High five Perhaps it depends on the region?
All depends on wich store you have bought and it takes that 12 am. People that are playing now have bought it in Australia, New Zealand, Singapore and Hong Kong.
High five Perhaps it depends on the region?
It seems seems to work or am I missing something? I can use DSR in Forza 6: Apex. The only downside is that when I go into a DSR resolution G-Sync stops working.
I would say its definitely better. It was annoying in the Xbox version but I just completed the intro in the forest and the pop in seemed far better.
Downsampling always helps alleviate IQ issues.
Actually it is above the minimum sys req.
Is FOV adjustable? It's way too high in the shots people are posting, everything just looks fish-eyed.
That's not DSR, that's the game rendering in a higher res with DWM downscaling it to your "window" size (borderless in case of fullscreen UWP). DWM scaling is pretty bad, it can and does result in more aliasing than it solves.
This also rises a concern on how exactly UWP games know which resolutions they can run in as so far from my experience they just have some "pre-set" resolutions a user can choose from instead of asking the GPU driver about what resolutions the system actually support. If this is true then we may see those UWP games unable to run in resolutions above the highest one in the "preset" list (which is usually 4K at the moment). This means that UWP games are less forward compatible than even DX7 Win32 games which would be just hilarious.
I am aware of this. It's way too high even in 16:9.All the screenshots in the thread so far are 21:9. FOV will depend on aspect ratio.
Check here what it says.
https://www.microsoft.com/en-us/store/p/forza-horizon-3-ultimate-edition/9nblggh4rq2x
Have it set to the high preset with my 970 + 2500k combo and it's mostly 60ish. Just started at Surfers Paradise and the performance is worse here though.
Ah right, good to know. I've never really used it, just had the game default to my highest resolution (5k) and assumed - but went back to 1440p.
I am aware of this. It's way too high even in 16:9.
Anyone else suffering from crashes? Installed the latest Nvidia drivers and whenever I click Continue it crashes instantly or almost instantly.
I have redownloaded the game as well, and changed some settings, but no luck
Bought the Ultimate Edition for nothing I guess :/
Run Windows Update. Restart computer. Try running again.
i want pictures of HDR comparison cause this HDR thing is just getting ridiculous. cant have a thread without anyone asking about it and being a game killer if its not in there
No point in looking up or posting comparison pictures or asking for screenshots since you can't see the "effect" on SDR screens. All you will see this way is more or even over saturated colors which isn't representative at all.i want pictures of HDR comparison cause this HDR thing is just getting ridiculous. cant have a thread without anyone asking about it and being a game killer if its not in there
Ok. Im having problems. GTX1070 with latest drivers from yesterday. Doesn't matter whether I play with dynamic settings or on low or Ultra I'm getting framedrops from 80s to 30s even 20s within mere seconds. Could it be a streaming issue? Haven't installed it on my SSD. CPU is an i7 4790k and I have 16 GB of RAM. Also locking it to 36 fps doesn't feel as smooth as the 30 FPS on Xbox One.
Same CPU, just with an 1080, 1440p dynamic gives me 60-80 fps in non-city sections. Did you restart you PC after installing the new driver?
Also the framedrops in the city are REAL. I'm getting outta there asap.
Ok. Im having problems. GTX1070 with latest drivers from yesterday. Doesn't matter whether I play with dynamic settings or on low or Ultra I'm getting framedrops from 80s to 30s even 20s within mere seconds. Could it be a streaming issue? Haven't installed it on my SSD. CPU is an i7 4790k and I have 16 GB of RAM. Also locking it to 36 fps doesn't feel as smooth as the 30 FPS on Xbox One.
Yeah. Installed it yesterday and restarted multiple times in the meantime. What's your dynamic preset? Have you installed it on your SSD?
So MSAA is broken in this game?
1440p, Ultra preset, vsync on, 60fps target, game runs on HDD. Other than ~45 fps drops in the city, pretty much locked 60fps 99% of the time.
Not for me, the image is very clean for me.
Seems like I'm CPU limited in downtown Surfers Paradise.
5820K@4.4Ghz
Drops to 50FPS in both 4K and 720p, Ultra settings. Dynamic Optimization does not help. Looking at the performance monitor, Core 1 is at 100%. DX12 multicore scaling doing work :/ Hoping for a fix for that.
Apparently this screen has 8XMSAA, something seems very wrong.
These are mine:
These are mine:
Nice, is that FXAA too though?
My game also does look like the screen you quoted. Yours looks much more clean. This is really odd.
Presumably, this is on Ultra preset, so if nothing drops the game will force FXAA on top of the 4X MSAA, I'm also downsampling from 1440p but I doubt getting down to 1080p will have a big difference here.
Your resolution?
Alright a 1080p non-downsampling shot, still Ultra preset, the jaggies are a lot more noticable but still far from the above jaggy nightmare, pretty much identical to Xbox One IQ.
Alright a 1080p non-downsampling shot, still Ultra preset, the jaggies are a lot more noticable but still far from the above jaggy nightmare, just look at the wires in the distance, this is pretty much identical to Xbox One IQ.
No. MSAA is not working well in that screenshot. Look at those powerlines, the antialiasing is fighting with some kind of uneven nearest neighbour scaling. Same for car details, road border, etc.
Yeah that looks still better than what I see. Someone mentioned you can choose higher resolutions than the native one from your monitor. This isn't the case for me. Or is this any other option?
You need to enable DSR in Nvidia control panel, check Manage 3D Settings - DSR factor.
Seems like I'm CPU limited in downtown Surfers Paradise.
5820K@4.4Ghz
Drops to 50FPS in both 4K and 720p, Ultra settings. Dynamic Optimization does not help. Looking at the performance monitor, Core 1 is at 100%. DX12 multicore scaling doing work :/ Hoping for a fix for that.
Horrible news if true.
Horrible news if true.