Are you using DX12? I was having issues but I switched to DX11 and the hitching is nowhere to be seen.
FXAA High
There is some weird pre-sharpening or edge-enhancement being applied in the final build with TAA enabled. It definitely wasn't present in the beta. It's creating a crusty halo artifact around edges.
I don't mind pre-sharpening, if that's what they're going for, but I'd like it to be an option at least.
I'm having an issue where textures look super smeared starting at medium distances away. I thought it was TAA but it also seems to be present with FXAA. Any ideas?
YES! I'm glad I wasn't the only one that noticed this, I just was not able to really describe it.
I wish they removed that effect and had TAA work just like the beta, the image was much cleaner and better looking in my opinion, it looked really smooth.
Anyone try the new Nvidia game ready drivers yet?
New drivers. Still poor SLI performance.
A quick update on my original post regarding high CPU usage here:
http://www.neogaf.com/forum/showpost.php?p=220438557&postcount=330
I'm running the latest BF1 driver, but with identical settings. For whatever reason, I'm getting 60-70% (total) CPU usage on the same maps I was getting 95-100% on.
Again, might have been server side, may still occur on certain setups. The new Nvidia driver didn't noticeably increase performance, but then I was getting great performance before it.
Afterburner isn't working for me, am i missing anything? Running in DX11.
Make sure that bf1.exe is added to RTSS. You may need to add it manually.
I'm hoping they'll fix the black screen crash I keep getting. It runs flawlessly for about an hour or so and then it'll crash with both monitors going black and the sound still playing. Have to do a hard reset with the power switch.
My performance after installing latest NV drivers, no change.
Which is why I added that it may still be occurring on certain setups, just not mine.
What amount of usage do you expect to be getting on 4 physical cores in this game anyway? With hyper-threading off, I'm getting way higher usage than with it on as well. Same for any game. It's just how it works. It's not that the physical cores are actually getting more worked than with HT, it simply spreads the workload differently, thus the difference in reported usage percentages.
Again, with HT off (and granted, the framerate uncapped) I see pretty high usage in a number of recent games. What's really important, is if the usage is maxing out AND you're still seeing poor performance, low fps, stutter, halts, etc.
I would love to know why I'm seeing CPU usage like that now when in beta it was ~20% lower. There is nothing visible in the game that would indicate insane jump in CPU demand.
Edit: In that mountain map from which you shot is CPU caps to 100% at random and freezes whole system for several seconds at the time.
Eesh, your reply shows I post-edit too much; I added, like, a whole entire line while you were writing that to me
Yeah, what you describe is not good. It could either be the game, plain and simple, or everything else. It would be pretty difficult to troubleshoot it if it were the later.
- Do you have HPET forced on or off?
- Do you clean install your drivers every time?
- Do you have Max pre-rendered frames in the control panel at "1"?
- Did you disable CPU core parking?
- What speed is your RAM, and are you overclocking it, or is it at stock?
- Are you getting the same CPU usage issues in the beta desert map? Because I've noticed it is the least demanding in the final game.
I could ask more, but again, if you weren't having issues in the beta, and you changed nothing in the meantime, then it must be the game.
Also, are the servers down for anyone else? They've been down for me for a couple hours now.
- I haven't done anything with HPET so... default?
- I don't do anything extra besides uninstall with control panel, restart, put new ones in and restart
- Use the 3D application setting as I haven't touched it like ever, should put to 1 anyways?
- Haven't done anything with core parking because after I did reading on it I saw more people reporting it doing nothing than those reporting some good coming out of it
- 2667MHz, stock
- I would need to load up Sinai and check to be sure, but what I have glanced at RTSS info during gameplay CPU and GPU utilization is consistent no matter map. Had same CPU figures for alpha (Scar) and beta (Sinai) tho.
I haven't changed anything between beta and now when it comes to my system.
Server are being DDOS'd.
Jesus, that urban map is unplayable on my rig (2500k, 8Gb DDR3 1600Mhz, 970) Player count definitely seems to affect things, Ballroom Blitz went from a hitch-fest to near flawless once half the team were whittled away by the server outage. It's a shame after the beta ran great, albeit on a less intensive map, but I'm still certain the map in the release version runs worse for me.
Has anyone had a positive experience with 12Gb of RAM? I've got an additional 2x2Gb sticks that I took out a while back while troubleshooting something without bothering to seat them back in.
How do I turn on the framerate counter?
Battlefield 1 Nvidia Game Ready Driver 375.57 Vs 373.90 Frame Rate Comparison: https://www.youtube.com/watch?v=Mr7TyKGEa6s
Anyone with a 780ti playing at 1080p? What settings can I get away with on Ultra?
It sounds like you're having the same issue I'm having?I'm getting good performance (80-100 FPS) with a Sky-OC'd i5 6500 at 4.3 GHz, 16 GB of DDR4 RAM, and an OC'd 1070 on Ultra settings. Constant 100% CPU usage.
I'm having an issue where textures look super smeared starting at medium distances away. I thought it was TAA but it also seems to be present with FXAA. Any ideas?
Cheers!perfoverlay.drawfps 1
I tried forcing 16x AF in the nVidia control panel and that had no effect.
Any reason to use DX12 on Nvidia cards? Any fancier stuffs? Last I heard performance was lower, but maybe that changed.
Yep, it's set to HQ. Pretty bummed. Really don't know what else I could tweak.Did you set "Texture filtering - Quality" to "High quality"? Otherwise, I'm at a loss.
Literally none.
Getting about 80 fps on high with my 780ti, but I have massive stuttering problems. Any idea?