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Vehicles (at least tanks and planes) are now Class Specific in Battlefield 1

Coffinhal

Member
If i spend my money to purchase a game i will play it however the hell i please. But dont't worry, i wont be buying this crap anyway, last bf game i got was bc2

Well, no you can't. You're not game designer so you just play by the rules. You justify cheating like a pig with that kind of sentence too ?

Those "Give me back my freedom" posts are really annoying. Frustration at its best.
 
I actually like it, 2 buddy system with 2 engineers inside 1 tank in BF4 made a ton of levels unfun since 99% of the time they would just run away and repair.
 
I like it. Roles are now more specialized and encourages people to work together, doesn't allow for those random ass snipers to just fly or drive over to the edge of the map and just go prone all day long.
 
Why not just make the class spawn closer to vehicles that they are designed for?

Have Recon spawn near the jeeps and motorcycles while Medics and Engineers spawn near the jets, tanks and Choppers while also having the smaller vehicles being near by. If a Recon wants to get in a chopper they just need to spawn in with a squad member.
 
Eh, it'll be kind of stupid if a tank/jeep is right next to you and you cannot use it because you're the wrong class.


Just more of the BF series trying to force the way players play and ditching the freedom of the original games.

Yup that's what I'm worried about.

I like it.


It forces you to work together with your squad/team instead of acting on your own like previous games. Now if they can put in voice chat that doesn't screw up this will golden.

How exactly will it do that?
 

Stiler

Member
i for one think it's a great idea.

It allows the people who want to use them to actually be ablea to use them. Letting GOOD pilots or anyone who actually wants to learn get them without having to make a mad dash for a plane or having someone who has ZERO interest in acitually using them just jumping in and driving them somewhere to simply crash/leave the vehicle so they can get someone quicker.

I'm sure they'll have smaller vehicles (horses, bicycles, etc) that people can use to get quicker to other areas without having to use main vehicles.
 

krang

Member
Heaven forbid you need to hop in a tank at the last moment when one rolls up to turn the tide of battle like it often happens in a BF game.

Dynamic shit like that needs to go! Yeah!

I agree with this.

Maybe it's just on player spawning straight into the vehicle?
 
I hope this is only for vehicles in their spawn position. But, if you find a deserted vehicle elsewhere in the map, anyone can drive.

Gets rid of base camping for vehicles to some small degree, but leaves a dynamic battlefield.
 

Compsiox

Banned
Couldn't care less as long as there are class free transportation vehicles to hop into on the battlefield. Otherwise, a core gameplay mechanic is dead.
 

Cipherr

Member
THANK

GAWD

This is especially an issue since vehicles will not be as fast, I'd assume. No assholes jumping into jets just so they can parachute onto a tower to snipe people.

Good. Choose your role. Don't want no stupid ass snipers taking vehicles to the hills that they then abandon. So annoying

Never played this series; but these two examples made me crumple with laughter. Sounds like it would be annoying if there's a limit on the number of vehicles a team could have out at a time.
 
You got me!!! I was wrong. Gold star for you.

Yes. I mistakenly listed a vehicle that will not be in the game. But my point still stands. 2 out of the 3 vehicles will be in the game.

Seriously way to go though.
Do not discuss the overall point I was trying to make. Just point out that I was wrong with one fucking example. Nevermind the fact I was just thinking of the types of vehicles that have historically been in the series prior to this game that would be considered "important."

Seriously great job though.
Easy there tiger! I legitimately wasn't sure whether there were early helicopters or rocket launchers in 1918 lol.
 

krang

Member
Never played this series; but these two examples made me crumple with laughter. Sounds like it would be annoying if there's a limit on the number of vehicles a team could have out at a time.

You have no idea how frustrating it is when people misuse vehicles. Especially when (rightly so) vehicles take a couple of minutes to respawn.
 
Never played this series; but these two examples made me crumple with laughter. Sounds like it would be annoying if there's a limit on the number of vehicles a team could have out at a time.

The number isn't the issue. The number of vehicles has always been limited in every BF game. The issue is restricting access.
 
Couldn't care less as long as there are class free transportation vehicles to hop into on the battlefield. Otherwise, a core gameplay mechanic is dead.

Yeah. I'm fine with it of horses and bikes can be used by anyone as a transportation method across the huge maps, but to control a tank or plane you need a specific class. That would make sense.
 

Creaking

He touched the black heart of a mod
Hopefully this results in less teleporting out of vehicles and gunning me down just as I'm about to blow them up.
 
Yeah. I'm fine with it of horses and bikes can be used by anyone as a transportation method across the huge maps, but to control a tank or plane you need a specific class. That would make sense.
I'll be surprised if there are horses in MP. From looking at WW1 vehicles the regular cars and trucks look goofy as fuck, but the motorcycles (especially the sidecars with mounted MGs) look very cool as means of quick transportation. The armoured cars look pretty cool, but I imagine they'll be fairly slow, and I'm assuming the same will go for tanks.

I'm also curious as to whether there'll be parachutes in the game. It was such a common sight in BF1942 to fire a tank shell at somebody and fling them so high into the air that (if they survived the initial blast) they'd open their parachute on the way down :)
 

RoKKeR

Member
Not quite sure how I feel about this, but I will wait for more details as it seems we don't know exactly how it will work. I am ok with classes that encourage more focused use of vehicles, but loosing the flexibility of jumping in an abandoned tank/jeep would be strange and overall negative.
 
I honestly don't see why this would be considered a good thing

I can't pick a sniper class and get in a tank if I happen to see one at spawn... yay?

Because then you're not playing your class correctly.

Why should a sniper be anywhere near a tank?

It's a video game?

By your "it's a video game" definition it should also be perfectly fine if they include mushrooms that make players 2x bigger, and maybe a power-up that makes you invincible to all damage, or you can turn invisible. Cool. It's a video game, right, why not?

They have to draw the line between realism and fantasy somewhere, and they've drawn it in a pretty cool place for potential gameplay.
 

GHG

Gold Member
This is a good thing.

I don't understand why people are complaining considering you can still drive certain vehicles if you select the appropriate class.
 

Coffinhal

Member
Yeah. I'm fine with it of horses and bikes can be used by anyone as a transportation method across the huge maps, but to control a tank or plane you need a specific class. That would make sense.

That is what I understood too.

I'm sure they are well aware of the consequences and planned for balance in order to make it work. You don't change that kind of rules without heavily thinking and testing how it'll work in game. People need to chill out before calling out the apocalypse/"give me my freeeeedom back!!")
 
By your "it's a video game" definition it should also be perfectly fine if they include mushrooms that make players 2x bigger, and maybe a power-up that makes you invincible to all damage, or you can turn invisible. Cool. It's a video game, right, why not?

They have to draw the line between realism and fantasy somewhere, and they've drawn it in a pretty cool place for potential gameplay.

So they have to draw the line by limiting what makes Battlefield fun to play?
Not sure I follow that line of logic.
 

SapientWolf

Trucker Sexologist
This is a good thing.

I don't understand why people are complaining considering you can still drive certain vehicles if you select the appropriate class.
Because it arbitrarily makes the individual less battle effective without even solving any gameplay problems. They should just steal Homefront's battle point system if they want to put the vehicles in the right hands. There's no guarantee that you'll even get a vehicle if they're still using the vehicle spawn lottery, so you could end up playing a class you don't like without the payoff.

If they want to solve vehicle stealing then just make it so people can't steal vehicles.
 

elyetis

Member
Vehicles (at least tanks and planes) are now Class Specific in Battlefield 1
Great, some battlefield mods have been doing that for a long time now, it's a good way to help balance vehicules ( currently they can be strong AND then you still get to play infantry efficiently if you just leave the vehicule before destruction; and with custom rules on PC it will make fast vehicule respawn server far more bearable ).
And more than anything else, it stop people from using those vehicule as taxi.
 

krang

Member
Great, some battlefield mods have been doing that for a long time now, it's a good way to help balance vehicules ( currently they can be strong AND then you still get to play infantry efficiently if you just leave the vehicule before destruction; and with custom rules on PC it will make fast vehicule respawn server far more bearable ).
And more than anything else, it stop people from using those vehicule as taxi.

It's a lack of communication that's the issue. When I pilot transport helicopters in BF4 I try and make it useful, generally by circling close to a control point we're trying to capture - making it a convenient spawn for those who want to dive into the action. On the rare occasion someone mentions they want to go somewhere specific, I've done that too before returning back.
 

elyetis

Member
It's a lack of communication that's the issue. When I pilot transport helicopters in BF4 I try and make it useful, generally by circling close to a control point we're trying to capture - making it a convenient spawn for those who want to dive into the action. On the rare occasion someone mentions they want to go somewhere specific, I've done that too before returning back.
I agree on the communication issue when it comes to transport vehicules. But I doubt the small transport vehicule will be class specific in BF1.

But when a sniper take a plane only to parachute to a roof, or when your squad mate couldn't get into your tank as a gunner because someone else got into it ( but only to use it as a taxi until you get at the first flag ), it's no longer a communication issue.
 
Sounds good. I always say to myself "what a waste..." When I see some people using jets and attack choppers as a taxi. You are in an Apache which can rain havoc in a battlefield and you take it to over a hill and bail like it was a paper kite? AN APACHE?!

Also, I welcome as much change as possible. This isn't a DLC of BF4. This is a brand new game and I want it to feel and play as different as possible. Who wants to play the 'same' game 3 iterations in a row? Fuck that shit.
 

Nabbis

Member
Utter garbage. Kills most of the of the ability for people to respond to dynamic changes. This is basically catering to the players who don't know how to actually play the game with situational awareness.
 
I'm mixed, to be honest. Many people already made the case for the limits being placed on the sandbox; at the same time I feel this could lend better to people thinking and strategizing more about what classes they really want to play (though who knows if that flies in the mayhem of a 64 player match).

There's still too little info to make a judgement calls; maybe vehicles are extra powerful in this game, or maybe only 1 or two classes are restricted.
 

cormack12

Gold Member
I'm guessing it's going to be a dynamic role rather than specific class. Like all vehicles spawn in, if you elect to jump in a vehicle you become a 'driver'. And you drop whatever class you spawned in as (e.g. only carry pistol). Vehicle drivers then become spawn points as well as squad leaders (for the entire platoon). Ideally this change will be positive.

It still allows those players who have a more strategic eye to still jump in the vehicles where air superiority/tank cover is needed. So it doesn't punish those who genuinely want to play the objective, just locks them into that role for the lifetime of their player or the vehicle per round.

It does stop people abandoning vehicles though, I'm not quite sure how this will work though. I don't think you should be 'locked' into the vehicle, maybe have a pistol only loadout to encourage those to stay in the vehicle, but if the drivers aren't locked in, it won't solve the abandonment issue.

Going to have to wait until the beta comes out or more information is revealed to make a proper judgement.
 
Well once they release more details we will know exactly how restrictive it is. My guess is this isn't the only limitation that will be imposed on the game.
 

Alienous

Member
I'm guessing it's going to be a dynamic role rather than specific class. Like all vehicles spawn in, if you elect to jump in a vehicle you become a 'driver'. And you drop whatever class you spawned in as (e.g. only carry pistol). Vehicle drivers then become spawn points as well as squad leaders (for the entire platoon). Ideally this change will be positive.

It still allows those players who have a more strategic eye to still jump in the vehicles where air superiority/tank cover is needed. So it doesn't punish those who genuinely want to play the objective, just locks them into that role for the lifetime of their player or the vehicle per round.

It does stop people abandoning vehicles though, I'm not quite sure how this will work though. I don't think you should be 'locked' into the vehicle, maybe have a pistol only loadout to encourage those to stay in the vehicle, but if the drivers aren't locked in, it won't solve the abandonment issue.

Going to have to wait until the beta comes out or more information is revealed to make a proper judgement.

The abandonment issues would be partially solved if a 'Driver' or 'Pilot' class is limited to a pistol outside of their respective vehicles. You'd be more effective in your vehicle than out of it, so abandoning it wouldn't be something done frivolously.

Seeing as WW1 tanks would be slow moving I think allowing a 'Driver' class to drive and use the main armament of that vehicle, whilst being rewarded points for transporting people, would also reduce abandonment. "My job on the Battlefield is to use this massive vehicle to push through enemy defenses, and also transport people when possible".

But as you say it comes down to the implementation. I think it's a good idea though, in trying to incorporate vehicles that could change the tide of a match into the strategic underpinnings of the class system. Instead of a plane being an auxiliary power-up for your Support class it is a vehicle meant to be piloted by people trying to fill a specific role on the Battlefield.
 

Pandy

Member
Well once they release more details we will know exactly how restrictive it is. My guess is this isn't the only limitation that will be imposed on the game.
Mostly this.

Didn't really enjoy BF3 & 4, I'm one of those guys that thinks the series reached its peak with BC2, so if any of the changes made for the new game are actually positive then I'll be pleasantly surprised.
 

Danneee

Member
That's great! I have zero interest in WW1 games so I'll just hope that this will be implemented in the next modern BF.
 
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