I wish the developers stuck to validating that more mobile playstyle when designing the harder difficulties because Crushing will often penalise you for moving around (or maybe devs didn't test the highest difficulties to still be fun). Sure they might try to flush you with grenades but often you can just move to the next piece of cover and get back to stop-and-pop. They tried to make it harder for Uncharted 4 Crushing by taking away the ability to throw back grenades. This is a contrast to a recent TPS, Quantum Break, where on the hardest difficulty, you are forced to be more mobile or you're dead and are made less vulnerable when moving around. While in Uncharted 4, you're more vulnerable to shots such as when rope-swinging (i.e. negating the cinematic action hero feel with bullets whizzing past him).
Agreed.
Another person who thinks Naughty Dog's games are third person shooters.
(Hint: They're not.)
Really now. Could have sworn they controlled in third-person and you shot people with guns in it.
It's likely because you're just more adept at controlling the character, as a result of the time you've spent playing.
Could be true. Maybe I was just really rusty, because I don't recall the cover/dodge issue to be
that frequent in the past games, particularly when I was playing UC2 a lot (and doing online coop with friends) and got pretty good, but it was my biggest source of frustration in UC4.
Or don't, and just continue to pick them off. Which is what's been working for many of the people that are dying when attempting to be mobile. It's not that you can't be mobile (people tend to be able to speedrun anything for example), the game's just not designed in such a way for it to be conductive to most players' success.
I agree with this. For instance I'd try the moving around, swinging on ropes etc. but every time I swung on a rope I'd be gunned down to death before I could even leap off, so I stopped trying that pretty quickly.
Every time I'd try to use the super-armoured guys' big heavy gun, which can't be used from cover, I'd die before I finished off every enemy, so I stopped using that.
Every time I tried to run and gun with a shotgun I'd just end up dying from bullets that came from all directions too, so I quickly abandoned that kind of tactic.
Cool if these tactics worked for others. Maybe I just got unlucky and most of the time they are efficient and I should have tried more. But in the end I went with what worked for me.
Morrigan you're clearly either imagining this or need to git gud.
Haha. Well. I finished Uncharted 2 on Crushing (forgot if I did UC1 on Crushing too, I think so -- but didn't bother with 3) and UC4 on Hard. I think I do okay. Maybe I suck more than I think, but I don't think that my complaints are frivolous. The dodge/cover button issue pissed me off the whole game really.
Note, I don't really have a problem with the so-called "bullet sponge" argument. I don't think it's true generally. Though, sometimes, when I pop a non-armoured enemy in the chest 3 times and he's still alive I get a bit miffed. But then I remember that Drake is unarmoured and can take
some hits too (even on Hard) so I'm like "eh ok fair enough".