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What we know so far about the Nintendo NX with sources 2.0

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MuchoMalo

Banned
This is funny because it's as if you're talking to yourself ;)

Hell no. I'm thinking about this from a business perspective. I'd much rather buy my own HDD since I'd get a better deal anyway. I'd like an internal bay more than an external drive though.

I edited my post. I was actually getting really annoyed and needed a deep breath before posting more.
 

Menitta

Member
If you want a bigger storage drive, you can buy one. If they were to include it, you'd be paying for it too. Maybe a bit less, but still. So what's the best for consumer. Have everyone pay $40 more while half of the consumers won't need it. Or have have those that need it, pay $50 in a store of their chosing?



This is funny because it's as if you're talking to yourself ;)

I'd rather pay more than have to buy a 3rd party device. I'm not asking for 2 TB. I just want 500. It's obsurd to put it on the consumer to have a reasonable sized storage.

32gb was terrible.
 

Roo

Member
I'm saying I don't want that situation to happen again with the NX. If games on the NX are the size of most modern games, then it can't have a small internal hard drive again.
You can get external HDDs that are fairly cheap nowadays what's the issue?

Edit: saw your new post.
 
Freaking Donkey Kong Tropical Freeze is 10 gb, which is more than 1/3 of the entire Wii U storage. I can't play that game anymore because that would require me to uninstall a lot of games and reinstall it which can take a long ass time. Its not unreasonable to want a bigger storage drive.

Or buy a cheap USB HD.
 

ozfunghi

Member
Hell no. I'm thinking about this from a business perspective. I'd much rather buy my own HDD since I'd get a better deal anyway. I'd like an internal bay more than an external drive though.

I edited my post. I was actually getting really annoyed and needed a deep breath before posting more.

Ok. -
 

Eradicate

Member
Let's all keep our nuts intact!

What would Nintendo think of this while they are going to be up in their ivory tower tomorrow in a closed off NYC store party/filming/reveal/gala/etc.?!?

I think they may have two/three storage options available internally with the added ability to use an external drive if you want to!

Thinking long game, their SCD could possibly include extra storage. Plus, their optical drive-less patent was talking a lot about having a HDD, so they probably care enough about including one for sure anyways. How big though? Eh, I don't know! Maybe if that 14nm plant screw up is true instead of passing on the savings to consumers they've opted to use it to provide a bigger internal drive (to appear as "value") while keeping the console at the same price they were aiming at?

So it's a classic case of GAF-Internet-GAF with some misinterpretations along the way.

It sure reads that way, haha! Like, I feel my limited understanding and rambling transmitted to that "article," haha! Maybe getting it put up will draw more attention to it and have people dig into it and possibly reveal more tidbits!

I don't know how much stock I'd put into Matt's comment simply because dev kits or even SDKs would not have been out that early. Perhaps the "mobile unit" isn't a new handheld, but something else instead?

Hmm...that's what's so interesting! If not a "handheld," a few people have dreamed up they may be doing a gaming-centric tablet with a parallax screen, maybe some attachments or way for it to be used with a controller, specialized AR features, and a possible base for QOL things or eye tracking. (I believe!!!) That's about the only other mobile unit I can think of they may do based on patents they have out there, but maybe they have something else in mind?
 
I suppose they could again give us the option between a basic and deluxe SKU, letting the consumer choose what he wants to pay for.

Maybe making the whole console with this philosophy (modularity) is their "new concept." Though that sounds an awful lot like building a PC and sorta goes against the whole concept of a console as we know it, but who knows!

Edit:

While we're on the subject of business decisions and image: The game card idea is flawed. Your average person is going to look at the box and think, "Why is this tiny thing $60?" Even if they know that it's a console game, the perception next to the much larger boxes of other consoles' games will give the impression that it should be cheaper. It may sound dumb, but psychology is a HUGE factor in sales. You don't want to look like an inferior product to the customer. This is on top of possibly needing custom boxart, though the shape of the box could be changed.

Just something I wanted to point out.

Not sure how true that is anymore, what with consumers being more and more tech savvy. I mean, most people seem to know their phones are $600+ without the contract, and those boxes are pretty small. Size =/= perceived value anymore, at least when it comes to tech.

Also about custom boxart are you referring to third party games? Third parties seem to like the 3DS, so I doubt that would be much of an issue. Box art seems like a pretty cheap and doable change.
 

MuchoMalo

Banned
While we're on the subject of business decisions and image: The game card idea is flawed. Your average person is going to look at the box and think, "Why is this tiny thing $60?" Even if they know that it's a console game, the perception next to the much larger boxes of other consoles' games will give the impression that it should be cheaper. It may sound dumb, but psychology is a HUGE factor in sales. You don't want to look like an inferior product to the customer. This is on top of possibly needing custom boxart, though the shape of the box could be changed.

Just something I wanted to point out.
 

ozfunghi

Member
While we're on the subject of business decisions and image: The game card idea is flawed. Your average person is going to look at the box and think, "Why is this tiny thing $60?" Even if they know that it's a console game, the perception next to the much larger boxes of other consoles' games will give the impression that it should be cheaper. It may sound dumb, but psychology is a HUGE factor in sales. You don't want to look like an inferior product to the customer. This is on top of possibly needing custom boxart, though the shape of the box could be changed.

Just something I wanted to point out.

I'm not going to say that what you're saying isn't true (the psychological aspect)... but consumers will turn around very fast when they consider... hey, i can put this card in my handheld as well!

And i think if the packaging and actual card looks "hi-tech", that won't be a real problem. I mean, people stopped buying VHS and vinyl too.
 

Eradicate

Member
I don't know what I should feel right now...

raw


Also, as pointed out, it's a bit much to say the game card idea is "flawed" just because it looks different. Tastes change, and if it can be marketed right, pointing out some advantages, it'll all be fine!
 

Nanashrew

Banned
I'm not going to say that what you're saying isn't true (the psychological aspect)... but consumers will turn around very fast when they consider... hey, i can put this card in my handheld as well!

And i think if the packaging and actual card looks "hi-tech", that won't be a real problem. I mean, people stopped buying VHS and vinyl too.

Well, vinyl never stopped selling, the difference here is that they're now selling in greater force than it has been in a long time. It's for different reasons than most expect though. Vinyl has a great aesthetic from the sleeve to the record itself. They look great.

Something me and XANDERCAGE talked about many months back on how the medium might be able to continue with physical discs/carts as we go more and more towards digital. Give more deals, pack in some stuff and make them look very aesthetically pleasing.
 

ozfunghi

Member
Well, vinyl never stopped selling, the difference here is that they're now selling in greater force than it has been in a long time.

No it didn't "stop" selling. I'm sure there are still a few shops still selling VHS as well. But compared to how much it sold prior to CD, it was a drastic halt. And it's again selling "a bit" now. In niche markets. Doesn't really ad to the discussion at hand imo.
 

RedSwirl

Junior Member
Any hope of Virtual Console not sucking on NX?

Here's my prediction which I believe to be the most ideal-yet-possible-from-Nintendo scenario:

--VC library doesn't start from zero yet again.

--NX being a shared platform finally lets Nintendo emulate a VC game once and release it simultaneously across both console and handheld.

--Nintendo finally makes VC games cross-buy and cross--play.

--NX handheld is capable of running VC games at least up to SNES and GBA if not original DS and N64.

--Any VC games currently on your Nintendo account should transfer over. Probably won't include games not upgraded from original Wii.

Is that too much to ask? Is Nintendo really going to, in the year of our lord 2017, charge twice for SNES games (that we already paid for) and restart the library a second time?
 
raw


Also, as pointed out, it's a bit much to say the game card idea is "flawed" just because it looks different. Tastes change, and if it can be marketed right, pointing out some advantages, it'll all be fine!

Nah, I am not translating so people can put my translation into their articles. I hope the writer at least notify me before posting.

While we're on the subject of business decisions and image: The game card idea is flawed. Your average person is going to look at the box and think, "Why is this tiny thing $60?" Even if they know that it's a console game, the perception next to the much larger boxes of other consoles' games will give the impression that it should be cheaper. It may sound dumb, but psychology is a HUGE factor in sales. You don't want to look like an inferior product to the customer. This is on top of possibly needing custom boxart, though the shape of the box could be changed.

Just something I wanted to point out.

Size and appearance is only one factor affecting the perceived value of customers. There are definitely some people who are emphasizing these two factors, but I would say functionality, reliability and cost are more valued by customers, especially towards technology products.
 

MuchoMalo

Banned
I'm not going to say that what you're saying isn't true (the psychological aspect)... but consumers will turn around very fast when they consider... hey, i can put this card in my handheld as well!

And i think if the packaging and actual card looks "hi-tech", that won't be a real problem. I mean, people stopped buying VHS and vinyl too.

That assumes a 100% shared library and that most people will buy both, and those two statements are both unlikely and almost mutually-exclusive unless you're expecting an extremely weak console designed to be a Nintendo box.

raw


Also, as pointed out, it's a bit much to say the game card idea is "flawed" just because it looks different. Tastes change, and if it can be marketed right, pointing out some advantages, it'll all be fine!

I don't really have faith in Nintendo when it comes to marketing lol.
 

MoonFrog

Member
Any hope of Virtual Console not sucking on NX?

Here's my prediction which I believe to be the most ideal-yet-possible-from-Nintendo scenario:

--VC library doesn't start from zero yet again.

--NX being a shared platform finally lets Nintendo emulate a VC game once and release it simultaneously across both console and handheld.

--Nintendo finally makes VC games cross-buy and cross--play.

--NX handheld is capable of running VC games at least up to SNES and GBA if not original DS and N64.

--Any VC games currently on your Nintendo account should transfer over. Probably won't include games not upgraded from original Wii.

Is that too much to ask? Is Nintendo really going to, in the year of our lord 2017, charge twice for SNES games (that we already paid for) and restart the library a second time?

I mostly still play my SNES games on my SNES, but if they, going forward, finally offer a permanent account for the VC, I think I'll make a VC collection. As of now, I've only got Super Metroid on my Wii U because my SNES cart has a dead save battery and that was getting annoying.
 

RedSwirl

Junior Member
I mostly still play my SNES games on my SNES, but if they, going forward, finally offer a permanent account for the VC, I think I'll make a VC collection. As of now, I've only got Super Metroid on my Wii U because my SNES cart has a dead save battery and that was getting annoying.

I usually compare prices right now. If it's a game where a used cartridge is like $200 or even $50 I go Virtual Console.
 

Pancake Mix

Copied someone else's pancake recipe
If they're able to make game cards at a price where it makes sense to do that and drop discs, then more power to them. I'm just not expecting them to hit a price where that would make sense.
 

radcliff

Member
Any hope of Virtual Console not sucking on NX?

Here's my prediction which I believe to be the most ideal-yet-possible-from-Nintendo scenario:

--VC library doesn't start from zero yet again.

--NX being a shared platform finally lets Nintendo emulate a VC game once and release it simultaneously across both console and handheld.

--Nintendo finally makes VC games cross-buy and cross--play.

--NX handheld is capable of running VC games at least up to SNES and GBA if not original DS and N64.

--Any VC games currently on your Nintendo account should transfer over. Probably won't include games not upgraded from original Wii.

Is that too much to ask? Is Nintendo really going to, in the year of our lord 2017, charge twice for SNES games (that we already paid for) and restart the library a second time?

I want options (filter options, option to remove original slowdown/flicker, etc.), more translated games, online added to some games (online was added to Super SF II Genesis on Wii VC), and the return of arcade and non-Nintendo system games. Oh, and NES Contra. Where the hell is NES Contra?
 

RedSwirl

Junior Member
I want options (filter options, option to remove original slowdown/flicker, etc.), more translated games, online added to some games (online was added to Super SF II Genesis on Wii VC), and the return of arcade and non-Nintendo system games. Oh, and NES Contra. Where the hell is NES Contra?

Let's not get too hasty. Filter options would be nice but I'm not betting on that ever happening with Nintendo.

I don't know about more translated games. We've been getting the Mother games due to very vocal demand. I'm not sure what other Nintendo classics would get that kind of demand for VC translations. Third party ones are even less likely probably.

If VC on the NX doesn't turn into a complete failure getting other consoles back is probably likely. I'd really like to see NeoGeo come back.

I guess if we got really really lucky we could see some kind of umbrella online framework for VC games but I find it highly unlikely at this point.

NES Contra is totally up to Konami, and you know how Konami is these days.
 

radcliff

Member
Let's not get too hasty. Filter options would be nice but I'm not betting on that ever happening with Nintendo.

I don't know about more translated games. We've been getting the Mother games due to very vocal demand. I'm not sure what other Nintendo classics would get that kind of demand for VC translations. Third party ones are even less likely probably.

If VC on the NX doesn't turn into a complete failure getting other consoles back is probably likely. I'd really like to see NeoGeo come back.

I guess if we got really really lucky we could see some kind of umbrella online framework for VC games but I find it highly unlikely at this point.

NES Contra is totally up to Konami, and you know how Konami is these days.

Konami has actually been a good supporter of VC and put up various Contra titles, just never the NES original. I believe the Japanese VC has the MSX version, but the NES is superior and is such a glaring omission.

For translated titles, I was thinking of titles like Seiken Densetsu III, Tales of Fantasia, Dragon Quest VI, Terraningma, basically classic 16-bit rpgs that never made it to the US.
 
With the various quotes pointing to a shared architecture/shared library, it's pretty safe to assume that they're aiming for that to be implemented with the NX, right?
If you're Nintendo, how would you increase the value of games that are based off of portable hardware?
The power gap should be pretty considerate if we accept the LCGeek rumor of (at least the CPU) being more powerful than the PS4.
I imagine 1080p/60fps for the basic release if Nintendo is serious about this is the minimum they should strive for, but is that enough?
Best case scenario a dev makes a high spec game and then lowers the graphics settings on the portable version while turning on some advanced graphical settings on the console. I believe Xenoblade X had some features turned off to run as well as it did. Building the games with both systems in mind could lead to uncompressed textures and higher poly models as well, but not all games will do that.
2 ideas I had in mind were VR enhanced games and 4K.
VR:
If VR becomes a big hit Nintendo will likely not want to get left behind for a generation. On PS4 it's unlikely to see big AAA multiplatform games being VR compatible, at least not on the normal PS4.
A lot of VR games on it look rather rough due to having to render two screens at 60fps+ locked.
If you take games that, on a technical level, are around early 360 games it should be fairly doable.
4K:
Same principle, running a game in 4K requires very powerful hardware or low spec games. 1080p 3DS games look very good:
And despite looking rather simple, a strong art style and a clear image could work wonders.
Both are strong buzz words especially going into 2017 and onwards. Having the most VR compatible games or the most games running at 4K could create a lot of positive buzz despite just being portable games on a console.
 

RedSwirl

Junior Member
With the various quotes pointing to a shared architecture/shared library, it's pretty safe to assume that they're aiming for that to be implemented with the NX, right?
If you're Nintendo, how would you increase the value of games that are based off of portable hardware?
The power gap should be pretty considerate if we accept the LCGeek rumor of (at least the CPU) being more powerful than the PS4.
I imagine 1080p/60fps for the basic release if Nintendo is serious about this is the minimum they should strive for, but is that enough?
Best case scenario a dev makes a high spec game and then lowers the graphics settings on the portable version while turning on some advanced graphical settings on the console. I believe Xenoblade X had some features turned off to run as well as it did. Building the games with both systems in mind could lead to uncompressed textures and higher poly models as well, but not all games will do that.
2 ideas I had in mind were VR enhanced games and 4K.
VR:
If VR becomes a big hit Nintendo will likely not want to get left behind for a generation. On PS4 it's unlikely to see big AAA multiplatform games being VR compatible, at least not on the normal PS4.
A lot of VR games on it look rather rough due to having to render two screens at 60fps+ locked.
If you take games that, on a technical level, are around early 360 games it should be fairly doable.
4K:
Same principle, running a game in 4K requires very powerful hardware or low spec games. 1080p 3DS games look very good:

And despite looking rather simple, a strong art style and a clear image could work wonders.
Both are strong buzz words especially going into 2017 and onwards. Having the most VR compatible games or the most games running at 4K could create a lot of positive buzz despite just being portable games on a console.

Nah.

Games that are cross-platform will almost certainly be pretty much handheld games that can be played in an enhanced way on the console. Higher resolution, better framerate, and probably enhanced assets for some of them. Nintendo wouldn't be above locking certain gameplay features to the console. I don't think any developer is gonna go through designing a game for modern consoles and then tearing it all the way down so it can be played on a handheld that'll probably have performance somewhere north of the Vita.

Effectively what you're looking at is the difference between, I don't know, the Vita version of God Eater Resurrection and the PS4 version of God Eater Resurrection except they'll hopefully be combined into one SKU that you buy once.
 

JimboJones

Member
I'd rather pay more than have to buy a 3rd party device. I'm not asking for 2 TB. I just want 500. It's obsurd to put it on the consumer to have a reasonable sized storage.

32gb was terrible.


All hard drives used in consoles are "third party" lol but I get what you mean, it they should have a SKU with a drive and cables included.
Also none of that Y cable nonsense again, that was such a ridiculous situation.
 

Pokemaniac

Member
All hard drives used in consoles are "third party" lol but I get what you mean, it they should have a SKU with a drive and cables included.
Also none of that Y cable nonsense again, that was such a ridiculous situation.

A Y cable won't be necessary as long as they use USB 3.0 or newer.
 

brad-t

Member
I think one of the best things Nintendo could do to bolster the NX would be to offer VC titles as included with an online subscription service. But I don't know if the economics of that make sense for them.
 

KingBroly

Banned
Any hope of Virtual Console not sucking on NX?

Here's my prediction which I believe to be the most ideal-yet-possible-from-Nintendo scenario:

--VC library doesn't start from zero yet again.

--NX being a shared platform finally lets Nintendo emulate a VC game once and release it simultaneously across both console and handheld.

--Nintendo finally makes VC games cross-buy and cross--play.

--NX handheld is capable of running VC games at least up to SNES and GBA if not original DS and N64.

--Any VC games currently on your Nintendo account should transfer over. Probably won't include games not upgraded from original Wii.

Is that too much to ask? Is Nintendo really going to, in the year of our lord 2017, charge twice for SNES games (that we already paid for) and restart the library a second time?

I think I'll keep tabs on this one.
 

AgeEighty

Member
Any hope of Virtual Console not sucking on NX?

Here's my prediction which I believe to be the most ideal-yet-possible-from-Nintendo scenario:

--VC library doesn't start from zero yet again.

--NX being a shared platform finally lets Nintendo emulate a VC game once and release it simultaneously across both console and handheld.

--Nintendo finally makes VC games cross-buy and cross--play.

--NX handheld is capable of running VC games at least up to SNES and GBA if not original DS and N64.

--Any VC games currently on your Nintendo account should transfer over. Probably won't include games not upgraded from original Wii.

Is that too much to ask? Is Nintendo really going to, in the year of our lord 2017, charge twice for SNES games (that we already paid for) and restart the library a second time?

My guess is that either:

1) Nintendo's VC team has been primarily working on content for NX for the past two years, and that's why there's been barely any content for Wii U and 3DS. It would make sense, since any work they did on VC games for the two current platforms would only have to be re-done for the more platform-standardized NX, whereas the NX versions should be more modular going forward.

or

2) They're more or less leaving VC behind as a concept. Wouldn't be that surprising since Sony has all but done the same with PSN Classics.
 

JimboJones

Member
A Y cable won't be necessary as long as they use USB 3.0 or newer.

You actually don't need them for USB2 either, the Wii or 360 never needed them for instance. It was just a weird decision so that the console would remain in some low power draw threshold that Nintendo wanted to adhere too.
 

Pokemaniac

Member
You actually don't need them for USB2 either, the Wii or 360 never needed them for instance. It was just a weird decision so that the console would remain in some low power draw threshold that Nintendo wanted to adhere too.

I'm pretty sure the Wii U's USB 2.0 ports are standard compliant, just the bare minimum required. Which suggests that the hard drives actually need the power of USB 3.0.
 
SNES games not having cross-buy between Wii U and New Nintendo 3DS makes me worry about Wii U/Nintendo 3DS to NX Virtual Console transferability. We have Nintendo Network IDs and Nintendo Accounts - heck, even the web eShop page is the same for both platforms! - so it's definitely not a matter of infrastructure but rather a matter of Nintendo's unwillingness.

On the other hand, NoE's handling of Wii U and (especially) New Nintendo 3DS Virtual Console gives me hope for complete no-50 Hz future.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!

Probably, more chances of anything coming from Activision's financial results, just like Tecmo Koei's financial presentation mentioned active development on NX. I don't feel we'll get "normal" announcements in events like the Persona 5 Event for now, since the console, while announced, has yet to be unveiled. Unless it's a strange case like DQX/XI, but still :p
 
While we're on the subject of business decisions and image: The game card idea is flawed. Your average person is going to look at the box and think, "Why is this tiny thing $60?" Even if they know that it's a console game, the perception next to the much larger boxes of other consoles' games will give the impression that it should be cheaper. It may sound dumb, but psychology is a HUGE factor in sales. You don't want to look like an inferior product to the customer. This is on top of possibly needing custom boxart, though the shape of the box could be changed.

Just something I wanted to point out.

They can just make the boxes as big as the PS4 cases (which are smaller than standard DVD cases anyway, so I'm not sure if I agree with your point to begin with).

I don't think Nintendo has to worry about this at all. Like yeah, it would look bad if the games came in flimsy Vita boxes. But I don't think thats going to happen.
 

AgeEighty

Member
I don't think carts or game cards carry the stigma they once would have. A lot of kids weren't around to experience the era when these were associated with less complex games on consoles. And, to a lot of kids, optical discs themselves are as obsolete as any other physical media.
 

Blues1990

Member
Any hope of Virtual Console not sucking on NX?

Here's my prediction which I believe to be the most ideal-yet-possible-from-Nintendo scenario:

--VC library doesn't start from zero yet again.

--NX being a shared platform finally lets Nintendo emulate a VC game once and release it simultaneously across both console and handheld.

--Nintendo finally makes VC games cross-buy and cross--play.

--NX handheld is capable of running VC games at least up to SNES and GBA if not original DS and N64.

--Any VC games currently on your Nintendo account should transfer over. Probably won't include games not upgraded from original Wii.

Is that too much to ask? Is Nintendo really going to, in the year of our lord 2017, charge twice for SNES games (that we already paid for) and restart the library a second time?

Would it be possible if M2 could collaborate with Nintendo, a la creating a division that focuses on properly emulating Nintendo's games & fixes what prior emulated games had failed to achieve?
 
Nintendo is screwing up. Just let the damn third party devs announce what games they have coming to the NX. Nintendo can reveal the NX and their games when they're ready, but let third party devs do it now so gamers can see the support.

Atleast at E3 allow them to say "our game is coming to PS4, X1 and NX".

Do you know how much hype and talk that will get just people seeing and hearing 3rd party games are coming to NX?
 
Nintendo is screwing up. Just let the damn third party devs announce what games they have coming to the NX. Nintendo can reveal the NX and their games when they're ready, but let third party devs do it now so gamers can see the support.

We think they are screwing up now, but when the NX and all the games are going to reveal, we will say the reveal is "bomb after bomb", "we can't handle it no more", "my heart... my heart".

Hopefully...
 
Nintendo is screwing up. Just let the damn third party devs announce what games they have coming to the NX. Nintendo can reveal the NX and their games when they're ready, but let third party devs do it now so gamers can see the support.

Atleast at E3 allow them to say "our game is coming to PS4, X1 and NX".

Do you know how much hype and talk that will get just people seeing and hearing 3rd party games are coming to NX?
But that doesn't really work - you can't announce "Castlevania Hologram" when Nintendo hadn't announced that the system is based around holographic technology (just an example). And pre-announcing the games would greatly lessen the impact of announcing them all at once at the official NX press conference and letting the press try them out. And when you let companies announce too early, you risk the Rayman Effect: they could change their minds and not release it, or delay the game to become multiplatform rather than exclusive, and that harms the console much worse than if the game (or its exclusivity) had never gotten announced in the first place.
 

KingSnake

The Birthday Skeleton
But that doesn't really work - you can't announce "Castlevania Hologram" when Nintendo hadn't announced that the system is based around holographic technology (just an example). And pre-announcing the games would greatly lessen the impact of announcing them at the official NX press conference and letting the press try them out. And when you let companies announce too early, you risk the Rayman Effect: they could change their minds and not release it, or delay the game to become multiplatform rather than exclusive, and that harms the console much worse than if the game (or its exclusivity) had never gotten announced in the first place.

I think he wasn't talking about exclusives, but normal multiplat ports. Exclusives is logic to be announced at the reveal event.

And they don't need to announced whatever makes the game special on NX, just that a NX version exists. That would be already a huge step up from Wii U.
 
I think he wasn't talking about exclusives, but normal multiplat ports. Exclusives is logic to be announced at the reveal event.
Maybe it's 90% exclusives due to the unique nature of the machine. Or maybe not, but it's still going to lower hype to let info like that out early on rather than all at once at the launch event. There really is no advantage at all to letting companies talk about NX products before the reveal. I mean, DragonQuest X and XI were announced for NX last year...is anybody still hyped? When the games are shown off at Nintendo's event, it'll seem like old news, so will lower hype rather than increase it.
 

KingSnake

The Birthday Skeleton
There really is no advantage at all to letting companies talk about NX products before the reveal.

Oh, but there is. It creates positivity and continuous hype that builds up to the event.

Sure, there could be also just one huge blow up of info, but I kind of doubt Nintendo will reserve any kind of time in their event to western multiplats.
 
Oh, but there is. It creates positivity and continuous hype that builds up to the event.

Sure, there could be also just one huge blow up of info, but I kind of doubt Nintendo will reserve any kind of time in their event to western multiplats.
They made a big deal about Darksiders 2, Batman Arkham City, and Assassin's Creed 3 at the Wii U games Nintendo Direct, dunno why they would treat NX differently.
 
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