You say that like post-expansion D3 isn't incredible.
You say that like post-expansion D3 isn't incredible.
Bring back the AH for d4. Put it in Ow too.
I feel like you are joking but i made a lot of money on the AH i would love for it to come back.Bring back the AH for d4. Put it in Ow too.
You say that like post-expansion D3 isn't incredible.
My favorite one, on the original insane Torment difficulty:
For a game people were slowly realizing was completely fucked as they approached their 40th hour without a single legendary drop (legendaries which were total dogshit anyway), commentary like this basically proved to everyone that this guy had locked the doors to the cockpit and was flying in circles.
He wasn't the lead on WoD, I'm not sure where Enter the Dragon Punch got that idea.
The Wiki lists these folks as the main dudes:
He may have worked on it, but he wasn't in a high-level position.
To be fair, he was responding to a facebook post of a colleague who "felt like he was thrown under a bus," so that probably amplified whatever emotions that interview might have sparked. Herd mentality and all.It was such an absurd overreaction, too. Brevik's quotes in that article are totally benign and pretty much just "if I was making it I would have done some things differently" and Wilson and co acted like he shit on their floors or something.
He was the game director, not a writer.Not to be a bitch, but I'm glad he's leaving the industry as a whole.
This industry needs better writing not worse.
I do hope that he finds happiness in his passion.
Yeah, it's not inherently a bad idea. Itagaki and co. famously did something similar with Ninja Gaiden, where whenever their testers thought the difficulty level was too hard they instead made it harder. This earned them criticism, of course, but also lots of dedicated fans. Developers can be really good at the games they make, but when you have a million+ other players breaking it down that audience can accomplish things you never could have planned for.I actually got where he was coming from with that quote; in general you can always rely on the playerbase to discover weird, unintended skill/item combos that make them significantly stronger than you intended, thus making the game content easier. HOWEVER, the way skills and items work in D3 (especially in vanilla) is so closed and controlled that there was really no room for those sorts of things to organically develop. Itemzation was sterile and boring, and skills couldn't be buffed or increased. Thus Inferno was just stupid hard and people kept getting 1-shot by bees as soon as they left town in Act 2.
It's not. That's my opinion.
You guys act like the only thing he did was the AH. Vanilla Diablo 3 gameplay was damn good, and is still the basis for the improved state of the game today.
Yes, he made some horrific mistakes but eh, kinda being dicks in here.
Loved Diablo II and MoP. Hated D3 1.0 and WoD.
Well this turned out great.
His passion is writing? Is there a book version of "unceremoniously killing off a beloved character in an in-game cutscene"?
*shrug*
Different strokes, I guess. I really like Reaper of Souls and have been impressed with their post launch support of the game.
Him and blizzard trashed the entire skill tree and mechanics in D3 to make it console friendly. He earned his enemies being as dishonest as he was about what D3 was becoming and the crap we had to put up until GRS showed up. Lets not talk about him trying to take credit for a shit monk class that took no effort and was ripped off by other previous aspects of the franchise itself.
He didn't make the real improvements, so why should I give him credit? If various diablo fanatics show up and start talking meta I don't think you want to hear about all the crap he caused. Feel free to kick this door open since I left a little creak for other or yourself to knock down.
I feel like you are joking but i made a lot of money on the AH i would love for it to come back.
D3 AH paid for my new computer and a 3D TV.
Blame Metzen for that considering he was the lead writer for the game, same with StarCraft 2 and WoW.
The only thing that Diablo III really needs is an offline option for PC players.
I think I legit made like 5 grand off of D3 in beginning. I remember I sold the first IK armor I found for $250.00 on the AH which I think was the maximum price you could sell at.
The console versions are fine, but the game wouldn't be so markedly different between consoles and pc if it had been designed with them in mind.
Diablo 3 needs player trading and all items need to become unbound and instantly tradeable.
Removing the economy from a loot-based, Online Multiplayer RPG was suicide.
I want trading but I also don't want real money attached to it. The whole AH trading issue spells volumes on how screwed the game is now compared to its predcessors.
Diablo 3 needs player trading and all items need to become unbound and instantly tradeable.
Removing the economy from a loot-based, Online Multiplayer RPG was suicide.
The skill mechanics in D3 are unequivocally better than D2 though. The stat design in the base game crippled the gear design, and still is only serviceable due to everything in RoS working around it, but at the end of the day when you act like D3 somehow was worse than D2 in the basic gameplay department, or that it was dumbed down for consoles, it's laughable as fuck. The console versions are fine, but the game wouldn't be so markedly different between consoles and pc if it had been designed with them in mind.
It's going to have real money attached to it if you can do it, period. That's why they went for the AH in the first place. D2jsp had already taken over Diablo 2, and with the way gaming and the internet are now there is ZERO chance that D3 wouldn't have immediately been a money economy as well. I mean even long before with D2, like early/mid 2000s, I was selling my accounts off every time I quit for a while on ebay. Just because YOU would not buy or sell for real money, doesn't mean that everyone else doing it doesn't affect you and your ability to trade. Everything has a value.
The value of significantly better items, which are harder to get as well, in D3 is miles beyond D2. D2 was a piss easy game to begin with, D3 has scaling difficulty that goes to basically infinity, and it rewards you for going higher up that ladder.
Already been pointed out but Jay had really nothing to do with the gameplay decisions on WoD. The same people responsible for creating MoP somehow created WoD (though I can see how you wouldn't believe that given the cosmic difference in their quality and support). They are also creating Legion which so far has been incredible from my experience on beta.
Anyhow, despite all the shit people want to fling at Jay he is hugely responsible for the combat in D3 so I have respect for the guy. I put nearly 1000 hours into vanilla D3 when it was supposedly "bad" simply because the combat was so damn good, and I know I'm not alone on that, made a lot of friends here on gaf during vanilla D3.
Ok now get rid of Metzen and they'll be set.
You say that like post-expansion D3 isn't incredible.