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Polygon: Xbox Scorpio will be a ~6 TFLOP system (v PS4K's 4.14), unveil soon, Fall 17

Upinsmoke

Member
Also a question I have is a regularly see on the PC thread on gaf is "will my cpu be a bottleneck" but surely won't these cpu's bottleneck both the Neo and Scorpio?
 
100 percent agree with this but the flip side is nobody who planned on buying an xbox product is going to buy the Old Xbox One or the slim model knowing a vastly superior console is out a year later, so sales will tank.

I think that's just something Microsoft is gonna have to ride out, it's better doing that and having a tough 12 months or so with a Product you believe in at the end of it.

Except the product at the end of the 12 months is still highly dependent on the X1 still maintaining a strong growth in its marketshare, at least something that keeps up in somewhat relative pace with the PS4. Remember, these are iterative consoles, not a new generation; the base X1 & PS4 are still a part of their respective marketshares. And the games released & developed for these upgrades will need to maintain forward compatibility with their predecessor.
 

MaulerX

Member
.

And on top of that, VR games on OG PS4 would be perfectly playable, so just deal with it.



Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.
 

DieH@rd

Banned
with what data ? with ps4 neo they had specs here they have nothing to go by

Before Neo SDK leak DF posted article in which they speculated about 3 possible hardware upgrades paths PS4K could go with.

They also have their own sources, so they could just "confirm" again what Kotaku/Polygon have said about Scorpio.
 
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.

PSVR comes with an external processing unit that plugs into the PS4. The tech upgrade of the Neo, in theory, brings that processing power into a singular boxed product.

Expect a Neo + PSVR headset only bundle to launch sometime at the end of next year, with a new VR focused controller solution that I also imagine Sony will launch next year.
 

orochi91

Member
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.

VR devs developing for consoles will aim for the largest console install base, and that will be the PS4.

For any multiplatform console VR game, the base PS4 model will likely be the target spec.
 

noobie

Banned
Is this not like a new console? Normally a console provides 5 to 10x more power in going from one cycle to next cycle.

Also I think it makes no sense to keep the backward compatibility as it will restrict the developers by tying them tu small user base but if they don't keep backward compatibility they might alienate the existing user
 

MaulerX

Member
VR devs developing for consoles will aim for the largest console install base, and that will be the PS4.

For any multiplatform VR console games, the base PS4 model will likely be the target spec.



Oculus is not targeting the base PS4 spec. Nor with they when Scorpio comes out.
 
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.

Well when developers make a game for Rift, it's for "Rift" not for "Xbox Scorpio", because Rift is VR for PC since beginning, so they can just simply port the game to Scorpio.
 

orochi91

Member
Oculus is not targeting the base PS4 spec. Nor with they when Scorpio comes out.

Oculus Rift VR is a platform; Scorpio will be able to use that platform.

Devs that make multiplat console VR games (using PSVR and OR) will target the lowest common denominator, which will be PS4 specs.
 

MaulerX

Member
Oculus Rift VR is a platform; Scorpio will be able to use that platform.

Devs that make multiplat console VR games (using PSVR and OR) will target the lowest common denominator, which will be PS4 specs.



Well all of a sudden I'm not that excited for VR on consoles going forward tbh. At least for multiplatform games. Will be looking forward to the exclusive stuff on Scorpio thou. Such a massive gap in power only to be bottlenecked by the least common denominator is somewhat disappointing. But I guess that's the way it'll be.
 

c0de

Member
Let's cross that assumption bridge when we come to it, shall we?

Fact is, in fall 2017 the install base for PSVR will be 60mn+, while Scorpio VR starts with zero. And it will cost a lot more.

What is scorpio vr? PC vr? It is only compatible with a known vr system, not made for it.
Oculus has a way bigger install base like all other pc vr systems have. Scorpio is also only another system compatible with Oculus.
I think that it's time to stop the old way of thinking “ms vs Sony“. They are drifting apart.
 

c0de

Member
Oculus Rift VR is a platform; Scorpio will be able to use that platform.

Devs that make multiplat console VR games (using PSVR and OR) will target the lowest common denominator, which will be PS4 specs.

Or they will leave it out at some point as ps4k would make sense but Sony forbids to make only games for that.
The ps4 would be a really low low for future vr games, with the possibility to become an obstacle for many games.
 

c0de

Member
I think releasing the Neo earlier would be an 'FU' to MS. That gives them an opportunity to release the next 'version' in early 2018. I think MS will be playing catch up from in on out.

Releasing a next “version“ in 2018 would be a big “FU“ to people who bought the ps4k.
 

orochi91

Member
Or they will leave it out at some point as ps4k would make sense but Sony forbids to make only games for that.
The ps4 would be a really low low for future vr games, with the possibility to become an obstacle for many games.

This will happen for a couple years until the "phasing out" process begins in preparation for the next wave of iterative consoles, whereby Sony starts loosening base-PS4 model support requirements.
 
It would sure shut up the folks that went all "MS is getting out of the console business" not so long ago. Cause if this stuff is all true and will be announced at E3, it's a clear sign MS isn't going anywhere. It however won't just be a console only anymore, but neither was last gen and this gen. The only difference will be that most if not all will be playable on Windows 10 as well, which I am fine with. And if we're going to be getting new systems each three or four year, I think I am OK with that.
 

orochi91

Member
It would sure shut up the folks that went all "MS is getting out of the console business" not so long ago. Cause if this stuff is all true and will be announced at E3, it's a clear sign MS isn't going anywhere. It however won't just be a console only anymore, but neither was last gen and this gen. The only difference will be that most if not all will be playable on Windows 10 as well, which I am fine with. And if we're going to be getting new systems each three or four year, I think I am OK with that.

Though I personally never cared for Xbox hardware, I'd be happy to support MS's PC initiatives, so long as they are reasonably priced.

Hoping they put Scalebound on the Windows Store someday.
 

Cynn

Member
PSVR comes with an external processing unit that plugs into the PS4. The tech upgrade of the Neo, in theory, brings that processing power into a singular boxed product.

Expect a Neo + PSVR headset only bundle to launch sometime at the end of next year, with a new VR focused controller solution that I also imagine Sony will launch next year.
The PSVR breakout box is simply a frame doubler and signal splitter. There is no complex processing done there.
 
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.

I'll just add that, even if Neo/Scorpio were also designed to improve/enable the PSVR/Oculus experience, I find laughable the idea that VR had the biggest role behind the making of these upgraded/iterative consoles.

We're talking about a ~700/800$ entry barriers for the PSVR/Neo combo and only god knows how much for the Scorpio/Oculus one, and that's sufficient for keeping them away from the mass market in the next years. So why do we keep overestimating them? For what it's worth I'm a VR-believer too, but I still think that they will cater to a niche audience in order to be succesfull, and this iterative concept is just a bigger shift change than gaming VR.

Unfortunately the forum's users tend to distort reality forgetting the average consumer's priorities.
 

DragoonKain

Neighbours from Hell
I'm personally interested in the redesigned controller, because they already designed their elite controller based off that same basic format and comfort. I wonder how different it is.
 

jelly

Member
I'm personally interested in the redesigned controller, because they already designed their elite controller based off that same basic format and comfort. I wonder how different it is.

I think they'll want something to make sharing action menu quicker and easier then maybe a mic for Cortana commands. The extra rubber grips they've done in a few controllers as well. I don't expect the paddles. Less clickey shoulder buttons would be nice.
 

Conduit

Banned
Nope! lol

The article I quoted was written on the 21st of May 2013, the day the Xbox One was revealed.

http://www.mcvuk.com/news/read/xbox-one-does-not-target-high-end-graphics/0115918

They had a different roadmap back then with different goals and having a machine capable of high end graphics wasn't one of them.

Don't worry though, looks like the times they are a changing :)

Did you read what i wrote? AFTER the reveal? Doesn't matter if it is a 30 min., an hour, 3 hours, 10 hours. VIDEO CAME OUT AFTER Xbone reveal. And yes, even before PS4 conference in February that year, there was a doubt that Xbone would be more powerful. And then 8 GB happened.
 

Leyasu

Banned
Except the product at the end of the 12 months is still highly dependent on the X1 still maintaining a strong growth in its marketshare, at least something that keeps up in somewhat relative pace with the PS4. Remember, these are iterative consoles, not a new generation; the base X1 & PS4 are still a part of their respective marketshares. And the games released & developed for these upgrades will need to maintain forward compatibility with their predecessor.


The leap if true is pretty much a new gen imo, and Microsoft I imagine will market it as one. Of course they will talk about compatibility, but they will drop the "one" name, and then eventually bury the thing as well. I don't think that it will hurt them as much as people think. They buried the OG Xbox after 4 years.
 

Asd202

Member
I doubt they release the slim at the same price as the current model so $299 is out. I would guess $250 or maybe even $230 with deals around black friday putting it around $199. With that price point people will ignore the upcoming upgraded system.

Announcing the Scorpio at E3 keeps Xbox owners and fans from jumping to the PS4 Neo knowing it's a short wait until the console they already are invested in has an even beefier upgrade coming.

Yeah but it also kills the Xbone the sales will plummet. Unlike PS4 and NEO where PS4 seems like a good price of entry with VR etc. the Scorpio makes Xbone look obsolete.
 

oti

Banned
Yeah but it also kills the Xbone the sales will plummet.

... not that big of a difference I'd wager. At least not here in Germany. I thought about selling mine but I'd get something like 150€ for it on eBay. I think I'll wait and hope MS has some kind of upgrade path for OG Xbox One users. Something. Anything.
 

Asd202

Member
... not that big of a difference I'd wager. At least not here in Germany. I thought about selling mine but I'd get something like 150€ for it on eBay. I think I'll wait and hope MS has some kind of upgrade path for OG Xbox One users. Something. Anything.

Yeah I guess the console is a huge failure in MS eyes they want to get away from it as fast as possible. I just thought they would ride it out till 2018 and then release a new generation Xbox.
 
The leap if true is pretty much a new gen imo, and Microsoft I imagine will market it as one. Of course they will talk about compatibility, but they will drop the "one" name, and then eventually bury the thing as well. I don't think that it will hurt them as much as people think. They buried the OG Xbox after 4 years.

A "new generation" made of cross gen games (X1/X1 Slim, PS4, Neo, Scorpio) with lesser differences among all versions. It doesn't scream "new generation" at all.
 
It would sure shut up the folks that went all "MS is getting out of the console business" not so long ago. Cause if this stuff is all true and will be announced at E3, it's a clear sign MS isn't going anywhere. It however won't just be a console only anymore, but neither was last gen and this gen. The only difference will be that most if not all will be playable on Windows 10 as well, which I am fine with. And if we're going to be getting new systems each three or four year, I think I am OK with that.

For all we know Scorpio is a home theater PC being given the Surface treatment and is simply a Windows 10 PC with largely off the shelf components in which case it would clearly signal MS wants out of the closed box console space, and compatibility with existing Xbox One/360 software will be a feature extended to any Win 10 PC that meets a minimum spec.
 

Maximilian E.

AKA MS-Evangelist
For all we know Scorpio is a home theater PC being given the Surface treatment and is simply a Windows 10 PC with largely off the shelf components in which case it would clearly signal MS wants out of the closed box console space, and compatibility with existing Xbox One/360 software will be a feature extended to any Win 10 PC that meets a minimum spec.

Closed box/open box does not matter, as long as the Xbox brand is used. It will still compete over the same consumers, in the same market, as Sony and Nintendo.
 

Fafalada

Fafracer forever
MaulerX said:
If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4?
Requirements to publish VR games on their respective platform don't change. Mind you, that's assuming marketshares of each of the devices remain relevant enough for people to even care, and with the current userbases being quite-tiny across released hardware (even compared to what people consider failed gaming-devices), it's way too early to predict anything regarding what market-share will look like in 2 years.
 

c0de

Member
... not that big of a difference I'd wager. At least not here in Germany. I thought about selling mine but I'd get something like 150€ for it on eBay. I think I'll wait and hope MS has some kind of upgrade path for OG Xbox One users. Something. Anything.

You get easily more than 200 Euro off it.
On Ebay.
 
All this stuff is just so odd and unusual. Earlier this year it seemed only Nintendo would introduce new hardware at E3, now it's actually Ninty who won't show shit at E3, lol and it's Sony and MS that will likely show their new hardware. As if that's not enough, MS is probably showing VR stuff as well, whereas at first it seemed only Sony really cared about it. Strange times, but interesting too.
 
Did you read what i wrote? AFTER the reveal? Doesn't matter if it is a 30 min., an hour, 3 hours, 10 hours. VIDEO CAME OUT AFTER Xbone reveal. And yes, even before PS4 conference in February that year, there was a doubt that Xbone would be more powerful. And then 8 GB happened.

Okay, provide me with links where Microsoft talk about the Xbox One's power output prior to launch, detailing how powerful it will be. Just don't pull up a GAF thread from around that time as much like this thread it is all baseless speculation with no clarification from the manufacturers'.

You seem to be hell bent on a particular narrative which is based on nothing more than forum rumours lol.
 

darkinstinct

...lacks reading comprehension.
maybe 2021? Scorpio will be low end sku by then

Scorpio is pretty much a new generation, just after four years instead of five because it makes no sense to keep a loser around. Just like they did with OG Xbox and 360. If Scorpio does well they will keep it until 2022. If it does not, they won't. That's the beauty for them in having stopped selling hardware at a loss, they can stop fixed cycles and just release new hardware whenever they want to. I expect Microsoft will require for all Scorpio games released until late 2018 to be playable (with lower settings) on Xbox One and then phase out that support. So Xbox One will have five years of software support, after that it's up to publishers.

If PS5 comes in 2020 it will be much much more expensive than Scorpio. Like double. And Scorpio will have at least a 30 million userbase. At that point it doesn't matter that it is a low end SKU. And like can't be stated often enough: Power doesn't determine what sells, it's price per power.
 
For all we know Scorpio is a home theater PC being given the Surface treatment and is simply a Windows 10 PC with largely off the shelf components in which case it would clearly signal MS wants out of the closed box console space, and compatibility with existing Xbox One/360 software will be a feature extended to any Win 10 PC that meets a minimum spec.

It doesn't matter, it will still be an Xbox console for the living room. Compatibility with PC is a quite clever way of expanding the platform's userbase.
 

Fafalada

Fafracer forever
Sad Affleck said:
It doesn't matter, it will still be an Xbox console for the living room.
It matters for the core-segment that already house multiple consoles and PC. They're banking on UWP umbrella bringing in more users than that will lose them(which hinges on taking users from other PC store-fronts) - but it's a bit difficult to predict where it goes.
 

Leyasu

Banned
A "new generation" made of cross gen games (X1/X1 Slim, PS4, Neo, Scorpio) with lesser differences among all versions. It doesn't scream "new generation" at all.

Perhaps you could share your crystal ball. It will play out like this gen with the first 18 months being stacked with cross gen, before they get dropped imo.
 

00ich

Member
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.

"Exploiting to the max" isn't a useful criteria for multiplatform development. They all get basically the same graphics are different resolutions, antialiasing etc and maybe differences in the lighting. Neo and Scorpio are in the same ballpark for VR performance if you account for the 25% resolution difference in the headsets. So just like Xbox to Ps4 now you can expect the best experience on Scorpio but it won't deliver a fundamentally different experience.
Plus the VR market needs to be big enough to warrant AAA graphics in the first place. VR could still be more a competition for public mindshare and stay sell relatively little units.
 

krang

Member
Perhaps you could share your crystal ball. It will play out like this gen with the first 18 months being stacked with cross gen, before they get dropped imo.

It's a good point. This complaint about "lower spec holding back the newer hardware" is not something we're going to be absolved of by sticking with a traditional console cycle.
 
"Exploiting to the max" isn't a useful criteria for multiplatform development. They all get basically the same graphics are different resolutions, antialiasing etc and maybe differences in the lighting. Neo and Scorpio are in the same ballpark for VR performance if you account for the 25% resolution difference in the headsets. So just like Xbox to Ps4 now you can expect the best experience on Scorpio but it won't deliver a fundamentally different experience.
Plus the VR market needs to be big enough to warrant AAA graphics in the first place. VR could still be more a competition for public mindshare and stay sell relatively little units.
Best experience on Xbox? #weback
 
It doesn't matter, it will still be an Xbox console for the living room. Compatibility with PC is a quite clever way of expanding the platform's userbase.

We can't say that when we have no idea what it will look like in practice. What if it's priced like a premium product and not a loss leader? What if they dramatically reduce their first party software output and marketing spend? The only thing we really know for sure is that they've found the traditional console model disagreeable and want to blow it up. That could easily mean no more $300 Xboxes going forward. It could be a really compelling product for some, and even a boon for PC gaming but the "console war" would no longer be between Sony and MS as it has existed since the turn of the century.
 

gtj1092

Member
Okay, provide me with links where Microsoft talk about the Xbox One's power output prior to launch, detailing how powerful it will be. Just don't pull up a GAF thread from around that time as much like this thread it is all baseless speculation with no clarification from the manufacturers'.

You seem to be hell bent on a particular narrative which is based on nothing more than forum rumours lol.

Can't remember his name now but an executive had an account here on GAF and kept talking up Xbox 1 power and claimed ps4 wouldn't have a graphics advantage. And digital foundry did a series of articles/fluff pieces based off interviews of engineers from MS prior to launch.


OT: Hope they don't reveal this at E3 if it's not coming till next fall. Gives them time to make changes if needed before reveal.
 
Source?

Which rumour are you referring to that invalidates PS4's VR capabilities?

We've had VR impression on PS4 for months now, from a plethora of sources, almost all of which were positive.
Ps4 by itself clearly is. That's why they have a separate box. And assuming ps4k will also need the box makes sense for them to not upgrade the cpu or even the gpu by all that much (the gpu it's seemingly a big upgrade on flop count, but other areas such as memory saw way more modest upgrades.

Since MS approach to VR is going to be using the rift, they can't use a similar processing box, so they need a beefier console for it, oculus itself has higher requirements than the psvr for instance, like resolution.
 
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