qa_engineer
Member
some devs don't want it or care either way. Some consumers don't want it, some do, some care, some don't, and some can't afford it. What are you doing Sony (and every other consumer electronics company)?
Fixed it for you
some devs don't want it or care either way. Some consumers don't want it, some do, some care, some don't, and some can't afford it. What are you doing Sony (and every other consumer electronics company)?
His source was probably CliffyB who knows all developers and their opinions about everything.
Apparently
I'm not liking the move Sony. By the time it's out it will only be 3 or so years before the PS5 is released. Why not just wait? Or will this delay the release of the PS5? If so, fuck Sony.
Yep same here. Either they want one (enthusiasts) or don't care (play mostly on other plattforms). Nobody I know is angry ... But GAF is raging like always
Has anyone here actually listened to the latest Gamescast, Colin spends the entire time overreacting, complaining, and failing to see how this could benefit anyone. His primary reason for concern: old PS4 owners insecurity complexes.
I really enjoy the guys and their commentary but this is one of those times where I have to cringe a little.
you should see the other threads.
apparently all coding is done using high level playstation apis where you just pass your "settings" and magically the game is optimized.
also I learnt that nobody writes hardware specific low level code(aka coding to metal) anymore. It's actually a myth they say, so I wonder what that makes me(most I do is low level stuff that often targets specific hardware)? a mythical programmer? ^_~
It wouldn't surprise me if these people think exclusives like uncharted 4 are made using ruby, javascript and the html 5 canvas tag.
I googled that and all I got was brain freeze. What is the Ice Cream effect?
This thread is this:
but full of people who want to do this:
That'll have a different install base and won't be restrained by its previous console so no.
Right I guess they must be new to whole innovative concept of varied graphic setting pc gamers use for last 30+ years.
Seriously just slap additional AA and AF level into game and let the better hardware remove any drops below 30 fps normal ps4 would have.
You don't say at your console launch btw guys in 3~4 years we'll have something better, please wait.
For what it is worth anyway, from October 2015 probably 1 year+ before this launches - http://ps4daily.com/2015/10/sony-is-considering-giving-ps4-a-performance-boost/
The rumours started a while back for a reason, Sony said they were considering it. I think that's a decent amount of a heads up to possibly expect something on the horizon.
So who do we think will have consulted with more Devs over this? Sony or Colins source?
Just going to repost what someone said in another read -- he raises an interesting point.
I think some people get developers and publishers mixed up often - that is, I think there might be cases where a publisher is super excited for new hardware so they can push their games - but a developer who's actually coding the game might be groaning about the extra headaches/time/costs to get that game working on the two iterative consoles (OG PS4 and PS4K).
I think you mean forever.I really don't understand you logic. So a whole new system is not a problem to developers, but a slight update to the system they already working on is a huge problem? Do you even realize that NX install base will be significantly lower than PS4 for a long time?
devs don't want it, consumers don't want it, what are you doing Sony ?
Wow. That is on the money.This:
I think you mean forever.
Doesn't matter if you want to support it, you have to test on both. If you submit a game to Sony and it crashes on a PS Neo but runs perfectly on a PS4 they will still kick the game back to you and it will still cost $30,000 for each submission.
That'll have a different install base and won't be restrained by its previous console so no.
Let's emphasize the "through software updates" in your link.
Another thing that Ito said could be added in the future to the PS4 was Ultra HD Blu-ray, i.e. 4K Blu-ray. That would mean a new version of the PS4 console with updated Blu-ray hardware that play the new, high-density discs.
Well have to wait and see what the future holds. So far the PS4 has been a huge success for Sony, its unlikely that they will do anything drastic anytime soon.
It's a statement I've made earlier in the thread as well, I'd really like to know who these devs are. When PS3 came out, Valve lashed out, we all knew it was Gabe, the Oddworld guys had some nasty things to say too, but guess what, Valve gave the PS3 the best versions of portal 1 and 2 on consoles. It's doubly hard for me to conceptualize the logic behind talk that "devs are not happy" because the NEO is clearly not exotic hardware, it's pretty much scaling your assets and code to take advantage of the beefier hardware or if you don't give a damn like these devs, just let the NEO brute force it, I guess in the end better NEO efforts will just outshine their offerings.
On the flip, when I hear devs cry because their games didn't do too well because of sloppy code or lacklustre efforts, I can't feel sorry for them either.
Doesn't matter if you want to support it, you have to test on both. If you submit a game to Sony and it crashes on a PS Neo but runs perfectly on a PS4 they will still kick the game back to you and it will still cost $30,000 for each submission.
Let's emphasize the "through software updates" in your link.
Ito said:
 currently, corresponding policies for Ultra HD Blu-ray is of a currently under consideration.
 This is the only want to hear as a story of "For example," but (laughs), and the corresponding ways of setting the Ultra HD Blu-ray can be accommodated top model is considered.
 When it comes to the anxious, whether performance enhancement is carried out in the future of the PS4, as it is done, but the point of how done to go to. The author he forecasted that the "" PS4.1 "possibilities of the introduction of performance enhanced version of PS4 is" at the time of the 2013 ( related article , what is actually a wonder. Ito said:  "Specifically, If you answer a thing in terms of was the prelude and I would like to be not ", greater than or equal to the adoption of the x86 architecture, and performance enhancement" is considered in the "necessary timing you do. in other words, the possibility there is that. thought rather I guess we must have.  in PS3, unlike the original speculation, from the result, it has adopted the Cell architecture that generational change has become difficult, and say product variant, the "capacity amount of HDD" only it could not be deployed. However, if the PS4 which adopted the conventional x86 architecture, while inheriting the past of the game assets, it is easy to achieve flexible performance enhancement.  but is, for example, Standard performance version of PS4 and high to provide a performance version of PS4 , the possibility of such variations deployment, is the idea that can be considered.
when the performance enhanced version "PS4.1" specific machine came out, was 30fps in the current PS4 ones might be able to play at 60fps. in terms of "PS4.1" specific machine has been enhanced performance, might be to be able to play in 4K native if corresponding to the HDMI 2.0. in addition, if in response to the HDMI 2.0a, that the patch that is provided, re-buy the remake like .HD Remastered that might be able to play the hand of the game in the HDR corresponding at full price not even, in is provided at a low cost "PS4.x corresponding patch", it may be way, such as can be upgraded to the evolution version of the better image representation will be provided.
I'll hold judgement until actual developer commentary is made available.
Why do you think there needs to be a PS5 in this situation?
And this should be good for people who actually want guaranteed backwards compatibility. Do iphone 5s become unusable when the iPhone 7 is released? No they are still supported. They don't even call it an iPhone 7. They call it iphone SE
I have a feeling that it's part of the long game for them if this is the first step towards a future where userbases are no longer fragmented with each new console release. The big win for them is no longer having to start from scratch with each "generation" in terms of user bases where games that are released early on in a cycle have lower sales potential.
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devs don't want it, consumers don't want it, what are you doing Sony ?
I'll hold judgement until actual developer commentary is made available.
Took me two pages but finally. I agree
I do worry this has all the makings of a 32x.
Yep, the most rational way to approach this.
Maybe they don't agree with the flavor!This:
Or we can ignore this...
On top of that, while the documentation says that the hard drive will remain the same (Sony has several in circulation, so we assume it means 2.5-inch laptop drives generally) there are no indications of any changes to the Blu-ray drive.
In our original piece on PS4K, we suggested that Sony may be looking to add support for higher colour gamuts and high-dynamic range - part and parcel of the new UHD 4K spec and definitely supported in upcoming Radeon hardware from AMD. It is not mentioned at all in Sony's documentation, though the support should be there as the platform holder will be using AMD's display blocks. The omission says to us that it's simply not a priority at this time.
I am kind of baffled by how this thread is over 700 post long over a single tweet that has absolutely no confirmation. It's just hearsay.
Why should i pay another $400+ to play the best version of a game that's being released for a console so young in it's life-cycle?
We could ask this question instead.
Why would third party devs BE happy about the PS4.5?
We could ask this question instead.
Why would third party devs BE happy about the PS4.5?