• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Where Ya Curly Mustaches At?! Marvel vs Capcom 3 Hype Thread of Scoops!

It's not a TVC control system, people. It's a Jojo's Bizarre Adventure system, which came out 2 years before MVC2. Jojo also happens to be way more complicated than any VS game. So please, don't say it's a simplification, because that's not necessarily true.

r0bfuv.jpg




Darkstalkers + Marvel Vs Capcom 2 = Jojo's Bizarre Adventure, God of all Capcom fighters.
 

SapientWolf

Trucker Sexologist
Chemo said:
I wanted this for years but after a long relationship with SF4 and now SSF4 (I wasn't really serious about any fighters before them), the thought of playing something with more simplistic controls seems boring. We'll see, though... I'm sure I'll buy it and play it anyway.
The number of buttons doesn't necessarily dictate how complex the game will be. For example, Virtua Fighter is essentially a 3 button game.
 
MvC2 was simplified compared to MvC1, but I figure that that's a good "sweet spot" for fighters. Simplified enough, but enough leeway for "complex" things.
 

Bebpo

Banned
I'm confused. Is it:

jab/strong fierce Launcher/switch button
short/forward roundhouse ?????
(modified MvC2)

or is it

small medium large launcher/switch
(TvC)

Because I think I could adjust to the former more easily than the latter.
 
im playing some TVC right now and i take back what i said. i had really only played it a couple times after buying and just didn't see the advantage in a mvsc game, but after playing it a bit more its actually fine.

i don't know that i would call it a simplification, it feels more like eliminating unnecessary buttons to be honest. im playing with RYU in this game the same way i play with him in marvel vs. capcom 2 and i'm not seeing any drop off in how i play or the moves i use (except i dont think he has the 3rd ALL YOU CAN! hyper special in TVC)
 

Manus

Member
MvC2's controls weren't even complicated. Agh, I don't like what I'm hearing so far. At least the screenshots look good.
 

TreIII

Member
God's Beard said:
It's not a TVC control system, people. It's a Jojo's Bizarre Adventure system, which came out 2 years before MVC2. Jojo also happens to be way more complicated than any VS game. So please, don't say it's a simplification, because that's not necessarily true.

r0bfuv.jpg

While true, I doubt modern-day Capcom, especially under Niitsuma, has what it takes to do anything akin to what JBA had.

Besides, JBA didn't make the mistake of trying to map too many things to the "Stand" button, and adding on context sensitive things on top of that. What they're talking about doing with MvC3's scheme seems to be a bit too much to try and condense on one button.
 

Threi

notag
FrenchMovieTheme said:
im playing some TVC right now and i take back what i said. i had really only played it a couple times after buying and just didn't see the advantage in a mvsc game, but after playing it a bit more its actually fine.
ya don't say

*sigh* this thread is gunna get me banned...i'll come back when direct feed screens show up.
 

hitsugi

Member
Jet Grind Radio! said:
MvC2 was simplified compared to MvC1, but I figure that that's a good "sweet spot" for fighters. Simplified enough, but enough leeway for "complex" things.

Exactly. Keeping all of the functions that MVC2 had (snapbacks, counter ins, assists.. keep in mind there's 2 of each of these) with a standard 3p/3k layout would have involved some terrible button combinations that just wouldn't have worked.
 

Bebpo

Banned
and my problem if it's TvC is two fold
1. The general unintuitive about kick/punch being the same button so until you know what will come out where you have no idea if you're going to do a punch or kick.

2. It limits the amount of possible moves in half and MvC2 had an INSANE amount of moves per character. Each character had like 5-10 special moves and 2-3 supers. With MvC2 scheme you can assign a special move to QCB+P and a different special move to QCB+K, but in TvC scheme you just get 3 variations of a single special move with QCB+1/2/3.
 

MoxManiac

Member
Exchange button sounds interesting...it should make up for the simplification of tvc controls (L/M/H buttons.)

I'm assuming the control scheme will be L, M, H, Exchange, Assist 1, Assist 2 which makes for six buttons. That is NOT simplified from MvC2, it's just different.

By the way, that stage with iron man/morrigan looks like a remake of the spider-man stage from MvC1, so spider-man confirmed? (like there was ever a doubt.) Plus a mega man themed stage, so at least someone from the mega man universe should make it in.
 

Dandy J

Member
i like all the denial/hope going around by citing actual cool games and rationalizing stuff though semantics. go ahead and keep holding onto it because you wont be able to for long
 

hitsugi

Member
Dandy J said:
i like all the denial/hope going around by citing actual cool games and rationalizing stuff though semantics. go ahead and keep holding onto it because you wont be able to for long

whoever you are.. you're dark and intriguing.
 
TreIII said:
While true, I doubt modern-day Capcom, especially under Niitsuma, has what it takes to do anything akin to what JBA had.

Besides, JBA didn't make the mistake of trying to map too many things to the "Stand" button, and adding on context sensitive things on top of that. What they're talking about doing with MvC3's scheme seems to be a bit too much to try and condense on one button.

The greatest videogame ever made would be if MVC3 was a 2v2 battle system with 5 buttons, Light/Medium/Strong/Assist/Swap. Every character has 2 movesets, control mode and assist mode, and assists work EXACTLY like Stands in Jojo. You basically, you choose a character and a stand, and they can swap during battle. Instead of Stand Crash, you have two health bars.

Imagine the combos. IMAGINE THEM. Ryu combos into a tatsumaki and launches Megaman, then summons wolvie who pins him against the wall so that ryu can jump over and crossup into an unblockable trap, but megaman calls in War Machine on an assist, breaking them up as wolvie disappears and they do a duo hyper combo, but ryu uses wolvie to block, saving his life, and they swap. The screen freezes and player one inputs a series of combos for ryu, who then robotically executes them while wolvie jumps around the screen trying to knock megaman into him for another unblockable setup.

I don't know that it'd be very friendly, though.
 

TreIII

Member
God's Beard said:
The greatest videogame ever made would be if MVC3 was a 2v2 battle system with 5 buttons, Light/Medium/Strong/Assist/Swap. Every character has 2 movesets, control mode and assist mode, and assists work EXACTLY like Stands in Jojo. You basically, you choose a character and a stand, and they can swap during battle. Instead of Stand Crash, you have two health bars.

Imagine the combos. IMAGINE THEM. Ryu combos into a tatsumaki and launches Megaman, then summons wolvie who pins him against the wall so that ryu can jump over and crossup into an unblockable trap, but megaman calls in War Machine on an assist, breaking them up as wolvie disappears and they do a duo hyper combo, but ryu uses wolvie to block, saving his life, and they swap. The screen freezes and player one inputs a series of combos for ryu, who then robotically executes them while wolvie jumps around the screen trying to knock megaman into him for another unblockable setup.

I don't know that it'd be very friendly, though.

I could possibly imagine something like that.

But again...I doubt Capcom has it in them to do anything of the sort. And now the fact that Ono has his eyes on Darkstalkers still worries and tantalizes me, all at the same time...
 
God's Beard said:
I don't know that it'd be very friendly, though.

Eh, these games never really are friendly, especially to utter noobs like me. I'd enjoy watching a game of something like you just described though.
 
TreIII said:
I could possibly imagine something like that.

But again...I doubt Capcom has it in them to do anything of the sort. And now the fact that Ono has his eyes on Darkstalkers still worries and tantalizes me, all at the same time...

No, nothing like Jojo will ever happen again... and I'd rather have an Ono-made Darkstalkers than no Darkstalkers, you know? It's not like it has a place to rewind to like Street Fighter 2.

hitsugi said:
whoever you are.. you're dark and intriguing.
9lltt1.png


He's a pretty good Street Fighter Alpha 3 player
 

hitsugi

Member
God's Beard said:
The greatest videogame ever made would be if MVC3 was a 2v2 battle system with 5 buttons, Light/Medium/Strong/Assist/Swap. Every character has 2 movesets, control mode and assist mode, and assists work EXACTLY like Stands in Jojo. You basically, you choose a character and a stand, and they can swap during battle. Instead of Stand Crash, you have two health bars.

Imagine the combos. IMAGINE THEM. Ryu combos into a tatsumaki and launches Megaman, then summons wolvie who pins him against the wall so that ryu can jump over and crossup into an unblockable trap, but megaman calls in War Machine on an assist, breaking them up as wolvie disappears and they do a duo hyper combo, but ryu uses wolvie to block, saving his life, and they swap. The screen freezes and player one inputs a series of combos for ryu, who then robotically executes them while wolvie jumps around the screen trying to knock megaman into him for another unblockable setup.

I don't know that it'd be very friendly, though.

listen.. we won't be seeing anything like this until you're working for Capcom.
 

TreIII

Member
God's Beard said:
No, nothing like Jojo will ever happen again... and I'd rather have an Ono-made Darkstalkers than no Darkstalkers, you know? It's not like it has a place to rewind to like Street Fighter 2.

True, but a project like that would pretty much demand that Capcom would want to try and cater to more people, and make it "amiable" to casuals.

At worst, it means basically trying to turn Darkstalkers into SF4 with werewolves and vampires. At best, we'll get a competent release, but certainly nothing close to what we had with Vampire Savior, either.
 
hitsugi said:
listen.. we won't be seeing anything like this until you're working for Capcom.

If Inafune can't get Megaman Legends 3(ok we all know it's coming), and Ono can't get Darkstalkers(please Capcom please!), then not even Shinji Mikami's severed head can get a game whose fundamentals are more complicated than the highest-level SSFIV play approved. It's just not happening. Maybe as a budget game with a small team on a new IP, but not with the Marvel license, that's for sure.

TreIII said:
True, but a project like that would pretty much demand that Capcom would want to try and cater to more people, and make it "amiable" to casuals.

At worst, it means basically trying to turn Darkstalkers into SF4 with werewolves and vampires. At best, we'll get a competent release, but certainly nothing close to what we had with Vampire Savior, either.

As long as Donovan still has crazy traps, I wont bitch too much. Best scenario: They pull a Mass Effect/Dragon Age, and use SFIV to cater to casuals and DS to cater to hardcore fans.
 

TreIII

Member
God's Beard said:
As long as Donovan still has crazy traps, I wont bitch too much. Best scenario: They pull a Mass Effect/Dragon Age, and use SFIV to cater to casuals and DS to cater to hardcore fans.

That, honestly, is what I'm hoping for.

Because, really, Capcom has to acknowledge the main ones who care about Vampire/Darkstalkers are well...people who are already fans. The series never had that kind of broad appeal that SF had all over the world.

To me, the best way to honor the series is to just pick up right where Savior left off. After seeing the likes of Dhalsim in SF4 (even though I don't like the games), I have every confidence that Capcom COULD render the batshit insane effects the series is known for in 3D, if they really want to.
 

TreIII

Member
Another thing from SRK comes around, with the notion that characters from a "third franchise" will be joining the mix.

According to GI, it could be like 3-4 characters.

....Disney? I wouldn't mind if it possibly meant Goliath (Gargoyles)...
 

Peff

Member
Would be funny if they recycled Tatsunoko characters. Is that really in the article though? Sounds too awesome to be true.
 

IntelliHeath

As in "Heathcliff"
Peff said:
Would be funny if they recycled Tatsunoko characters. Is that really in the article though? Sounds too awesome to be true.

Tatsunoko and Marvel have soemthing business ongoing. I wouldn't be surprise if it is Tatsunoko or Disney. >_>
 
TreIII said:
Another thing from SRK comes around, with the notion that characters from a "third franchise" will be joining the mix.

According to GI, it could be like 3-4 characters.

....Disney? I wouldn't mind if it possibly meant Goliath (Gargoyles)...
I saw this on GameFAQs. The source for that info is a random YouTube comment where the same user said the third franchise is Star Wars.

I don't think I'd put much stock into that. No one else that actually has the magazine had even mentioned anything about that, and I'd think that would be one of the first things that would have been brought up.

I don't have the issue, but this seems extremely fishy.
 

FSLink

Banned
So if the TvC layout thing is true, I'm guessing the layout will look like
(with Light, Medium, Hard, Exchange, Partner 1, Partner 2)

L M H
P1 P2 E

or

L M P1
H E P2


?
 
Wasn't MvC2 already a sort of a four button game?
I mean, the two partner buttons weren't focal to your in-play character's move set.
It'll be sad if they drop down the number of buttons available to the current character. light/hard for both punch and kick was NOT overly complex.
 

Tain

Member
God's Beard said:
It's not a TVC control system, people. It's a Jojo's Bizarre Adventure system, which came out 2 years before MVC2. Jojo also happens to be way more complicated than any VS game. So please, don't say it's a simplification, because that's not necessarily true.

Sorry man, but big claims like that need serious backing up.
 

hitsugi

Member
akachan ningen said:
I can't believe people are bitching about the buttons. Go play blazblue and then tell me 4 buttons isn't enough for a deep fighting game.

because you control a team of 3 characters in blazblue and call out assists, etc. mid-fight.

earlier someone made a comparison to Virtua Fighter.. and while that's about as deep as it gets, it doesn't relate at all to this series.
 
hitsugi said:
because you control a team of 3 characters in blazblue and call out assists, etc. mid-fight.

earlier someone made a comparison to Virtua Fighter.. and while that's about as deep as it gets, it doesn't relate at all to this series.

you don't control them all at once, genius. I hope they do get rid of assist whoring though. That's what made mvc2 retarded.
 

evil ways

Member
akachan ningen said:
I can't believe people are bitching about the buttons. Go play blazblue and then tell me 4 buttons isn't enough for a deep fighting game.

this Blazblue?

http://www.youtube.com/watch?v=SSjbavze2sE

Maybe I picked the wrong video to watch but that looks incredibly slow and and incredibly boring.

And people have a right to bitch about the controls. Some of us don't want 10 different attacks or actions mapped out to a single button, it creates a cluster fuck in the heat of battle. At least in my opinion. Having different strength attacks on different buttons opens up more gameplay options, different attack situations, while if you only have to mash the same button to get 3 different strikes it sorta gets monotonous.
 
evil ways said:
this Blazblue?

http://www.youtube.com/watch?v=SSjbavze2sE

Maybe I picked the wrong video to watch but that looks incredibly slow and and incredibly boring.

And people have a right to bitch about the controls. Some of us don't want 10 different attacks or actions mapped out to a single button, it creates a cluster fuck in the heat of battle. At least in my opinion. Having different strength attacks on different buttons opens up more gameplay options, different attack situations, while if you only have to mash the same button to get 3 different strikes it sorta gets monotonous.

So you have this opinion of a game you've never played. awesome.
 

hitsugi

Member
akachan ningen said:
you don't control them all at once, genius. I hope they do get rid of assist whoring though. That's what made mvc2 retarded.

Yeah because I haven't played MVC2 before. Or for 9 years. I'll be more specific for you:

BB doesn't have snapbacks, assists, assist-counters, DHC, etc. which are things that all involve multiple character gameplay.
 

Tain

Member
akachan ningen said:
So you have this opinion of a game you've never played. awesome.

I do that all the time, and I'm usually right!

But yeah, the button scheme complaining really shouldn't be going any further than "it's easier to make something more complicated when you have more buttons, but complicated with less than six buttons has been done before, so whatever, we'll see"
 

NeonZ

Member
The Chris vs Hulk battle shown takes place in a Megaman Legends background... I really don't want to see that rumored list confirmed, but it seems more and more likely. Featuring 2 Megaman characters without any Megaman is just silly...
 
hitsugi said:
Yeah because I haven't played MVC2 before. Or for 9 years. I'll be more specific for you:

BB doesn't have snapbacks, assists, assist-counters, DHC, etc. which are things that all involve multiple character gameplay.

and you don't know that mvc3 will have all those things either, so stop bitching until you actually know.

but let's say they do. all those things could still be done with different motions on four buttons.
 
Top Bottom