Spring-Loaded
Member
Well, that begs the question: If race and gender are only 2 of a hundred different factors that make up a human being, why are we using those to determine if a character or project team or presentation is diverse enough?
There's no such thing as "diverse enough." You'll always be confused by this if you think there's a clear-cut constant for "satisfactory diversity."
Perhaps think of it this way instead: if you can say "there's a lack of diversity among video game developers and characters," then the situation could be better. More diversity in the industry will not be bad — all kinds of diversity, not just race and gender. It won't be harmful, even in your hypothetical "diversity used as a PR band-aid," scenario — part of the benefit of more and more diversity existing is that the perceived need for "PR band-aids," starts to go away.
That does seem to be the two everyone gravitates to. Nobody seems to talk about the poverty stricken person who grew up to make video games, a viewpoint I'd find extremely interesting considering how much of my life was spent in poverty. I wonder if those even exist?
Getting more nonwhite and female people/characters involved/present in the industry does not preclude the existence of those other characteristics. High tide raises all ships.