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Forza Horizon 3 PC Performance Thread

My biggest issue with the PC version right now is the strange slowdown in the garage when I put parts on the car or even just scroll around in the upgade shop in general. Terrible loading times and it just chugs along when I select different bumpers or something.

Using the garage with a wheel is even more tedious. You can't just spin the car model around with the dpad, you have to use the wheel, then it can be a huge pain in the ass landing on the right thing.

The wheel implementation in the game isn't great, it feels like an afterthought of the developers. Sad when this is considered the premium racing experience by many.
 
My biggest issue with the PC version right now is the strange slowdown in the garage when I put parts on the car or even just scroll around in the upgade shop in general. Terrible loading times and it just chugs along when I select different bumpers or something.

For whatever reason that actually stopped for me when I dropped the fps cap to 30. It was really bad prior to that.
 
Really odd. I haven't played in a couple of days. I haven't changed a thing. Now, Forza Horzion 3 crashes on startup. I get the window splash screen, then it just dies. WTF.

EDIT. happened twice in a row. I ended my current steam update, waited a bit, and now it works. Weird. Going to try upping MSAA to see if it's true that it increases performance.
 

Samaritan

Member
At the risk of jinxing myself, after getting crashes every 20-30 minutes for the first three or so hours with the game, I've put another 3 hours into it with nary a crash in sight. This game can't even decide to be consistent in its bustedness.
 

jorimt

Member
FYI to G-Sync users, applying any "Frame Rate" option below "Uncapped" disables G-Sync. It looks like the framerate cap forces some form of vsync, which probably explains the input lag many are describing with in-game fps caps in place.

Thankfully, G-Sync remains enabled with "Framerate Smoothing" on or off; good thing, because it's unplayable for me uncapped without the smoothing enabled.
 
FYI to G-Sync users, applying any "Frame Rate" option below "Uncapped" disables G-Sync. It looks like the framerate cap forces some form of vsync, which probably explains the input lag many are describing with in-game fps caps in place.

Thankfully, G-Sync remains enabled with "Framerate Smoothing" on or off; good thing, because it's unplayable for me uncapped without the smoothing enabled.

What does framerate smoothing do though?
 

Samaritan

Member
FYI to G-Sync users, applying any "Frame Rate" option below "Uncapped" disables G-Sync. It looks like the framerate cap forces some form of vsync, which probably explains the input lag many are describing with in-game fps caps in place.

Thankfully, G-Sync remains enabled with "Framerate Smoothing" on or off; good thing, because it's unplayable for me uncapped without the smoothing enabled.

This has not been my experience, as a GSYNC user, so I don't think it's quite that simple. Even if you manually disable GSYNC and then uncap the framerate, I don't see any tearing whatsoever, implying that the game just has a native Vsync enabled no matter what you do. It's incredibly odd.
 
Gsync doesn't work in this game unless you have it turned to the borderless OR fullscreen mode, right?

Which I refuse to use because it's usually such a huge performance hit. They eventually patched real fullscreen into Apex, hoping they do it for this too.
 

jorimt

Member
What does framerate smoothing do though?

I have no idea. I'd like to know as well.

This has not been my experience, as a GSYNC user, so I don't think it's quite that simple. Even if you manually disable GSYNC and then uncap the framerate, I don't see any tearing whatsoever, implying that the game just has a native Vsync enabled no matter what you do. It's incredibly odd.

My monitor has an on-screen G-Sync meter that show the variable refresh rate in real-time. When G-Sync isn't enabled, you can tell, because the meter stays at a static "144" at all times. When G-Sync is working, the number fluctuates with the current framerate. Applying any of the in-game fps cap options locks my monitor's meter to 144, whereas uncapped, G-Sync works as it should. It's possible you're not seeing any tearing because borderless has a built-in triple-buffering solution, though I'm not sure if that applies to DX12 UWP games. Don't know what else to tell you.

Gsync doesn't work in this game unless you have it turned to the borderless OR fullscreen mode, right?

Which I refuse to use because it's usually such a huge performance hit. They eventually patched real fullscreen into Apex, hoping they do it for this too.

G-Sync doesn't work in any windowed or borderless game unless you have the option for it checked in the Nvidia control panel. As for a performance hit, DX12 UWP games don't use the average borderless mode; they claim that their borderless version has all the benefits of exclusive fullscreen.
 

bradgnoyes

Neo Member
I've managed to get the game running pretty smooth, but the picture seems a bit dark. However, I can't seem to find the in-game brightness settings on the PC version. Do they even exist?
 

Branson

Member
Reading this thread is so depressing. I guess I'll just play the XO version when I get it. I have a 2500k at 4.5 and a 980. 8 gigs of ram.
 

zma1013

Member
I've managed to get the game running pretty smooth, but the picture seems a bit dark. However, I can't seem to find the in-game brightness settings on the PC version. Do they even exist?

I also feel the game looks a little dark. I dont think there is an ingame brightness setting.
 

_woLf

Member
I don't know if it's just me but the game has been running a bit smoother lately. The framerate is still all over the place but I am definitely seeing it up higher than it was early last week.

I still hope they fix it, but yeah.
 
I have a GTX 670, which is still very capable in 1080p for a lot of my games. However, it's paired with an aging i7 860 that seems to be holding me back. In FH3, is it likely that my processor is the main culprit in the game's underwhelming performance (frame drops even at medium-dynamic settings), or is my GPU not up to the task, either?

I'm planning to upgrade to an entirely new rig in the near future, but I was hoping this game would run a little better on my current system.
 
G-Sync doesn't work in any windowed or borderless game unless you have the option for it checked in the Nvidia control panel. As for a performance hit, DX12 UWP games don't use the average borderless mode; they claim that their borderless version has all the benefits of exclusive fullscreen.

My understanding has been that the problem isn't borderless windowed, but the nvidia setting that causes some slight performance issues.
 

bradgnoyes

Neo Member
I also feel the game looks a little dark. I dont think there is an ingame brightness setting.

Yeah, it's weird. The Xbone version has brightness setting but apparently not PC. I adjusted my system settings last night and the game looked great but now everything else is too bright.
 

Pakoe

Member
Game ran good enough to be enjoyable a few days ago, started it today and all of a sudden i get 20fps all around. Doesn't matter what settings i choose, even the settings that were perfect make it run like shit. I'm so fucking tired of this bullshit, holy shit.
Didn't change a goddamn thing on my PC.
 

Qassim

Member
Game ran good enough to be enjoyable a few days ago, started it today and all of a sudden i get 20fps all around. Doesn't matter what settings i choose, even the settings that were perfect make it run like shit. I'm so fucking tired of this bullshit, holy shit.
Didn't change a goddamn thing on my PC.

Have you restarted your PC? could have had a driver crash which limits clock speeds until you reboot.
 

deoee

Member
Game ran good enough to be enjoyable a few days ago, started it today and all of a sudden i get 20fps all around. Doesn't matter what settings i choose, even the settings that were perfect make it run like shit. I'm so fucking tired of this bullshit, holy shit.
Didn't change a goddamn thing on my PC.

Switching to windowed mode also helps.
 

jorimt

Member
G-Sync seems to work in this game even if you don't select windowed mode in the NCP (Using the NVIDIA G-Sync overlay as confirmation).

https://www.youtube.com/watch?v=7gLXRvqgYg0

Here's a video demonstrating G-Sync enabling only when the framerate is uncapped:

https://www.youtube.com/watch?v=r51NgbLxV80&feature=youtu.be

Thanks for further confirmation. I didn't know about it working no matter the G-Sync mode though; must have something to do with the difference between UWP and traditional borderless.

My understanding has been that the problem isn't borderless windowed, but the nvidia setting that causes some slight performance issues.

I think most who report this issue are misunderstanding what the G-Sync borderless/windowed mode actually does. If the window in question is unfocused, you will see an extremely low and sporadic refresh rate until you click on the window and focus on it again. Enabling the borderless/windowed option in the Nvidia control panel makes G-Sync apply to non-game applications as well, some of which max out at a certain native refresh rate. For instance, I can have an affected program window open, and with it focused, it makes the entire desktop run at 60 Hz; as soon as I click on the desktop and unfocus the window, everything jumps back up to 144 Hz. This does not happen with the G-Sync fullscreen option enabled.

Basically, G-Sync's borderless/windowed mode applies to any application that isn't explicitly exempt from it in the control panel (Firefox for instance, is, evident in its profile in Nvidia Inspector). And it appears G-Sync only applies to the window currently in focus, which can cause some weird behavior. Perhaps those experiencing the issues using borderless window mode have alt+tabbed out a couple of times, causing the window to unfocus, because, short of that, I've never had a problem with the option.
 
I didn't realize this game supported Gsync. When I unlocked the framerate I was getting some pretty noticeable screen tearing, but when I set it to 60fps it was fine. I had just updated my graphic drivers right before without a restart so I'll have to try again tonight.
 

Dalex

Member
Was playing all day yesterday, today it seems to crash on bootup, when trying to login and load the game.

My system is not new (gtx 670, 8gb ram, 2600k @ 3.8ghz), strange as I was playing all of yesterday. The crash seems to lock up my gpu clock as well.

Might be driver related not really sure. Tried new anti virus, not helping.
 

dcassell

Banned
Weird experience for me: The game runs great at the 30 FPS limit (bleh, but whatever) with framerate smoothing on. Looks incredible, maxed out with 8x MSAA on a 970 and relatively normal system stats as far as CPU and ram usage go (i5 4670k @ 4.0, 8 GB ram). Played for about five hours yesterday. One crash when trying to access the online component, but the weird thing is I will get microstutters when I'm in areas that don't really make sense. The places people have been complaining about (Surf City, other dense areas) run perfectly, but when I start getting out into the forest, I get microstutters that last back into previous areas until I restart the game. Sometimes they don't happen, maybe 1 out of every 10 times I drive out there. Other than that, it's running okay for me. Hope for future optimization through patches, and I hope I don't run into this crashing stuff I'm reading on the last few pages.
 

vac

Neo Member
Like many, I too am fed up with the PC version and am going to just play on Xbox until (or if) they patch PC version.

I can lock to 30 and it's smooth(as much as 30fps can be) but the input lag ruins the experience immensely. None of the "fixes" work for me on this aspect. Coupled with the awful wheel support, racing against the bewildering AI is nigh on impossible.

Switch to 60FPS/unlocked and the gameplay is a night and day difference. The game feels so much faster and it actually reacts to my inputs, wow! The problem is it stutters with the frequency of a severe Tourette's sufferer.

What's even more depressing is that driving becomes significantly easier when you can actually react to the car's physics, and the game becomes fun again despite the AI's best efforts to disprove several well established fundamental laws of nature. Unfortunately the frequent stuttering is very distracting and can sometimes be difficult to steer through - especially in race events where the stuttering is at its most frequent.

The more I probe into the settings, my hardware and various %load and frametime graphs as well as everyone's responses here, the more I fear that a fully working patch is a long time off. I hope to be proved wrong.

At 30FPS capped (whether in game or via NI) my CPU Core and GPU usage are roughly 60-70% across the board. No mater what I change settings wise, this doesn't seem to change.

If I set it to 60/Unlimited, suddenly my hardware comes alive, and we are hitting 95-100% load as you would expect. I can now sit at a constant 60FPS and...it stutters. I can stand still and the cars around me will stutter as they drive by. That is not a streaming issue in my mind. Still, I am on a 970 and with the game sometimes hitting over 3.5GB of RAM usage I think perhaps the infamous 0.5GB of slow memory on the 970 is causing the issue. Lowering the settings - mainly the 3 environment details - gets me a nice manageable 3GB of VRAM usage. And yet the incessant stuttering continues on it's ever diligent mission to keep fun at bay.

My system specs are:
i5 2500K @ 4.8GHz
GTX 970 - OC'd to 1533MHz
8GB RAM
1080P

In my (uneducated) opinion, the stuttering is a inherent issue which occurs regardless of settings, and is only made less or more obvious depending on the settings, and the power of your rig. It's also somewhat temperamental based purely on the weather and time of day based on some of the reports here.. and I'm not talking about the in game weather. I think this is why the input lag exists at 30FPS. The game is still stuttering, but the VSYNC and framerate smoothing mask it, but your inputs get delayed or ignored because behind the scenes, the game is skipping a beat. On screen are frames that are outdated and possibly interpolated.

Regardless, what I think is irrelevant. It is plain to see for everyone in this thread that the game is not ready for PC. What concerns me is that this is Microsoft's second big release they have pushed to the Windows store and the second big release to suffer for it. Quantum Break had an excuse, it was the first AAA game released on the store; the store was in its infancy and Microsoft was adamant that it could overcome these teething issues. Now FH3 is being crushed by the same fate and I fear for Gears of War 4.

Microsoft's renewed push into the PC gaming community is something I really appreciate, but their apparent urgency to do so is leaving a lot to be desired. The adage 'under promise and over deliver' comes to mind and I shouldn't need to repeat Shigeru Miyamoto's now famous quote.


Apologies for the wall of text, I tried to be succinct. I just needed to vent my frustration.
tears.gif
 
The game can't even load assets for a new set of rims in place without tanking the framerate. I think it's pretty clear the streaming implementation is busted.
 
I don't know if it's just me but the game has been running a bit smoother lately. The framerate is still all over the place but I am definitely seeing it up higher than it was early last week.

I still hope they fix it, but yeah.

I feel like it's the same for me but I think it's probably just me getting used to the terrible performance. First day it was driving me crazy, now the hitches don't bother me
 

tuna_love

Banned
The game can't even load assets for a new set of rims in place without tanking the framerate. I think it's pretty clear the streaming implementation is busted.
i think thats part of the cpu problem, it does it whenever it does the dynamic calculations, although gpu usage drops to like 20% as well so fucked if I know
 

Hasney

Member
Using the garage with a wheel is even more tedious. You can't just spin the car model around with the dpad, you have to use the wheel, then it can be a huge pain in the ass landing on the right thing.

The wheel implementation in the game isn't great, it feels like an afterthought of the developers. Sad when this is considered the premium racing experience by many.

Yeah, they didn't even put the horn on the wheel profile.

Fortunately that's the only problem I have left. Everything else is running great.

EDIT: Oh, and restarting an event from the menu makes me have to alt tab away and back or it just hangs on loading.
 

Hale_C

Member
Looks like an update is being pushed tomorrow, but not a lot of details on the fix:
http://www.forzamotorsport.net/en-us/news/wir_9_30_16

EDIT: It actually looks like an update is not going out tomorrow but in preparation for an actual update...

That post is several days old and basically just implies that at some point they will update the game. Which hopefully we could take for granted given how abysmal a state it's in right now. Honestly must be the most unstable, bizarrely ill-performing game I've played in years. And this a AAA release from MS? Wankers.

edit: Looks like as you say an update is arriving tomorrow, according to their twitter. Fingers crossed for magical life-changing performance enhancing goodness. Expect DLC enabling and XP-exploit fixes.
 
I can confirm the Gsync thing. I just turned on the Gsync indicator in control panel, and gsync turns off if you turn on one of the frame rate caps, and back on once you put it back to unlimited. That partly explains why it was so goddamn stuttery.
 

Shaneus

Member
Things don't seem really good for this as a PC release. Glad I couldn't justify the $100AUD to pick it up, and my PC is a POS compared to a lot of the ones having issues here (2500K@4.9GHz, R9 280x 3GB).
 

Caayn

Member
with some important updates for players on PC
Let's hope that the update is a big one and fixes the stutters. And adds a 50Hz/50fps cap option when I play on a 50Hz screen pretty please.
 
Let's hope that the update is a big one and fixes the stutters. And adds a 50Hz/50fps cap option when I play on a 50Hz screen pretty please.

I'd bet money the only "important" update there will be for PC is the "important windows 10 update" they mentioned in that week in review article.
 
Patch Notes:

-Adjusted VIP bonus credits algorithm
-Fixed issue downloading user submitted paint jobs
-Fixed issue with German language pack
-Fixed bug where Xinput devices would not be detected
-Added Microtransactions for liveries
 

shanafan

Member
FH3 keeps crashing on me on my laptop. I have an NVIDIA Quadro M3000M, updated with 372.95 release. I have an i7-6820HQ with 32 GB of ram.

I watched some videos, and tried disabling my antivirus as well as my microphone, but it still crashes right at the main menu.

Any other tips out there?
 
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