For people who have made their way through the game, how do they handle Ema Skye? Does she still have her AA4 snark, or is she back to being Science Maya? Also, is she the main detective?
Sorry if this has already been asked, I'm too scared to try navigating this thread. I'm just curious because of how modern Ace Attorney usually treats returning characters compared to how Apollo Justice did.
I don't think she's snarky in this but her science gushing is kind of subdued since you do so little of it. She is the main detective for both locations but she doesn't take a very active role in things. She still inhales Snackoos when flustered but she doesn't pelt you with them anymore. At least if she does it might be during a random banter or presenting random evidence to her during investigation that I didn't trigger.
The only non-main character we've seen so far, whos face we cant see so it's easy for him to "transform" parachuted down from the roof of the prison and killed the priest
And now I just finished the first trial and DAMN! That was an interesting twist.
a guilty verdict AND another incident? Can't wait to play the rest of this case and see how it pans out.
Finished. That last case was a helluva ride. I'll try and write a bit more tomorrow after I had a bit of time to stew on it.
I will say that there are two problems that stand out for me. Recycling flashbacks and lack of planning in regards to the story arc for the game. The first is kinda obvious. It was a little annoying and kinda padded the game a little bit here and there. The second problem is an issue with AA5 as well. I don't think they're doing a good job of creating a storyline that runs across the entire game and presenting themes that are supposed to be a part of the game. This is especially apparent when compared to AAI1 and AAI2 but it's apparent even when compared to DGS. I think this game had a really good chance at doing something big with it all but wasted two cases on things that didn't involve the main selling point of the title.
Case 3 and Case 5 are amazing which makes the lack of a big picture a bit more frustrating.
I want to play it but I'm using Cubic Ninja to play imports so I don't have access to the JP eshop. ;_;
Anyway, now that I have a bit of time on it, I definitely like the game but feel it's a huge missed opportunity. They could have done way more with the setting and could have made what happened a bit more meaningful for some of the characters.
I think that's the big issue I have with the last two games starring Phoenix. It's not as meaningful as I had hoped for the characters. Dual Destinies is kinda so because of what it brings back for Phoenix but this game really does nothing for him and Maya. It does things for Apollo but it feels sudden more than something you've been looking forward to. That kind messes with the potential impact it has.
Beat the DLC case and good grief that was boring. No twists or anything, felt like we were just going down a systematic list until the case was over. Nice breakdown but that's it. And this case was not subtle at all about "We don't know what to do with the 'not-Phoenix Wright' cast so go do something unrelated plz."
I'm not sure if there's a specific term for "corny Anime dialogue" but this case was loaded with it. Like these are lines that are trying to be insightful and dramatic but no actual human being would ever say things like:
"Every morning, I forget everything and return to the day my sister died. Indeed, I am a time traveler" or "Ever since then, my time has stopped just like this pocket watch" Yes, I watched that episode of Cowboy Bebop too. Honestly my favorite part was the ending scene since we got to see Maya, Ema, and Athena in dresses
.
So AA6 was pretty much what I was expecting; a nice little diversion with fun animations and some good experiences dotted here and there, but I'm praying for some Dai Gyakuten Saiban news this TGS so I can get something with more substance and better characters.
In in case 4, and I get what they wanted. They wanted to do for the AA5 characters what case 2 did for the AA4 ones, as well as a comic relief case after the end of case 3 but it has some issues.
1. Why is Nayuta the prosecutor for this one. Edgeworth called him into Japan for THIS case? Where's Klaiver?
2. That Karta puzzle was fun, but deserved better execution and a better case to be in. It took me like 3 seconds seeing the forst icture of the dying message to know there's a problem.
I only just got to the
heart scope
but this may have been better off as a DLC case.
How can someone
be allergic to soba but not udon? Aren't they both basically bread molded different ways?
So, I hate bumping threads like this, but with the US release quickly approaching, I took a look at this thread (outside of the spoiler tags) and it looks like opinions are split. I played the demo and I thought it was fine but I'm not sure I'm on board with all of the Khura'in stuff - it feels contrived even by AA standards. I was wondering how people who beat it feel about the game now that they've had a few months to ingest it.
If I liked AA5 enough to beat it, should I give AA6 a shot? Hearing the game is "kind of a mess" is not giving me high hopes.
For what it's worth, AA6 was more entertaining/interesting than AA5 to me. That doesn't mean I think it's particularly well-written overall, it's just that the highs are higher and the lows are more unintentionally hilarious.
I would like to hear more about the game as well. I thought AA Dual Destinies was not very good. Most of the cases were just uninteresting compared to more recent ones like Apollo Justice or even Layton vs. AA.
I would like to hear more about the game as well. I thought AA Dual Destinies was not very good. Most of the cases were just uninteresting compared to more recent ones like Apollo Justice or even Layton vs. AA.
AA6-1: Zzzzzzz. Great culprit but it feels like 90% of the case is just them hammering home "THE KINGDOM OF KHURA'IN HATES LAWYERS!!! THEY HATE THEM SO MUCH!!! ISN'T THIS THE WORST SITUATION PHOENIX HAS EVER BEEN IN????"
AA6-2: A good core but the entire case is an example of overdoing it. The crime is probably a few steps too complex, the culprit's 100% evil, and they bury a compelling enough character plot in favor of a contrivance to raise the stakes absurdly high.
AA6-3: Dull first day, great second day and a fantastic ending.
AA6-4: Do not go into this case expecting finale setup and bombshells. Do not. Go into this case expecting a run-of-the-mill case.
AA6-5: This case broke my Ace Attorney meter. It has some very good things but it also just jams all the dials to 11 and leaves them there. At several points I began laughing out loud and not because the game was trying to be funny.
AA6-DLC: Pure filler case, intentionally so. Basically a throwback to the first three games.
So, I hate bumping threads like this, but with the US release quickly approaching, I took a look at this thread (outside of the spoiler tags) and it looks like opinions are split. I played the demo and I thought it was fine but I'm not sure I'm on board with all of the Khura'in stuff - it feels contrived even by AA standards. I was wondering how people who beat it feel about the game now that they've had a few months to ingest it.
If I liked AA5 enough to beat it, should I give AA6 a shot? Hearing the game is "kind of a mess" is not giving me high hopes.
It's easily better than AJ or AA5 (I actually liked AA5 save the weak difficulty and excised investigation options), and personally I found it way better than DGS which was frankly an underwhelming mess filled with half baked cases, contrived drama, and sequel baiting out the ass (being pretty and having nice music only goes so far).
Likewise, and I've got my fingers crossed for DGS2 getting announced in a few days/weeks in Famitsu. I think AA6 actually had the more interesting crimes overall, but DGS' character writing/work was miles better in my book.
Speaking of character work, I remembered how
Clay
and
Juniper
aren't even mentioned in this game and I just shook my head sadly.
From what I've gathered, it seems the biggest complaint about AA5 was difficulty. It was much easier than the original trilogy. I haven't gotten to AA5 yet, but if that's the only problem, I honestly don't care. I thought AA2 was unreasonably difficult. There were multiple jumps of logic I couldn't make ever.
Like an extra samurai suit in the guitar case what the fuck!?
AA1 and 3 were fine. As long as the cases are compelling and the dialogue is entertaining, I'll be happy.
From what I've gathered, it seems the biggest complaint about AA5 was difficulty. It was much easier than the original trilogy. I haven't gotten to AA5 yet, but if that's the only problem, I honestly don't care. I thought AA2 was unreasonably difficult. There were multiple jumps of logic I couldn't make ever.
Like an extra samurai suit in the guitar case what the fuck!?
AA1 and 3 were fine. As long as the cases are compelling and the dialogue is entertaining, I'll be happy.
...And here I was hoping AA6 might avoid the usual pattern of the even-numbered games being the weakest of the main series (how I've viewed things so far, anyway).
I don't think 5's primary flaw is the difficulty. The amount of convenience that occurs in that game's cases is just beyond the point I could suspend my disbelief. Convenience has been a big part of the series, but 5 just seemed hamfisted.
If 6 is better than AJ that's impressive considering AJ is the best in the series.
From what I've gathered, it seems the biggest complaint about AA5 was difficulty. It was much easier than the original trilogy. I haven't gotten to AA5 yet, but if that's the only problem, I honestly don't care. I thought AA2 was unreasonably difficult. There were multiple jumps of logic I couldn't make ever.
Like an extra samurai suit in the guitar case what the fuck!?
AA1 and 3 were fine. As long as the cases are compelling and the dialogue is entertaining, I'll be happy.
I found all the cases followed their own logic well enough. There were no corpse pendulums or cape on bust headscratchers that you might find in a Takumi game or even something like
"statue being wheeled on wires across multiple buildings"
like in Investigations. Some of that stuff just gets a little too stupid for its own good sometimes. A lot of it might be predictable you could say but in mystery and logic games that's not necessarily always a bad thing. The case
2
villain for instance being so hammy and outright antagonistic pretty much made the case for me just because of the inevitable drama such a confrontation creates. And while it was obvious where for example the second half of case 5 was going early on, there were still a few curveballs here and there that added to or made me second guess my theories.
If I had to give any major criticisms it would be that the first case is kind of a dull affair because of the lack of banter (first case syndrome and Phoenix has no support the entire case) and it feels like the increase in quality and quantity of character animations limited the case cast in a lot of places. There's a lack of Penny or Cody or Dr. Hotti tier characters that appear for a short period but still offer some insight into the mystery. Also while the oracles are a decent idea it can be a bit hard to grasp what the game actually wants you to do at first, often due to the ambiguity between Layfa's testimony and the video (which may in part be due to the 3ds's rather low resolution). So a lot of them end up feeling like you flounder around on the first bit for 5 or 10 minutes and then you blow through the rest as one contradiction logically points out where the next one is.
I found all the cases followed their own logic well enough. There were no corpse pendulums or cape on bust headscratchers that you might find in a Takumi game or even something like
"statue being wheeled on wires across multiple buildings"
like in Investigations. Some of that stuff just gets a little too stupid for its own good sometimes. A lot of it might be predictable you could say but in mystery and logic games that's not necessarily always a bad thing. The case
2
villain for instance being so hammy and outright antagonistic pretty much made the case for me just because of the inevitable drama such a confrontation creates. And while it was obvious where for example the second half of case 5 was going early on, there were still a few curveballs here and there that added to or made me second guess my theories.
If I had to give any major criticisms it would be that the first case is kind of a dull affair because of the lack of banter (first case syndrome and Phoenix has no support the entire case) and it feels like the increase in quality and quantity of character animations limited the case cast in a lot of places. There's a lack of Penny or Cody or Dr. Hotti tier characters that appear for a short period but still offer some insight into the mystery. Also while the oracles are a decent idea it can be a bit hard to grasp what the game actually wants you to do at first, often due to the ambiguity between Layfa's testimony and the video (which may in part be due to the 3ds's rather low resolution). So a lot of them end up feeling like you flounder around on the first bit for 5 or 10 minutes and then you blow through the rest as one contradiction logically points out where the next one is.
I thought the only thing case 2 had going for it was the twist. Other than that I didn't find it particularly interesting. Case 3 was just flat out boring.
Also, i don't know how nobody thought that it's LITERALLY IMPOSSIBLE FOR PEOPLE TO ACTUALLY FLY!!!
Like if Phoenix failed, that would be the situation that determines the verdict!
But yeah, AA2's major problem was the overall dull-ness of half the cases. 4 was good, but it dragged on more than 1-5. That case at least managed to stay interesting as it went on.
I thought the only thing case 2 had going for it was the twist. Other than that I didn't find it particularly interesting. Case 3 was just flat out boring.
Also, i don't know how nobody thought that it's LITERALLY IMPOSSIBLE FOR PEOPLE TO ACTUALLY FLY!!!
Like if Phoenix failed, that would be the situation that determines the verdict!
But yeah, AA2's major problem was the overall dull-ness of half the cases. 4 was good, but it dragged on more than 1-5. That case at least managed to stay interesting as it went on.
If you weren't completely blown away by 2-4 then I would say that AA6 would win out just through sheer quantity at the very least. JFA is not a long game and AA6 is something like 6.5-7 cases packed into 5 main cases and one DLC case. JFA adds a fair bit to the AA world lorewise but aside from 2-2 and 2-4 it doesn't have a whole lot else going for it.
If you weren't completely blown away by 2-4 then I would say that AA6 would win out just through sheer quantity at the very least. JFA is not a long game and AA6 is something like 6.5-7 cases packed into 5 main cases and one DLC case. JFA adds a fair bit to the AA world lorewise but aside from 2-2 and 2-4 it doesn't have a whole lot else going for it.
Case 2 connects to AA4, but not in a "OH SHIT So that's what happened!" kind of way. More like, "Hey, remember Trucy? She actually exists and serves a purpose for a change. ...Sort of."
Somewhat LTTP (or just in time for the EN release), but I finished AA6! I read back through the endgame spoilers that everyone listed, and it's helped me reconcile some of the doubts I had.
My one big remaining question:
Why did Phoenix print out a picture of Sosuke for Thalassa when she can't see?
Somewhat LTTP (or just in time for the EN release), but I finished AA6! I read back through the endgame spoilers that everyone listed, and it's helped me reconcile some of the doubts I had.
My one big remaining question:
Why did Phoenix print out a picture of Sosuke for Thalassa when she can't see?
is just setting up for the inevitable Athena Cykes standalone game, which will be all about her and Blackquill.
I just finished last night in English and I thought it was pretty great. None of the plot twists hold a candle to the end twist of AA5 (which was actually one of my favorite moments in AA history), but the character development was top-notch.
is just setting up for the inevitable Athena Cykes standalone game, which will be all about her and Blackquill.
I just finished last night in English and I thought it was pretty great. None of the plot twists hold a candle to the end twist of AA5 (which was actually one of my favorite moments in AA history), but the character development was top-notch.
They're just joke skits, not even joke cases.
IIRC, the Apollo one is Rayfa comes sightseeing and wants to see something she's heard of but doesn't know the name so everyone tries to guess what she wants to see.
Phoenix one is a terrorist bursts into the courthouse and demands Rayfa while Phoenix tries to convince him that Pearl is Rayfa.
is just setting up for the inevitable Athena Cykes standalone game, which will be all about her and Blackquill.
I just finished last night in English and I thought it was pretty great. None of the plot twists hold a candle to the end twist of AA5 (which was actually one of my favorite moments in AA history), but the character development was top-notch.
Looking forward to your review. AA6 worked more as unintentional comedy than straight AA game for me, but to each their own!
And while I'm tempted to ask for the localized names of literally every character in the game, I'll try and limit my curiosity and ask: what are the case names, and what'd they name case-one-mandolin-Jesus and
Wish Capcom would start releasing physical copies outside of Japan again. It hurts the wallet to buy games twice.
Or have to buy once and do all the setup to dump carts and apply translations with AAI2 and DGS (hopefully on the horizon). At modding a PSP is easy - Valkyria Chronicles 3 and Nayuta no Kiseki were a snap to dump and patch, as are most other games.
DGS should have got an eShop release - it isn't even based in Japanifornia! It's in England for the most part!
*sign* just another game on my Amazon wishlist for when I build up enough rewards. At least I have my eShop card ready for tomorrow!