Metroid is the one I'd least like to play. And I mean I'd actively go out of my way to avoid playing it. There's just nothing fun about it, even though some of the great elements of the series are there. It's the embodiment of tedium. Even if you draw a map, you have to deal with the endlessly repeating rooms and the utterly cheap wall bombing. There's very little there that still works today.
Metroid II isn't too far behind, but at least it's not outright painful to play. It does a lot of cool things that keep it from feeling quite as primitive as the first. It's still very repetitive and the monochromatic visuals don't help much, but being focused on hunting instead of exploring makes that less of a concern.
I rank Zero and Fusion as being about equal, both miles ahead of the first two. Zero is a little freer and has some advancements over what Fusion implemented. It's a little short and I find it to be the weakest 16-bit game game visually... there's something goofy about the comic book style and techno soundtrack. It works well with the gameplay, and it's a lot of fun to see and hear, but it's still goofy. The item placement may be the best in the series... it really was a treat for veteran Metroid players to try to 100% the game.
Fusion is a little more serious and I find it to be much more memorable. The visuals are still a little "off" to me, with a plastic kind of appearance that lacks the detail Super had. It's main problem is that it's so fucking restrictive, especially during the end of game 100% collecting. I've never played a Metroid that made getting 100% so unappealing. It's still very solid otherwise.
Super is the best for me. Despite its age it has the most detailed, inspired visuals and the best soundtrack. None of the other games have anything that can compete with the atmosphere of lower Brinstar or Maridia. The bosses/enemies and the world designs are the best in the series. It's the freest of the 16-bit games, and rarely ever forces you to go somewhere and never completely locks you out of areas. The controls aren't as advanced as later games, but I don't consider them inferior for it. They still feel great, and allow you to do a lot of things the later games don't.
Super Metroid has the wonkiest movement controls and combat mechanics
Overall NES Metroid is my favorite and Super Metroid my least favorite but they are all fantastic
It doesn't. I love the sense of momentum you have, and in that sense the physics feel more dynamic to me than later entries (where you always feel overly heavy and aggressive). There's nothing more satisfying than running to full speed and then somersaulting hundreds of feet. The wall jumping in Super Metroid is also the best of any video game. I don't think the later games improved on this... they just refined it into something different. I don't see any weakness in the mechanics... It's a lot of fun to fight Ridley while bouncing off the walls and rolling under his tail in ball form. You also have the freedom to kill bosses in a lot of different ways.
As far as your ranking goes... you're very weird.
I don't see any way
anyone can place Metroid 1 above any other game unless it's out of pure nostalgia.
Having to press select twelve times to be able to use missiles, super missiles, power bombs, etc. is the definition of clunky. If you try to go activate one quickly, you inevitably end up moving passed the one you want and end up having to cycle back to it.
If you're bad at hitting the button, I guess. I have missiles mapped to 'A.' I just tap it once or twice depending on which missile I want, then hit 'X' to cancel when I'm done. The most you
ever have to press is 4 times, but honestly you rarely use power bombs, so it's usually just two to three presses. That's not so hard to manage. I consider the awkward up/down aiming in the later games to be a bigger hassle.