- I asked about the conflicting definitions of "full controller support" and they acknowledge that the two standards are confusing and they're gonna have to work out some way to reconcile it and make clearer messaging.
- I asked about the conflicting definitions of "full controller support" and they acknowledge that the two standards are confusing and they're gonna have to work out some way to reconcile it and make clearer messaging.
That's what I expected, thanks for the confirmation.- The PS4 controller can indeed be used in "legacy" mode just like the steam controller itself, where games that don't support it through the native steam controller API will still be able to benefit from fallback steam controller-y stuff like radial menus, emulated mouse & keyboard & xinput events, etc. It is basically exactly like a steam controller in every way except for the physical differences of the devices themselves.
- The PS4 controller can indeed be used in "legacy" mode just like the steam controller itself, where games that don't support it through the native steam controller API will still be able to benefit from fallback steam controller-y stuff like radial menus, emulated mouse & keyboard & xinput events, etc. It is basically exactly like a steam controller in every way except for the physical differences of the devices themselves. Again, this is possible because Valve has written their own low-level driver for the device.
Seriously? Unless you used it for Nintendo made games designed for the GC that controller would prove incredibly unfit to play any modern game on it.Does this include headset audio support on the DS4 with generic Bluetooth adapters? Currently the only way to get headset audio is with the official Sony Bluetooth dongle.
Any idea if there's Nintendo support on the roadmap? Plenty of would be interested in Wii U Pro or GameCube (via official Nintendo USB adapter) controller support as well.
Seriously? Unless you used it for Nintendo made games designed for the GC that controller would prove incredibly unfit to play any modern game on it.
Yes. I get it. The GC controller is GOAT for Smash and yes it felt great to play Mario Sunshine and Wind Waker on it but for anything beyond a GC game how can that controller and its lack of clickable sticks, select button, and a fourth shoulder button (that's 4 buttons less that PS4/X1 for those keeping count) would make contemporary gameplay impossible.
Hell, even for retro PC gaming it'd suck. That tiny Dpad sucks for 2D games too.
Sorry for my complete lack of understanding here, I've not long put together a reasonably decent pc rig to run afew games but some games have no support for controllers in the key binding options, will this Steam update let me play those games with a controller? TIA.
Sorry for my complete lack of understanding here, I've not long put together a reasonably decent pc rig to run afew games but some games have no support for controllers in the key binding options, will this Steam update let me play those games with a controller? TIA.
Do we know when this is happening? Waiting on this to sell my Xbox one.
Yes, you can play games that don't support controllers right now if you have a Steam Controller. This will add the same functionality to the DS4.
Basically, yes.
You'll have to do the key bindings through the steam interface not the game settings, though. (You'll figure it out when the update hits)
You will be able to bind pc keyboard and mouse options to the DS4 controller much the same way you can with the current steam controller. Just know that if you do, expect to do lots of experimenting and fine tuning to get it to be just the way you want
It can be daunting though. Lots of options and lots of tweaks. Not the most accessible thing in the world. Best bet is to use a community binding (when they become available) and tweak it to how you like it.
(Which, just as an fyi, when you get the controls just right on a game, its bliss. Valkyria Chronicles on my steam controller now is next level good :3 )
Yeah, it is.
I'm not talking hypotheticals here. As an example, the input system in Homeworld 2 was written to be event based because Homeworld used polling and could suffer from this. Also many games run their simulations at a fixed rate that can be much lower than the display rate. So even if you're running at a solid 60 and polling once a frame you're going to have to store any button presses and such for your next simulation tick... effectively making you write a less robust event based system on top of the polling system. Hell, you see it already being done right in the slides where the presenter adds JustPressed and JustReleased which is something pretty much everyone is going to need.
Why not have a robust event based system with a simplified polling based system on top (especially since the underlying OS is probably serving data event based from the HID) instead of making every developer re-invent the wheel in less robust manner than an properly designed API would provide.
Also, I know how XInput works, Microsoft isn't really a company people look to for examples of good API design.
Don't think it's a big deal. Personally, I already adapted to the generic controller icons.But will I get PS controller icons?
If the game uses the steam controller API yes.But will I get PS controller icons?
Yeah it's only a minor gripe for me. Not a deal breaker.Don't think it's a big deal. Personally, I already adapted to the generic controller icons.
I can definitely understand why some would consider it important, though. When I fiest started playing RotTR, I failed the first few QTE's a few times, haha.Yeah it's only a minor gripe for me. Not a deal breaker.
But will I get PS controller icons?
This is fking excellentRecent confirmations from Valve today:
- This works wired, or wirelessly. It works wirelessly both with and WITHOUT the new PS4 dongle. This is because Valve wrote their own driver to communicate with it directly.
- I asked about the conflicting definitions of "full controller support" and they acknowledge that the two standards are confusing and they're gonna have to work out some way to reconcile it and make clearer messaging.
- The PS4 controller can indeed be used in "legacy" mode just like the steam controller itself, where games that don't support it through the native steam controller API will still be able to benefit from fallback steam controller-y stuff like radial menus, emulated mouse & keyboard & xinput events, etc. It is basically exactly like a steam controller in every way except for the physical differences of the devices themselves. Again, this is possible because Valve has written their own low-level driver for the device. This confirmation from Valve directly contradicts the assumptions made by the guy in this video that's going around: https://www.youtube.com/watch?v=acdvR4URTjc (to be fair to him, it was a reasonable assumption to make given the available data and it required a clarification from Valve to be sure).
If the game uses the steam controller API yes.
Sold.
Sold.
Unsold.just note that the vast majority of games on steam don't use the steam controller api.
Hopefully more games in the future will, but I probably wouldn't expect Indies to adapt it nearly as well as AAA will in the coming years.
Unsold.
Recent confirmations from Valve today:
- This works wired, or wirelessly. It works wirelessly both with and WITHOUT the new PS4 dongle. This is because Valve wrote their own driver to communicate with it directly.
Also, I know how XInput works, Microsoft isn't really a company people look to for examples of good API design.
I've been playing witcher 3 with a wireless ds4 for months. Can someone explain to me how this update will make it better?My unnecessary purchase has been vindicated! Can't wait for this to hit so I can get back to Witcher 3.
I've been playing witcher 3 with a wireless ds4 for months. Can someone explain to me how this update will make it better?
You could program it so touching the right side of the touch pad is quick save and the left is quick load.
Or you could have it so that holding down a trigger plus a face button activated he leveled up sign rather than the way they work now (been awhile since I played Witcher 3 so I might have the sign buttons slightly off).
Just two quick very easy examples.
UWP Hook might be worth a look, I have all my UWP games listed in Steam thanks to that handy program.We don't, but don't expect this to work on games like Forza or Gears4. As far as I know, you can't link those games to steam as "non-steam games" which is required for games not native to steam for this to work.
This is dope. Gyro Aim on left trigger soft pull is where it's at.
What does this mean?