• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Feminist Frequency: Deus Ex: Mankind Divided Review

Dabanton

Member
Interesting review, I was already waiting and seeing for this game and wanted to see what people thought once the two week honeymoon period is over.

I found HR got to be a bit of a drag after a while and Jensens droning voice didn't help proceedings, was hoping this was going to fix those issues. Will see what people say soon.
 

Crumpo

Member
I liked the review and format. Got its points across without over-egging anything. I did wonder whether it would follow-through with its heavy-handed oppression narrative, sounds like they ballsed it up.

I did wonder how a group of people who (mostly) voluntarily augmented themselves into superior beings can really be oppressed...
 

Nzyme32

Member
On topic of the review - I can't judge it properly having not played the game!

Are you sure, sounded like a male reviewer to me, was wondering why a man was working for a feminist site.

What's the problem with that? I would consider myself a feminist - ie someone that believes in the equal rights of women to men. Lot of men feel that way, same as with mens rights. When it goes overboard for either side trying to push one as better than the other and deserving of different treatment - that's the only problem
 

Lime

Member
The problem is also that this is a multimillion dollar product that has to appease everyone and not rock the (gaming culture) boat, so what we end up with is a status quo entertainment product that has no bite and doesn't really say anything (other than the status quo is cool)

If it's not the financial risks involved and they actually had free reigns, then I guess it's just the directors and writers of the game who actually want to convey this sort of message
 
The problem is also that this is a multimillion dollar product that has to appease everyone and not rock the (gaming culture) boat, so what we end up with is a status quo entertainment product that has no bite and doesn't really say anything (other than the status quo is cool)

If it's not the financial risks involved and they actually had free reigns, then I guess it's just the directors and writers of the game who actually want to convey this sort of message

Is a game about the oppression of robot people really ever going to address the real world status quo in any meaningful way though? Like with the X-Men, you were never going to get something that parallels real world struggles in any way other than the most cosmetic and surface level due to the fantastical nature of the source material.

It's silly to criticize something for not having "bite" when it isn't even dealing with real world issues. That's why the scant "aug lives matter" stuff doesn't amount to anything more than background decals. It's very clearly fictional oppression of fictional superpeople in a fictional setting for an over the top fictional reason (50 million people lol).
 

Kal-El814

Member
Is a game about the oppression of robot people really ever going to address the real world status quo in any meaningful way though? Like with the X-Men, you were never going to get something that parallels real world struggles in any way other than the most cosmetic and surface level due to the fantastical nature of the source material.

It's silly to criticize something for not having "bite" when it isn't even dealing with real world issues. That's why the scant "aug lives matter" stuff doesn't amount to anything more than background decals. It's very clearly fictional oppression of fictional superpeople in a fictional setting for an over the top fictional reason (50 million people lol).


To your first paragraph... yes, it could. The X-Men might be a bad example because they're mass market characters that need to have broad appeal. Alan Moore's work, Neil Gaiman's, Grant Morrison's, etc., uses characters with fantastic abilities to provide commentary about "normal" people generally. And perhaps more relevant to Deus Ex, they certainly address the intersection of normal people with "gods," which is something the series has addressed as early as the opening cutscene for the original game.

So the issue isn't so much that people with fantastic abilities cannot be used to tell deeply personal stories about regular people. It's that the game has a big budget and needs to sell in the millions to have a decent ROI. So they're probably going to make the game as appealing as possible, and as easy to digest as possible, because that's where the money probably is.

Which is fine, I have no issues with big budget devs chasing dollars by making a game with broad appeal. Shit, it's why the trailers for the game feature Jensen going HAM on fools, when we all know that Deus Ex is really about crawling through vents and selecting smarmy dialog options.

But if you're going to use "aug lives matter" and "mechanical apartheid" as mere window dressing, you should be expected to get called out on that being garbage. I don't particularly care about whether or not is offensive, but I do care that it's lazy, cheap heat.
 

Infinite

Member
Is a game about the oppression of robot people really ever going to address the real world status quo in any meaningful way though? Like with the X-Men, you were never going to get something that parallels real world struggles in any way other than the most cosmetic and surface level due to the fantastical nature of the source material.

It's silly to criticize something for not having "bite" when it isn't even dealing with real world issues. That's why the scant "aug lives matter" stuff doesn't amount to anything more than background decals. It's very clearly fictional oppression of fictional superpeople in a fictional setting for an over the top fictional reason (50 million people lol).
I don't think anyone here is really arguing this. People seem to be critical of the quality of the story told. Particularly that it seems to mistake nuance with "being in the middle". That's pretty messy whenhandling themes that deal with oppression and especially when it draws clear parallels with various real life anti-oppression movements.
 

EmiPrime

Member
I love Petit's writing in general and she is spot on here. It's reminiscent of BioShock Infinite which
turned an oppressed group that were little more than slaves, rising up against the white ruling class into child murderers because the writers were cowards and
went for the "both sides are monsters" route of cop out storytelling. That Eidos appropriated BLM and iconic examples of apartheid while doing this is as laughable as it is offensive. This game can fuck off into orbit.
 

injurai

Banned
"Unfortunately the game lacks any moral convictions and ultimate doesn't have anything to say about the very serious issues that it raises."

Proceeds to play clip of Jensen having a moral conviction and having something to say about the very serious issues that have been raised.
 
I love Petit's writing in general and she is spot on here. It's reminiscent of BioShock Infinite which
turned an oppressed group that were little more than slaves, rising up against the white ruling class into child murderers because the writers were cowards and
went for the "both sides are monsters" route of cop out storytelling. That Eidos appropriated BLM and iconic examples of apartheid while doing this is as laughable as it is offensive. This game can fuck off into orbit.
thank you for reminding me about Binfinite's "both sides!" nonsense. yikes
"Unfortunately the game lacks any moral convictions and ultimate doesn't have anything to say about the very serious issues that it raises."

Proceeds to play clip of Jensen having a moral conviction and having something to say about the very serious issues that have been raised.
jensen =/= the game tho
 

injurai

Banned
jensen =/= the game tho

The game depicts a world of conflicting ideologies and viewpoints, why should it take a stand wholesale. You already have opposing factions which do have a stand. It's up to the player to decide which is in the right, and it would be bad righting to just tell the player what to think. So instead you should be learning from in-game viewpoints. This Deus Ex game isn't going to be the one where you end up a savior figure that final decides how to set humanity straight, it's about surviving and navigating a ruthless world. Jensen as a vehicle for the player should definitely give the player options to take a stand, or play a more subtle and negotiable agent on the political stage.
 

Infinite

Member
The game depicts a world of conflicting ideologies and viewpoints, why should it take a stand wholesale. You already have opposing factions which do have a stand. It's up to the player to decide which is in the right, and it would be bad righting to just tell the player what to think. So instead you should be learning from in-game viewpoints. This Deus Ex game isn't going to be the one where you end up a savior figure that final decides how to set humanity straight, it's about surviving and navigating a ruthless world. Jensen as a vehicle for the player should definitely give the player options to take a stand, or play a more subtle and negotiable agent on the political stage.
This will probably work with abstract philosophical differences and not something that banks on drawing obvious parallels between slavery, Apartheid, Jim Crow, Segregation etc. I'm not asking the game to take a stand but based on the review it does take one one that says "there are both sides to consider here". That's where I think the narrative makes a mistake. It's a lazy cop out that seems to mistake itself for complexity and nuance.
 
The moan about the augmented lives matter poster is ridiculous, I've played 30 hours and didn't even notice the poster It's nothing but decoration for the game world and in my view fits anyway, in the world of deus ex augmented people having equal rights is an issue. It's not making light of anything
 
The moan about the augmented lives matter poster is ridiculous, I've played 30 hours and didn't even notice the poster It's nothing but decoration for the game world and in my view fits anyway, in the world of deus ex augmented people having equal rights is an issue. It's not making light of anything
Well okay
 
The moan about the augmented lives matter poster is ridiculous, I've played 30 hours and didn't even notice the poster It's nothing but decoration for the game world and in my view fits anyway, in the world of deus ex augmented people having equal rights is an issue. It's not making light of anything

If you played 30 hours and didn't even notice it, then it doesn't have much of a point does it
 

eot

Banned
Man the story really sounds like shit. I don't remember Human Revolution's story that well but I don't feel it painted eveything as grey.

Human Revolution's story was a poorly told mess and the way they treated augmentation as a societal issue lacked any subtlety.
 

RocknRola

Member
If the gameplay manages to be as fun as Human Revolution the story can be as bad as it wants to be. Deus Ex, to me, feels like one of the few modern series that gets "options" in way that makes sense despite some limitations (very few of your gameplay choices outside of perks and lethality have long term effects on the world).

Also, was not aware Carolyn was doing stuff for FF. Was under the assumption she was doing a blog or something. Probably just confused the name with someone else I suppose.
 

Spectone

Member
This is just the review I was looking for. I wanted to know if the stupidity of Aug Lives Matter made it into the game and it did. So I'm going to skip this one.
 
Is there a game nowadays that actually deals with current social or political events with a stance, rather than keeping everything in shades of grey?
 

xevis

Banned
Agreed. A smarter move is to let the audience draw it's own parallels and not spell them out explicitly.

Smarter still would be to actually make a statement about the politics of fear and the fraught implications of a segregationist policy.

EDIT:

Damn, this is a really great review by Petit. I wish more reviews would actually deal with the themes of the games they review and take them to task on whether or not they properly execute on their goals.

Really happy to see posts like this.
<3 Carolyn.
 

Shaanyboi

Banned
Really wish the game and its marketing found a way to make its point without the "Aug Lives Matter" angle. It makes the game's take on its themes feel so much more exploitative rather than relevant.
 
From a somewhat cynical point of view I can see why a game wouldn't make an unequivocal statement about a social issue, especially when playing around with real-world phrases for marketing purposes, to avoid alienating (the wallets of) the segment of their customer base that doesn't view these things favorably.
 

BTA

Member
I love Petit's writing in general and she is spot on here. It's reminiscent of BioShock Infinite which
turned an oppressed group that were little more than slaves, rising up against the white ruling class into child murderers because the writers were cowards and
went for the "both sides are monsters" route of cop out storytelling. That Eidos appropriated BLM and iconic examples of apartheid while doing this is as laughable as it is offensive. This game can fuck off into orbit.

Let us never forget that the protagonist
literally calls the oppressors and the rebelling oppressed two sides of the same coin
even though
the only reason the rebellion was even violent in that timeline was because of an alternate version of himself!

Just... fuck Infinite and whoever thought that was a good idea.
 
From a somewhat cynical point of view I can see why a game wouldn't make an unequivocal statement about a social issue, especially when playing around with real-world phrases for marketing purposes, to avoid alienating (the wallets of) the segment of their customer base that doesn't view these things favorably.

Well, they are inadvertedly taking the stance that you know, BLM, in the end, has also done some terrorism so they kinda deserve to not be taken seriously. Social movements go against the status quo, so when you make a game that pretty validates the status quo, well...

EDIT: Also, something something black people out of control and a danger to society? Yeah, I mean, it's not a one to one equivalency, but you get the idea.
 

injurai

Banned
Well, they are inadvertedly taking the stance that you know, BLM, in the end, has also done some terrorism so they kinda deserve to not be taken seriously. Social movements go against the status quo, so when you make a game that pretty validates the status quo, well...

Or you know, there are people in reality that think that way so they reflect that belligerent nature within the game. Depiction does not equate to affirmation.
 
Or you know, there are people in reality that think that we so they reflect that belligerent nature within the game. Depiction does not equate to affirmation.

Yeah, well, there's a few differences, but the core clearly references BLM. The only difference being that black people don't have super powers and aren't a menace to society, but you can see how that can be misconstrued?

The point is that it was a flimsily made point that could've used a bit more thought.
 
Isn't this kind of an oxymoron? On the one hand, she says that the game fails to make a clear statement. On the other hand, the game has characters talking about killing augs. Wouldn't most humans feel some sort of empathy with the augs in that case? I am not exactly sure if she criticises that the game doesn't say "this is bad" or if it really does not become clear. Huxley's Brave New World also never makes a clear statement on whether its dystopian society is good or bad, and leaves it up to the reader.

The Jim Sterling review had the following to say:

Despite the surface veneer of neutrality and the risk of running into a fallacious “both sides are equally bad” justification, it’s pretty clear where Deus Ex stands on certain issues.
 

injurai

Banned
Yeah, well, there's a few differences, but the core clearly references BLM. The only difference being that black people don't have super powers and aren't a menace to society, but you can see how that can be misconstrued?

The point is that it was a flimsily made point that could've used a bit more thought.

I would argue AugLivesMatter is referencing rhetoric more so than it is referencing the entirety of the deeply entrenched identity politics that surrounds American racial tensions. Especially seeing as it is a tiny bit of text on a poster.

I find it perfectly fine to represent messy politics where good and bad rhetoric muddles social resolution of a games conflict.
 

injurai

Banned
No one is really saying that tho

Never said they did, I was bringing up my own point. Because the point I was responding two was saying Eidos where inadvertently taking a stance on BLM. I was saying that depicting stances held by various characters within a game does not equate to affirming said stance.
 
I don't think anyone here is really arguing this. People seem to be critical of the quality of the story told. Particularly that it seems to mistake nuance with "being in the middle". That's pretty messy whenhandling themes that deal with oppression and especially when it draws clear parallels with various real life anti-oppression movements.

But the issue with being in the middle is that being in the middle isn't okay in a real life scenario. It's okay to be in the middle when talking about Augs, or mutant rights, which are fictional scenarios about fictional oppressed peoples that are very different from real life struggles.

The comparison to BLM begins and ends at a few things scribbled on posters in background art and dumb marketing shit like mechanical apartheid. Beyond that it doesn't compare itself directly to anything aside from generic fictional oppression.

Compare this to bioshock infinite, which introduced you to the rebellion with flyover shots of slaves working the fields and singing fucking spirituals before revealing they were just as evil the whole time. One is being a whole lot more reliant on real world comparisons than the other.
 

joe2187

Banned
Is there a game nowadays that actually deals with current social or political events with a stance, rather than keeping everything in shades of grey?

Mafia 3?

....


I passed on this game right after eidos showed off their "up their own asses pseudo-documentary" on what it means to be human and the the psychologist complaining about smart hard working white people being victims of Affirmative Action".
 

Zambayoshi

Member
I read the review but having read it I think I prefer Jim Sterling's take on the 'problematic' issues discussed by the FF review: "Mankind Divided is nowhere near as on-the-nose with its commentary as previous Deus Ex games have been. It’s not sitting on the fences, but it’s not going so far as to put its foot in its mouth – for the most part".

In general video games are a pretty difficult medium in which to tackle sensitive issues. As we've seen with That Dragon Cancer, The Beginner's Guide etc. There's a certain ham-fistedness that is expected. I'd venture to say that it stems from the issue of player agency. With a novel or film, the author or director can craft the experience in a more nuanced way and still get the point across. With games, there is a certain amount of 'noise' generated by player agency, such that emotive issues need to be amplified to get the point across. Failing to do so risks having the message submerged entirely.

How to solve this problem? Maybe there isn't a solution.
 

Lime

Member
CqknHbIWgAA_ylV
 
I don't get the "Story is nothing but shades of grey" complaint. It's pretty typical of Western RPGs and Role Playing Shooters to let the player colour the greys in.
 

Shaanyboi

Banned
I don't get the "Story is nothing but shades of grey" complaint. It's pretty typical of Western RPGs and Role Playing Shooters to let the player colour the greys in.

it's an issue when it tries drawing pretty direct comparisons to current social issues that aren't nearly as morally ambiguous.
 

EmiPrime

Member
thank you for reminding me about Binfinite's "both sides!" nonsense. yikes

Let us never forget that the protagonist
literally calls the oppressors and the rebelling oppressed two sides of the same coin
even though
the only reason the rebellion was even violent in that timeline was because of an alternate version of himself!

Just... fuck Infinite and whoever thought that was a good idea.

I was so hyped for Infinite and all they made was a racism theme park with a stupid "both sides" message and dudes to shoot. Its reception really showed up the lack of critical thinking within the gaming press and the immaturity of games as a medium.

Funny that BioShock 2 (including Minnerva's Den) played a lot better and had a much better story than Infinite despite have a fraction of the latter's budget.


Shameless.
 

Nzyme32

Member
Why do people expect political statements from entertainment products again?

The original Deus Ex did venture very broadly into this along with other ideologies and philosophies. There are certainly a lot of the old fans looking for more of that, and Deus Ex HR certainly didn't venture as far into this realm. From what reviews say, MD does even less so, and chooses to raise some ideals with no commentary towards them to be safe.
 

Lime

Member
Why do people expect political statements from entertainment products again?

When the game is explicitly and actively trying to make political statements, then yeah, people will expect political statement from that product

(and that's not even including the notion that even the apolitical is political)
 

EmiPrime

Member
Why do people expect political statements from entertainment products again?

When a game unambiguously appropriates imagery and slogans from BLM, apartheid South Africa and Jim Crow USA for a fictional in-game oppressed group and goes for a "both sides", "shades of grey" message that in of itself is a political statement.
 
Top Bottom