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Deus Ex: Mankind Divided PC performance thread

The shooting range crash on exiting it is an inventory bug. I managed to bypass the crash by completely emptying my inventory before entering the shooting range. I also threw the weapons and ammo you get in the shooting range on the floor before exiting it, but not sure if that is necessary.

Thanks for following up. I may give that a try if another patch doesn't come out soon. For the time being, I've just moved on to the next story mission.
 

Fujinn

Member
I know there is a way to bypass the videos I just don't like changing files in game directories. There have been people banned for less in some games. Give us a menu option please.

Highly unlikely..

I've been using x360ce and sweetfx (both add dll files to the directory and are way more intrusive than just modifying a few videos) in a lot of games and never been banned. Online and offline games.
 

SimplexPL

Member
anyone got good settings for 780Ti SLI at 1440p (G-Sync) ?

Sell them, buy 1070 or 1080 ;)

SLI support is currently poor, you have to use unofficial compatability bits, so the scaling is not too good. And with only 3GB memory you are stuck on high, or possible even medium textures (medium does not look good, it's blurry). Deus has high video memory requirements for textures. Basically 4GB minimum, for high textures which looks good. Note, that there is 970 in recommended settings, a 4GB card. So with 3GB you are below recommended.
 
Sell them, buy 1070 or 1080 ;)

SLI support is currently poor, you have to use unofficial compatability bits, so the scaling is not too good. And with only 3GB memory you are stuck on high, or possible even medium textures (medium does not look good, it's blurry)

Waiting on that 1080Ti (it'c can't come soon enough)

I managed to get it to about 30fps (most of the time) in the bench mark on mostly Very High settings (with AA off).
 

phant0m

Member
2500K + GTX 1060
1440p / very high with MSAA off
30-45 fps, very playable


Will stay locked at 60 (Vsync) at 1080p. Really not too shabby for how good the game looks (texture/environment wise). Shame the character animations are such trash.


On a side note, it's really weird having a something look better in-game than in the prerendered cutscenes.
 

dEvAnGeL

Member
I haven't had any crash yet but im now experiencing sttuter like crazy on some parts of the city, goes from to 40 to 60, it seems more like a streaming issue to be honest, i have a capable pc and even at that i have lowered the settings and still get the same results
 
You wouldn't believe how many articles for this game have random AF numbers well below 16x. You'd think by now that anyone who's been gaming on PC for a few years would know that 16x is pretty much the standard unless you're running on beyond ancient hardware.

It's really bizzare that the presets put 4xAF at high and 8xAF at v.high (IIRC).

I was looking at it and wondering why the hell it isn't already 16x at high. Even at medium settings, it's something you would probably want to try maxing out before you start turning on demanding lighting/shadowing effects.
 
In a single player game? Extremely improbable. I changed those files, will report back when I'm banned ;)
You are connected in this game to the square enix servers. It might cause problems for other games that are multiplayer or simply mess up achievements. It's not really an elegant solution that we have to resort to changing game files to skip 6 intro clips.
 
My game has been crashing pretty randomly. Sometimes with a error message "Dues Ex stopped worked" and sometimes just clean crash to desktop with no error messages.

Is this a common issue?
 

Effect

Member
I have a very similar system (i3-2100 + GTX 960 2GB + 8GB RAM) and I think you can turn off several settings to really boost your performance with minimal visual degradation. Namely:

Level of Detail: Medium
Cloth Physics: Off
Subsurface Scattering: Off
Tessellation: Off

And perhaps setting Texture Filtering to 4x.

Surely this will make your game run better.

Do you have MSAA off as well? How about Exclusive Fullscreen? VSync?

Ended up going back and turn all of this stuff off, everything at medium as suggested. While the subway area is still a mess so far I had a far more enjoyable experience last night. Didn't look as nice as it once did but still looks pretty good.

I've also taken to switching to walking (Caps Lock for those interested) at times instead of moving at full speed/running around the city which is different from sprinting. If I was using a controller this might have been something I might have done a lot sooner just as a natural thing. I wonder if this has helped as well. Moving at full speed inside buildings or missions has always been fine. So if I have to slow down in the city then so be it. I wish I could fast travel without taking the subway though. That's the biggest issue right now. So a combination of everything seems to be providing an improvement.

Also Breach runs just fine without any issues at all from what I can see.
 

Axial

Member
Anyone have the screen slowly turn to black? It was almost like jensen was passing out. Had to restart.
Could be oc artifacts. I tried running the game on my GTX970 with the same oc profile for core and memory clocks that I usually use for other games like GTAV or BF4, had black spots popping up all over the screen after a few minutes of gameplay, switched back to factory clocks and no problems thus far.
 

SoulClap

Member
I'm having a weird issue in the southern part of Prague, where the lighting randomly gets super bright then returns to normal while you're walking. Anyone else experienced this? I hope it's not related to Reshade (using it for sharpening).
 

SimplexPL

Member
You are connected in this game to the square enix servers. It might cause problems for other games that are multiplayer or simply mess up achievements. It's not really an elegant solution that we have to resort to changing game files to skip 6 intro clips.

It's not elegant but
a) it works
b) It's the only solution currently available
c) chances of getting banned are infinitesimally low

I wish the screen would be black, not orange, but I can live with that until a more elegant solution is found/patched idn.
 

Bolivar687

Banned
Anyone else's map busted? The points where you hover over an objective or shop marker to make the tooltip appear are completely out of place on mine. 1080p, max fov

I didn't see anyone respond to this, I can confirm the same issue at the same settings (1080p max FOV).

No complaints about performance on my end, this just isn't a very fun game to play on PC.
 
dxmd_2016_08_24_18_55jwyam.png


I think this is another example where I can see it (or maybe I am still seing some aggregate effect which is decidedly "not" it).

Is the, "Hold [T] to unmark all permanently there for you too? I can't get rid of it.
 

SimplexPL

Member
It's an annoying know bug, until they patch it you have to buy the aug that allows you to mark targets to get rid of it. Stupid bug that should not have passed the QA.
 
My game has been crashing pretty randomly. Sometimes with a error message "Dues Ex stopped worked" and sometimes just clean crash to desktop with no error messages.

Is this a common issue?

I was getting them with the latest patch. I had to revert to the previous one via the beta option in Steam.
 

jorimt

Member
For one it's MSAA. Although TR has SSAA...which tanks performance even more.

Additionally this game is very dense, has a lot of moveable objects, the lighting, shadowing and even little things like reflections in this game are more advanced than both ROTR and Witcher 3. Even the high versions of those features are more advanced, let alone the more demanding ultra version. It is also shader heavy because it uses them liberally, for exanple you would never see POM used so liberally in either Tomb Raider or Wither 3.

Hate to break it to you, but the reason Rise of the Tomb Raider didn't use POM, was because it used tessellation to create the effect instead:
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-tessellation-interactive-comparison-002-tessellation-on-vs-tessellation-off-alt.html
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-tessellation-interactive-comparison-001-tessellation-on-vs-tessellation-off-alt.html
http://images.nvidia.com/geforce-co...-tessellation-on-vs-tessellation-off-alt.html

Unlike POM (which appears to have almost zero performance impact in Mankind Divided), tessellation physically deforms the surfaces it affects, whereas POM is a visual trick/illusion in direct comparison.

RotTR also has a very demanding SSR effect:
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-screen-space-reflections-interactive-comparison-001-screen-space-reflections-on-vs-screen-space-reflections-off-alt.html
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-screen-space-reflections-interactive-comparison-002-screen-space-reflections-on-vs-screen-space-reflections-off-alt.html

Even RotTR's depth of field effect at it's lowest setting is higher quality than Mankind Divided's Ultra DoF:
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-depth-of-field-interactive-comparison-004-very-high-vs-on.html

And don't even get me started on RotTR's VXAO, which crushes MD's basic AO effect, and in some instances makes even HBAO+ look like AO is disabled in direct comparison:
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/rise-of-the-tomb-raider-ambient-occlusion-interactive-comparison-010-nvidia-vxao-vs-hbao-plus.html

My point is, if we're talking about fully functioning, future proof effects, RotTR wins hands down over MD. It's also much more demanding at max than MD (at least outside of MD's benchmark).

That said, I think Mankind Divided is an excellent looking game, and I'd take its gameplay and story (the Tomb Raider reboot stories are infuriating afterthoughts) any day.
 

nOoblet16

Member
Hate to break it to you, but the reason Rise of the Tomb Raider didn't use POM, was because it used tessellation to create the effect instead:
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-tessellation-interactive-comparison-002-tessellation-on-vs-tessellation-off-alt.html
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-tessellation-interactive-comparison-001-tessellation-on-vs-tessellation-off-alt.html
http://images.nvidia.com/geforce-co...-tessellation-on-vs-tessellation-off-alt.html

Unlike POM (which appears to have almost zero performance impact in Mankind Divided), tessellation physically deforms the surfaces it affects, whereas POM is a visual trick/illusion in direct comparison.

RotTR also has a very demanding SSR effect:
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-screen-space-reflections-interactive-comparison-001-screen-space-reflections-on-vs-screen-space-reflections-off-alt.html
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-screen-space-reflections-interactive-comparison-002-screen-space-reflections-on-vs-screen-space-reflections-off-alt.html

Even RotTR's depth of field effect at it's lowest setting is higher quality than Mankind Divided's Ultra DoF:
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-depth-of-field-interactive-comparison-004-very-high-vs-on.html

And don't even get me started on RotTR's VXAO, which crushes MD's basic AO effect, and in some instances makes even HBAO+ look like AO is disabled in direct comparison:
http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/rise-of-the-tomb-raider-ambient-occlusion-interactive-comparison-010-nvidia-vxao-vs-hbao-plus.html

My point is, RotTR wins if we're talking about fully functioning, future proof effects, it wins hands down over MD. Devoid MSAA, it's also much more demanding at max then MD (at least outside of MD's benchmark).

That said, I think Mankind Divided is an excellent looking game, and I'd take its gameplay and story (the Tomb Raider reboot stories are infuriating afterthoughts) any day.
Uh I know what it all does. Mankind Divided uses tessellation too but it chooses to use POM for surface instead and while ROTR uses tessellation for surface and snow deformation to provide depth the application is not as liberal as the POM you see in MD...if it did then that would cause performance issues. It's like apples to oranges here. I get that POM is an illusion and tessellation isn't but that's a different story, I am instead talking about one high end shader feature used everywhere vs one high end geometry modifying feature used (comparatively) less liberally.

ROTR also has a broken PBR and it does not use volumetric lights as much as MD. There's also the fact about geometric density and moveable objects... ROTR simply does not compare here. And then you have pure hair, which again while not as advanced as the hair solution in ROTR is atleast used liberally again on everyone whereas only Lara had the special hair treatment.

I'd also say the SSR seen in MD is the best I've seen in any game...and that includes ROTR ofcourse.
 

SimplexPL

Member
I'd also say the SSR seen in MD is the best I've seen in any game...and that includes ROTR ofcourse.

I am currently replaying Human Revolution while waiting for patches. I like nice reflections, and for me one of the best reflections so far were those in the Division (Arkham Knight a close second) - so how do reflections from MD compare?
 

jorimt

Member
Uh I know what it all does. Mankind Divided uses tessellation too but it chooses to use POM for surface instead and while ROTR uses tessellation for surface and snow deformation to provide depth the application is not as liberal as the POM you see in MD...if it did then that would cause performance issues. It's like apples to oranges here. I get that POM is an illusion and tessellation isn't but that's a different story, I am instead talking about one high end shader feature used everywhere vs one high end geometry modifying feature used (comparatively) less liberally.

ROTR also has a broken PBR and it does not use volumetric lights as much as MD. There's also the fact about geometric density and moveable objects... ROTR simply does not compare here. And then you have pure hair, which again while not as advanced as the hair solution in ROTR is atleast used liberally again on everyone whereas only Lara had the special hair treatment.

I'd also say the SSR seen in MD is the best I've seen in any game...and that includes ROTR ofcourse.

Great, another person who simply wants to "win" the conversation. I don't do arguing, and I don't debate. I could refute all your points, but then what? If all you want is to be "right," (despite whatever objective facts may be brought up) it won't matter what I say, so I'll quit here.

Forums are full of arguments, which go on forever, and end nowhere. I try to avoid that.

Agree to disagree?
 

Plum

Member
There seems to be some pretty severe CPU bottlenecking going on, which is shocking considering I have an i5 4690k (albeit at stock speeds). In the more populated areas of the hub my framerates can drop to lower than 50fps sometimes despite none of the FPS-killing settings being turned on. Even on lowest settings at 800x600 I still can't get over 80 or so fps in these areas. Anything I can do to stop this?
 
i dont have the game so i definitely cant refute. the benchmark sequence isnt comprised of scenes you will eventually get to in game? if so, later levels could become more demanding

The benchmark scene in-game was far smoother for me than the benchmark itself.

Anyone know how much the Cloth Physics affect FPS? I'm hovering at around 50FPS in Prague and a 10% boost or so would be great.

980 with 15% OC, i5-4690k, 1440p.

Can be pretty significant. I had stuttering in one area of Prague that went away when I disabled cloth physics. CPU loading went down by 5-10%. I'm running an i5-2500k @4.3 gHz.

I know there is a way to bypass the videos I just don't like changing files in game directories. There have been people banned for less in some games. Give us a menu option please.

That's just crazines. Replacing or deleting video files has been the most common way to bypass company intros pretty much forever. No one is getting banned for it.

I haven't had any crash yet but im now experiencing sttuter like crazy on some parts of the city, goes from to 40 to 60, it seems more like a streaming issue to be honest, i have a capable pc and even at that i have lowered the settings and still get the same results

Check if you are CPU bound.
 

Tovarisc

Member
Like I was suggested earlier by Durante and Buburibon to lower OC's. I lowered CPU from 4.4 to 4.2 then played for several hours, no crashes. Hopefully this fixed by BSOD issue with this game, today putting more hours in to see :b

My hat in to the ring for HW utilization discussion;
i5 6600K @ 4.2GHz
16GB
980Ti

Game running in 1080p with mostly very high settings, no MSAA or contact hardening shadows. Game runs more or less at that FPS all the time in every place, at times dips to 58.9 for split second. HW utilization numbers hover around constantly too.

Edit: nvm, checked again with other CPU taking stuff off. CPU utilization percent shown in picture above is accurate for MD.
 
Count me in as another person with a 970 that this runs great on. 60 fps and above on high settings.

That is so bizarre, who exactly wants different x and y values for the mouse?? Also, why the hell do game developers always have mouse acceleration on by default and very often don't even have an easy way to disable it? I've never known a single gamer who likes mouse acceleration in their games. I could understand this maybe 10 years ago when there wasn't much focus on PC versions but in 2016, come on!

I'm getting real tired of devs releasing games with poor mouse code. The mouse controls in this are horrible and I'm considering just dropping it until they patch it. I know Nixxes has a good reputation but stuff like this just makes it obvious that they don't test nearly enough with a control scheme that a lot of people are going to use for the game, because otherwise this would never make it to release like this. As it is right now the acceleration makes it so you have to put your in game sensitivity insanely low for it to be playable, and then the mouse cursor in the menus is too slow to do anything without it being annoying. The X/Y sensitivity mismatch is another dumb thing that usually carries over from gamepad code as that is what is usually done with analog sticks to make vertical aiming easier, but feels like garbage on a mouse.

I also hate how they put Walk on a toggle instead of a modifier button like the previous game, it makes exploring the small areas finding things more of a pain than it should be.
 

Akronis

Member
Great, another person who simply wants to "win" the conversation. I don't do arguing, and I don't debate. I could refute all your points, but then what? If all you want is to be "right," (despite whatever objective facts may be brought up) it won't matter what I say, so I'll quit here.

Forums are full of arguments, which go on forever, and end nowhere. I try to avoid that.

Agree to disagree?

It's a discussion board buddy, people argue. It's not always about people trying to "win", it's people disagreeing with you.
 

SimplexPL

Member
I came across this comment on RPS:
Well this article does not match my experience in performance. I’m getting AROUND 30 fps in 4k on maximum settings (MSAA is off, practically unnecessary) in most areas with very little to no hitching of any kind on a sabertooth X58 with a core i7 950, 12 gigs of ram and an Asus STRIX GTX 1070. Nothing overclocked. No crashes, no issues to speak of. I get 60 fps with MSAA 2x in 1440p (milky smooth).
This guy is clearly full of horse manure, right? 60fps at 1440p AND MSAA2x on a 1070 (not to mention ancient cpu)? IMPOSSIBIRU!
 

jorimt

Member
It's a discussion board buddy, people argue. It's not always about people trying to "win", it's people disagreeing with you.

It's less about disagreeing, and more about knowing when to exit the conversation when its obvious the other person only wants to turn it into an argument (devoid fact). If he had been willing to concede on a couple of his original points (geometric density? Things such as "moveable objects" making the game more visually advanced than RotTR and the Witcher 3? POM vs Tessellation for surface deformation is "apples and oranges"?), then maybe we would have been able to find common ground.
 

dEvAnGeL

Member
Yeah, check anyway, this is over 5 year old CPU. It was fantastic piece of tech in its day, but it may be finally not be enough (I had 2700K till last October),
It still is an amazing CPU, haven't had a problem with any game and i really don't think my CPU is the problem but it never hurts to check
 

dEvAnGeL

Member
CPU load around 100% and GPU being at very low %
I know my GPU usage is at 100% which surprised me because I thought that never went up from 99% lol, so my GPU is being utilized to the fullest, I'll check my CPU when i get home, so if the GPU is being fully used what should be the CPU normal usage then?
 

Drogean

Member
Anyone trying reshade? If you're using lumasharpen, what are your settings?

Personally I'm tempted to just downsample from whatever will hold 45 FPS and go from there.

The implementation of Ambient Occlusion ingame looks like total ass so I designed my own version which turned out way more realistic and natural, at the cost of some bleeding through menus/cutscenes, and my FXAA/SMAA making the text look crummy. i'm pretty impressed with how it looks.

Download: https://www.mediafire.com/?fju61hcbr5a75fw
Just extract to your DeusEx\Retail folder and go. Scoll lock to goggle.

Some Notes:
Ingame settings req : TAA OFF, Sharpening OFF, AO OFF
Design for 1080p. Higher res will take larger fps hits

Go ahead and compare it with the vanilla version of High AO. You'll agree how much better it looks. Overall I'm very happy with it.

As far as lumasharpen, with ingame sharpening off *(also WAY over the top and jaggy city), I use between 5-10 for sharpening with a .2 .3 clamp. It creates a bit of grain effect but nothing compared to the horrenous flickering and blurriness of ingame TAA with AO.
Also, the guy using the .5 sharpening with .01 clamp - its literally doing nothing.


Edit: After playing more, it looks like the game engine just sucks and causes major fps drops when just looking at random corners with reshade AO on
 

SimplexPL

Member
If your AO implementation is really better than the one in-game, then maybe nixxes should hire you :)

Could you post some comparison screenshots proving its superiority?
 

Tovarisc

Member
I know my GPU usage is at 100% which surprised me because I thought that never went up from 99% lol, so my GPU is being utilized to the fullest, I'll check my CPU when i get home, so if the GPU is being fully used what should be the CPU normal usage then?

I don't know about i7, but my i5 6600K hovers around 70-ish percent when roaming in the hub. I get 60FPS locked with my system. So 40-50% for i7? Just guess tho.
 

Drogean

Member
If your AO implementation is really better than the one in-game, then maybe nixxes should hire you :)

Could you post some comparison screenshots proving its superiority?

I'm at work right now so no, but it takes about 2 seconds to install and try so give it a go. I think you'll be pretty suprised by how it looks ingame

if it makes you feel any better, I've made some very popular presets in the past, so it's not like i'm an amateur "Reshade maker"
 

SimplexPL

Member
I'm at work too, that's why I asked :) Sorry if I came off as questioning your competence/skills. I have no reasons to doubt you.

Is this supposed to be genuine? People have been modding games with options that are superior to the default forever.

I know. But it's still surprising that nixxes/eidos worked on the game for years and their AO solution is worse form something that a (experienced) NeoGAF user threw together in external tool on a whim. All the power to him and less to nixxes/eidos, if true. If his AO is better I sure as hell am going to use it.
 
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