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Assetto Corsa coming to consoles in 2016

Gestault

Member
why? kunos wants in on some of dat console money too.
in my opinion, they deserve it more than many others.
they just have to spruce it up a bit (say in the next 10 months and release may), and they are golden.

I love the more unified architecture between PC and consoles this gen.
 

benzy

Member
so unless I'm missing something here, you guys are saying that the helicopter is ...laser scanning the ...road?
because it looks like its getting general reference of track there.
and yes, instead of huge laser scanning equipment, there was a guy with hd cameras on board that chopper.

I thought that pro laser scanners provide their best accuracy on a 10m-20m basis.
does anybody here have enough experience with professional laser scanning to tell us if the suggested way to laser scan a racetrack surface/elevation/etc is by ...helicopter?

Looks like there's a laser scanner behind the camera guy on the chopper to me. They also drive around the track in a truck so there's a chance they also scan for tarmac surface data separately, or maybe they don't need to and the chopper method is accurate enough, who knows.

dVtAnFT.jpg


But Kaz also mentioned how the scanner will capture surface unevenness here: https://www.youtube.com/watch?v=BSyG1hQKAPk&t=22m16s
 

Tripolygon

Banned
Looks like there's a laser scanner behind the camera guy on the chopper to me. They also drive around the track in a truck so there's a chance they also scan for tarmac surface data separately, or maybe they don't need to and the chopper method is accurate enough, who knows.

http://i.imgur.com/dVtAnFT.jpg[/ig]

But Kaz also mentioned how the scanner will capture surface unevenness here: [url]https://www.youtube.com/watch?v=BSyG1hQKAPk&t=22m16s[/url][/QUOTE]
They use both aerial and ground laser scanners. What i find funny is how it went from GT doesnt used laser scanners to GT only uses aerial laser scanners *which is less accurate*, to GT uses both aerial and ground scanners.
 

witness

Member
Whoa, awesome news. Love that sim racers are now making a comeback on consoles. I'm finally project cars soon too. Exciting times now that GT and Forza have competition.
 

p3tran

Banned
They use both aerial and ground laser scanners. What i find funny is how it went from GT doesnt used laser scanners to GT only uses aerial laser scanners *which is less accurate*, to GT uses both aerial and ground scanners.

so... are you suggesting (and the other guys too) that all (real) tracks in gt ps3 are made this way?

lets say I have a company that fabricates aftermarket intake systems.
I have it for ten years, and this year I bought laser scanning equipment.
will that make all my previous intake systems made using laser scanned proportions and fitment?

that bathurst dude that interviewed the polyphony team, they said nothing about laser scans when asked what equipment they are using, and they were there to grab the track, not to race it or drink cocktails.
that guy (or any other guy) never mentioned a helicopter being there either. and they were watching.
so whats on this video is rather new in my opinion. unless you know better?

and about the other thing, if you cant understand the difference of a scan from the air compared to a down on surface scan regarding accuracy, I cant think how to help.


edit:
point is, assetto corsa offers ten laser scanned tracks (with that submm precision), and maybe it will add a couple more until console release. saying that gt offers 40 and project cars 32, thats not very correct in my opinion, especially in the context we have here.
 
Great news I haven't got a PC that could run it.

Haven't got an Xbox One either now but it's gonna be a bit easier to sort that out.

As long as that shit's as good as 60fps solid I'm in.
 

benzy

Member
Great news I haven't got a PC that could run it.

Haven't got an Xbox One either now but it's gonna be a bit easier to sort that out.

As long as that shit's as good as 60fps solid I'm in.

Yeah, I'm playing it with reflections set to the lowest to get better performance, it's a bit taxing on my 7850 with everything set to high. The game feels soooo good though. I might wait it out and get it on console later since it only looks so-so on my gpu.


that bathurst dude that interviewed the polyphony team, they said nothing about laser scans when asked what equipment they are using, and they were there to grab the track, not to race it or drink cocktails.
that guy (or any other guy) never mentioned a helicopter being there either. and they were watching.
so whats on this video is rather new in my opinion. unless you know better?
.

The Bathurst guy was just a random Australian fan that noticed them and asked why they were there and if it was for a new GT game. Nothing was even announced yet, it was the "leak" where we found out Polyphony was working on GT6 and modeling Bathurst. He only asked what camera they were holding and that's it, of course they're not just going to start randomly throwing in details in how they're capturing the track data.

Another fan also had pictures of them on a different day laser scanning the track...
 

ShamePain

Banned
AC is slightly more hardcore as a package, there are less bells and whistles thats for sure. Some cars are more difficult to control in AC, some feel much like PCars. I think the main difference is subtleties that add up across the board.

On PC there are dedicated servers, lots and lots of them, on PCars is P2P.
AC FFB tends to be more favourable for most people over PCars, it doesnt have 99 sliders, these sliders PCars presents have been tuned per car in the background by the devs in conjunction with the Car Manufacturers.
A lot of cars in AC are very true to their paper specs, entering the information into the sim gives close to reality results with minimal fudging (take the PCars 70page document of fudging to get cars to feel like real life).
The Career is bare and the AI lifeless today, so thats something they need to work on. The Multiplayer server browser needs work, such as filtering by driving aids. The server setup needs work, its tedious to setup your own server.

It's very interesting that AC uses paper specs and is regarded as the best simulator. T10 for example doesn't use manufacturer data as it's often exaggerated/inaccurate and prefer to test and measure data themselves, GT is like that too and PD prefers to record lots of telemetry on the track to recreate cars.
 
Polyphony needs to ge their shit together, the amount of "headspace" they have lost on this gen in terms of interest in their brand of realistic racing game is quite remarkable. Will anyone care about GT7? I hope so but the clock is seriously ticking.
 

p3tran

Banned
It's very interesting that AC uses paper specs and is regarded as the best simulator. T10 for example doesn't use manufacturer data as it's often exaggerated/inaccurate and prefer to test and measure data themselves, GT is like that too and PD prefers to record lots of telemetry on the track to recreate cars.

turn 10 has a system that they feed exactly this data and it produces the simulation.
they measure many things themselves, mainly because they cant find specific data on it, or data not good/inaccurate for some manufacturers/ old models,
or when they want to delve deeper, like they did with their coop with that testing company for specific tests on tire friction.

I remember watching a video where they were saying that after they fed their machine with the enzo data, the outcome made them scratch their heads about their tech, as the car would greatly understeer when unloaded and greatly oversteer when on load. so they had one enzo for testing, and they found out -to their surprise- that car behaved like that on their tests too.
 

Afrikan

Member
Console gamers will cry about the difficulty.

you'd be surprised how many really do want a challenge... but you are more right that many of the kids and reviewers will probably complain.

Happy this PC racer is making its way to consoles.

And hopefully IRacing can do the same...Don't know too much about the requirements, but I think it would be possible on PS4 with Sony being more lenient. They'd probably want a alittle kickback of the sub. But the PS4 install base might be tempting. Only issue is low number of Steering wheels that are compatible.
 

nasanu

Banned
Console gamers will cry about the difficulty.

No, ac is a proper SIM which means the cars are as easy to drive as in real life. We have moved on from the days where a SIM was only a SIM if it was totally unrealistic. Cars in ac are as much of a pleasure to drive as cars with light weight, sticky tyres and high power should be.
 

Sorc3r3r

Member
Polyphony needs to ge their shit together, the amount of "headspace" they have lost on this gen in terms of interest in their brand of realistic racing game is quite remarkable. Will anyone care about GT7? I hope so but the clock is seriously ticking.


Finally pc devs can take advantage of the market that GT has created on the ps console, it is a good thing for all.
The sheer amount of cars and tracks alone will made GT unskippable for any car lover on the ps4.

What is interesting is that finally with direct competion the flaws the are typical to GT will be far more evident and maybe PD will finally put some effort to improve their game where it lacks to at least get parity with the other games.
 

Mascot

Member
Great news I haven't got a PC that could run it.

Haven't got an Xbox One either now but it's gonna be a bit easier to sort that out.

As long as that shit's as good as 60fps solid I'm in.

Mate, I play it via a three-year-old laptop and it's still a lot of fun. It looks like a PSOne game with my settings, but it can hold around 50fps.

Official content is lacking though. Mods obviously boost that to the heavens, but it'll be interesting to see what the console versions launch with and what the ongoing support will be like.
 

LilJoka

Member
It's very interesting that AC uses paper specs and is regarded as the best simulator. T10 for example doesn't use manufacturer data as it's often exaggerated/inaccurate and prefer to test and measure data themselves, GT is like that too and PD prefers to record lots of telemetry on the track to recreate cars.

These are not paper specs as we see in the public domain. More to do with exact manufacture setups, exact dimensions of suspension components etc.
 

Seanspeed

Banned
It's very interesting that AC uses paper specs and is regarded as the best simulator. T10 for example doesn't use manufacturer data as it's often exaggerated/inaccurate and prefer to test and measure data themselves, GT is like that too and PD prefers to record lots of telemetry on the track to recreate cars.
Turn 10 do use manufacturer data when testing themselves isn't an option. I'm sure PD do as well, as there's no other option in many cases, and it's just too impractical to get your hands on each and every car in the game.

The difference is that with a game like AC, Kunos(the devs) spend a lot more time fine-tuning each and every car til they get it right(or as close as can be). GT and Forza, due to the sheer quantity of cars, will more or less just be relying on their core physics model to handle an input of numbers to output something half respectable.

And the difference when you play the games reflects that.
 

LilJoka

Member
Console gamers will cry about the difficulty.

Difficulty? This game was my first "pc sim" after years of GT, I played with a DS3 controller until I got a TS300 and never found it to be difficult.

Polyphony needs to ge their shit together, the amount of "headspace" they have lost on this gen in terms of interest in their brand of realistic racing game is quite remarkable. Will anyone care about GT7? I hope so but the clock is seriously ticking.

Bahaaah. GT7 will outsell Forza, PCars, AC and maybe their sequels combined. Kunos is doing everything they can to get AC out before GT7 is announced and starts its marketing campaign.
 

p3tran

Banned
No, ac is a proper SIM which means the cars are as easy to drive as in real life. We have moved on from the days where a SIM was only a SIM if it was totally unrealistic. Cars in ac are as much of a pleasure to drive as cars with light weight, sticky tyres and high power should be.
hey! I dont believe this!!
you my friend, you are one of the (apparently) select few that understands the deal. kudos!

Turn 10 do use manufacturer data when testing themselves isn't an option. I'm sure PD do as well, as there's no other option in many cases, and it's just too impractical to get your hands on each and every car in the game.

The difference is that with a game like AC, Kunos(the devs) spend a lot more time fine-tuning each and every car til they get it right(or as close as can be). GT and Forza, due to the sheer quantity of cars, will more or less just be relying on their core physics model to handle an input of numbers to output something half respectable.

And the difference when you play the games reflects that.

Sean, I usually agree with what you are writing, but here I disagree.
about the first bolded, we have seen in the past turn10 getting hands-on in the most expensive and/or rare car models available. remember that race ferrari where there were only 3 left in the world, the veyron, etc. We have seen videos of all these happening.
We have also seen videos where they say that because of the huge database they have, basically they can create different versions of the same car without having to get that specific car in. but they do test hands-on with every car model that is not based on another (in real life).
basically that means that in order to create the golf R, since they have everything measured from gti, and they also have everything about golf R chassis, turbo and awd system from audi s3,
to bring in a golf R in the studio in order to recreate in-game it is not needed. their database covers that data.



then, quantity of cars you equal to "half respectable", you are very wrong.
especially turn10 as we know they offload their huge car workload to several car modelling companies, so the bulk of the work for them to do on the cars is exactly what you say they dont.
to further prove that, you can go and try a normal everyday car that you have experience on, and go to forza 5. but not with the pad, as the game is always babysitting the pad user on the edge of traction for gameplay sake, but with the wheel and sim settings, if you are gonna judge it as a sim.
I'd say behavior is spot on. especially when comparing to the other games that are out there. (my firm belief is that there still is plenty room for more improvement in various things)
 

LilJoka

Member
AC IMO feels better and cars behave more predictable than in Pcars

Pcars looks better and feels overall more polished when racing vs AC though.

Except that the PCars is buggy as hell, although more complete/feature-full package as of today (thats how id put it).
 

dsk1210

Member
Fantastic feeling sim, sure you will love it.

I managed with a controller, after a lot of experimenting with settings, hopefully they find a good solution.

A wheel is a must though for the best experience, it really can feel edge of your seat driving with AC, that's on a hot lap :)
 
My God, the screen tearing is abysmal.

That needs sorting in a day one patch. The reviews are going to be brutal.

Why the fuck is it so hard to V-Sync something? Honestly give me something like Driveclub and it's solid 30 and pristine flow to something that's assaulting my eyeballs 50% of the time with screen tearing.
 

terrible

Banned
My God, the screen tearing is abysmal.

That needs sorting in a day one patch. The reviews are going to be brutal.

Doubt most reviewers care about screen tearing much. It may get mentioned but I doubt they'll make a big deal about it. The minimal amount of content is what will hurt it most.

Why the fuck is it so hard to V-Sync something? Honestly give me something like Driveclub and it's solid 30 and pristine flow to something that's assaulting my eyeballs 50% of the time with screen tearing.

I'll take screen tearing and 60 FPS over 30 FPS any day of the week. One looks bad while the other actually affects how well the game controls.

With that said I have no idea if they're even hitting 60 FPS.
 
Doubt most reviewers care about screen tearing much. It may get mentioned but I doubt they'll make a big deal about it. The minimal amount of content is what will hurt it most.



I'll take screen tearing and 60 FPS over 30 FPS any day of the week. One looks bad while the other actually affects how well the game controls.

With that said I have no idea if they're even hitting 60 FPS.

I always used to think that, but DC made me realise that actually 30 isn't so bad, the screen tearing was also what put me off GT5 in the day as well, really something that I'm susceptible to and drives me up the wall.
 
Was curious to see how this would turn out on consoles. I've played Forza for ages and only just recently got PCars but always had a hopeful glance towards this hah.
 
For those who are interested, the distributor just revealed the game is coming to PlayStation VR via a post-release patch.

A good movie in my opinion. If you're going to go head-to-head against Gran Turismo, you can't miss out on VR support.
 
For those who are interested, the distributor just revealed the game is coming to PlayStation VR via a post-release patch.

A good movie in my opinion. If you're going to go head-to-head against Gran Turismo, you can't miss out on VR support.

Don't they need to be hitting a locked synced 60 for that? From what I've seen so far they are going to have to dial back a hell of a lot to get to that.
 

Mascot

Member
Don't they need to be hitting a locked synced 60 for that? From what I've seen so far they are going to have to dial back a hell of a lot to get to that.

I think a lot of vague developer claims about console VR versions are aimed at Neo/Scorpio without actually being implicit about it. SMS stated support for PSVR ever since it was announced and are now denying it will happen, but I wouldn't be surprised if it's suddenly re-announced for Neo.
 

LilJoka

Member
It's very interesting that AC uses paper specs and is regarded as the best simulator. T10 for example doesn't use manufacturer data as it's often exaggerated/inaccurate and prefer to test and measure data themselves, GT is like that too and PD prefers to record lots of telemetry on the track to recreate cars.

I was referring to setup, not performance.
 
I think a lot of vague developer claims about console VR versions are aimed at Neo/Scorpio without actually being implicit about it. SMS stated support for PSVR ever since it was announced and are now denying it will happen, but I wouldn't be surprised if it's suddenly re-announced for Neo.

I didn't think Sony were going to allow Neo exclusive features, will be interesting to see how long it takes them to go back on that stance. Better frame rate and resolution are a given, but I thought Sony stated there should be no other changes or additional options for Neo.
 

Mascot

Member
I didn't think Sony were going to allow Neo exclusive features, will be interesting to see how long it takes them to go back on that stance. Better frame rate and resolution are a given, but I thought Sony stated there should be no other changes or additional options for Neo.

I think there will be a lot of console games where VR is only supported by Neo/Scorpio hardware, purely for performance reasons. Would that be considered an exclusive feature? I guess it would, but semantics can easily be twisted by the manufacturers.

Where are you seeing that they aren't hitting 60fps?

The lack of v-synch would kill VR immersion on its own.
 

danowat

Banned
The lack of v-synch would kill VR immersion on its own.

Sorry I thought I had seen a frame rate test video but clearly not recently. But the latest VVV video has a shed load of screen tearing which needs to go too.

Indeed, it looks like it's 60fps, but the tearing is very apparent.


Holy screen tearing Batman, oh well, at least the XBO version suffers with it as well.
 

xrnzaaas

Member
Not a 60fps video. How daft.

Notice that most Assetto videos feature 1 car doing hot laps. This is one of the rare occurances when they're showing an actual race.

PS. Also notice that this is only an 8 car race and they're all the same. Races with more (different) vehicles are probably even worse. :/
 

danowat

Banned
There is obviously some concern about performance, does anyone with any advanced knowledge know any more?

I am still keen to play this on Friday........
 

TJP

Member
Don't they need to be hitting a locked synced 60 for that? From what I've seen so far they are going to have to dial back a hell of a lot to get to that.
Based on the PC version, turning off the Yebis post processing can give a 40+ fps boost. It really is a huge resource drain for not a lot in return IMO.

I can't see any reason why the PS4 version can't hit 60fps with 23 AI cars - not in VR mode - with most of the standard PC settings enabled.

My now defunct 2500K i5 build with an EVGA GTX 680 can run a full grid of AI at Spa at well over an average of well over (edited) 100fps with the reflections turned up to their medium setting (default is low/static because of the resource drain), 16x anisotropic filtering (a known fps killer), default post processing settings, shadow res at high and mirrors at their highest settings (which still look like crap). I can't see why a console couldn't match that.

For the record I have owned the PC version of AC since the early builds required a netKar Pro product key.
 
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