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What's the biggest drop in quality between a game and its immediate follow-up?

Personally I thought the tag system was dumb in SFEX3. EX2 and 1 were already dumb games balance wise, but the addition of a super tag combo as yet another form of stupid amounts of damage is crazy. Plus it wasn't fluid enough in the first place.

I don't think he was saying that. He was referring Tekken 3/TTT as one game which you can technically say since the arcade TTT was built using the same Tekken 3 engine before being revamped for the PS2 release. Similar to how many people refer to MK3/UMK3/MKTrilogy as one game.

But I do agree with it, T3 to T4 was a huge fall off.

I loved TTT, but I felt the music was a step down from Tekken 3 though.

Ahh I see.
 

collige

Banned
Melee -> Brawl

The difference is shocking. Brawl was so bad that it singlehandedly revived the Melee scene.

DMC is runner-up
 
That awful first post.

SR3 was the best in the series, and got rid of all the useless crap they shoved into 2. Streamlined it and made it funny again like 1.
 
That awful first post.

SR3 was the best in the series, and got rid of all the useless crap they shoved into 2. Streamlined it and made it funny again like 1.

The last thing it ever needed was streamlining. SR3 has better graphics, controls, and sound. Everything that made SR2 good was cut as part of that "streamlining".
 
Zero Escape: Virtue's Last Reward --> Zero Time Dilemma is one of the biggest cases of blue balls I've ever felt with a game series.

Been reading the whole thread, waiting for this.

I can't believe this somehow slipped my mind in relation to this thread.

Biggest disappointment I've ever experienced in gaming, and yet for various reasons it's still one of my favourite games of the year.
 

Evilmaus

Member
Dead Space 2 - Dead Space 3.

DS2 was always going to be hard to follow-up, but DS3 is a complete train-wreck in comparison.
 

KDR_11k

Member
I disagree on Saints Row 3 being a huge drop, while the world and story are a big drop it improved a lot in the game mechanics so it evens out.

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Perimeter: An interesting, surreal but innovative game with a hard campaign and just completely unusual mechanics. Pioneered the energy network gameplay found in many Tower Defense and some RTS games.

Emperor's Testament: Okay, so this expansion doesn't really do much, it strips out a whole faction (to be fair it was OP but still..) and adds a few units, nothing game changing...

Perimeter 2: Have these people even playtested their own game? No balance, no depth, no variety, the whole energy network mechanic stripped away, just spamming one unit and hoping you have more than the other guy. And what fool came up with that superweapon concept? It's completely broken!

Play Creeper World instead, it's a better sequel to Perimeter.
 

Zero83

Member
Heh, what about that shitty GoldenEye sequel?!

GoldenEye never had a sequel, but at spiritual successor in Perfect Dark. EA made Rogue Agent, but that was hardly a sequel. Eurocom reimagined GoldenEye for the Wii and it was pretty good but not a sequel either.

I suspect you mean Rogue Agent?
 

Muzicfreq

Banned
Command and Conquer Red Alert 2 -> C&C Red Alert 3

It's not even the same game AT ALL!

Also in the Mass Effect.... ME2->ME3 Choices to YOU HAVE NO CHOICE
 

kswiston

Member
I assume that someone has mentioned Suikoden 3 -> Suikoden 4 at some point in the past 5 pages.

If we are talking about Final Fantasy, my answer is FF12 -> FF13. I thought 12 was excellent (maybe top 5 in the franchise) while 13 was the worst mainline game since the NES era.

Shining Force 3 -> anything that has had the Shining Force Name since

Paper Mario 2 -> Super Paper Mario (though things got worse after that)

Might and Magic VIII -> Might and Magic IX
 

Kill3r7

Member
I understand that DS2 was a bit of a letdown after DS1 but in it's own right it was still a very good game. DMC 2 was utter shit by any standard and doubly so when compared to DMC1.
 
Spyro: Year of the Dragon to Spyro: Enter the Dragonfly.

Content filled peak-of-the-collectathon-platformer game to bug-riddled, lazy, content-less mess.
 

kswiston

Member
> Thinking FF12 is the worst FF ever and not FF13

I want some of what you're smoking.

FFXI lost points with me for making solo play nearly impossible in the early days. It was harder to solo in FFXI than it was on Everquest. No doubt changes were made post-WoW, but I dropped the game in 2004.

I know that MMOs are largely about social interaction, but I always preferred to play by myself. The attraction was the huge worlds and living virtual economies that are hard to replicate in a single player game.
 

MacTag

Banned
Zelda to Zelda II. I still love the game but it wasn't what it should've been at all and doesn't even begin to compare to the original. I'd say the same for SMB to SMB2 USA.
 

benjammin

Member
Boo. Zelda 2's aged much better.

Nah. Zelda 2 is completely different from every game in the series. No sense of wonder, no real exploration, it's just a streamlined generic side scroller. I'm sure I'll get hate for it, but it's closer in quality to zelda cd-i than it is to any zelda that Nintendo has made. At least zelda cd-i had some quasi-captivating cutscenes to hold the player's interest.
 

LordKasual

Banned
Anyone who puts FFXII in their list has a bad opinion and should be ashamed of themselves. :(

In the scope of Final Fantasy there is almost literally nothing FFXII didn't improve upon in some aspect.
 

Neff

Member
Can only add to the pile that DMC2 is by an order of magnitude inferior to the ground breaking, genre-defining, incredibly polished and fun original.

It still shocks me even now how Capcom nearly destroyed an overnight success as quickly as they created it.
 
Zero Escape: Virtue's Last Reward --> Zero Time Dilemma is one of the biggest cases of blue balls I've ever felt with a game series.

True, I was ready to call Zero Escape one of my fave series, but now I always tell people to play 999 and then play the other games if they enjoyed it. 999 is such a masterpiece, VLR is a great game that sets itself up for something greater and then ... ZTD just disappointing story-wise. That said it's still a really fun and intriguing game, just eh.

Edit: Also in terms of adventure games, some old-school games struggling with the evolution of gaming (going 2D to 3D) and missing the charm they had. For example Broken Sword 2 -> broken sword 3, and to a lesser extent Curse of Monkey Island -> Escape from Monkey Island
 

LordKasual

Banned
Uh, also

Sonic Adventure 2 to Sonic The Hedgehog 2006....i'm baffled im not seeing more of this here.

Metroid Prime 3 to Metroid OtherM....dont even get me started

DMC1 to DMC2....im sure there's no shortage of explanations for this

Phantasy Star Online to Phantasy Star Universe...for nearly every step forward they took 4 steps back in terms of features and design, game felt hollow when it shouldnt have

Breath of Fire V to Breath of Fire VI...BOF has been revived to go the way of Fire Emblem.

Final Fantasy XII to Final Fantasy XIII...almost every FF series innovation, thrown away completely for the sake of a very awkward launch mechanic. A step back in almost every category.

Smash Bros. Melee to Smash Bros Brawl....or, "when a developer throws a hissy fit"

Smash Bros. Brawl to Smash for WiiU....or, "when a developer throws an even bigger hissy fit. This game is basically Brawl, except with ALL of the technical cool shit removed."


And one that everyone should agree with me on:...


Mario Kart Double Dash to every Mario Kart since...Double Dash was and remains the best MK game, had the best physics, concept, multiplayer playability, stages, ect. It even had better visuals than every sequel until the WiiU one.
 
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