For sidescrollers I turn mine sideways 🤔
weirdo
For sidescrollers I turn mine sideways 🤔
At least Nintendo's investors have to find new stuff to mourn about during the meetings lol.
Wait hold on, I always thought the "endless runner" designation was because you were always running, not because the levels were endless.
Wait hold on, I always thought the "endless runner" designation was because you were always running, not because the levels were endless.
No. Auto-running is the mechanic of constant acceleration/movement. Endless refers to the level/stage structureWait hold on, I always thought the "endless runner" designation was because you were always running, not because the levels were endless.
Get the Horizon Chase devs to do itImagine the hype and meltdowns once Mario Kart Mobile is shown of next year at the next Apple event.
It was expected in the sense that if you do Mario on mobile, this is what it'd be.
But I can't say anyone expected it today, of all days.
C'mon now, you guys didn't expect Nintendo to put a whole Platformer on mobile devices did you? That would control like ass.
I still want Warioware. It would be so perfect.
Wait hold on, I always thought the "endless runner" designation was because you were always running, not because the levels were endless.
I still want Warioware. It would be so perfect.
This and Rhythm Heaven would be brilliant on iPhone.
Pokemon Pinball too
I honestly think the "touch controls suck" is an age and generational thing. If you play on mobile regularly, have grown up playing on touch, it's easy to play platformers. I beat VVVVV faster on iPad than I did on Steam. Limbo, Stealth Bastard, and myriad mobile-exclusive platformers controls just fine
I honestly think the "touch controls suck" is an age and generational thing. If you play on mobile regularly, have grown up playing on touch, it's easy to play platformers. I beat VVVVV faster on iPad than I did on Steam. Limbo, Stealth Bastard, and myriad mobile-exclusive platformers control just fine
They do suck for most genres, you just got used to worse controls.I honestly think the "touch controls suck" thing is an age and generational thing. If you play on mobile regularly, have grown up playing on touch, it's easy to play platformers. I beat VVVVV faster on iPad than I did on Steam. Limbo, Stealth Bastard, and myriad mobile-exclusive platformers control just fine
Not even close.It also looks like it will play like those NSMB2 levels which were a lot of fun and probably the best levels of the game.
That Where's Waldo? one was my jam and the end of me.I want the minigame collection in Super Mario 64 DS.
Considering I've instantly deleted platformers with shit controls, I doubt that.They don't, you just got used to worse controls.
Okay.Considering I've instantly deleted platformers with shit controls, I doubt that. I think it's the other way around.
I've play dual stick shooters that are on mobile and PC and played just as fine and easily on mobile as I did with a gamepad on PC
Oh boy, you make me want to play this mini-game again.That Where's Waldo? one was my jam and the end of me.
No, FPSs and 3D games will never work on touch. I'm not that crazy. But dual stick shooters and side-scrolling platformers tend to control well.Okay.
I would love to see some matches between equally skilled players where one is using a controller and the other a touch screen.
Did you also play FPS gamers with ease on a touch screen?
Which is why the Rayman, Hitman and Lara Croft mobile games are so good. They were made to work with touchscreen controls instead of trying to cram the console experience onto a phone.
Oh definitely. The best genres on mobile are turn-based strategy, puzzlers, roguelikes, adventure games, interactive fiction and gamebooks, card games and board games, and games with tactile controlsThese are great examples of smart touch screen game development.
See, the main problem between touch and an analog stick is that the analog stick autocenters itself and because you can touch it with your thumb you never have to actually see your thumb to know where it is and "calibrate".No, FPSs and 3D games will never work on touch. I'm not that crazy. But dual stick shooters and side-scrolling platformers tend to control well.
No, FPSs and 3D games will never work on touch. I'm not that crazy. But dual stick shooters and side-scrolling platformers tend to control well.
So you've mainly played emulated games rather than shooters and platformers made specifically for mobile? Have you checked out Radiangames' shooters and Leo's Fortune?See, the main problem between touch and an analog stick is that the analog stick autocenters itself and because you can touch it with your thumb you never have to actually see your thumb to know where it is and "calibrate".
I tried playing on mobile a lot, mostly games on emulators. Because i love having my collection on the go. So i tried. But every now and then i have to look at my thumb to recalibrate myself. There is no way to know where your thumb is all the time. Sometimes i even miss the virtual buttons
Been wanting this ever since the original mobile announcement. It's just too obvious.I still want Warioware. It would be so perfect.
No. But aren't these games designed around the limitations of a touch screen anyway? I assume you can control the ships from wherever your thumb is? I don't know.So you've mainly played emulated games rather than shooters and platformers made specifically for mobile? Have you checked out Radiangames' shooters and Leo's Fortune?
They do suck for most genres, you just got used to worse controls.
Touch controls are only better for point and click/select controls. Thus, strategy and turn based games should be better on these devices. Anything that requires fast reflexes and precision is a no-go.
See, the main problem between touch and an analog stick is that the analog stick autocenters itself and because you can touch it with your thumb you never have to actually see your thumb to know where it is and "calibrate".
I tried playing on mobile a lot, mostly games on emulators. Because i love having my collection on the go. So i tried. But every now and then i have to look at my thumb to recalibrate myself. There is no way to know where your thumb is all the time. Sometimes i even miss the virtual buttons.
I just don't think a virtual analog on a touch screen will ever be as good as a real one that you can touch and doesn't need recalibrate all the time.
Having your fat thumbs cover the screen is another thing i hate. Your controller interface needs to be a separate thing to what you see in game. Unless you want to select than thing you see (like in strategy games). but that's another discussion.