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PS4K information (~2x GPU power w/ clock+, new CPU, price, tent. Q1 2017)

Hexa

Member
Announcement (and release) is not as far off as you would think that's part of my information, I'll drop it all tomorrow.

House gets up on stage at E3 and says:
AVAILABLE NOW!!!

Lets combine a bunch of thing SEGA screwed up with in the past.
 

Gumbie

Member
Announcement (and release) is not as far off as you would think that's part of my information, I'll drop it all tomorrow.

Should just release it now. Even if you drop it tomorrow there will be morons who will be like "HURR APRIL 2ND....LATE APRIL FOOLS???" I mean you dropped the first bit March 30th and some people still thought it was April Fools....two days before April 1st.
 

DeepEnigma

Gold Member
How about no.

vlcsnap-2015-10-28-139yst7.png

https://youtu.be/AoZ76eh2ky0?t=127

26fps [37ms per frame] on a stock PS4 in that ending scene with nice ["off-line rendered" :D] DOF, more than a year before game is set to be released.

edit - And BTW if they change their DOF for a more simpler solution in a final game, I will probably not give a fuck. Game will look gorgeous regardless.

Nice. This game is definitely going to be eye candy.

Announcement (and release) is not as far off as you would think that's part of my information, I'll drop it all tomorrow.

Oh you!
 

jeffram

Member
Huh. At 60fps you'd be sampling controller Input and rendering twice as much per second, that's way more than 30-40ms of tv input lag.
30fps = 33ms lag, 60fps = 16.5ms lag.

A survey of 1080 TVs between 2012-2013 revealed an input lag range of 19-70ms.
 

wapplew

Member
They should go with better CPU at $499. The people that will jump on this is probably not worried about price.

With PSVR, bunch of PSVR games. Bunch of first party exclusive in the holiday, I don't know I still have the money for it...

Edit: and NX with launch titles too, fuck you! Don't release all the hardware at once!
 

GlamFM

Banned
#TeamFake.

It's just... People aren't going to like this. Like, at all. They must know that. So, in spite of some apparent trustworthiness, I'm going to assume its not real.

That´s really out of the question at this point.
 
So games that basically exclusively work on the PS4K are coming, including GOW4? Fuck you Sony. I don't have a 4K TV and have no need for one, and you're going to shit on 3 years of early adopters?
 

Muzicfreq

Banned
That´s really out of the question at this point.

Is it?
Why are you so set on not seeing the other side?
This thread you've been so set on telling people it's 100% real, 100% confirmed
Nothing is confirmed on this till Sony comes out and says it from their mouth really.
 

Lord Error

Insane For Sony
How about no.

vlcsnap-2015-10-28-139yst7.png

https://youtu.be/AoZ76eh2ky0?t=127

26fps [37ms per frame] on a stock PS4 in that ending scene with nice ["off-line rendered" :D] DOF, more than a year before game is set to be released.

edit - And BTW if they change their DOF for a more simpler solution in a final game, I will probably not give a fuck. Game will look gorgeous regardless.
I said that was real deal in the trailer, which looks similar to those 8K screens they released. But the super high res screens have an obscene bokeh quality. Screens and discussion I was referencing are now added few posts up in the thread.
 
That's an interesting question. I suspect the answer will be tied to the success or at least potential this initial 'test' demonstrates.

Let's assume it is successful. The move to x64 and GPU processor families that are closely tied to PC GPU's offers some interesting possibilities. What I could foresee is something similar to how PC and phone games work. It's a sliding scale of compatibility through time.

The nature of the architecture means reverse compatibility is possible for as long as the architectures are evolutionary, and the OS / API's do not change dramatically. Eventually you may reach a point where it's no longer worth it to keep the baggage around, but usually that's over many generations ... and by then the hardware delta is sufficiently powerful that emulation may be possible.

The bigger question here would be forward compatibility. Let's assume that we see something like a 3 year span between hardware releases continuing. As long as they keep forward comparability for one generation (ie. PS4K and PS4 ... then PS5 and PS4K ... etc), you're guaranteed games for 6 years on any given console.

So fundamentally a console would last as long as at always has, but with the ability of a user to get better graphics along the way. And unlike with phones and PC's, developers will only ever be targeting two locked hardware skus for a given title build ... unlike the myriad configurations the former necessitates.

Ya, I'm less worried if this is one upgrade per generation and then we get a new generation. It's switching to the iterative model that really worries and bothers me. I still think there are issues going with the mid generation upgrade, but nowhere near as problematic with removing generations all together.

I'm not all in at this point because there are so many unknowns that can have negative ramifications. I need to understand how this is going to affect the long term and big picture not just the immediate release of another system. I'm interested in this from a business standpoint, a mass consumer standpoint and a developer standpoint. I don't care about the individual level. A lot of people in here are arguing on behalf of what it means to them whether this is good or bad. The PS4K on its own doesn't really affect me. It's what the PS4K changes for the future which is where I'm taking a stance of caution and concern. I need more answers and information before I can get comfortable with the concept and I most certainly understand the potential of why that this may not be a good thing to do. It's really going to be interesting what Sony announces as the official console and their stance on the whole concept.
 
Ya, I'm less worried if this is one upgrade per generation and then we get a new generation. It's switching to the iterative model that really worries and bothers me. I still think there are issues going with the mid generation upgrade, but nowhere near as problematic with removing generations all together.

Looking at the amount of cross gen titles and other developement shanigans. That's not what Sony will decide but what is lived reality by the devs.
 

Moneal

Member
Is it?
Why are you so set on not seeing the other side?
This thread you've been so set on telling people it's 100% real, 100% confirmed
Nothing is confirmed on this till Sony comes out and says it from their mouth really.
Wall street journal reported on it on the 28th. They have a pretty good record on their rumours.
 

DieH@rd

Banned
Nice. This game is definitely going to be eye candy.

Just to add, having "off-line" rendered layers of data on screen in nextgen games is something we already saw.

Ryse used beefy PCs to pre-calculate detailed physics systems [cloth, destruction, etc], and then they took the "cache" of those events and infused them in the game. Since they are fixed recordings, there is no variability in them.
https://www.fxguide.com/featured/the-tech-of-cryteks-ryse-son-of-rome/


Rise of the Tomb Raider infused into their real-time cinematic with offline-rendered avalanches and water. Since user cannot move camera in those scenes, they can create BINK video layer that is synced with the movements of the in-game camera. Add few post-process effects, and voila... infinite power of the offline render in gamers hands. ;D
https://www.youtube.com/watch?time_continue=22&v=8zst4njU1wQ
 

2 bish verified insiders
wall street journal
patrick klepek
eurogamer

let it go, you're fooling yourself if you don't believe this.

GAFs very own tech virtuoso (jeff rigby) actually did a writeup when the rumor first broke on why the 4.5 made sense in terms of how the tech has evolved. I believe the number he said was 1.8Tflops more based on the technique he believed them to be using. This lines up directly with what is being said in the OP.
 

wapplew

Member
Looking at the amount of cross gen titles and other developement shanigans. That's not what Sony will decide but what is lived reality by the devs.

Sony still have control over first party, they can either make exclusive too push adoption rate or keep PS4 owner happy and stop making exclusive for one particular iteration.
 

GlamFM

Banned
Is it?
Why are you so set on not seeing the other side?
This thread you've been so set on telling people it's 100% real, 100% confirmed
Nothing is confirmed on this till Sony comes out and says it from their mouth really.

It´s been confirmed by soooooo many sources since Kotaku broke the story almost 2 weeks ago.

It´s happening.

100%
 

THE:MILKMAN

Member
I wonder if it will release along with, or just before, PSVR?

Edit: Although it will be weird to have a good idea of release date but no firm details of specs.
 

Hexa

Member
I really don't think PS4K is good branding. If they're really moving to the iterative model, what they should just go all in and do is something like:

PS4 is $300.
PS5 available this holiday for $500.
PS5 is completely backwards compatible with PS4 of course.
All games released within three years after the release of the PS5 will also be required to be released on PS4. Hence, a solid 6 years of support for PS4, a standard console cycle. Also constant transition in constant space so always evolving technology.
Repeat.

So have life cycle like this:

2013: PS4 support begins.
2016: PS4 is $300. PS5 launches at $500.
2019: PS4 is $200. PS4 required support ends. PS5 is $300. PS6 launches at $500.

And so on.
 
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