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The Witcher III: Blood & Wine |Reviews Thread| Pour another goblet

Does this replace the epilogue scenes that you get at the end of the main story?

I got the good endings, except for
Geralt's, he died alone in a shitty cabin. Apparently I didn't shag Yennifer enough? Weird, given that the entire game they talked about being a couple.

Uhhh, from this it sounds like you got the worst ending.
did ciri die in yours?
 

NastyBook

Member
Just wrapped up UC4 a few days back, gonna pop this back in and try to rush through and get my Dandelion card, BECAUSE IT'S TIME! IT'S TIME! IT'S VADER GWENT TIME!
 

Artdayne

Member
Witcher 3 is my favorite game of all-time but there are definitely some limitations and jankyness in the combat. For example, I very much dislike that light attacks are slow. They are slow because they have this long wind up time with the way he spins in a circle before he strikes. Sometimes there is phantom damage where there isn't any visual indication but you end up taking ridiculous amounts of damage from something that doesn't make sense. There are no i-frames on rolls (unless you spec into it) and you cannot block two handed weapons. Yet there are times where you are having to block one handed weapons and then a two handed weapon swings at you and it takes 80% of your health. You can't really roll away very easily either because in the scrum of it you'll likely get hit anyway (no i-frames). I do think the combat is still serviceable and enjoyable for the most part but it can also frustrate you if you're playing on Death March.
 
Does this replace the epilogue scenes that you get at the end of the main story?

I got the good endings, except for
Geralt's, he died alone in a shitty cabin. Apparently I didn't shag Yennifer enough? Weird, given that the entire game they talked about being a couple.

You got the bad ending because
You were a bad father to ciri, apparently. Nice job
 

RDreamer

Member
What's so lol about it?

The score isn't lol, since 8/10 is a decent score and I'm sure there are plenty of critiques to be had to indicate why 8/10 is what they gave it. The problem is the list that someone posted (can't read the full review since I don't speak French) doesn't actually coincide with that score as much and contradicts itself. If the only thing bad they can write about the game is that they wanted more (despite the pro being this has as much content as a full game) and there's some AI bugs, well then they just got lazy with their summary, probably.
 

zkorejo

Member
Wasn't expecting anything less. Should be an amazing journey.

I guess its safe to say this is not Geralt's last adventure. I am sure he will come back but surely not anytime soon.
 

kraspkibble

Permabanned.
Wasn't expecting anything less. Should be an amazing journey.

I guess its safe to say this is not Geralt's last adventure. I am sure he will come back but surely not anytime soon.

i'm pretty sure this is the end for geralt. there might be more witcher games in the future but i doubt geralt will return. maybe we'll get to play as ciri or another witcher. i wouldn't mind a younger vesemir.
 
The score isn't lol, since 8/10 is a decent score and I'm sure there are plenty of critiques to be had to indicate why 8/10 is what they gave it. The problem is the list that someone posted (can't read the full review since I don't speak French) doesn't actually coincide with that score as much and contradicts itself. If the only thing bad they can write about the game is that they wanted more (despite the pro being this has as much content as a full game) and there's some AI bugs, well then they just got lazy with their summary, probably.

8/10 is basically as good as it gets at Gamekult :p

http://www.metacritic.com/publication/gamekult?page=0

"95% lower than the average critic"
 

Exentryk

Member
Wow, those are some bizarre design choices. This explains the massive inconsistencies I've experienced with dodging. Disabling iFrames after getting hit/after attacking? WTF were you thinking CDP?

It's a bug, and not something intended. I have a ticket logged with CDPR about this and they are investigating it.
 

Menthuss

Member
It's a bug, and not something intended. I have a ticket logged with CDPR about this and they are investigating it.

That video was from 2015. I replayed TW3 recently and I still found inconsistencies with the dodging. If this is actually a bug then it's been in there since release. iFrames not working properly is massive with regards to combat and I can't imagine that CDP missed this during testing.
 
holy shit at the beautiful colour in those screenshots. CD Projekt are just the best devs working today imo. made my favorite rpg trilogy, capping it off with a GOTG contender.
 

Teeth

Member
That video was from 2015. I replayed TW3 recently and I still found inconsistencies with the dodging. If this is actually a bug then it's been in there since release. iFrames not working properly is massive with regards to combat and I can't imagine that CDP missed this during testing.

The best limitation is that the iframes are removed if you dodge right after dodging. Which means that if an enemy has a sequence of attacks, you have to pause between dodges to obtain iframes, which is just weird. And if you are fighting multiple enemies at once, if they attack in sequence, it means that there may not be enough of a window to "settle down" Gerelt before dodging again, so you just have to take the hit, even though you dodged-- which is terrible design.

I hope Cyberpunk gets some real love put into its combat system. Theoretically, it'll be more of a shooter, so they'll have a whole host of new problems to solve.
 
This has probably already been answered, yet I was scanning around and couldn't find an answer: Can you jump straight from a new game to this DLC? I played through the main game and the first expansion on X1, but would prefer to switch to the PC version. Can I jump over, or would I have to replay everything?
 

0racle

Member
I should get back into the game.


Gwent. Did they ever patch in a fix for locating the missing vendors cards on the vanilla copy?
 

Menthuss

Member
The best limitation is that the iframes are removed if you dodge right after dodging. Which means that if an enemy has a sequence of attacks, you have to pause between dodges to obtain iframes, which is just weird. And if you are fighting multiple enemies at once, if they attack in sequence, it means that there may not be enough of a window to "settle down" Gerelt before dodging again, so you just have to take the hit, even though you dodged-- which is terrible design.

Exactly.

I can understand them wanting to prevent the player being able to spam dodge but implementing it the way they did is just plain bad. It always drove me up the wall when I was dodging and weaving through enemy attacks only for it to suddenly not work any more. Disabling iFrames right after attacking/using signs punishes players with good reflexes and forcing them to wait just makes the combat more tedious and drawn out.
 

Artdayne

Member
This has probably already been answered, yet I was scanning around and couldn't find an answer: Can you jump straight from a new game to this DLC? I played through the main game and the first expansion on X1, but would prefer to switch to the PC version. Can I jump over, or would I have to replay everything?

Hearts of Stone had an option where you could create a level 35 (or something similar) Geralt from scratch and jump directly into the expansion, it will probably be the same with Blood and Wine.
 

Teeth

Member
Exactly.

I can understand them wanting to prevent the player being able to spam dodge but implementing it the way they did is just plain bad. It always drove me up the wall when I was dodging and weaving through enemy attacks only for it to suddenly not work any more. Disabling iFrames right after attacking/using signs punishes players with good reflexes and forcing them to wait just makes the combat more tedious and drawn out.

They shouldn't need to worry about the user spamming the dodge - all they would have to do is tighten up the iframe window so that only some portion of the animation (beginning is the best, as it rewards reflexive observation, but middle would be fine too) is invincible. Then the users that just hammer the dodge button would be open to hits due to bad timing.

And that's just the dodge. The entirety of the fight system is non-causal; attack animations are randomized and have different timings. Additionally, the attacks differ depending on Geralt's distance from an enemy (so they are variant for both distance and some other random variable for animation), meaning you never really know what you are going to get when you hit the attack button.

Non-causal fight system == no bueno
 

Menthuss

Member
They shouldn't need to worry about the user spamming the dodge - all they would have to do is tighten up the iframe window so that only some portion of the animation (beginning is the best, as it rewards reflexive observation, but middle would be fine too) is invincible. Then the users that just hammer the dodge button would be open to hits due to bad timing.

And that's just the dodge. The entirety of the fight system is non-causal; attack animations are randomized and have different timings. Additionally, the attacks differ depending on Geralt's distance from an enemy (so they are variant for both distance and some other random variable for animation), meaning you never really know what you are going to get when you hit the attack button.

Non-causal fight system == no bueno

You're reading my mind, bro :)
 

Exentryk

Member
That video was from 2015. I replayed TW3 recently and I still found inconsistencies with the dodging. If this is actually a bug then it's been in there since release. iFrames not working properly is massive with regards to combat and I can't imagine that CDP missed this during testing.

Yes, I know. You are giving way too much credit to CDPR's gameplay mechanics team. Let's just say they're not very good. There are so many issues with the gameplay that still haven't been fixed that you really shouldn't be surprised by something like this.

It was only recently that a modder posted a thread about this and included the code related information about what was getting messed up. So, with this helpful code information, I submitted a ticket as it now has a much higher chance of being fixed as the developers know exactly what to fix.
 

Artdayne

Member
It's the combination of inconsistent i-frames and some unblockable attacks that is frustrating. If there were no i-frames but I could consistently block, I could deal with that. Even if they balanced it by having Geralt take a little damage while blocking, that'd be fine. Quen feels so necessary much of the time because you need that added level of defense.
 

JarrodL

Member
And that's just the dodge. The entirety of the fight system is non-causal; attack animations are randomized and have different timings. Additionally, the attacks differ depending on Geralt's distance from an enemy (so they are variant for both distance and some other random variable for animation), meaning you never really know what you are going to get when you hit the attack button.

Non-causal fight system == no bueno

Why, because then it's not like Dark Souls, which is the holy grail of combat and can do no wrong? I hear you about the dodge and i-frames, but don't agree on this.

Geralt is a master swordsman, not a nameless nobody who came from nowhere like the protagonist in Souls games. He needs to have a wide variety of moves and attacks to properly reflect the witchers' fighting style as described in the books, in the lore of the series. I think CDPR did an amazing job in this regard, and I don't see how else they could accomplish this without using randomized/differing attack animations.

The DS system where each attack results in exactly the same type of swing is simple and reliable, and it works well in those games. But it would be horribly out of place and boring as hell in this game. Especially if you consider that, unlike DS with its variety of weapons and their different animations, witchers pretty much always fight with good old swords.
 
As always, all these so called "reviews" will look past the problems Witcher 3 has at its core.

Great game yes, but talk about it as being the best thing to ever happen to the gaming industry? Lol.
 

Menthuss

Member
Why, because then it's not like Dark Souls, which is the holy grail of combat and can do no wrong? I hear you about the dodge and i-frames, but don't agree on this.

Geralt is a master swordsman, not a nameless nobody who came from nowhere like the protagonist in Souls games. He needs to have a wide variety of moves and attacks to properly reflect the witchers' fighting style as described in the books, in the lore of the series. I think CDPR did an amazing job in this regard, and I don't see how else they could accomplish this without using randomized/differing attack animations.

The DS system where each attack results in exactly the same type of swing is simple and reliable, and it works well in those games. But it would be horribly out of place and boring as hell in this game. Especially if you consider that, unlike DS with its variety of weapons and their different animations, witchers pretty much always fight with good old swords.

Raiden in MGR has random attack animations as well and yet he's a lot more reliable since his attacks all have pretty much the same speed and come out at the same time.

Besides, one of the issues with randomized attacks in TW3 is (again) inconsistency. If Geralt is further away from an enemy he adds a twirl to his attack to close the distance. The problem is that this specific attack sometimes comes out even when Geralt isn't even that far away, resulting in an overly long startup (and your enemy often interrupting you). This is what makes his attacks unreliable (which IMO, is really bad design for an action game).
 

Zolo

Member
Looking forward to this.

I'm fine with the battle system, but I do remember at least one instance where a monster was jump attacking me, and I figured I could do a quick slash to cancel his attack and get some damage. Instead, I twirled around causing me to just get hit.
 

UnrealEck

Member
It's a shame the combat hasn't been improved, yet the expansion is getting such high reviews. It's the biggest gameplay element of the game and one of the elements of the entire game they had the opportunity to improve upon in this expansion. From what I played of the game (maybe 15-20 hours) it was just not very fun.
 

Exentryk

Member
Besides, one of the issues with randomized attacks in TW3 is (again) inconsistency. If Geralt is further away from an enemy he adds a twirl to his attack to close the distance. The problem is that this specific attack sometimes comes out even when Geralt isn't even that far away, resulting in an overly long startup (and your enemy often interrupting you). This is what makes his attacks unreliable (which IMO, is really bad design for an action game).

Yup. That's why Rend is so amazing coz it's a known fixed animation.

PcrbMCF.gif
 

Nordicus

Member
It's a shame the combat hasn't been improved, yet the expansion is getting such high reviews. It's the biggest gameplay element of the game and one of the elements of the entire game they had the opportunity to improve upon in this expansion. From what I played of the game (maybe 15-20 hours) it was just not very fun.
It can be that the flaws of the combat are less noticeable with interesting enemy behaviour that relies more on your use of signs and bombs, like the wraiths of the main game, or arachnomorphs and boars of HoS for example.
 

ffvorax

Member
Just as expected! I hope i can Platinum Uncharted before it's out, maybe i'll delay it of some days... already preordered on PSN anyway! :D
 

usp84

Member
It's a shame the combat hasn't been improved, yet the expansion is getting such high reviews. It's the biggest gameplay element of the game and one of the elements of the entire game they had the opportunity to improve upon in this expansion. From what I played of the game (maybe 15-20 hours) it was just not very fun.

Be careful this is not an opinion you can have here according to some people.You may end up being on their ignored lists ;)
 

Angel_DvA

Member
The score isn't lol, since 8/10 is a decent score and I'm sure there are plenty of critiques to be had to indicate why 8/10 is what they gave it. The problem is the list that someone posted (can't read the full review since I don't speak French) doesn't actually coincide with that score as much and contradicts itself. If the only thing bad they can write about the game is that they wanted more (despite the pro being this has as much content as a full game) and there's some AI bugs, well then they just got lazy with their summary, probably.

Gamekult usually give low review scores, a 8 from them is pretty much amazing.
 

Exentryk

Member
Oh that's the Rend&Whirl range extending runeword, isn't it? Love it on Whirl, turns Geralt into a tornado of death

Yeah! It's called Severance. Have it on both of my swords. Would have been nicer if the effect was global so only one sword needed it, but oh well.
 
It's a shame the combat hasn't been improved, yet the expansion is getting such high reviews. It's the biggest gameplay element of the game and one of the elements of the entire game they had the opportunity to improve upon in this expansion. From what I played of the game (maybe 15-20 hours) it was just not very fun.

It's very much a your mileage may vary type of deal. I had a great time with the combat (after beating dark souls 3 and bloodborne if thst matters at all). I just hopenthe boss design from HoS comes back. They had such interesting gimmicks that i loved fighting those bosses.
 

Zolo

Member
It's very much a your mileage may vary type of deal. I had a great time with the combat (after beating dark souls 3 and bloodborne if thst matters at all). I just hopenthe boss design from HoS comes back. They had such interesting gimmicks that i loved fighting those bosses.

Oh definitely. One of the things I'm looking forward to most in B&W is the bosses since the ones in HoS were leagues better than those in the vanilla. The only one I remember really liking in vanilla was Imlerith though I had a good bit of fun fighting wyverns about 10 levels above me as well.
 

Exentryk

Member
Even with all the issues, I enjoy the combat too. I play more using Signs and heavy attacks though, and so it becomes more of a slower tactical game than a more up in the face fast paced kinda game. Lure things in to Yrden, then Aard knockdown them and then instant kill them. (Bit of a shame that the devs nerfed Yrden though.)

1435676491-wolves-gif.gif
 

GeeTeeCee

Member
Even with all the issues, I enjoy the combat too. I play more using Signs and heavy attacks though, and so it becomes more of a slower tactical game than a more up in the face fast paced kinda game. Lure things in to Yrden, then Aard knockdown them and then instant kill them. (Bit of a shame that the devs nerfed Yrden though.)

I feel like I never used Yrden effectively in combat. Outside of making Wraiths corporeal it always seemed like other enemies just shrugged off its effects.
 
It's a shame the combat hasn't been improved, yet the expansion is getting such high reviews. It's the biggest gameplay element of the game and one of the elements of the entire game they had the opportunity to improve upon in this expansion. From what I played of the game (maybe 15-20 hours) it was just not very fun.
...you do know it's possible for people to enjoy the combat? It's a possibility. I like it quite a bit.
 
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