had a 'hard' time so far. My main character is a samurai and then I just used the default 5 to fill it in.

I replaced the Cleric with my own because that guy looked annoying, and I dumped the Dancer for a Ranger. The plane boss was a bit rough, but just grind some and you'll be ok. Always check the levels of the mobs, they're not really indicative vs your level (like you'll be level 10 fighting level 21s and be totally fine), but you'll get a feel for what you can handle and what is in the area. It's not uncommon to be in the first zone fighting level 8-11 mobs and then run into like a level 16 skeleton and he'll ruin your day, so that's what you want to escape with.

On bosses, make sure to use your divinity abilities early on, they'll easily refill. The first one you get, 10% heal every turn for the entire fight, is god tier on every boss so far that I've fought. Don't be afraid to use Defend.

I've had 2 deaths of party members (One was my fighter, the other was a replacement fighter I made for while the first one was recuperating, and he sucked), and like 3 main character deaths (My samurai is squishy as fuck), but most of it was early on. Now I generally don't have trouble unless I get completely decimated, which is a reload regardless. I haven't multiclassed at all, didn't erally get the system at first, but then once I did I looked and decided most of my characters needed a few levels before I'd be happy with the switch (at least 13).

http://xboxdvr.com/gamer/YangLong/screenshot/4006727#
Those were my statistics about 6 hours in. I'm no expert, I only played the trial version, but just be slow and meticulous early on and it'll start to get significantly easier.


Edit:
I decided to just stop myself with under half an hour left. #squad is here. Tempted to restart when I get the game (and still tempted by digital djksfdsjfkldsjfklds) just to get all custom ones now that I have a handle on what I'm doing (Adding them later blows since they're just behind on xp by like 1/3 of my levels)

http://imgur.com/a/hqLkW

Yeah multiclassing is most def for when you have characters deep enough into skills so you can get those to use with whatever you want your main build to be. Or at least like you said lv 13 to get the skill slot.

Takes a bit of effort for the player to look through the various classes to see what kind of skills are available and at what level so they know how much they would need to level up whatever they class change into to get what they want, then repeat the step to the next.

At least granted getting there will take a while all classes their final class stops before lv 30. I think it was. Though the point of getting to 30 is just so your next change you will start at lv 15.
 

Shizuka

Member
The standard art style for the Vita is the original one, while in the XONE release, it's the anime one, IIRC. You can change between styles at anytime on the options.
 

Ephidel

Member
Starting to look forward to this one now, but as I don't have the game yet I'm doing a little character pre-planning and I'm hoping people won't mind if I ask a few questions about class changing :)

When you class change, do you just keep (access to) the Passive Skills you had beforehand (to put into the skill slot/s) or can you keep Active skills too?

Do you get the extra skill slot just the once, or each time you hit 13 with your newly-altered class?

I saw it said that you can class change five times, but is that the number of changes you can have, or the number of classes you can be?

And because that wasn't a very clear way to phrase that question, what I mean is which of the following applies:

Fighter -1-> Knight -2-> Samurai -3-> Wizard -4-> Cleric -5-> Ranger

or

(1) Fighter -> (2) Knight -> (3) Samurai -> (4) Wizard -> (5) Cleric
 

Parakeetman

No one wants a throne you've been sitting on!
Starting to look forward to this one now, but as I don't have the game yet I'm doing a little character pre-planning and I'm hoping people won't mind if I ask a few questions about class changing :)

When you class change, do you just keep (access to) the Passive Skills you had beforehand (to put into the skill slot/s) or can you keep Active skills too?

Do you get the extra skill slot just the once, or each time you hit 13 with your newly-altered class?

I saw it said that you can class change five times, but is that the number of changes you can have, or the number of classes you can be?

And because that wasn't a very clear way to phrase that question, what I mean is which of the following applies:

Fighter -1-> Knight -2-> Samurai -3-> Wizard -4-> Cleric -5-> Ranger

or

(1) Fighter -> (2) Knight -> (3) Samurai -> (4) Wizard -> (5) Cleric

It is the number of times you can class change.

You get access to passives such as what type of weapons / armor you can wear and actives such attack skills or actions.

The hard question is where to end your last class change as that will be the one which the base will be for all of your final skills / passives. As if it ends on a class that you were not planning on using for the final build, you will be stuck with the passives / actives of that class which means you would be wasting skill slots putting on the passives / actives which you need taking up slots of the spaces which you had meant for what you wanted. For example if you started as a Samurai but ended as a Cleric. Wizard, you are stuck with all of the actives / passives of the Wizard and need to manually put back on all of the abilities that allow you to be a front liner, weapons passive, armor passive, skills etc. So like to get some of the samurai abilities back you would need to put on Katana, Dual Wield, and whatever samurai active skills you wanted. Which would take up precious skill slot spaces.

Your first example is the correct one.

Fighter -1-> Knight -2-> Samurai -3-> Wizard -4-> Cleric -5-> Ranger

As there are 5 spaces that you can class change into + your base starting space.

Hope this makes sense.

Though this is just an example if you try to do the full 5 changes to make your character which will be a lot of time spent with it due to how long in general leveling takes to get a character up to 30. (that is if you are trying to unlock all the skills for use for a class)
 

piggychan

Member
I've been trying to order the xbone version from amazon.jp but it's not allowing me to ship to the UK :(


Any other suggestions that will allow it to be cheaper than ebay and hopefully customs and import tax free?
 

Parakeetman

No one wants a throne you've been sitting on!
I've been trying to order the xbone version from amazon.jp but it's not allowing me to ship to the UK :(


Any other suggestions that will allow it to be cheaper than ebay and hopefully customs and import tax free?

Taken from the OT.

owUA27b.png

For those who want the JP physical Xbox One version use the following import sites below.
AmiAmi
Nippon-Yasan
CD Japan

no idea about customs and import tax free though, so that will have to be something you will need to ask said outlets yourself.

For whatever reason with amazon japan seems like they are "random" with what they do / do not ship internationally. On top of being something they do themselves vs companies are responsible for.
 

Ephidel

Member
It is the number of times you can class change.

You get access to passives such as what type of weapons / armor you can wear and actives such attack skills or actions.

The hard question is where to end your last class change as that will be the one which the base will be for all of your final skills / passives. As if it ends on a class that you were not planning on using for the final build, you will be stuck with the passives / actives of that class which means you would be wasting skill slots putting on the passives / actives which you need taking up slots of the spaces which you had meant for what you wanted. For example if you started as a Samurai but ended as a Cleric. Wizard, you are stuck with all of the actives / passives of the Wizard and need to manually put back on all of the abilities that allow you to be a front liner, weapons passive, armor passive, skills etc. So like to get some of the samurai abilities back you would need to put on Katana, Dual Wield, and whatever samurai active skills you wanted. Which would take up precious skill slot spaces.

Your first example is the correct one.

Fighter -1-> Knight -2-> Samurai -3-> Wizard -4-> Cleric -5-> Ranger

As there are 5 spaces that you can class change into + your base starting space.

Hope this makes sense.

Though this is just an example if you try to do the full 5 changes to make your character which will be a lot of time spent with it due to how long in general leveling takes to get a character up to 30. (that is if you are trying to unlock all the skills for use for a class)
Excellent, thanks for all the info and explanations.
And yeah, I can appreciate that intending to do a full set of class revolutions out of the gate would be a bit much. Not just in terms of the time it would take, but also because I can imagine some terrible, terrible starter/interim parties draining all the fun out of the game along my way towards a different "eventual" party.
I'll definitely start with something more workable.

I just like looking to see what else might be possible :)

And hey, if non-active members get some experience there's not really a downside to having a few weird characters revolving in the wings :)
 

Parakeetman

No one wants a throne you've been sitting on!
Excellent, thanks for all the info and explanations.
And yeah, I can appreciate that intending to do a full set of class revolutions out of the gate would be a bit much. Not just in terms of the time it would take, but also because I can imagine some terrible, terrible starter/interim parties draining all the fun out of the game along my way towards a different "eventual" party.
I'll definitely start with something more workable.

I just like looking to see what else might be possible :)

And hey, if non-active members get some experience there's not really a downside to having a few weird characters revolving in the wings :)

It actually took me a while to figure out stuff with it through experimentation. As we were all playing at the same time when this game first came out in Japan so none of us knew what the fuck we were doing with this new game mechanic lol.

A few fairly easy to do combinations that are useful are Wiz / Cleric for the mana regen and any front line melee characters + dancer for the weapon trick skill to be able to hit any enemy you want. Highly useful for going after the stupid leaders during the ambush stuff, since on occasion depending they are far in the back making getting to them in time a huge pain in the ass lol

Also if you want to go firepower heavy with 2 rangers in the back you would have to do stats wise a balanced allocation for a Wiz / Cle or Cle / Wiz. Then decide on exactly which spell tiers you want to bring over. Though think Cleric / Wiz might work better as you use far more Cleric spells than Wizard ones. So like having the permanent buffs (till you leave the dungeon) from the Wizard which are the Tier III? spells I think should have you good to go for extra buffs. As you will have both the cleric and wiz ones all on one character. Also mixing in Dancer for the skill slot and the multiple item use ability is useful for those occasions when you dont want to use MP but need to heal or do something else when not casting.

Its kinda funny in an interview Chikami-san actually said that the system itself allows for overly powerful characters if you spend time with it. Which is true as you can make characters that pretty much cover all bases. Though the time investment is pretty huge as there are no real "metal slime" type of exp enemies outside of the butterfly nests and just trying to constantly hunt those is a bit mind numbing. I dont even remember what the conditions were to get them to spawn outside of just fighting and wandering around to all of the potential spawn points.

The clerics mana regen on a wiz is a most def must though as mana regen items are kinda rare and you most def want to save those for more serious moments. Plus later on dungeon runs will get pretty damn long too, which means having the ability to regenerate back at least some mana is a HUGE help from going insane.

Another odd combination is Fighter + Ranger. As the ranger has a skill where you can be in a constant state of concentration I forget what the localized name is. Hunters something I think though its a lv 28 skill. But as mentioned when activated you enter the concentration state and will stay that way until you take damage from an enemy. Combined with how the fighters abilities use concentration you can dish out a ton of damage once you get it up and active.

Knight + Cleric for Holy Spirit? which allows resistance to bad status effects that also I think includes the 1HKs and such. Though KOs still do occur. Highly useful though esp for later in the game. Though that is a lv 26 skill.
 

Parakeetman

No one wants a throne you've been sitting on!
Can someone with the physical XB1 version let me know what the cover art is like? Please tell me it's not the anime art...

Its the anime art by Oxijiyen

Q48FiM2.jpg


The reason behind is that the game has been released here 3 times already with the Tsukamoto artwork, so to do something a bit different is the reason why they went with the English Title / Included English Localization and used the Oxijien artwork as a selling point domestically. As he is quite well known here also.

The cover is actually nice. Its too bad that they do not have any actual posters of it. I have not seen any anyways. Would have been nice for the collection. Still cant find the X360 version poster anywhere though.
 

eastx

Member
When do we begin to be able to recruit additional party members beyond the starting assortment? Or can we always do that and I just can't find the option?
 

Parakeetman

No one wants a throne you've been sitting on!
When do we begin to be able to recruit additional party members beyond the starting assortment? Or can we always do that and I just can't find the option?

Its in the Leaders Room and from there you can start to add new members. Should be in the menu selection for the Leaders Room.

Heres something for reference, seems like the Exp Official youtube chan had a vid on character creation that thankfully also showed the menu

https://www.youtube.com/watch?v=UvY4cPS_BcY
 

TheYanger

Member
I didn't really think about it until you posted that video. There's no benefit to making your main character young, is there? You always get drained of all your money and rezzed regardless no?
 

Parakeetman

No one wants a throne you've been sitting on!
I didn't really think about it until you posted that video. There's no benefit to making your main character young, is there? You always get drained of all your money and rezzed regardless no?

Pretty much since LP have no real meaning on the MC its better to make them older just to get a higher starting bonus roll.
 

Fhoenix

Member
Can you not attack from the back row? It seems like my back row characters only attack when a preemptive attack.

Dancer's have a skill that allows them to attack with normal (not ranged) weapons from the back row. And samurais have dual wielding and aoe attack. For that reason it's not an entirely bad idea to make every character a samurai/dancer somewhere in the middle of their career (But probably not as a first or last class. Unless you actually want a professional dancer in your party). Your wizard will probably not do all that much damage while dual-wielding katanas, but it does not hurt to have that option available to him.

I platinumed the vita version before and if people are interested I can give my party setup (I used the same six characters for most of the game). Although a lot of the fun comes from trying things yourself, so I would not recommend you copy me blindly.
 

Shizuka

Member
Dancer's have a skill that allows them to attack with normal (not ranged) weapons from the back row. And samurais have dual wielding and aoe attack. For that reason it's not an entirely bad idea to make every character a samurai/dancer somewhere in the middle of their career (But probably not as a first or last class. Unless you actually want a professional dancer in your party). Your wizard will probably not do all that much damage while dual-wielding katanas, but it does not hurt to have that option available to him.

I platinumed the vita version before and if people are interested I can give my party setup (I used the same six characters for most of the game). Although a lot of the fun comes from trying things yourself, so I would not recommend you copy me blindly.

Can you platinum the Vita version without resorting to reclassing characters?
 

Shizuka

Member
Yes, I did no class switching at all in my playthrough.

Hey Crovax, you're my MC in SoSC, did you know that? I chose your previous avatar as my protagonist picture.

Edit: I don't remember which stat I should be increasing with my Archer. Is it AGI or STR?
 

Dorarnae

Member
Hey Crovax, you're my MC in SoSC, did you know that? I chose your previous avatar as my protagonist picture.

Edit: I don't remember which stat I should be increasing with my Archer. Is it AGI or STR?

mostly agi then some str and I think a bow or two in post game requires some luck too.
 

CrovaxPSO

Member
mostly agi then some str and I think a bow or two in post game requires some luck too.

I think it was SoSC where there were several weapons I found later in the game that had PIE requirements as well but maybe that was a different game. I remember a bow that was really good but I couldn't use it because my archer's PIE was too low.
 

Parakeetman

No one wants a throne you've been sitting on!
I think it was SoSC where there were several weapons I found later in the game that had PIE requirements as well but maybe that was a different game. I remember a bow that was really good but I couldn't use it because my archer's PIE was too low.

Yeah do recall something like that.
 

Dorarnae

Member
yeah some items requires some other stat, they're actually pretty good. I was able to equip those shield that requires int and wis for my back row, they're nice.(thx to the extra point I had because of 1lp)
 
Does it have cross saved-data between Xbox One versions?

For example: if I'm importing the physical JP version while currently playing the US version, can I use the same saved data and progress the remaining achievements?
 
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