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Steamspy Data - No Man's Sky active players down over 90% in just 2 weeks

I remember people being attacked as concern trolls whenever they said they didn't get it lol.
I got trashed for it. Kind of made me irritated to the point where I'm almost glad the game sucks. Of course some of those same people are in this thread claiming the game is fantastic but....the fact that you can functionally see and do everything this game has to offer without visiting more than a handful or heck even your starter planet really tells the truth about every single misgiving we tried to voice. It was a sham and insanely dedicated communities like gaf perpetuated it for crazy, unknown reasons.
 

Gamer79

Predicts the worst decade for Sony starting 2022
I never got the appeal of this game. Looked medicore and boring from the start.
 
The answer I got when I first started asking (and I was legitimately getting excited about the game, like a month before release) was that the secrets were so special and so prevalent that you'd want to see them for yourself, and Sean was just trying to preserve the experience for the fans: "Sean hid a lot in this game, and the mystery is such a huge part of it! He doesn't want to spoil it! Just go in and experience it all, you'll thank me later!"

Sean's ambiguity all that time, and even the tweet when leaked copies started showing up basically reinforced that. He played into the mystery angle again and again. Then in the end the only secret was that the game wasn't done, or good, and they wanted your money anyways.

Good post. "Please don't watch videos of this game or you'll spoil it for yourself." Yah, well no shit because an hour of watching video is all you need to see that this game is an inch deep.
 

terrible

Banned
I got around 15 hours out of it. I think I'm done now though, the novelty of discovering new planets has worn off and the "gameplay" is non existent. It's a cool game, it's just not really something you can play long term.

Likely should have been a $30 game max.
 

meerak

Member
What is the average dropoff in this genre? For games in general? This year?

Does this data exist somewhere? Would be interesting.
 

nel e nel

Member
The Know had a great video on this. See below. ~7min runtime but with context, not just numbers.

https://www.youtube.com/watch?v=LSSgGSkS6XM

Yes, but a number without context loses a lot of it's impact. 72% drop off due to people getting bored vs people who refunded because they were angry are very different.

Aha, there's that context. Moral of the story: don't be so quick to pull the trigger on pre-orders, which should be old news at this point.
 

lawnchair

Banned
it would especially suck to be one of the many people who can only afford a couple full price games per year, and you end up with this thing. ah well.
 
Do they even care?

Curious on what the sales numbers are.

I'm assuming they were happy with just hyping it up and profiting off the hype before people realized they were going to buy a shitty game.
 
Do they even care?

Curious on what the sales numbers are.

I'm assuming they were happy with just hyping it up and profiting off the hype before people realized they were going to buy a shitty game.

I hope it's very good. Good enough to support all 14 people in their studio long term because after this farce I can't imagine they will ever get this much support ever again.
 

MilesTeg

Banned
The game certainly isnt very deep at all. Upgrading inventory is basically the main mechanic that drives the game...which is pretty sad.

I wonder how fast you could progress with unlimited inventory.

The mechanics in the game are designed to impeed you as much as possible from doing simple things, because beyond those simple things, there really isnt much else.

The impediments in place keeping you from progressing are insane:

Extremely limited and costly to upgrade inventory system, life support, hazardous weather, toxicity, running out of mining beam charge, running out of boost thruster fuel, running out of pulse drive fuel, crafting warp drive cells, inability to stack certain items in inventory, sentinal attacks while mining, repairing damaged ship parts and repairing damaged enhancements to ships+multitool+exosuit, pirate attacks, gotta go to your grave.

Its really just a non stop battle against bars that you fill and then they empty, then you fill etc.

Really just isnt worth it for what you get back: going to new planets that always have the same old things. Shelter, rune, beacon etc.

Maybe one planet is good to mine; you mine it for awhile, get bored. Go to new star system. Find new planet thats not good to mine; move on because there is essentially no purpose being here.

I honestly think that the game wouldnt be that bad if they removed all inventory restrictions. Just let us have unlimited. Or at least much less of a restriction. Game would flow much more. I mean many of the tech upgrades require easily found elements. The only issue is you dont have enough space, so you might not have them currently. Then you gotta make room for them. Then go get them.

A lot of this could be better if it was automated too. Like why cant I have the option to automatically have my thrust boosters or mining beam be refueled, instead of going into the menu every time? Its annoying.

Oh yeah and the exosuit to ship transfer system doesnt work well. If my exosuit or ship inventory is full, the game should automatically make the room, not make me handle it.
 
I'm assuming they were happy with just hyping it up and profiting off the hype before people realized they were going to buy a shitty game.
That's also my opinion. They lied about so many things, they hyped up the game to be much more than it really is, and after launch they just went silent.

There was some confusion at first, but now it's obvious.
 
Yea that first week was flooded with my friends list playing it. Now everything's back to the typical destiny, rainbow6, and overwatch on my friends list.
 

cheezcake

Member
Game sucks and tbh feel sort of vindicated about questioning the gameplay pre-release only to be met with a barrage of sarcastic "but what do you do?!?!"s from the hype defence force.
 

SpotAnime

Member
Good post. "Please don't watch videos of this game or you'll spoil it for yourself." Yah, well no shit because an hour of watching video is all you need to see that this game is an inch deep.

But you know what? This game has a very strong first few hours. The problem is that it becomes quite evident quickly afterwards that there's no point to it all. Watching the videos and streams that weekend before launch actually sold me on the game. It's too bad I thought to buy my key on Humble to better support the devs, because if I bought through Steam I would have most definitely requested a refund until they patched the game over a few months.
 

Gurrry

Member
I enjoyed my time with the game... but after I spoiled myself and saw that lies at the center.. I couldnt do it any more. And quite honestly, im glad that I did see what was at the end so I didnt waste time doing that.

I will wait for the mods and the updates before hopping back in.
 
And that's an understatement.

I think that award goes to The Order 1886. Maybe a tie because a lot of us saw this flop coming for a long time. I honestly no idea what people were impressed with. It was all a dream because it sure as Hell was not anything that was actually shown.
 
this stat is meaningless to me unless I know how it compares to other games



I was one of those people who was always skeptical of the game but stayed out of posting in threads because I didn't feel like getting hounded by a bunch of zealous fans with their "what do you do" crap.
 

Gragen

Member
All they need to do to make the game cool is cut the size of the game down to like a billionth of its size and put social planets in the game with a free for all multi-player aspect. Also resources should be player controlled for a worthwhile in game economy.

I believe there are so many small things they could do to this game to make it good, but all of those things involve multi-player.

Opinions and all.
 

Jimm

Member
I got around 15 hours out of it. I think I'm done now though, the novelty of discovering new planets has worn off and the "gameplay" is non existent. It's a cool game, it's just not really something you can play long term.

Likely should have been a $30 game max.

Yeah I got about 20-25 hours in I feel. But all of that time, upgraded warp drives and I'm still Soo farrrr from the center.
I've shelved it for now and hoping that patches will bring me back in one day.
I initially had a blast but damn the content isn't there. $30 would have been great, I payed $79 AUD. Haha in a sense I got my money's worth, but one good look at the game and then back to preview trailers.. damn. I wasn't expecting a 10/10 but I was expecting bit more to do.
 

sono

Member
That graph seems really bad, but how does that compare to other games for this timing after launch
 

Kadayi

Banned
PCGamer looked into this and said it was pretty much SOP for most games in terms of drop off: -

http://www.pcgamer.com/concurrent-players-no-mans-sky/

With DX:MD out now, it's also fair to say that a lot of people will be playing that because it's fresh. I dare say a lot of people will not pick up NMS again where they left of, but then it's one of those titles that you can drift in and out of.

I'm kind of seeing it as the ideal podcast game myself. Tune into the bombcast and explore a few planets.
 

Durante

Member
PCGamer looked into this and said it was pretty much SOP for most games in terms of drop off:
Is it? I don't often look at these numbers in detail, but e.g. Dark Souls 3 only dropped by ~40% in its entire first month.

Edit: it seems DS3 is the exception there, 40% in a month is really low. XCOM2 dropped by 50% in two weeks. Not quite 90%, but a lot closer.
 

Limality

Banned
I borrowed NMS from a friend who absolutely loves it. To me, this isn't the game that has been presented to me all those months ago, and I'm glad I held off on buying it. The drop-off isn't surprising and out of the normal, considering DE:MD released as well. What will matter is how many people tur it back on in the end.
 
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