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Oculus' Palmer Luckey is funding an anti-Hilary shitposting org

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Usobuko

Banned
Gosh, it's funny when alt-righters get all "well ACTUALLY, it's white nationalism, not white supremacy"

'We want our products to sell worldwide but beneath all this we never considered the rest of you to be human beings anyway.'
 
Lighthouse is Valve. Krejlooc is way more educated than me on vr. Read his posts for better insight.



Can I hope they distance themselves from him too or are we going to keep the list going?

That's the last example I have. Thiel spoke at the RNC and his thoughts on women are well known so he is the super obvious one.
 
D

Deleted member 22576

Unconfirmed Member
First up - Oculus has one C.

Second - Lighthouse isn't the only tracking system Valve was working on when Oculus was purchased. Alan Yates has confirmed that Oculus did indeed see the lighthouse system before being bought, but didn't have a version in their "valve room." But at the same time, they had a bunch of other systems in testing, including:



The image I posted came directly from Palmer Luckey, however. It's an unnamed tracking solution presumed to be derived from one of the Valve solutions listed above.
You keep taking this tone like I'm trying to prove you wrong. I'm genuinely curious. I see someone say that the facebook buyout was made with the intention of cutting valve off at the pass and creating a VR utopia company for Valves Team and Oculus's talent my ears perk up because I've never heard that before.

I'm sorry you seem to have been so offended by me saying it sounds a bit like a tall tale made from connecting the dots. And I'll point out that I'm still confused about the sequence of events to support that claim other than "they were all working on the same thing at the same time."

Not trying to own you dude. Just curious. But thanks for the spelling tip all the same. 🙄
 

Atenhaus

Member
This blows. I've spent extensive time with Oculus Touch and I liked it a lot better than the Vive. Now this complicates things.
 

louiedog

Member
Someone high up at my friend's company made some dumb off hand comments that were reported on and made a big deal of in the media. My friend said their office chat was full of people who felt really hurt and upset that he'd a) thought those things b) said them and c) let down the company so much. It really reflected negatively on everyone at the company even though the employees didn't agree with him at all. The person who made the comments took a lot of shit for it internally and it took awhile for him to recover inside the company.

That was just a few off hand comments. What Palmer did is not that. It's so much worse. He has no problem with any of this and has been planning it for awhile. I can't even imagine how people at Oculus feel about this and how hurt they are. It's going to be rough there tomorrow.
 

FUME5

Member
CtAjZD0UEAAzd8y.jpg:large
.
 

Krejlooc

Banned
You keep taking this tone like I'm trying to prove you wrong. I'm genuinely curious. I see someone say that the facebook buyout was made with the intention of cutting valve off at the pass and creating a VR utopia company for Valves Team and Oculus's talent my ears perk up because I've never heard that before.

I'm sorry you seem to have been so offended by me saying it sounds a bit like a tall tale made from connecting the dots. And I'll point out that I'm still confused about the sequence of events to support that claim other than "they were all working on the same thing at the same time."

Not trying to own you dude. Just curious. But thanks for the spelling tip all the same. 🙄

They weren't working on things at the same time, they were working on things together. Valve had no intention of selling it's research or bring it out as a consumer product themselves. They were offering their research to anybody working in VR, and Oculus was receptive. Valve saw Oculus as an entity which could benefit from Valve's VR research, which would ultimately result in a consumer (read: retail) headset with the features Valve deemed necessary to consumer VR, so that valve could eventually sell games for that headset through steam.

Once Oculus was bought by facebook, all communication between the companies stopped. From Alan Yates:

While that is generally true in this case every core feature of both the Rift and Vive HMDs are directly derived from Valve's research program. Oculus has their own CV-based tracking implementation and frensel lens design but the CV1 is otherwise a direct copy of the architecture of the 1080p Steam Sight prototype Valve lent Oculus when we installed a copy of the "Valve Room" at their headquarters. I would call Oculus the first SteamVR licensee, but history will likely record a somewhat different term for it...

Alan Yates is Valve's chief hardware engineer, he basically leads Valve's VR team these days.
 

Krejlooc

Banned
Here's how it all went down, for those confused as to the role of Oculus, Valve, Zenimax, etc:

In the early 90's, John Carmack and Michael Abrash, in their early 20's, teamed up to make Quake. While together, they discussed the future of technology and both generally agreed that Virtual Reality would eventually become a viable medium and would be the next major paradigm shift, just like 3D acceleration was that they were working on at the time. Early VR at this time was clunky and generally did not work, so they shelved their research into VR.

Later, in the late 2000's, Palmer Luckey is an enthusiast who has worked in research VR before, who has an enormous VR headset collection. He posts on a forum called MeantToBeSeen3D, a forum for VR enthusiasts and electrical engineers. He outlines a cheap VR system that uses a phone as the primary display, dramatically reducing the cost of BOM.

John Carmack is actually a user on this forum at the time, still working at iD, posting under a pseudonym. Still a believer in VR, he's been posting on the site for years without people knowing. He sees Luckey's post and gets in contact with him. Luckey sends Carmack a prototype of his hardware, and Carmack begins modding Doom 3 to work with the hardware. The reason he does this is because it makes sense to take an existing game that already works to do rapid testing of hardware, rather than building a new game from scratch for testing. Using this build of Doom 3 to test the hardware, they tweak the design until the new VR system is stereoscopic - the previous prototype was only monoscopic. At this point, John Carmack goes to Zenimax and asks them to invest in VR game development, wanting Doom 3 to be a full VR game. Zenimax declines. Carmack asks them to research VR in any capacity, Zenimax declines.

Palmer Luckey, at this point, gets recognition because John Carmack demonstrates the prototype rift at Quakecon, where it's known as "Carmack's VR." Valve, who employs Michael Abrash, has been secretly researching VR (and AR through Jeri Ellsworth) for several years now. They begin collaborating with Palmer Luckey, who reveals his plan to kickstart the rift as a consumer VR development platform.

With help from Valve and John Carmack on the pitch video, Oculus raises several millions of dollars in kickstarter money to produce the Oculus Rift DK1. The Rift DK1 is based primarily on the original rift prototype design, using a 7" tablet screen instead of a cell phone screen. Valve demonstrates their "Valve room" prototype to Oculus and teaches them a few important concepts for VR that Oculus lacked:

-Sub-millimeter accurate positional Tracking
-Low persistence display to reduce blurring
-fresnel lenses for increased FOV

among other discoveries. Oculus begins integrating Valve's research into their product, which eventually became the DK2.

At this same time, frustrated by Zenimax's refusal to enter VR, either via game development or hardware research, John Carmack leaves the studio he founded to join Oculus as their Chief Scientist. It is around this time that Oculus enters Series A funding - Brandon Iribie is brought in as CEO. Palmer Luckey officially loses control of his company, and is relegated to "Founder" status. Venture capitalists take over Oculus.

Shortly after the series A funding, Oculus begins entertaining bids to buy the company outright, making billions for the venture capitalists. They show Mark Zuckerberg the Valve room demo during this time, and Zuckerberg is reportedly sold within a few hours of meeting Oculus. He famously decides to buy Oculus within 24 hours.

After buying Oculus, Zuckerberg tries to hire many of Valve's VR team away from the company. Michael Abrash winds up leaving valve for Oculus, but the vast majority of the team remains at Valve. Contact between Oculus and Valve ends. Valve eventually announces they will license their VR technology to hardware manufacturers to produce on their own. The first licensee is HTC, who announces the Vive. At the first tradeshow where Oculus Rift and Vive appear together, Oculus doesn't allow Valve employees to try their hardware, and vice versa.

After seeing Oculus bought for billions, Zenimax tries to sue Carmack and Oculus for "stealing" their "prototype" from zenimax (i.e. the mod of doom 3). And that basically leads us to where we are today.
 
Well I guess it's true, Money can't buy happiness after the internet has uncovered your conspiracy to bring about a neo facist regime and destroy the world.
 
Well, I was going to joke about the need for VR if Trump won and it being a saavy business move, but then I saw the shit his gf posted.

Welp.
 

Makai

Member
Here's how it all went down, for those confused as to the role of Oculus, Valve, Zenimax, etc:

In the early 90's, John Carmack and Michael Abrash, in their early 20's, teamed up to make Quake. While together, they discussed the future of technology and both generally agreed that Virtual Reality would eventually become a viable medium and would be the next major paradigm shift, just like 3D acceleration was that they were working on at the time. Early VR at this time was clunky and generally did not work, so they shelved their research into VR.

Later, in the late 2000's, Palmer Luckey is an enthusiast who has worked in research VR before, who has an enormous VR headset collection. He posts on a forum called MeantToBeSeen3D, a forum for VR enthusiasts and electrical engineers. He outlines a cheap VR system that uses a phone as the primary display, dramatically reducing the cost of BOM.

John Carmack is actually a user on this forum at the time, still working at iD, posting under a pseudonym. Still a believer in VR, he's been posting on the site for years without people knowing. He sees Luckey's post and gets in contact with him. Luckey sends Carmack a prototype of his hardware, and Carmack begins modding Doom 3 to work with the hardware. The reason he does this is because it makes sense to take an existing game that already works to do rapid testing of hardware, rather than building a new game from scratch for testing. Using this build of Doom 3 to test the hardware, they tweak the design until the new VR system is stereoscopic - the previous prototype was only monoscopic. At this point, John Carmack goes to Zenimax and asks them to invest in VR game development, wanting Doom 3 to be a full VR game. Zenimax declines. Carmack asks them to research VR in any capacity, Zenimax declines.

Palmer Luckey, at this point, gets recognition because John Carmack demonstrates the prototype rift at Quakecon, where it's known as "Carmack's VR." Valve, who employs Michael Abrash, has been secretly researching VR (and AR through Jeri Ellsworth) for several years now. They begin collaborating with Palmer Luckey, who reveals his plan to kickstart the rift as a consumer VR development platform.

With help from Valve and John Carmack on the pitch video, Oculus raises several millions of dollars in kickstarter money to produce the Oculus Rift DK1. The Rift DK1 is based primarily on the original rift prototype design, using a 7" tablet screen instead of a cell phone screen. Valve demonstrates their "Valve room" prototype to Oculus and teaches them a few important concepts for VR that Oculus lacked:

-Sub-millimeter accurate positional Tracking
-Low persistence display to reduce blurring
-fresnel lenses for increased FOV

among other discoveries. Oculus begins integrating Valve's research into their product, which eventually became the DK2.

At this same time, frustrated by Zenimax's refusal to enter VR, either via game development or hardware research, John Carmack leaves the studio he founded to join Oculus as their Chief Scientist. It is around this time that Oculus enters Series A funding - Brandon Iribie is brought in as CEO. Palmer Luckey officially loses control of his company, and is relegated to "Founder" status. Venture capitalists take over Oculus.

Shortly after the series A funding, Oculus begins entertaining bids to buy the company outright, making billions for the venture capitalists. They show Mark Zuckerberg the Valve room demo during this time, and Zuckerberg is reportedly sold within a few hours of meeting Oculus. He famously decides to buy Oculus within 24 hours.

After buying Oculus, Zuckerberg tries to hire many of Valve's VR team away from the company. Michael Abrash winds up leaving valve for Oculus, but the vast majority of the team remains at Valve. Contact between Oculus and Valve ends. Valve eventually announces they will license their VR technology to hardware manufacturers to produce on their own. The first licensee is HTC, who announces the Vive. At the first tradeshow where Oculus Rift and Vive appear together, Oculus doesn't allow Valve employees to try their hardware, and vice versa.

After seeing Oculus bought for billions, Zenimax tries to sue Carmack and Oculus for "stealing" their "prototype" from zenimax (i.e. the mod of doom 3). And that basically leads us to where we are today.
Informative. Thanks.
 

Ominym

Banned
Who knew Luckey pushed Oculus to where it was so that he could live in a virtual world without minorities?

What an ass. Gets the opportunity of a lifetime and squanders it pushing hate.
 
Who knew Luckey pushed Oculus to where it was so that he could live in a virtual world without minorities?

What an ass. Gets the opportunity of a lifetime and squanders it pushing hate.

Notch has more money than god and opportunities to positively change the world and chooses to spend his time bitching at feminists on twitter.
 

Ithil

Member
What is so funny about this that they do this after they accused and still accuse online Clinton supporters of being paid shills.

Project harder.

They learned from Trump: Accuse the opposition of doing everything you're doing, and if they point out what you're doing, go "No u!".
 

JackDT

Member
This is depressing. I mean, literally paying for twitter and the_donald shitposts, inspired from 8chan politics? Palmer WHY?

I feel kind of icky about giving Oculus more money. Although a Facebook founder just dropped 20 million in the complete opposite direction so... I dunno. Companies are big. Lots of people.

Ugh. Complicated thoughts.
 

Poyunch

Member
Palmer Luckey always gave me bad vibes when I saw him talking about Rift. I thought it was just him being the eccentric inventor. Guess not.
 

robotrock

Banned
This is depressing. I mean, literally paying for twitter and the_donald shitposts, inspired from 8chan politics? Palmer WHY?

I feel kind of icky about giving Oculus more money. Although a Facebook founder just dropped 20 million in the complete opposite direction so... I dunno. Companies are big. Lots of people.

Ugh. Complicated thoughts.

Companies are big and lots of people indeed. There's tons of great talent at Oculus who would probably still love your support, despite their shithead founder who I imagine will be booted pretty soon.
 

Ominym

Banned
Billionaire supports candidate whose tax policy is most beneficial to him.

News at 11.
I can't stand shit like this. Just because it happens, debatably often, we shouldn't talk about it? We should just let this go and pretend it didn't happen because it does around the world?

How's about we drop the condescending "oh you guys don't know this happens?" bullshit and discuss it. If you can't? Why even bother coming in here? What are you trying to achieve other then a smug sense of self-superiority?
 

Onemic

Member
Oculus just keeps compounding the reasons I already have for refusing to support their products. Just another reason to add to the list.
 

Geist-

Member
Palmer Luckey always gave me bad vibes when I saw him talking about Rift. I thought it was just him being the eccentric inventor. Guess not.
It seems cliche to say so now, but it was the same for me. It's the reason I didn't back the kickstarter, and it's the reason I chose to support the Vive instead when they released.
(well, actually, I don't own either, but I want to own a Vive lol)

Now it's just clear to the world how much of a dumbass he really is.
 

Staccat0

Fail out bailed
Damn man. I'm so glad that VR is stupid.

Seriously though why do people put their opinions out there like this?

Being a fuckwad aside, it just seems like bad business.
I know he can't force his bigot GF to not be a bigot publicly but it just seems like a lose/lose.
 
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