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Super Mario Run announced for iOS (Android later), Dec 2016, Screens/Info in OP

Tizoc

Member
Wait hold on, I always thought the "endless runner" designation was because you were always running, not because the levels were endless.

The iOS Rayman games featured set levels with a beginning and end so seems this game will follow that suite.
 

MrBadger

Member
Wait hold on, I always thought the "endless runner" designation was because you were always running, not because the levels were endless.

The distinction I've always made is that an auto-runner is a game where you run automatically and an endless runner is a game with randomly generated levels that you play until you either run out of money or give up. I think it's a pretty big distinction because the latter has a lot of negative traits that the former won't necessarily have.
 
Wait hold on, I always thought the "endless runner" designation was because you were always running, not because the levels were endless.
No. Auto-running is the mechanic of constant acceleration/movement. Endless refers to the level/stage structure

Endless runners tend to be auto-run, but an auto-runner doesn't have to be endless (ie Rayman, Bit.Trip, Mario Runner, etc.)
 

bman94

Member
C'mon now, you guys didn't expect Nintendo to put a whole Platformer on mobile devices did you? That would control like ass.
 

Velcro Fly

Member
Will probably try it

I think I'll be more at home playing Mario Maker levels but something fun on my phone I can play for 5 or 10 minutes on my lunch is never a bad thing.
 

Dinjoralo

Member
Well, that came out of nowhere. Looking at the footage... meh. Doesn't look like anything too interesting. To me, it feels like most of the hubbub is from seeing Mario officially arrive on mobile, which reminds me of when Miitomo got a massive install base before petering out after a week or so.
 

Kouichi

Member
WHOA

I come home from work to see if anything huge got announced at the Playstation Meeting, and I see this! Way to drop a bomb out of nowhere, Nintendo.
 
Imagine the hype and meltdowns once Mario Kart Mobile is shown of next year at the next Apple event.
Get the Horizon Chase devs to do it

screen520x924.jpeg
 
I wonder if we'll also see this show up on the Apple TV, or other Nintendo mobile-esque games. Seems unlikely, but then I never seriously expected Miyamoto to announce a Mario game at an Apple event, either. The fact that he personally introduced the game means that Apple and Nintendo have obviously talked strategically on some level and now have a working relationship.
 

Maxim726X

Member
It was expected in the sense that if you do Mario on mobile, this is what it'd be.

But I can't say anyone expected it today, of all days.

Yeah, this is where I fall as well.

Pretty sure most expected a Mario title on mobile after the runaway success that Pokemon Go is... I guess this is why Nintendo's stock shot through the roof?
 

CrisKre

Member
looking at the footage again it looks really really fun. There are stop switches to time the running to avoid obstacles, back flip jump swithches, grabbing poles and high jump switches, looks very fleshed out and well thought out. Looking forward to its android release :´(
 

Red Devil

Member
It's a mobile game, alright.

C'mon now, you guys didn't expect Nintendo to put a whole Platformer on mobile devices did you? That would control like ass.

And they said they'd likely not do that, but people never listens, this pretty much matches what they described originally.
 

NimbusD

Member
This is what so many people have said Nintendo should be doing for a long time. Now it happens and so many people are pissed/turned off by it? Really can't please everyone (especially gamers).

I dunno, its a mobile game, so as long as it's a quick distraction that's fun, I'm in.
 

woopWOOP

Member
wait, Fire Emblem and Animal Crossing have been moved to next year? Boo

Since it's 'before the end of March' I'm guessing those games will have some NX connectivity stuff atleast.
 
I honestly think the "touch controls suck" thing is an age and generational thing. If you play on mobile regularly, have grown up playing on touch, it's easy to play platformers. I beat VVVVV faster on iPad than I did on Steam. Limbo, Stealth Bastard, and myriad mobile-exclusive platformers control just fine
 

oti

Banned
Think about it this way. Let's say this game costs $5, which is a lot for an iPhone game. How many people are willing to pay that money just because this is Mario? This game is already available by the dozens and some of them like Rayman are pretty good. But, this is Mario. The data alone Nintendo and Apple can collect makes this absolutely worth it for both companies. And the money of course.
 
I honestly think the "touch controls suck" is an age and generational thing. If you play on mobile regularly, have grown up playing on touch, it's easy to play platformers. I beat VVVVV faster on iPad than I did on Steam. Limbo, Stealth Bastard, and myriad mobile-exclusive platformers controls just fine

I have VVVVV on my phone and find it to control pretty terribly. I don't think I'll ever get a dedicated tablet. I'll try this game out, but I'm not exactly dying to play it.
 

MrBadger

Member
I honestly think the "touch controls suck" is an age and generational thing. If you play on mobile regularly, have grown up playing on touch, it's easy to play platformers. I beat VVVVV faster on iPad than I did on Steam. Limbo, Stealth Bastard, and myriad mobile-exclusive platformers control just fine

I'll always prefer physical buttons, but I have no problem whatsoever playing the "unplayable" Taxman Sonic remasters on mobile. If the game just requires a d-pad and a jump button, it's really not very hard to get used to it. But since Mario requires a d-pad and two buttons, I don't think the traditional gameplay translates quite as well as some of the games you listed and I think what they're going for here is way more appropriate.
 

Harmen

Member
Loved the Rayman games, so look forward to checking this one out eventually. I do dislike this aesthetic though, reminds me of the recent 2d Mario platformers.

Furthermore, while these probably won't happen anytime soon due to dedicated handheld plans, games like Fire Emblem or Mario & Luigi RPG's could work like a charm on mobile phones.
 

Rappy

Member
Okay, people were saying this was an endless runner so I didn't look much into it. But autorunner is completely different! I'm not a huge Mario fan so the endless was also a turn off. Auto-runner is much better. Bit.trip Runner is one of the greatest games of all time!!!!!!
 

nkarafo

Member
I honestly think the "touch controls suck" thing is an age and generational thing. If you play on mobile regularly, have grown up playing on touch, it's easy to play platformers. I beat VVVVV faster on iPad than I did on Steam. Limbo, Stealth Bastard, and myriad mobile-exclusive platformers control just fine
They do suck for most genres, you just got used to worse controls.

Touch controls are only better for point and click/select controls. Thus, strategy and turn based games should be better on these devices. Anything that requires fast reflexes and precision is a no-go.
 
They don't, you just got used to worse controls.
Considering I've instantly deleted platformers with shit controls, I doubt that.

I've played dual stick shooters that are on mobile and PC and played just as fine and easily on mobile as I did with a gamepad on PC

So I think it's the other way around, a matter of perspective and experience
 

nkarafo

Member
Considering I've instantly deleted platformers with shit controls, I doubt that. I think it's the other way around.

I've play dual stick shooters that are on mobile and PC and played just as fine and easily on mobile as I did with a gamepad on PC
Okay.

I would love to see some matches between equally skilled players where one is using a controller and the other a touch screen.

Did you also play FPS gamers with ease on a touch screen?
 
Okay.

I would love to see some matches between equally skilled players where one is using a controller and the other a touch screen.

Did you also play FPS gamers with ease on a touch screen?
No, FPSs and 3D games will never work on touch. I'm not that crazy. But dual stick shooters and side-scrolling platformers tend to control well.
 

nkarafo

Member
No, FPSs and 3D games will never work on touch. I'm not that crazy. But dual stick shooters and side-scrolling platformers tend to control well.
See, the main problem between touch and an analog stick is that the analog stick autocenters itself and because you can touch it with your thumb you never have to actually see your thumb to know where it is and "calibrate".

I tried playing on mobile a lot, mostly games on emulators. Because i love having my collection on the go. So i tried. But every now and then i have to look at my thumb to recalibrate myself. There is no way to know where your thumb is all the time. Sometimes i even miss the virtual buttons.

I just don't think a virtual analog on a touch screen will ever be as good as a real one that you can touch and doesn't need recalibrate all the time.

Having your fat thumbs cover the screen is another thing i hate. Your controller interface needs to be a separate thing to what you see in game. Unless you want to select than thing you see (like in strategy games). but that's another discussion.
 

Lazaro

Member
No, FPSs and 3D games will never work on touch. I'm not that crazy. But dual stick shooters and side-scrolling platformers tend to control well.

The mobile ports of classic Sonic games control extremely well on touch, but Sonic games have always been pretty accessible from a controls point of view.
 
See, the main problem between touch and an analog stick is that the analog stick autocenters itself and because you can touch it with your thumb you never have to actually see your thumb to know where it is and "calibrate".

I tried playing on mobile a lot, mostly games on emulators. Because i love having my collection on the go. So i tried. But every now and then i have to look at my thumb to recalibrate myself. There is no way to know where your thumb is all the time. Sometimes i even miss the virtual buttons
So you've mainly played emulated games rather than shooters and platformers made specifically for mobile? Have you checked out Radiangames' shooters and Leo's Fortune?

Also ideally it's best to play games on iPad Mini or iPad due to the bigger screen size. And the best games tend to have relative controls, so you can put your thumbs anywhere, and keep your fingers away from the majority of the screen so nothing is really obscured
 
I'd fucking love to see somebody try to play Spelunky with touch controls. I don't care how young they are.

On the other hand, Plants vs Zombies is worse on a controller. It just depends on the game.
 

Simbabbad

Member
People complain about the NSMB look but...

screen696x6962cstl.jpeg


0zbPy.png


Just look at the ground texture, and at how Super Mario Run's is completely empty/duplicated compared to the texture of NSMBU. It was the same for Super Mario Maker, really, the actual NSMBU looks is much better than its SMM skin. What puzzles me is Super Mario Run looks even cheaper than Super Mario Maker when making something as good looking as NSMBU wouldn't have been hard. It's really half assed to the point that it's shocking. This is sort of huge, it's Mario's first game on mobile, make it look decent!

Anyway, about the main topic... wasn't this completely obvious? People, Nintendo is trying to survive here. We already know they're fusing their home and handheld console market so they stay viable, how is it surprising they release Mario games on mobile? Wasn't this expected since Miitomo?

EDIT: NSMBU looked like this too, it's a beautiful game:

WVW69jjk9QMl8ooZFu
 

nkarafo

Member
So you've mainly played emulated games rather than shooters and platformers made specifically for mobile? Have you checked out Radiangames' shooters and Leo's Fortune?
No. But aren't these games designed around the limitations of a touch screen anyway? I assume you can control the ships from wherever your thumb is? I don't know.

I played another shooter on IOS from a friend's phone (i don't remember the name) and i do remember noticing a lot of lag between my inputs and where the ship is. Basically, my thumb was always much further than where the ship is. The ship looked like it's following my thumb from a distance. But the game played fine with this because it didn't require very fast reflexes, it was designed based on this lag.

I did like playing plants VS zombies though. That's where the touch interface shines IMO.
 

commish

Jason Kidd murdered my dog in cold blood!
They do suck for most genres, you just got used to worse controls.

Touch controls are only better for point and click/select controls. Thus, strategy and turn based games should be better on these devices. Anything that requires fast reflexes and precision is a no-go.

See, the main problem between touch and an analog stick is that the analog stick autocenters itself and because you can touch it with your thumb you never have to actually see your thumb to know where it is and "calibrate".

I tried playing on mobile a lot, mostly games on emulators. Because i love having my collection on the go. So i tried. But every now and then i have to look at my thumb to recalibrate myself. There is no way to know where your thumb is all the time. Sometimes i even miss the virtual buttons.

I just don't think a virtual analog on a touch screen will ever be as good as a real one that you can touch and doesn't need recalibrate all the time.

Having your fat thumbs cover the screen is another thing i hate. Your controller interface needs to be a separate thing to what you see in game. Unless you want to select than thing you see (like in strategy games). but that's another discussion.

Emulators? Virtual control pads? What am I reading...

Anyway, we all know that a physical pad will be better than a virtual pad for some types of games. However, there are many, many genres of games out there that control just fine with touch. There are millions of mobile players who do just fine with it each and every day, somehow. I know it's fun to whine about mobile here on GAF, but the "omg touch controls" thing is pretty silly in 2016. "But you can't play COD with Touch controls!!"
 
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