DryvBy
Member
It's not the "HDR setting" videogames have had for ages. It's a new tech for displays.
I looked up some basic images and I don't get why this is a talking point. Am I missing something here?
It's not the "HDR setting" videogames have had for ages. It's a new tech for displays.
HDR display tech isn't something you can express in images on a monitor that doesn't support it. Similar to how you can't explain the difference between red and blue properly on a black/white TV.I looked up some basic images and I don't get why this is a talking point. Am I missing something here?
If your TV doesn't upscale you'd see a 1080p as a picture with fat black bars on all sidesI see a lot about don't 4k TVs already upscale and I'm pretty sure my 4k tv goes to 1080 when when I play Xbox or Ps4 games. When I'm on my PC it stays in 4k. Maybe it's just Vizio that does that
I'm seeing xbox ones for cheap at GameStop, is it OK to buy them right now if you're not interested in 4k?
I see a lot about don't 4k TVs already upscale and I'm pretty sure my 4k tv goes to 1080 when when I play Xbox or Ps4 games. When I'm on my PC it stays in 4k. Maybe it's just Vizio that does that
I looked up some basic images and I don't get why this is a talking point. Am I missing something here?
I see a lot about don't 4k TVs already upscale and I'm pretty sure my 4k tv goes to 1080 when when I play Xbox or Ps4 games. When I'm on my PC it stays in 4k. Maybe it's just Vizio that does that
I mean it's such a transparent move that it's hilarious they try to justify it in any other way. Saying they wanted to reach out to devs is stupid considering they have zero documentation or plans for devs to even try to develop for Scorpio. It's still a ways away from being tangible.
I sure as hell hope this interview will not be dissected to look for anything negative...
I think that the 4k BR player angle is a good one.
I am excited for Scorpio.
WTF. They specifically talked about Scorpio doing VR in their conference.
The upscalers in TV's usually add quite a bit of delay onto the image. I'm presuming it'd be a high-quality one, just as we've seen in the X1/PS4.So does your 4K TV. Question is, how much better is it?
I get the distinct impression that nobody at Microsoft even knows what Scorpio is going to be yet. They have prototypes and a overall vision but not even near a development platform, never mind a consumer product.
Also, people should be incredibly weary of the lack of talk of Scorpio releasing first party ambitions. Sounds like Microsoft wants to make a powerful box that third parties take advantage of, not a powerful box to push the envelope first party wise (although of course, all devs will take advantage of extra power).
I was extremely excited about the S (I still have it pre-ordered) but the fact that it won't bitstream HD audio codecs like Atmos or DTS: X gimps this thing right out of the gate and alienates a large portion of the enthusiast market. It's such a dumb oversight/lack of prioritization that is really disappointing for a product that is cool in a lot of other ways.
So does your 4K TV. Question is, how much better is it?
Those developers Phil's been speaking to were pulling his leg! The hardware AMD's offering won't deliver "true" 2160p60 games unless developers are willing to restrict themselves to that target. 1080p30 is comfortably attainable now but many developers still struggle.But with a huge majority of consumers still playing games on standard HD televisions, is 4K compatibility really a selling point? Spencer thinks so and he claims the developers themselves helped set the specifications required. When we look at whats happening from a hardware and games capacity in the PC space, 4K gaming has become a real benchmark, he says. So when we were talking to gamers about what they expected, 4K was a natural next inflection point for hardware. We talked to the creators about the capability they needed in order to deliver games at 4K and at great frame rates. Six teraflops was what they told us.
We had the ability to look at doing an interim console this year if we wanted to. We thought about that. But we didnt think we could deliver, with the silicon thats out there, a true 4K gaming six teraflop machine this year. So we decided to wait until we hit the real spec that people were asking for.
Every. Single. Game!Microsoft is promising that there will be no Project Scorpio-exclusive titles. Games will ship with components that will take advantage of whatever hardware youre loading them on just like PC games have done for years. Our commitment is to make sure every single game and every single accessory works across all of those platforms, says Ybarra. When we picked the silicon to go into all those devices, thats the first question the engineering team that Im responsible for asked themselves. Will this enable the compatibility and great games were promising? Can we deliver those? Everything is built from the ground up with this in mind. One game will run on the entire family of devices.
As a primarily console player, I'd never ask for first party game development to be split between countless potential hardware combinations. I want the best made of the console hardware I've already bought, or buying next.Sony is doing incredibly well with the PS4 but theyre doing something fundamentally different from us. Were not building a strategy in response to what theyre doing, were building a response to what I see customers and gamers asking us for.
That magic AMD 6TF number again.So was VR support a key part of the Scorpio vision? I think the capability in the consoles that are on the market today to play high-fidelity true console-like experiences in VR ... theyre just not powerful enough, he says. To deliver the experience that console gamers expect, thats really a six-teraflop problem at least. You kind of need to get there.
Yea but back then the market was hugely dependent on physical media, unlike now with streaming.
I was extremely excited about the S (I still have it pre-ordered) but the fact that it won't bitstream HD audio codecs like Atmos or DTS: X gimps this thing right out of the gate and alienates a large portion of the enthusiast market. It's such a dumb oversight/lack of prioritization that is really disappointing for a product that is cool in a lot of other ways.
HDR display tech isn't something you can express in images on a monitor that doesn't support it. Similar to how you can't explain the difference between red and blue properly on a black/white TV.
Read this article as an 101 to HDR: http://www.trustedreviews.com/opinions/hdr-tv-high-dynamic-television-explained
If your TV doesn't upscale you'd see a 1080p as a picture with fat black bars on all sides
So if the Xbox One S does the upscale to 4K, your TV wont because the signal is already 4k. I just hope the One S upscaler is high quality.
If your TV scaler is better, set the Xbox output resolution to 1080p and use it.
I could've sworn gaming was never the focus and they said it's just not ready to be that kind of product.
Why did they show HoloLens at E3...Hololens isn't a gaming / consumer targetted device... Right now it's aimed at enterprise scenarios, it's not really for gaming although obviously games exist for it and will be created for it. Hololens is a standalone device, isn't tethered to any other hardware so "creating a console for it" doesn't make sense. It's also still very much on the way - as an enterprise device, as always planned, dev kits are out with developers now and we're building stuff for people on it today.
It's clear now Microsoft showed HoloLens as a high-tech counter punch to the interest VR and Morpheus were receiving, not as a viable product. Did they show any concepts that won't become products this year?Cool your jets big guy. The also showed illumiroom ages ago and nothing came of it. They show concepts all the time, and at no point did they say this was consumer ready. Heck, whenever discussion of actually selling this came up they actually said the opposite. That the tech is super expensive right now since it's entirely wireless. Don't know why you are getting bent out of shape here.
This guy met with the Xbox One S team and asked them point blank at E3: http://www.entertainmentbuddha.com/...k-blu-ray-uhd-player-but-not-for-audiophiles/Speaking of info.. do you have a confirmed source about the S being unable to support the HD-Codecs? Or is it assumption because the current xbox one does not support it atm?
but not even near a development platform, never mind a consumer product.
Also, people should be incredibly weary of the lack of talk of Scorpio realising first party ambitions. Sounds like Microsoft wants to make a powerful box that third parties take advantage of, not a powerful box to push the envelope first party wise (although of course, all devs will take advantage of extra power). The video with heads of EA and Bethesda, but not Turn10, 343i or the Coalition on compounds this.
This guy met with the Xbox One S team and asked them point blank at E3: http://www.entertainmentbuddha.com/...k-blu-ray-uhd-player-but-not-for-audiophiles/
I get the distinct impression that nobody at Microsoft even knows what Scorpio is going to be yet. They have prototypes and a overall vision but not even near a development platform, never mind a consumer product.
Also, people should be incredibly weary of the lack of talk of Scorpio realising first party ambitions. Sounds like Microsoft wants to make a powerful box that third parties take advantage of, not a powerful box to push the envelope first party wise (although of course, all devs will take advantage of extra power). The video with heads of EA and Bethesda, but not Turn10, 343i or the Coalition on compounds this.
Unfortunately the Xbox one s does not support bitstream audio for movies. Making it the cheapest UHD player but also the worst. What this means is that you cant get Dolby atmos or dts x audio. Anyone that has been to a atmos movie will tell you that atmos stands out even more then 4k high quality movies. I think they go hand and hand. I want a complete player.
This guy met with the Xbox One S team and asked them point blank at E3: http://www.entertainmentbuddha.com/...k-blu-ray-uhd-player-but-not-for-audiophiles/
I feel a bit blue inside now... i think almost-all uhd content is mastered in atmos, right? Especially those with dolbyvision....
le-sigh
What's the big deal about not being about to bitstream though? The Xbox One still sends out a lossless audio signal. Is it that important for your "Dobly TRUEHD" to be lit up on your receiver?This guy met with the Xbox One S team and asked them point blank at E3: http://www.entertainmentbuddha.com/...k-blu-ray-uhd-player-but-not-for-audiophiles/
Why did they show HoloLens at E3...
It's clear now Microsoft showed HoloLens as a high-tech counter punch to the interest VR and Morpheus were receiving, not as a viable product. Did they show any concepts that won't become products this year?
What's the big deal about not being about to bitstream though? The Xbox One still sends out a lossless audio signal. Is it that important for your "Dobly TRUEHD" to be lit up on your receiver?
Why did they show HoloLens at E3...
It's clear now Microsoft showed HoloLens as a high-tech counter punch to the interest VR and Morpheus were receiving, not as a viable product. Did they show any concepts that won't become products this year?
Well, those are retailing at $399. With Xbox One S, at $299, youre getting 4K Blu-ray, a 4K upscaler for games and video
Are they realy using this wildcard?
Don't all 4K tvs 'upscale' and push the content out at 4K?
Speaking of info.. do you have a confirmed source about the S being unable to support the HD-Codecs? Or is it assumption because the current xbox one does not support it atm?
Yes, it rather redundant.
Yes, but many have input lag when they do so. Also not all scalers are created equal. The Xbox One S's scaler is likely to be competitive with many of the ones in 4K sets, if not better.Don't all 4K tvs 'upscale' and push the content out at 4K?
What's the big deal about not being about to bitstream though? The Xbox One still sends out a lossless audio signal. Is it that important for your "Dobly TRUEHD" to be lit up on your receiver?
Why wouldn't they? There's no way Neo is coming in under this price point. It'll be the cheapest 4K player on the market and 90% of all tvs sold over like 500$ will be 4K so it a good add on. I know some people will be like no one buys discs any more but 4K video require hella bandwidth, I think Vudu is the only place that offers limited 4K streaming of movies and they're I think currently exclusive to one tv manufacturer.
I mean it's such a transparent move that it's hilarious they try to justify it in any other way. Saying they wanted to reach out to devs is stupid considering they have zero documentation or plans for devs to even try to develop for Scorpio. It's still a ways away from being tangible.
So those movies, out right now, that claim UHD, are not native 4k? How does it work? This is a little confusing now....
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No different than movies that were not mastered in 1080p but are available on Blu-Ray. Same for DVDs.
No different than movies that were not mastered in 1080p but are available on Blu-Ray. Same for DVDs.
360's scaler was and still is awful with the artificial sharpening it applies. Made worse by the dodgy gamma curve that not all developers compensated for.Yes, but many have input lag when they do so. Also not all scalers are created equal. The Xbox One S's scaler is likely to be competitive with many of the ones in 4K sets, if not better.
Xbox 360's scaler was really underrated tech and one of the reasons why 360 games often looked cleaner than PS3 games that otherwise had graphics parity. PS3 literally looked different on different 1080p sets depending on the scaling, but Xbox 360 was far more consistent because of the strength of its internal scaler.
It was also lag free.
Bonnie Ross and Rod Fergusson were in the talking head video.