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Vehicles (at least tanks and planes) are now Class Specific in Battlefield 1

Does this mean I can't bail out of my crashing plane, 360 no scope another sniper on the roof and parachute onto an empty tank? Not like this dice
 
So only people playing as the "relaxed grandad" class can pilot a blimp?

I would also like "smoke a pipe" and "stroke moustache" mapped to my gadgets in this class.
 
No, I think this is a good move.

Specialist vehicles, like these slow moving tanks or nimble planes, should be used by players who make the decision to use them. They serve a tactical purpose just like throwing down ammunition, or reviving people.

If you are a 'Driver' class, then your purpose would be to get into a tank and move people around, while also suppressing the enemy with superior fire-power. If you are a 'Pilot' class your job would be to maintain air superiority and place pressure on ground troops.

The genius here, if it is implemented correctly, is that it makes vehicles a much clearer tactical choice. If you choose to be a pilot, presumably that means you aren't a Scout. That means you don't have the option of "Well, if my plane gets blown up, I'll just play the rest of my life as a sniper". No, hopefully you'll be limited to just a pistol. Your effectiveness was as a pilot - get into another plane, or die.

It also doesn't seem to limit other vehicles. I imagine any player will be able to hop onto a horse, or bike, and drive around the map. But if you want to use a vehicle that can change the tide of the battle you have to pick the appropriate class and commit to using it. Good move.

While what you're describing here would still leave us without beauty of zooks and such, it sounds relatively reasonable in theory. However I somehow doubt this is how it will fold out.

By the way, while not making much sense for WW1 in particular, I wonder if BF could benefit from introduction of APC of some sort.
 

GodofWine

Member
Maybe only certain classes can take the vehicle from the spawn site, like they have the keys, but if you abandon them in the field, others can use them, if not, its gonna be dumb
 

BibiMaghoo

Member
I think this is bad, and goes against part of what I enjoy about the franchise, the choices it presents me. It is one of the reasons I do not especially like Battlefront, though the game is ok. Not very pleased with this news.
 
There is no Battlefield game coming out in October.
Lol never were truer words written
Right. They never even allowed you to pick up kits from fallen enem... Oh... Nevermind.

Part of the fun of Battlefield is doing insanely stupid shit and pulling it off with a single life. I've done this with vehicle swaps and kit swaps plenty. The absolute insanity is what gives the game it's standout moments. It's flexibility, allowing you to adapt and capitalize on an enemy's bad decision to leave a tank. To run a diversion with a plane even though you suck at flying so you are just bait. To vehicle hop and decimate an entire team on your lonesome because you don't suck.

You know, shit that Battlefield is KNOWN FOR. Sudden, reluctant outbursts of MAYHEM to turn the tide. That's Battlefield. Not this "you can't use that" bullshit.
Preach! Bf is at its best when it's chaotic and spontaneous
 
now what if that Vehicle-Class only comes with a handgun?
would that still be such a good feature then?

imo it depends on how they implement it, more infos are needed
 
A lot of people seem to be misunderstanding, anyone can drive / get in and out of vehicles but only those with the vehicle class will be able to spawn vehicles / spawn in with a vehicle.
 
A lot of people seem to be misunderstanding, anyone can drive / get in and out of vehicles but only those with the vehicle class will be able to spawn vehicles / spawn in with a vehicle.

That seems better but also kind of redundant?

EDIT: He says specifically "dedicated" though. If you want to use a tank or a plane you have to be that dedicated class.
 

elcapitan

Member
I like some of the ideas that are being thrown around like the driver class having a smaller kit or only allowing them to drive out from the original base, but being available to anyone once it's abandoned. 90% of vehicles being wasted happens at the start anyways. So even limiting initial spawns to pilot classes would be enough to curtail some of the vehicle issues while retaining the spontaneity of Battlefield.
 
They still haven't done the thing that I've always wanted which is to impose a flying vehicle restriction to people who have passed a flying vehicle competency course and received a goddamn pilot's license.


Nothing like a bunch of people running to the plane or heli or whatever and then the pilot just fucking crashes the thing 3 seconds after liftoff.

This is actually brilliant. They had the test range in BF4, why not use it for vehicle courses? You'll get a nice emblem or patch to display in kilkcams. Completion of advanced courses get special customizations
 

WillyFive

Member
A lot of people seem to be misunderstanding, anyone can drive / get in and out of vehicles but only those with the vehicle class will be able to spawn vehicles / spawn in with a vehicle.

If that's the case, non-class people should have limitations, like not being able to use the secondary weapons or special abilities, or everything runs slower and aiming is worse.
 
A lot of people seem to be misunderstanding, anyone can drive / get in and out of vehicles but only those with the vehicle class will be able to spawn vehicles / spawn in with a vehicle.
Wouldn't that make it even worse? And still creates a bad scenario? Why would the person who picks a vehicle class get out the vehicle? Which means you still limit players. And them having complete control over spawn...eh
 
"If you want to be a tank driver you are dedicated to that role"

Straight from the Jackfrags vid.

Wonder if you have to select the Equestrian class to ride a horse :/

Lol guess I'll be spending time in a firing rockets in my Titan this fall instead of flying a bi plane or riding a fucking horse through mustard gas. SMH
 

DaciaJC

Gold Member
I'm divided on this. On the one hand, I can understand their desire to limit stupid wastes of vehicles by parachuting snipers and the like. On the other, Battlefield's multiplayer is largely defined by its freedom, and removing something as fundamental as being able to enter an abandoned vehicle found in the field ... it doesn't sit well with me. But like others have said, there are definitely solutions available to reach an acceptable compromise.
 

Alienous

Member
Wonder if you have to select the Equestrian class to ride a horse :/

No, the Equestrian class makes the player a horse. The people riding them are cosmetic.

I'm divided on this. On the one hand, I can understand their desire to limit stupid wastes of vehicles by parachuting snipers and the like. On the other, Battlefield's multiplayer is largely defined by its freedom, and removing something as fundamental as being able to enter an abandoned vehicle found in the field ... it doesn't sit well with me.

As long as it's limited to specialist vehicles (ones that can heavily influence objective capture) I like the idea. Let all players hop on a bike or a horse, but make sure that the players who make the active decision to use a slow, lumbering, powerful, people transporting tank or plane are committed to those roles. If you're playing Support you should be handing me ammunition, not doing barrel roles in a plane.
 
We definitely need some info before judging this move.

If the idea is that any class can jump into a plane or tank, but that once you do your class is changed to tank driver/pilot (and remains that way after you get out), then that could keep everyone happy. For example:

  • Tanks and planes can't be used as sniper transports - they'll need to use the transport vehicles for that
  • Vehicle steals will still be possible
  • Every single tank driver will now be able to repair their vehicle
  • The jump in/jump out technique to take out infantry by confusing then about where you'll spawn is reduced in effectiveness (depending on tank class weapon loadout)
  • Everyone can still use vehicles on the Battlefield as necessary

That's just one possible way they might do it. If the tank driver/pilot class has limited weapons (e.g. a pistol, and maybe an anti-vehicle weapon of some sort, along with a vehicle repair wrench or something) then you discourage using those effective and important battlefield vehicles as glorified taxis, without actually prohibiting it (for emergencies, or tactical reasons).
 
"If you want to be a tank driver you are dedicated to that role"

Straight from the Jackfrags vid.
Yeah but he made sure to say how "cinematic" the game looks, twice, immediately after talking about the vehicle part within 10 seconds.

Just so everyone is clear, dedicated driver roles but, MAN, it sure does look cinematic!
 

keidashxd

Member
Wouldn't be a bad idea the need of a vehicle class if you want to spawn with one of it, but I hope you can get inside any tank you find (with some limitations but if the driver dies someone else should be able to drive it right?)
 
Yeah but he made sure to say how "cinematic" the game looks, twice, immediately after talking about the vehicle part within 10 seconds.

Just so everyone is clear, dedicated driver roles but, MAN, it sure does look cinematic!

Yeah he definitely glossed over it real quick before returning to shill form.
I'm actually surprised he mentioned it at all.
 

PensOwl

Banned
Battlefield 2 had more unique and restricting class roles than 3 and 4 and yet they didn't limit vehicles per class.

Sure, and honesty I haven't made up my mind whether this is a good decision or a bad decision, I just feel like the battlefield isn't about limitations argument is really weak when the very creation of class based shooters started when somebody said "hey, what if you didn't get to use all the weapons?"
 

93xfan

Banned
I wouldn't mind a compromise where you can't spawn as a driver, but could drive SOME vehicles if found on the battlefield. Just maybe not tanks and planes.
 
If they go full Battlefront with this I'm out.

Battlefield is a crazy sandbox. That's what made the old games fun. It doesn't need to be perfectly balanced to retain an audience. It needs to be FUN.

If you genuinely get upset about people stealing and wasting vehicles, you're playing Battlefield for an entirely different reason to me. I remember playing 1942, Vietnam and 2 with a constant smile on my face.
 

elcapitan

Member
Like all gameplay changes, it comes down to implementation. It can introduce a whole new dynamic to vehicular combat. A lot of people just have a knee jerk reaction when something is seemingly taken away from them.

The JackFrags video is just a couple sentences with no further elaboration so I'm in the wait and see camp. In principle though, I like the idea because it forces different playstyles and further specialization, which I think creates a far more diverse battlefield in the long run.
 
I'd rather base my opinion on more info, but if this is true then I'm not sure I like this.

As other people have mentioned I enjoyed the random, crazy shit you can do in the Battlefield games. Taking out the spontaneity is gonna be a big loss.
 
Like all gameplay changes, it comes down to implementation. It can introduce a whole new dynamic to vehicular combat. A lot of people just have a knee jerk reaction when something is seemingly taken away from them.

The JackFrags video is just a couple sentences with no further elaboration so I'm in the wait and see camp. In principle though, I like the idea because it forces different playstyles and further specialization, which I think creates a far more diverse battlefield in the long run.

There are other ways of doing that without limiting what makes Battlefield fun.
 

VariantX

Member
Need more information from sources other than people like jackfrags tbh. We're certainly not going to get a good list of pros and cons before a wider audience gets their hands on the game.
 

CHC

Member
If they go full Battlefront with this I'm out.

Battlefield is a crazy sandbox. That's what made the old games fun. It doesn't need to be perfectly balanced to retain an audience. It needs to be FUN.

If you genuinely get upset about people stealing and wasting vehicles, you're playing Battlefield for an entirely different reason to me. I remember playing 1942, Vietnam and 2 with a constant smile on my face.

I'm not saying you're wrong but it's funny... I think of it almost entirely the other way around. Battlefront typically seems like the more "anything goes" kind of funhouse game where you just run around doing crazy stuff, whereas I see Battlefield as more team / class based and a little more tactical.

Either way I like this change, it makes this.... quasi-realistic? I mean it's a videogame, but still, it's not like anyone could just hop in a plane or a tank and take off running. I like how designated classes will be handling those vehicles rather than it being a free for all.
 

JJD

Member
I don't like this. I should be able to steal enemies vehicles if they bail out even if I'm a recon or assault. Hell I should be able to drive a tank as a support and drop an ammo pack on top of it so my engineer gunner can restock his RPGs when he pops out to fire it. Classic BF strategy.

We'll see how the game plays out. I'm not a a fan of the WW1 setting, but I will still be there day 1 like I have been for the past couple years.

Hopefully the game will grow on me. At least they are upping destruction.
 

diaspora

Member
Heaven forbid you need to hop in a tank at the last moment when one rolls up to turn the tide of battle like it often happens in a BF game.

Dynamic shit like that needs to go! Yeah!

Of course it needs to go. Classes should have specifications, constraints and specialization.
 
Well, there's the possibility that this could fuck up the sandbox-y nature of Battlefield, but we don't have enough info yet. If it's too Battlefront-y then that's pretty trash. Battlefront felt incredibly artificial and arcade-y. There's an organicness to just getting in the vehicle.
 

DaciaJC

Gold Member
Sure, and honesty I haven't made up my mind whether this is a good decision or a bad decision, I just feel like the battlefield isn't about limitations argument is really weak when the very creation of class based shooters started when somebody said "hey, what if you didn't get to use all the weapons?"

Well, Battlefield has been designed around classes and weapon restrictions since its inception, and total freedom of vehicle usage has likewise been a staple of the series since the first game. I think people are nervous about DICE removing what they feel is a core element of the Battlefield experience, though there are good reasons to at least modify the current system.
 
Of course it needs to go. Classes should have specifications, constraints and specialization.
Then play a different game?

That's not Battlefield.

I've explained this earlier as have others.

One-off mayhem and pulling shit out of your ass with vehicle and kit swaps in a single life makes for some of the best BF moments. Locking shit down makes it not-Battlefield and limits the dynamics.

If I want to play chess I'll play chess. I don't, though. Many BF veterans don't.
 
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