The Artisan
Member
yes it does.but that game doesn't have a good story or good gameplay
yes it does.but that game doesn't have a good story or good gameplay
Yes, it does.
10/10. 100%. The best. 1.0. Literally no room to improve and get a higher rating.
Simply put: this is our highest recommendation. Theres no such thing as a truly perfect game, but those that earn a Masterpiece label from IGN come as close as we could reasonably hope for. These are classics in the making that we hope and expect will influence game design for years to come, as other developers learn from their shining examples.
Examples: Metal Gear Solid V: The Phantom Pain, The Last of Us, The Legend of Zelda: Ocarina of Time, Grand Theft Auto V
but that game doesn't have a good story or good gameplay
driveclub being another.Some games doesn't need a good story to be amazing. Rayman Legends is one example.
Depends if the game is meant to have a story that's supposed to be taken seriously.
If the answer is yes and the story is crap, then the game does not deserve a 10 if the gameplay is top notch.
Yes, it does.
10/10. 100%. The best. 1.0. Literally no room to improve and get a higher rating.
Scores are completely subjective, so if the reviewer feels that it does, then it does.
Not exactly. Stories for games like Super Hexagon, Tetris, Geometry Wars would only dilute and bog down the gameplayThere isn't a game that could not be enhanced with a strong narrative. It's not required for every game, but every game would be better with one.
What was the story of Tetris again?
Yes because it's a GAME. Perfect gameplay. Perfect score. Who cares about story?
Depends if the game is meant to have a story that's supposed to be taken seriously.
If the answer is yes and the story is crap, then the game does not deserve a 10 if the gameplay is top notch.
It's never as simple as that. Gameplay is a tool. For games where gameplay and action on screen is the core aspect, a simple framework or even just a bad story is fine. But gameplay is also the means used to push the narrative forward in story-driven games. The gameplay and story are linked. A good story can overcome weak gameplay (i.e. Alpha Protocol)Yes because it's a GAME. Perfect gameplay. Perfect score. Who cares about story?
Not exactly. Stories for games like Super Hexagon, Tetris, Geometry Wars would only dilute and bog down the gameplay
Of course not. But even still, would knowing the plight of the L block or that the act of matching blocks is a metaphor for a person fixing their broken psyche actually add something meaningful to the experience? Context matters. Super Hexagon, Geometry Wars, and others in that vein are all about that one-more-go, moment-to-moment, mastery of skill drive to get better and better. A story would only distract from that focused mechanics-driven experience. In those cases, it's what you're doing, not why you're doing it, that matters.That depends entirely on how the story is told. Not every story requires cutscenes.
A good story can overcome weak gameplay (i.e. Alpha Protocol)
Wasn't talking about scores there, but the nature of a game itself. The vast majority of reviews praised the story a lot, how it was the narrative and choices that keep them playing, despite the weaker gameplay. So in that sense, a good story can overcome poor gameplay.Not...the best example, unless you were just speaking personally. Alpha Protocol received poor reviews from critics and aside from a minority of RPG fans, players as well. I don't dispute the general point, though, if the Witcher 3's reception is any indication.