100 percent agree with this but the flip side is nobody who planned on buying an xbox product is going to buy the Old Xbox One or the slim model knowing a vastly superior console is out a year later, so sales will tank.
I think that's just something Microsoft is gonna have to ride out, it's better doing that and having a tough 12 months or so with a Product you believe in at the end of it.
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And on top of that, VR games on OG PS4 would be perfectly playable, so just deal with it.
with what data ? with ps4 neo they had specs here they have nothing to go by
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.
VR devs developing for consoles will aim for the largest console install base, and that will be the PS4.
For any multiplatform VR console games, the base PS4 model will likely be the target spec.
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.
Oculus is not targeting the base PS4 spec. Nor with they when Scorpio comes out.
Oculus Rift VR is a platform; Scorpio will be able to use that platform.
Devs that make multiplat console VR games (using PSVR and OR) will target the lowest common denominator, which will be PS4 specs.
Let's cross that assumption bridge when we come to it, shall we?
Fact is, in fall 2017 the install base for PSVR will be 60mn+, while Scorpio VR starts with zero. And it will cost a lot more.
Oculus Rift VR is a platform; Scorpio will be able to use that platform.
Devs that make multiplat console VR games (using PSVR and OR) will target the lowest common denominator, which will be PS4 specs.
I think releasing the Neo earlier would be an 'FU' to MS. That gives them an opportunity to release the next 'version' in early 2018. I think MS will be playing catch up from in on out.
Or they will leave it out at some point as ps4k would make sense but Sony forbids to make only games for that.
The ps4 would be a really low low for future vr games, with the possibility to become an obstacle for many games.
It would sure shut up the folks that went all "MS is getting out of the console business" not so long ago. Cause if this stuff is all true and will be announced at E3, it's a clear sign MS isn't going anywhere. It however won't just be a console only anymore, but neither was last gen and this gen. The only difference will be that most if not all will be playable on Windows 10 as well, which I am fine with. And if we're going to be getting new systems each three or four year, I think I am OK with that.
The PSVR breakout box is simply a frame doubler and signal splitter. There is no complex processing done there.PSVR comes with an external processing unit that plugs into the PS4. The tech upgrade of the Neo, in theory, brings that processing power into a singular boxed product.
Expect a Neo + PSVR headset only bundle to launch sometime at the end of next year, with a new VR focused controller solution that I also imagine Sony will launch next year.
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.
Wait a sec isn't the jump from OG Xbox to Xbox 360 the exact amount of time as xbone to scorpio in North America?
I'm personally interested in the redesigned controller, because they already designed their elite controller based off that same basic format and comfort. I wonder how different it is.
Nope! lol
The article I quoted was written on the 21st of May 2013, the day the Xbox One was revealed.
http://www.mcvuk.com/news/read/xbox-one-does-not-target-high-end-graphics/0115918
They had a different roadmap back then with different goals and having a machine capable of high end graphics wasn't one of them.
Don't worry though, looks like the times they are a changing
Except the product at the end of the 12 months is still highly dependent on the X1 still maintaining a strong growth in its marketshare, at least something that keeps up in somewhat relative pace with the PS4. Remember, these are iterative consoles, not a new generation; the base X1 & PS4 are still a part of their respective marketshares. And the games released & developed for these upgrades will need to maintain forward compatibility with their predecessor.
I doubt they release the slim at the same price as the current model so $299 is out. I would guess $250 or maybe even $230 with deals around black friday putting it around $199. With that price point people will ignore the upcoming upgraded system.
Announcing the Scorpio at E3 keeps Xbox owners and fans from jumping to the PS4 Neo knowing it's a short wait until the console they already are invested in has an even beefier upgrade coming.
Yeah but it also kills the Xbone the sales will plummet.
... not that big of a difference I'd wager. At least not here in Germany. I thought about selling mine but I'd get something like 150 for it on eBay. I think I'll wait and hope MS has some kind of upgrade path for OG Xbox One users. Something. Anything.
The leap if true is pretty much a new gen imo, and Microsoft I imagine will market it as one. Of course they will talk about compatibility, but they will drop the "one" name, and then eventually bury the thing as well. I don't think that it will hurt them as much as people think. They buried the OG Xbox after 4 years.
It would sure shut up the folks that went all "MS is getting out of the console business" not so long ago. Cause if this stuff is all true and will be announced at E3, it's a clear sign MS isn't going anywhere. It however won't just be a console only anymore, but neither was last gen and this gen. The only difference will be that most if not all will be playable on Windows 10 as well, which I am fine with. And if we're going to be getting new systems each three or four year, I think I am OK with that.
For all we know Scorpio is a home theater PC being given the Surface treatment and is simply a Windows 10 PC with largely off the shelf components in which case it would clearly signal MS wants out of the closed box console space, and compatibility with existing Xbox One/360 software will be a feature extended to any Win 10 PC that meets a minimum spec.
Requirements to publish VR games on their respective platform don't change. Mind you, that's assuming marketshares of each of the devices remain relevant enough for people to even care, and with the current userbases being quite-tiny across released hardware (even compared to what people consider failed gaming-devices), it's way too early to predict anything regarding what market-share will look like in 2 years.MaulerX said:If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4?
... not that big of a difference I'd wager. At least not here in Germany. I thought about selling mine but I'd get something like 150 for it on eBay. I think I'll wait and hope MS has some kind of upgrade path for OG Xbox One users. Something. Anything.
Did you read what i wrote? AFTER the reveal? Doesn't matter if it is a 30 min., an hour, 3 hours, 10 hours. VIDEO CAME OUT AFTER Xbone reveal. And yes, even before PS4 conference in February that year, there was a doubt that Xbone would be more powerful. And then 8 GB happened.
maybe 2021? Scorpio will be low end sku by then
For all we know Scorpio is a home theater PC being given the Surface treatment and is simply a Windows 10 PC with largely off the shelf components in which case it would clearly signal MS wants out of the closed box console space, and compatibility with existing Xbox One/360 software will be a feature extended to any Win 10 PC that meets a minimum spec.
It matters for the core-segment that already house multiple consoles and PC. They're banking on UWP umbrella bringing in more users than that will lose them(which hinges on taking users from other PC store-fronts) - but it's a bit difficult to predict where it goes.Sad Affleck said:It doesn't matter, it will still be an Xbox console for the living room.
If Scorpio turns out to be super powerful do you guys think they should skip Halo 6 and jump straight to 7?
A "new generation" made of cross gen games (X1/X1 Slim, PS4, Neo, Scorpio) with lesser differences among all versions. It doesn't scream "new generation" at all.
Honest question here. If Scorpio is the only Xbox model that does VR (Rift), doesn't that mean that devs can exploit that hardware to the max for that purpose? If VR devs have to deal with the least common denominator for PSVR (PS4) then how do you expect multiplatform VR games to perform on the PS4? PS4 to Scorpio is a massive gap in power. Going into the future I would imagine that as far as VR is concerned, the PS4 would be the last thing you'd want.
Perhaps you could share your crystal ball. It will play out like this gen with the first 18 months being stacked with cross gen, before they get dropped imo.
Best experience on Xbox? #weback"Exploiting to the max" isn't a useful criteria for multiplatform development. They all get basically the same graphics are different resolutions, antialiasing etc and maybe differences in the lighting. Neo and Scorpio are in the same ballpark for VR performance if you account for the 25% resolution difference in the headsets. So just like Xbox to Ps4 now you can expect the best experience on Scorpio but it won't deliver a fundamentally different experience.
Plus the VR market needs to be big enough to warrant AAA graphics in the first place. VR could still be more a competition for public mindshare and stay sell relatively little units.
#webacksoonBest experience on Xbox? #weback
It doesn't matter, it will still be an Xbox console for the living room. Compatibility with PC is a quite clever way of expanding the platform's userbase.
Okay, provide me with links where Microsoft talk about the Xbox One's power output prior to launch, detailing how powerful it will be. Just don't pull up a GAF thread from around that time as much like this thread it is all baseless speculation with no clarification from the manufacturers'.
You seem to be hell bent on a particular narrative which is based on nothing more than forum rumours lol.
Ps4 by itself clearly is. That's why they have a separate box. And assuming ps4k will also need the box makes sense for them to not upgrade the cpu or even the gpu by all that much (the gpu it's seemingly a big upgrade on flop count, but other areas such as memory saw way more modest upgrades.Source?
Which rumour are you referring to that invalidates PS4's VR capabilities?
We've had VR impression on PS4 for months now, from a plethora of sources, almost all of which were positive.
How many times to people need to be told that the external breakout box does nothing except act as a video splitter and process the binaural audio?Ps4 by itself clearly is. That's why they have a separate box.
Also a question I have is a regularly see on the PC thread on gaf is "will my cpu be a bottleneck" but surely won't these cpu's bottleneck both the Neo and Scorpio?