Movalpolos
Banned
Wait Colin only spoke to one developer?
Who knows if it was even a developer. All he says is his "source says".
Wait Colin only spoke to one developer?
They are not overworked enough, lol. Now they will have two versions of PS4 and Xbox One to develop around instead of targeting each one. Again, I have no problem with these new systems for those that want the option, but I can also see why devs would not be too high on the idea.
Would love to know this too.So what I want to know is what are the publishers thinking about this?
Keep in mind some of the same developers were releasing their games cross-platform between PS3 and PS4, and 360 and Xbone. Activision, EA, Ubisoft, etc. all of them were doing it. And releasing those same games on PC too.
That's a lot more "work" than it would be for PS4 and PS4K.
That worked out just swell for Quantum Break.
It was so easy that they didn't even bother to put a quit option in the main menu.
Your console is already inferior to PC.
Would love to know this too.
I'd see them really pushing for it if they could somehow get a bump of a few extra bucks out of the NEO version of their games, but otherwise whats the real upside for them here?
I'm curious to see the interviews after the thing unveils.
It's possible tons of developers are upset, but Colin citing one person speaking for an industry without any additional details isn't convincing me this is the majority opinion.
Who knows if it was even a developer. All he says is his "source says".
"Most developers"?
This is going to look pretty stupid if Sony have a developer interview reel like they did when they announced the ps4 hardware.
I highly doubt they would push forward with this unless the major publishers were on board.
OléGunner;201383864 said:Time is the only missing element here.
We need this new PS4 to drop so devs can honestly say whether adding another Sku genuinely adds extra costs and effort on their part.
Is this a joke??
So your solution to shitty game optimization is to add even more effort and forced platforms?
I highly disagree.
Devs complain about having to make the same game for two different graphical skus for no extra money or marketshare.
They were never gone. They were just making some seriously good decisions for a hot minute.
And then VR.
And then PS4K.
::Shrug::
Never thought I'd see the day... lots of people in this thread complaining that games will have to spend MORE time in QA.
Its Colin
His source is likely legit but without specifics its hard to say how sweeping this sentiment is
devs don't want it, consumers don't want it, what are you doing Sony ?
I want it.devs don't want it, consumers don't want it, what are you doing Sony ?
Its Colin
His source is likely legit but without specifics its hard to say how sweeping this sentiment is
Yes you should because regardless of what their excuse is you as a consumer end up with a worse game.What are you talking about? Am I supposed to be concerned as a consumer why something is broken? If something is broken it's developer's problem. PS3 was more difficult to port to and that never excused shitty Bayonetta port. Why should I care what their excuse is?
"NeoGaf moderator calls into question the journalistic integrity of Colin Moriarty"
Are they forced to make Neo versions of the game? I thought it was optional
Matt and GopherD seem to be on board with it as well.
I'm really pissed at PS4K in general, but making a mandatory Neo mode is very bad for all developers, especially indies. I have a bad feeling it'll cause Persona 5 to be delayed again. ._.I would be if you suddenly told me I had to implement an additional 'neo' mode in my game due out this fall. Who is going to pay for that extra time testing it?
He has a podcast where he talks about Playstations.So I tried looking up who Colin Moriarty is. Still have no idea outside of his affiliation with Funny Or Die. Is he actually a journalist?
Colin is also brash and unrealistic.
Everything cant stay the same, we're not in a perpetual time bubble, so you adapt, you change things up or you lose. Sony has 4k TVs to sell, UHD to sell, VR to sell and great looking first party efforts to sell on a 4k screen, they're in a business to keep all their divisions afloat. If they were selling this upgrade for an arm and a leg I would understand, but the thing is $400 for quite a bit of a power upgrade, if anything, I thing this is goodwill that they've listened to persons who wanted something beefier for their games and VR and to also leverage their other business which PS4 users utilize as well, like bluray, media etc.... I'm yet to understand how a developer will have a hard time generating neo code alongside the vanilla PS4, are these consoles based on two vastly different architectures? No, so it's more or less hating the concept of mid gen releases more than anything. Developers use to develop games for PS3, PS2, Wii, XB360, PSP, NDS and PC at one point in time, I never heard such statements, all of a sudden two similar PS4's from an arch standpoint is a headache devs are commenting on.It's been fascinating listening to Colin talk about his stance on this topic since murmurings of the PS4K hit the general public. I too, greedily welcome the prospect of a iterative console on a shorter cycle which boosts game performance to the highest achievable level, but the fact is that this is a troubling trend to set; one which will have positive effects for some, while splitting the general gaming population even further and having negative repercussions on gaming in general.
So I tried looking up who Colin Moriarty is. Still have no idea outside of his affiliation with Funny Or Die. Is he actually a journalist?
"NeoGaf moderator calls into question the journalistic integrity of Colin Moriarty"
Yes. No. Maybe
So I tried looking up who Colin Moriarty is. Still have no idea outside of his affiliation with Funny Or Die. Is he actually a journalist?
Are there any other arbitrary rules you would like Sony to follow?I'm really pissed at PS4K in general, but making a mandatory Neo mode is very bad for all developers, especially indies. I have a bad feeling it'll cause Persona 5 to be delayed again. ._.
Hopefully Sony cancels this shit. One console per a generation should be it for a minimum of 5 years.
That worked out just swell for Quantum Break.
It was so easy that they didn't even bother to put a quit option in the main menu.
I want it.
Would love to know this too.
I'd see them really pushing for it if they could somehow get a bump of a few extra bucks out of the NEO version of their games, but otherwise whats the real upside for them here?
So you've proven my point then. Because the Xbox One version doesn't have a quit option either.
So maybe it seems like it was very easy for them to actually do the port, but the obvious current limitations of UWP are bringing its own issues. But in terms of the actual development of the port, maybe that went smoothly. Given pretty much EVERYTHING from the Xbox version carried over in tact, maybe I'm right.
I'm really pissed at PS4K in general, but making a mandatory Neo mode is very bad for all developers, especially indies. I have a bad feeling it'll cause Persona 5 to be delayed again. ._.
Hopefully Sony cancels this shit. One console per a generation should be it for a minimum of 5 years.
But will these smaller studios be forced to develop two versions? The vanilla version will work on Neo.From a QA perspective this will mean having to test 2 different versions of the game on 2 different machines. In my educated opinion it will increase testing time by at least 30% which will mean that extra staff will have to be hired, new TRC's will have to be adhered to, Bug databases will have to be split and a whole bunch of new machines will have to be bought. This will hurt the smaller studios.
Assuming all the reports are correct.
Never thought I'd see the day... lots of people in this thread complaining that games will have to spend MORE time in QA.
Its Colin
His source is likely legit but without specifics its hard to say how sweeping this sentiment is
Matt and GopherD seem to be on board with it as well.
Thread's moving fast so I didn't see them!
That's pretty much what I was trying to say as well. I give up though, it's not worth talking about because "it should be easy" so apparently during all of my years of experience I've been doing the whole damn thing wrong.