Deadly Cyclone
Pride of Iowa State
I'm on a GTX980 and 4790k and still getting only 45-50fps. Any good spec lists I should follow? I tried a few, and even let the Nvidia software set my setting but seems to still get 50fps.
26/08/2016 20:26:45:496 [10656] | INFO | Initializing crosire's ReShade version '2.0.3.1121' built on '2016-04-03 19:21:12' loaded from "C:\Gry\Steam\steamapps\common\Deus Ex Mankind Divided\retail\dxgi.dll" to "C:\Gry\Steam\steamapps\common\Deus Ex Mankind Divided\retail\DXMD.exe" ...
26/08/2016 20:26:45:521 [10656] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
26/08/2016 20:26:45:521 [10656] | INFO | > Delayed.
26/08/2016 20:26:45:521 [10656] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
26/08/2016 20:26:45:521 [10656] | INFO | > Delayed.
26/08/2016 20:26:45:521 [10656] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
26/08/2016 20:26:45:521 [10656] | INFO | > Delayed.
26/08/2016 20:26:45:521 [10656] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
26/08/2016 20:26:45:521 [10656] | INFO | > Delayed.
26/08/2016 20:26:45:521 [10656] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
26/08/2016 20:26:45:521 [10656] | INFO | > Delayed.
26/08/2016 20:26:45:521 [10656] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
26/08/2016 20:26:45:521 [10656] | INFO | > Delayed.
26/08/2016 20:26:45:521 [10656] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
26/08/2016 20:26:45:521 [10656] | INFO | > Delayed.
26/08/2016 20:26:45:521 [10656] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
26/08/2016 20:26:45:522 [10656] | INFO | > Delayed.
26/08/2016 20:26:45:522 [10656] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
26/08/2016 20:26:45:522 [10656] | INFO | > Libraries loaded.
26/08/2016 20:26:45:522 [10656] | INFO | > Found 5 match(es). Installing ...
26/08/2016 20:26:45:551 [10656] | INFO | > Installed 5 hook(s).
26/08/2016 20:26:45:551 [10656] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
26/08/2016 20:26:45:551 [10656] | INFO | > Libraries loaded.
26/08/2016 20:26:45:551 [10656] | INFO | > Found 8 match(es). Installing ...
26/08/2016 20:26:45:596 [10656] | INFO | > Installed 8 hook(s).
26/08/2016 20:26:45:596 [10656] | INFO | Initialized.
26/08/2016 20:26:47:465 [10656] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" (Just loaded via 'LoadLibraryW("d3d11.dll")') ...
26/08/2016 20:26:47:465 [10656] | INFO | > Found 2 match(es). Installing ...
26/08/2016 20:26:47:477 [10656] | INFO | > Installed 2 hook(s).
26/08/2016 20:26:47:498 [10656] | INFO | Redirecting 'CreateDXGIFactory2(0, {50C83A1C-E072-4C48-87B0-3630FA36A6D0}, 000000000012CBF0)' ...
26/08/2016 20:26:47:499 [10656] | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
26/08/2016 20:26:47:499 [10656] | INFO | > Found 6 match(es). Installing ...
26/08/2016 20:26:47:499 [10656] | INFO | > Installed 6 hook(s).
26/08/2016 20:26:47:499 [10656] | ERROR | Unable to resolve hook for '0x000007FEE67BA700'!
Any idea why ReShade is crashing the game? It's the first time I ever used it, maybe I'm doing something wrong?
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The 1070 runs hitman at 4k maxed out at 40fps. Might underestimate the 1070 which is a serious beast. Not saying it runs DXMD at those settings at 60fps without doubt, but I don't think it sound impossible at all considering.
Game is currently trying to update but then fails. What are they doing over there? Have never seen a game on Steam struggle so much with downloading.
Why the hell can't I launch the game right now?
Steam says there is an update required, but when I try to launch, I get an error that says "An error occured while updating Deus Ex: Mankind Divided (missing content manifest)"
I can't even verify integiry of game cache. It just sits there at 0%.
Obviously my internet is working so I'm a bit confused.
Are you're running two injectors at the same time? Disable anything with an overlay - Afterburner/Raptor/Fraps/any other dll mods
I did not think I would live to see this - HardOCP is praising temporal AA. They were bashing TXAA every opportunity they had, so it's a welcome surprise:
http://www.hardocp.com/article/2016/08/24/deus_ex_mankind_divided_performance_iq_preview/
They even have a whole page showing benefits of TAA on slider comparisons:
/24/deus_ex_mankind_divided_performance_iq_preview/8[/url] - this shows blurring of texture details, but luckily we can prevent that with lumasharpen
It looks like the TAA is just canceling out the sharpening effect, the texture hasn't actually lost any detail.
Some of the AA off shots look like they would be suffering from texture aliasing even without the sharpening effect enabled.
http://www.hardocp.com/article/2016/08/24/deus_ex_mankind_divided_performance_iq_preview/8 - this shows blurring of texture details, but luckily we can prevent that with lumasharpen
AA disabled.
TAA enabled.
AA disabled.
TAA enabled.
AA disabled.
TAA enabled.
2500K @ 4.31 GHz + Zotac AMP GTX 1080 + 16 GB RAM + SSD
1440p Ultra preset
Anisotropic Filtering upgraded to 16x
Contact Hardening Shadows downgraded to On
Volumetric Lighting downgraded to On
No MSAA
Gets me 55-60 fps most of the time in borderless window mode with vsync engaged. Drops down to the mid 40s briefly if I run into some more complex spots in the middle of Prague.
Not sure why you'd want to go higher than 90I found a new issue, thanks to the latest patch that added actual FOV degree values to the in-game slider. It looks like anything above 96 degrees actually reduces lod distance, and introduces flickering between the high quality and lower quality lod model transitions. I would post a video, but I don't have any means of doing a quick upload. If anyone know an easy way to upload videos besides youtube, let me know.
If anyone wants to test this themselves, face your back against the exterior front door of the Palisade Bank. Walk forward, then backward multiple times, and note the lod transitions in the distance. At 96 and under, no flicker, longer transition distances. 98 or above, shorter lod distances, and lots of flicker between the transitions.
Not sure what's going on there, but I'm keeping mine at 90 for now.
Holy shit does this game use some special kind of MSAA? It literally cuts my framerate in half when set at 4x. Whatsup with that?
Not sure why you'd want to go higher than 90
Both blur the image more than other AA methods. I personally liked TXAA just like I like TAA - I much prefer blurring to aliasing and shimmering. For me pixel shimmering and other visual noise when moving the camera in game with poor AA really spoiled the experience.Temporal AA / TSSAA as used in Deus Ex: Mankind Divided, DOOM, Fallout 4, most UE4 games and World of Tanks has some pretty large differences to TXAA - I don't think it's unusual to like one and dislike the other
Doesn't border less make DSR not work? Unless it's a 1440p monitor or custom resolution than yeah it would run better because it's really not downsampling. Though my performance is pretty much the same at 1440p definitely can go higher than 60 often but I have vsync on and then the most demanding areas go to the 40s.Should I be using borderless window instead of fullscreen to see better performance, or do you use BL just as a matter of preference?
Should I be using borderless window instead of fullscreen to see better performance, or do you use BL just as a matter of preference?
Should I be using borderless window instead of fullscreen to see better performance, or do you use BL just as a matter of preference?
Isn't that the reverse? The X4 955 performing better with Nvidia cards implies the GPU is bottlenecking the CPU, but it's probably them AMD drivers. All I'm seeing here is that the 1060 gets better numbers than the 480 independent of the CPU used. Unless we're actually saying the same thing but semanticsI'm basing it on the benchmarks below. As you can see a 8350@4.6 bottlenecks the 480 and makes it perform worse than a 1060, even in Vulkan. It actually seems Vulkan is better at eliminating the CPU bottleneck for Nvidia cards than for AMD cards. The 1060 almost performs the same on a x4 955 versus a 6700k@4.5 in Vulkan.
W3 isn't a very CPU intensive game outside a few key locations. Would be surprised if you weren't CPU bottlenecked in Novigrad.
Is it just me or are many metal surfaces way too reflective/shiny? Like outdoor electrical boxes in the beginning of the Dubai level, some cars in Prague, parts of vents, etc. Also, mud puddles are almost like mirrors at times. Really distracting. =/
Edit: looks like the reflections aren't always accurate either. Is this a bug? My computer?
Has anyone else had their game stall when trying to speak with the vendor at Tech Noir? I get through the conversation and when it comes time to look at what he has for sale the game just stays in the over the shoulder conversation view until I load a previous save.
for dat Quake 3 experienceNot sure why you'd want to go higher than 90
Has anyone else had their game stall when trying to speak with the vendor at Tech Noir? I get through the conversation and when it comes time to look at what he has for sale the game just stays in the over the shoulder conversation view until I load a previous save.
I don't know what the 21:9 fix even did. A bunch of stuff is still broken, including the hacking mini-game, the positioning is off.