umm its just an allegation. you are reading Zenimax's lawyers version of the events. of course they are going to sound damning.
The truth is usually somewhere in b/w.
What would this mean for Facebook's acquisition?
considering it only talks about Luckey's inability to code in that paragraph when a majority of HW engineers are not coders and conflates that as a reason to doubt his claims of creating a VR headset, its bullshit
Luckey lacked the training, expertise, resources, or know-how to create commercially viable VR technology, his computer programming skills were rudimentary, and he relied on ZeniMax's computer program code and games to demonstrate the prototype Rift. Nevertheless, this fraudulent tale was frequently reported in the media as fact. Luckey increasingly and falsely held himself out to the media and the public as the visionary developer of the Rifts VR Technology, which had actually been developed by ZeniMax without any substantial contribution from Luckey.
Well we know from how they treated Arkane and Human Head what kind of business they are.
I'm somewhat suspicious whether what they're saying has merit.
I'm a Lite excited and angry right now, so i step in here.
This is Palmers Thread about the PR1 (actually a monoscopic hmd)
http://www.mtbs3d.com/phpbb/viewtopic.php?f=120&t=11970
Ido got it confused/typo, it must have been 2009/2010, not 2005.
I was an active member back then as well and witnessed everything that happened and lead to the later Oculus Rift. And that wasnt Zenimax for sure.
Zenimax really reaching desperately here. Luckey's early development is well archived on MTBS3D.com and he obviously knew what he was doing.
Palmer himself has always stated that he's a hardware tinkerer of sorts and not a software programmer by any means, so I'm not really sure what zenimax is getting at.
That Luckey did not have the training or talent to bring vr to market, yet Occulus CEO propagated lies about Luckey being VR Jesus.
It says more than that, it is a AAA takedown:
This reeks of Zenimax fishing for some Facebook cash
Alan Yates said:While that is generally true in this case every core feature of both the Rift and Vive HMDs are directly derived from Valves research program. Oculus has their own CV-based tracking implementation and frensel lens design but the CV1 is otherwise a direct copy of the architecture of the 1080p Steam Sight prototype Valve lent Oculus when we installed a copy of the Valve Room at their headquarters. I would call Oculus the first SteamVR licensee, but history will likely record a somewhat different term for it
In the case of Luckey, there's a fairly public trail in regards to his ability to build headsets. there's no in between here. Zenimax is overstating the software component of modern VR so they can get more money if they win. However, optics, head tracking via HW, and comfort ( material choice ) are far more important to contemporary VR. those are things in which Palmer Luckey does know, and Carmack isn't as great at.
Carmack got to work on the machine, hot-gluing a motion sensor to it and duct-taping on a ski-goggle strap. But his greatest contribution came in the code he wrote for it. The Rifts biggest selling point was its 90-degree field of view, which Luckey accomplished by slapping a cheap magnifying lens on the display. The problem was, that lens distorted the image underneath, making it warped and uneven. So Carmack coded a version of Doom 3 that pre-distorted the image, counteracting the effects of the magnifying lens and making the picture appear correct to the viewer. The result was a completely immersive gaming experience, the kind that would otherwise require $10,000 in high-end optics.
Is quite clearly bullshit.Oculus, at Iribes direction, disseminated to the press the false and fanciful story that Luckey was the brilliant inventor of VR technology who had developed that technology in his parents garage... ...In fact, that story was utterly and completely false... ...Nevertheless, this fraudulent tale was frequently reported in the media as fact. Luckey increasingly and falsely held himself out to the media and the public as the visionary developer of the Rifts VR Technology, which had actually been developed by ZeniMax without any substantial contribution from Luckey.
If Carmack was responsible for the coding the image distortion filter, then it's possible that Zenimax "owns" that code in the legal sense. And Carmack used Doom 3 source to demo the headset....he relied on ZeniMax's computer program code and games to demonstrate the prototype Rift...
Read the first sentence. you'll find a distinct lack of talk about hardware. it's all about Zenimax's code, demos, and games.
Alan Yates of valve pretty much said that the cv1 is tech mostly derived from Valve. Just more fuel for the flames.
I'm sure people will still choose Oculus over Vive for whatever reason.
I guess we can't trust anyone who is barefootNo man's VR?
Is Gavin Belson the CEO of ZeniMax now?
The real inventor of Oculus
I'd like to quote Gaf user ido from the other thread that claims having an early prototype Palmer sent him years before Carmack posted on mtbs3d forums (where they initially made contact):
If he/she sees this it would be cool to see a pic of the device, and maybe a thread in question from the site where it was being discussed. I know I've seen screencaps of Palmer first discussing the initial prototype but can't find anything now.
"...without any substantial contribution from Luckey." Idk, it sounds like they are questioning any role LP had.
Luckey lacked the training, expertise, resources, or know-how to create commercially viable VR technology, his computer programming skills were rudimentary, and he relied on ZeniMax's computer program code and games to demonstrate the prototype Rift. Nevertheless, this fraudulent tale was frequently reported in the media as fact. Luckey increasingly and falsely held himself out to the media and the public as the visionary developer of the Rifts VR Technology, which had actually been developed by ZeniMax without any substantial contribution from Luckey.
Palmer would have been 12 years old in 2005.
If I recall, Valve at the time weren't planning on releasing any sort of headset, and because of that, most of their VR team jumped ship to Oculus anyway to work on CV1. Was Valve actively experimenting with VR prior to DK1?
Yeah, posted in the other Zenimax thread.
I paid Palmer to make me an high-res HMD back in 2009/2010, and it ended up being his first prototype. This was a long time before Carmack joined the forum. After he built the PR1(Prototype 1), he made quite a few more named prototypes before Carmack joined the forums and asked to borrow one. Each one increasingly more Rift-like.
He really was doing this stuff before any Zenimax/Carmack intervention.
SinSilla was a part of the community too. He built a badass VFX1 mod that I really, really wanted to buy at the same time I bought Palmer's PR1. This was the days where everything on the market was shit, and we clung to the ideas of people in the tiny community to make something better. Palmer didn't do it alone, obviously. He was a member of the community and got ideas and help from everyone, but he was the one who kept driving forward. Originally all he ever intended was a kit for anyone in the community, and we were thrilled to even get that.
Alan Yates of valve pretty much said that the cv1 is tech mostly derived from Valve. Just more fuel for the flames.