I think it's sleek AF.
I like it stylish as fuck.
I think it's sleek AF.
I liked it during the initial reveal, but now it just looks busy to me.
Honestly I think the UI will be much easier to parse in English
Whether it's worse or not is up to the individual, but I would disagree with you on that point. The whole integration of gameplay/art/music during combat flows together in a stylish and entertaining way few games really ever accomplish. I speak of TMS#FE of course, but Persona 5 looks like it will handily up the ante even more.
I really like all the HD RPG work ATLUS has been working on. You can really tell they go the extra mile when it comes to tying together all the elements into a really phenomenal presentation.
I like the UI not only for its stylishness, but also for its anti-minimalism. I'm bored of clean and sterile UI, and I'm always glad to see something buck the trend.
Both TMS and Persona have flashy UI animations, in general they look good, but for me TMS's problem was that they were slow.
Compared to Velvet Room it was a pain navigating Bloom Palace as you need to wait for every animation (or Tiki talking useless crap) to finish before you can use the menu to do what you came to do. Add long loading times to that, and it feels like a slugfest.
Persona has both good visual design and snappy usability so it takes the cake for me:
There's a lot of stuff in the same sense, like auto-battle in TMS that didn't cut / shorten any attack animations which made it also feel sluggish in comparison to Persona where the function was essentially fast-forward for battles.
Don't get me wrong, I think TMS is a good game and visually great compared to many other (non-Atlus) JRPG's, but for me Persona does so many things better in practice.
I wonder how long they'll continue to pretend that the other guy on the box art doesn't matter.
I honestly think people will find it the opposite - it only looks overwhelming at first, but it's both quicker and easier to actually use than, say, P4's UI, and by 10-20 hours you won't even notice how flashy it is anymore.
There's actually not all that much stuff on screen, and in some ways the UI is actually less intrusive than P4G's, it's just more animated.
As long as I get my main man Mara, I'm good.
Is the fishing minigame something new for this series? Don't remember it from P3 or P4. Maybe there is an arcade like in the Yakuza series, that would be cool. Put the first game as à prize in a cabinet or something.
Is the fishing minigame something new for this series? Don't remember it from P3 or P4.
If you get a One More, you can pass that extra turn off to another party member.
Holy shit, I didn't know about this. I wonder what have they changed to have it not entirely break the game, it seems it would lead to infinite All Out attacks over and over unless an enemy has no weaknesses.
Seems kind of pointless.
Everybody that looks at the cover is going to come to the conclusion that he will become a party member.
The DLC costumes give it away too...
The more I see of the UI the less I like it.
The more I see of the UI the less I like it.
Seems kind of pointless.
Everybody that looks at the cover is going to come to the conclusion that he will become a party member.
The DLC costumes give it away too...
The more I see of the UI the less I like it.
Yep, it's so busy that it distracts from the gameplay visuals. The UI takes up what seems like 50% of the screen at one point.
Yeah same. It's an interesting style but SO intrusive. Hopefully it gets toned down in the western release
Hope they do a bigger summon animation for special moves or critical hits or something. The persona just appearing being half covered by the menu is depressing. #bringbackevokers
Hope they do a bigger summon animation for special moves or critical hits or something. The persona just appearing being half covered by the menu is depressing. #bringbackevokers