Here are my thoughts on Star Citizen. I backed about 2 years ago for $40. That bought me a basic ship, and gave me access to Star Citizen and eventually, Squadron 42. I could load up the game at that point, and walk around in my virtual hangar. I could climb into my ship, sit in the flight chair, or lay down in the ship'a tiny little bed. That ship was the Aurora, and I thought it was the coolest thing. My imagination ran wild.
Fast forward some amount of time later. The dogfighting module is out. I can actually take my ship out, fly it around and fight against enemy drones. Flying what was up to this point a model ship was surreal. The controls were heavy and sluggish, but in a good way! My shitty little ship felt like what I imagined a shitty little ship to feel like flying. Flying the ship felt realistic. I could see all of the navigational thrusters on the bottom firing realistically to position me how I wanted to be, real physics simulation in full effect. It felt good. More importantly, it felt
cool. Even in my space tub, I felt badass.
Later on, the Cutlass Black got a
super slick trailer, and I knew that was the ship I had to have. A multi-crew space pirate ship. Max crew of 3 including pilot, co-pilot, and gunner. The ship included a large cargo bay and loading ramp for ample plunder. I knew I wanted to play with friends, and I knew this ship was going to let me have my own crew. I was stoked.
Flying the Cutlass was another eye opener. This ship is HUGE! It wasn't nearly as agile as I imagined it would be, (apparently something that is currently undergoing revision). I fought against my buddy and future shipmate in single combat in the updated Dogfighting Module, which now supported multiplayer. He was flying one of the new single person starter ships, and his superior speed and handling gave him the upper hand.
My ship started to explode, but unlike in my Aurora, it exploded in different pieces. An engine blew off, but I could still fly. Part of a wing got destroyed, but I was still in my ship, and could struggle against him! I mean, I was a dead duck, but this revelation was incredible to me. My ship was being destroyed in individual pieces, but I was still somehow alive inside the preserved portion. I guess I'd never played a game like that.
Fast forward again and multiplayer dogfighting has been expanded again. You can actually land your ship, get out, and join other players on THEIR ships. The very VERY first flickers of multi-crew ship gameplay was sparking to life.
Months later, the first online player hub, ArcCorp became available. I now had the ability to walk around in a simulated environment and interact with other players. There wasn't a lot to do, but the map was incredibly detailed for a first iteration, and it really felt like the "MMO" part of the game was starting to come together.
More time passes and now Port Olisar is available. An even larger hub area with more people to interact with, a star port that you can call your ship from, get in, and then fly around in space. A small glimpse into what the future was holding.
The game now today, has even more locations, on foot FPS elements implemented, working multi-crew components where you can join someone on their ship, and take on a role at a computer station beyond that of the pilot. To my knowledge, the only one available right now may be "power systems management," but still a worthy role to have filled in a fight.
I remember being shot from behind in early dogfighting and trying to desperately fly away while shifting shields to the rear. It's a challenge; especially on a controller. Having a dedicated person to do that would certainly have made my life easier. Knowing that I can be that person now, it's an empowering feeling.
Star Citizen has a long way to go. But it's also come a very long way. It may not seem like that from the outside looking in, but as someone who's played the game, and having come from what you could barely call a game, almost no features, to the breadth that it is today, it's pretty astonishing. Hundreds of people have worked for thousands of hours to make this game what it is now, and I'm impressed by how far it's come.
I think you see videos like Mass Effect Andromeda's PS4 Pro trailer, and there's the cute tag at the bottom of the screen that says "Footage of alpha build" or whatever. Alpha my ass. The game itself may technically be in alpha, as in all of the assets aren't in and the game in its current state cannot be completed, but the demo they showed was polished to hell. Having worked in the game development industry, our games that were in alpha were missing sounds, textures, models, tons of shit. Most games in an alpha state, you would not want to show off.
Star Citizen is a shining example of why. They are unpolished, unfinished messes. Things are constantly,
constantly changing. If Joe Consumer watched ME:A's "alpha" video, and then watched any gameplay segment of SC, they'd be like,
holy shit, both of these games are in the same stage of development? ME:A is supposed to come out in like what, Q1 sometime? So 6ish months, and we've seen a 2 minute clip of one tiny part of the game. The game is probably an ugly, unfun, primordial mess still. That said, as it enters beta and Release Candidate phases before going gold, I fully expect it to mature into the game we are all looking forward to playing.
For anyone that thinks Star Citizen is
never coming out, please refer to The Last Guardian, and Final Fantasy XV. Two games that have been in development for the better part of a decade, still haven't been released, and have probably both have blown a shit ton of cash getting to where they are today. This isn't unprecedented. What IS unprecedented is the in depth look we are getting to the day in day out development of the game.
If you have any doubts, play it yourself. The game frequently features "Fly Free" weekends around conventions where you can download the game and play around in all the current features.
tl;dr the game is fun, errybody chill it'll be fine.